Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13838548857385251076 41 wpan2002 the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on Oct 24, 2026. Mangled by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:35 (1716 turns). wpan2002 the Conjurer (Deep Elf Conjurer) Turns: 1716, Time: 00:02:35 Health: -6/19 AC: 5 Str: 4 XL: 3 Next: 32% Magic: 4/10 EV: 12 Int: 24 God: Gold: 79 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg + + . (20%) c - +2 robe {rN+} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of positive energy HPRegen 0.23/turn e - ring of poison resistance MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +2 robe of positive energy (worn) d - a +0 pair of gloves (worn) Jewellery b - a ring of positive energy (worn) e - a ring of poison resistance (worn) Scrolls c - 2 scrolls of noise {unknown} e - a scroll of identify {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of cancellation {unknown} j - 2 potions of ambrosia {unknown} Skills: + Level 3.1 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Detonation Catalyst Fire/Alch 4% 1d1 96% 5 Infestation Necr 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading down here. You start resting. Magic restored. You start waiting. Done waiting. You start waiting. Done waiting. You climb downwards. The gnoll barely misses you. The gnoll hits you with a +0 flail! There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! You die... #.# ##.###.........# #.# #######..#####..# #.# .........#####..# #.# #..........##..# #.# #.####.###.##..# #.# #. #.# #.##..###### #.# #. #.# #.##.....<.. #.# ####.####.###.##.####### #.# ....)..@....))...# #.#########..#.j.....##.# #..............#.######.# #######..............##.# #.####รท###.#.#.##.####### #.# #.# #............... #.# #.###.###.##.####### ##.# #.^..........# #.># #.############ You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 dart slugs An orc (D:2) 2 endoplasms (D:1) 3 jackals (D:1) 3 bats 3 goblins (D:1) 2 kobolds 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wpan2002 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 357 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 866 | D:2 | Learned a level 2 spell: Searing Ray 872 | D:2 | You fall into a shaft and drop 1 floor! 873 | D:3 | Found Luyso's Distillery. 1467 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1716 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stonehenge_8_columns, layout_basic, nicolae_figureground_pulse D:2: layout_loops_ring, chequers_hall_statues_wall_a D:3: layout_loops_ring, serial_shops, nicolae_shop_window_shopping, nicolae_shop_behind_doors, nicolae_shop_hallway_plus, shop, shop Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.1 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 55 Searing Ray || 7 Armour: Robe || 11 Dodge: Dodged || 9