Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17498284117128150591 28 wpan2002 the Conjurer (level 2, -3/15 HPs) Began as a Deep Elf Conjurer on Oct 24, 2026. Slain by a ribbon worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:31 (1070 turns). wpan2002 the Conjurer (Deep Elf Conjurer) Turns: 1070, Time: 00:02:31 Health: -3/15 AC: 3 Str: 4 XL: 2 Next: 96% Magic: 2/8 EV: 11 Int: 22 God: Gold: 30 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) b - +1 dagger (elec) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons b - a +1 dagger of electrocution (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) Wands c - a wand of roots (5) Scrolls c - 2 scrolls of butterflies {unknown} e - a scroll of amnesia {unknown} h - a scroll of blinking {unknown} j - a scroll of fear {unknown} k - 2 scrolls of identify {unknown} Potions g - a potion of magic d - 2 potions of mutation {unknown} f - a potion of lignification {unknown} l - a potion of curing {unknown} Skills: + Level 0.2 Fighting + Level 3.0 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Bombard Conj/Erth 7% 9d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 93% to hit) You focus your ray upon the kobold. The searing ray misses the kobold. (Press . to maintain the ray.) The kobold hits you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +1 dagger of holy wrath and wearing a +0 leather armour (74% to hit) You focus your ray upon the kobold. The searing ray hits the kobold. You kill the kobold! (Press . to maintain the ray.) The ribbon worm barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is heavily wounded. (Press . to maintain the ray.) The ribbon worm closely misses you. You hit the ribbon worm. The ribbon worm is heavily wounded. You stop channelling your searing ray. The ribbon worm bites you. You barely miss the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You struggle to detach yourself from the web. You struggle to detach yourself from the web. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * You disentangle yourself. The ribbon worm bites you! You die... #....)......######## #..................# #..................# #..................# #..................# #..................## # #...................## .. #.......÷w...........# ... ##.......@÷........#.#.... #.......)............††... #.........######>....####. #.........# #.....# #.........# #.#..... #.........# #....... #.......## ....#..# #.....# .....#?.. .....#... You could see a ribbon worm. Vanquished Creatures 3 endoplasms 2 hobgoblins (D:1) 4 jackals (D:2) 4 quokkas 3 ball pythons (D:1) 3 bats 4 goblins 4 kobolds A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wpan2002 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 231 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 250 | D:1 | Learned a level 2 spell: Searing Ray 1070 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_nine_rooms, layout_loops_ring D:2: layout_rooms, roderic_roman_lattice, kennysheep_pointless_box, st_stairs_5 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Fighting | | 0.2 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Magic Dart || 39 Searing Ray || 10 Armour: Robe || 17 Dodge: Dodged || 3