Dungeon Crawl Stone Soup version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 14851350893904766354 23 wpan2002 the Conjurer (level 2, -4/15 HPs) Began as a Deep Elf Conjurer on Oct 25, 2026. Killed from afar by Terence (9 damage) ... with a rupture ... on level 2 of the Dungeon. The game lasted 00:01:19 (796 turns). wpan2002 the Conjurer (Deep Elf Conjurer) Turns: 796, Time: 00:01:20 Health: -4/15 AC: 2 Str: 4 XL: 2 Next: 72% Magic: 0/8 EV: 11 Int: 22 God: Gold: 31 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) d - +1 short sword (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Hand Weapons d - a +1 short sword of venom (weapon) Armour a - a +0 robe (worn) Jewellery c - a +6 ring of strength Scrolls c - 4 scrolls of identify {unknown} e - a scroll of silence {unknown} h - a scroll of amnesia {unknown} Potions g - a potion of magic d - 3 potions of might {unknown} f - a potion of cancellation {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 52% 2d9 4% 1 Momentum Strike Conj/Tloc 26% 3d8 7% 2 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Eringya's Surprising Cr Summ 3% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail, wearing a +0 scale mail and carrying a wand of warping (100% to hit) The magic dart hits Terence but does no damage. Found a ring mail and a scroll labelled QEDUKI AT VYOH. Found a stone staircase leading up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail, wearing a +0 scale mail and carrying a wand of warping (82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail, wearing a +0 scale mail and carrying a wand of warping (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +4 flail, wearing a +0 scale mail and carrying a wand of warping (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +4 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence zaps a wand. Space twists violently! The rupture engulfs you! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ##. #..... #####..##>## . ##..........# ..< #............ ?....####............ ......@.@............. [...######.........#.#.# . #..........#.#.#. #.###..........#. #.# #............ #... #.# #............ #... ##.###..........## #..# #.................. #..# ....#####.......... You could see Terence. Vanquished Creatures An adder (D:2) 2 endoplasms 2 hobgoblins A ball python (D:1) 4 bats 3 goblins (D:1) 3 kobolds 3 rats 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wpan2002 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 246 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 721 | D:2 | Learned a level 2 spell: Searing Ray 788 | D:2 | Encountered Terence 796 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_loops_cross, minmay_misc_feat_pillars D:2: layout_rooms, uniq_terence, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 3 Armour: Robe || 2 Dodge: Dodged || 1