# ccsdt # csdc # csdc24 # TEAMCAPTAIN Stonar # Zooms the game in a bit #tile_viewport_scale = 1.1 show_more = false explore_auto_rest = false #autofight_throw = true note_chat_messages = true always_show_gems = true more_gem_info = true ##### Crawl Init file ############################################### # For descriptions of all options, as well as some more in-depth information # on setting them, consult the file # options_guide.txt # in your /docs directory. If you can't find it, the file is also available # online at: # https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt # # Crawl uses the first file of the following list as its option file: # * init.txt in the -rcdir directory (if specified) # * .crawlrc in the -rcdir directory (if specified) # * init.txt (in the Crawl directory) # * ~/.crawl/init.txt (Unix only) # * ~/.crawlrc (Unix only) # * ~/init.txt (Unix only) # * settings/init.txt (in the Crawl directory) ##### Some basic explanation of option syntax ####################### # Lines beginning with '#' are comments. The basic syntax is: # # field = value or field.subfield = value # # Only one specification is allowed per line. # # The terms are typically case-insensitive except in the fairly obvious # cases (the character's name and specifying files or directories when # on a system that has case-sensitive filenames). # # White space is stripped from the beginning and end of the line, as # well as immediately before and after the '='. If the option allows # multiple comma/semicolon-separated terms (such as # autopickup_exceptions), all whitespace around the separator is also # trimmed. All other whitespace is left intact. # # There are three broad types of Crawl options: true/false values (booleans), # arbitrary values, and lists of values. The first two types use only the # simple =, with later options - which includes your options that are different # from the defaults - overriding earlier ones. List options allow using +=, ^=, # -=, and = to append, prepend, remove, and reset, respectively. Usually you will # want to use += to add to a list option. Lastly, there is := which you can use # to create an alias, like so: # ae := autopickup_exceptions # From there on, 'ae' will be treated as if it you typed autopickup_exceptions, # so you can save time typing it. # # Note that all boolean options (i.e. values of 'true' or 'false') have # their non-default value commented out. You can toggle these by just # uncommenting. # Options with several values, e.g. # confirm_butcher = (auto | always | never), # usually have the first value as default. # # The options for monster glyphs and item colours don't matter for Tiles. # Similarily, tile options are ignored in console games. ##### 1- Starting Screen ############################################ # name = Airren remember_name = false # weapon = (short sword | falchion | quarterstaff | hand axe | spear | mace # | trident | unarmed | random) # species = (Human |...| Vampire | random) # job = (Fighter |...| Wanderer | random) # random_pick = true # good_random = false # restart_after_game = true default_manual_training = true note_all_skill_levels = true tile_web_mouse_control = false mouse_input = false ##### 3- Interface ################################################# # ##### 3-a Picking up and Dropping ############### # # Rods are \ here. # autopickup = $?!:"/% autopickup_exceptions += wand of random effects # drop_filter += useless_item #rest_wait_percent = 80 #sacrifice_before_explore = true explore_delay = 5 # lowers bias toward exploring items explore_item_greed = 8 explore_wall_bias = 1 # explore_improved = true # explore_wall_bias = 0 # travel_key_stop = false # auto_sacrifice = true # # explore_stop_pickup_ignore += curare # auto_exclude += oklob,statue,curse skull,roxanne,hyperactive,lightning spire # auto_exclude += mimic runrest_stop_message += Your skin stops crawling runrest_stop_message += You are starting to lose your buoyancy runrest_stop_message += The darkness around you begins to abate runrest_stop_message += Something runrest_stop_message += appears from out of your range of vision runrest_stop_message += wavers and loses cohesion # Interrupting run and rest compound commands: # runrest_ignore_poison = 2:30 # runrest_ignore_monster ^= butterfly:1 # runrest_ignore_monster ^= swamp worm:3 # runrest_stop_message += You hear a.* slurping noise # runrest_ignore_message += Jiyva's power touches on your attributes # A good number of runrest_messages are defined by default; you may want to # clear them or override some. # trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,blade:95 # rest_wait_both = true ##### 3-h Command Enhancements ################## # #auto_butcher = true # auto_list = false # auto_switch = true # easy_open = false # easy_unequip = false # equip_unequip = true # easy_confirm = (none | safe | all) # allow_self_target = (yes | no | prompt) # confirm_butcher = (auto | always | never) easy_eat_chunks = true # auto_eat_chunks = true # auto_drop_chunks = (never | rotten | yes) # prompt_for_swap = false # easy_quit_item_prompts = false # easy_exit_menu = true # sort_menus = pickup: true : art, ego, basename, qualname, curse, qty # sort_menus = inv: true : equipped, freshness, charged autofight_stop = 50 # automagic_enable = false # automagic_slot = a # automagic_stop = 0 # automagic_fight = false sort_menus = true ##### 3-i Messages and Display Enhancements ##### # hp_warning = 60 mp_warning = 20 hp_colour = 60:yellow, 30:red # mp_colour = 50:lightmagenta, 25:red # stat_colour = 1:lightred, 3:red # You can redefine inventory items like this: # menu_colour ^= inventory:magenta:shillelagh # or ones in pick-up dialogs: # menu_colour ^= pickup:green:god gift # Colouring of messages # Messages are colour coded as follows: # # lightred = really important messages # yellow = significant messages # lightred = item damaged/destroyed # darkgrey = boring, message clutter # # Notes also use, quite misnamed, menu_colour: # menu_colour ^= notes:white:Reached XP level message_colour ^= lightred:You miscast message_colour ^= lightred:You fail to use your ability message_colour ^= lightred:You set off the alarm message_colour ^= lightred:guardian golem overheats message_colour ^= brown:You are engulfed in message_colour ^= brown:burns you terribly message_colour ^= lightgrey:Your .* disappears in a puff of smoke message_colour ^= yellow:You feel .* more experienced message_colour ^= yellow:You now have enough gold message_colour ^= green:Training target .* reached message_colour ^= green:You have finished your manual message_colour ^= cyan:The ice encasing you melts away message_colour ^+ cyan:You float gracefully downward # You can also enforce a --more-- prompt for messages ## Avoid wasting turns with aborted actions: # force_more_message += There are no visible monsters within range # force_more_message += This wand has no charges force_more_message += portcullis force_more_message += tolling force_more_message += whistling force_more_message += melting archway force_more_message += avalanche of force_more_message += rusting force_more_message += magical portal force_more_message += beating force_more_message += You have finished your manual force_more_message += You flicker for a moment force_more_message += Your transformation is almost over force_more_message += guardian golem overheats force_more_message += is wielding .* distort flash_screen_message += is wielding .* distort flash_screen_message += You miscast flash_screen_message += You fail to use your ability flash_screen_message += A sentinel's mark forms upon you flash_screen_message += You feel strangely unstable flash_screen_message += Strange energies course through your body flash_screen_message += You feel a genetic drift # flash_screen_message += grants you armor # flash_screen_message += grants you a weapon ##### 3-k Firing Commands ####################### # # fire_items_start = a # fire_order = launcher, return # fire_order += javelin / tomahawk / dart / stone / rock / net # fire_order += inscribed ##### 3-m Inscriptions ########################## # # autoinscribe += bad_item.*potion:!q # autoinscribe += potion.*mutation:!q # autoinscribe_cursed = false # autoinscribe += fruit:!e # show_god_gift = yes|unident|no autoinscribe += scroll of identify:@r1 autoinscribe += throwing net:=f autoinscribe += throwing net:=F ## Highlight the edge of unexplored terrain. feature = explore horizon {',,green} user_note_prefix = tmoiynmwg: note_all_skill_levels = true dump_item_origins = artefacts,ego_arm,ego_weap ##### Other files ################################################### # You can include other files from your options file using the 'include' # option. Crawl will treat it as if you copied the whole text of that file # into your options file in that spot. You can uncomment some of the following # lines by removing the beginning '#' to include some of the other files in # this folder. # Some useful, more advanced options, implemented in LUA. include = advanced_optioneering.txt # Alternative vi bindings for Dvorak users. # include = dvorak_command_keys.txt # Alternative vi bindings for Colemak users. # include = colemak_command_keys.txt # Alternative vi bindings for Neo users. # include = neo_command_keys.txt # Override the vi movement keys with a non-command. # include = no_vi_command_keys.txt # Turn the shift-vi keys into safe move, instead of run. # include = safe_move_shift.txt # Random player tile each game. Uncomment to enable. # include = RandomTiles.rc ##### Sound Support (requires DWEM module) ######################### sound_on = true one_SDL_sound_channel = true sound_fade_time = 0.5 sound_volume = 0.1 bgm_volume = 0.5 sound_pack += https://crawl-br.roguelikes.gg/soundpacks/osp-latest.zip?v=2:["init.txt"] sound_pack += https://crawl-br.roguelikes.gg/soundpacks/BindTheEarth.zip?v=2:["init.txt"]