Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3142929950055272674 47 wpan2002 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Oct 23, 2026. Slain by a scorpion (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:57 (1689 turns). wpan2002 the Conjurer (Deep Elf Conjurer) Turns: 1689, Time: 00:02:58 Health: -1/19 AC: 4 Str: 4 XL: 3 Next: 48% Magic: 8/10 EV: 12 Int: 24 God: Gold: 96 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) e - +0 pair of gloves SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -5) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) e - a +0 pair of gloves (worn) Jewellery f - a +4 ring of slaying Scrolls c - a scroll of silence {unknown} d - a scroll of acquirement {unknown} e - a scroll of brand weapon {unknown} h - 2 scrolls of identify {unknown} m - a scroll of fear {unknown} o - 2 scrolls of teleportation {unknown} q - a scroll of noise {unknown} Potions f - a potion of heal wounds {unknown} j - a potion of brilliance {unknown} k - 5 potions of curing {unknown} l - a potion of berserk rage {unknown} n - 2 potions of might {unknown} p - a potion of lignification {unknown} Skills: + Level 3.1 Dodging + Level 3.3 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 10% 1 Soul Splinter Necr 16% N/A 10% 1 Summon Small Mammal Summ 16% N/A 10% 1 Hailstorm Conj/Ice 15% 3d6 12% 3 Sublimation of Blood Necr 4% N/A 16% 2 Volatile Blastmotes Fire/Tloc 8% 2d10 30% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Fireball Conj/Fire 7% 3d5 71% 5 Borgnjor's Vile Clutch Necr/Erth 2% N/A 95% 5 Nazja's Percussive Temp Frge 2% 4d4 95% 5 Silence Hex/Air 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the scorpion. The searing ray hits the scorpion. The scorpion is almost dead. (Press . to maintain the ray.) The scorpion stings you but does no damage. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You stop channelling your searing ray. The scorpion attacks as it pursues you! The scorpion closely misses you. The scorpion attacks as it pursues you! The scorpion stings you but does no damage. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is almost dead. The scorpion stings you. The scorpion barely misses you. The scorpion attacks as it pursues you! The scorpion closely misses you. The scorpion attacks as it pursues you! The scorpion stings you. You are lethally poisoned! The scorpion poisons you! You feel sick. Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 79% to hit) You focus your ray upon the scorpion. The searing ray misses the scorpion. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The scorpion stings you. You die... #.#.#.# #.#.#.# #.#.#.# #.#.#.# #.#.#.##### #.#.#.....# #.#.#..##.# #.#.s...#.# ###..@..#.#.# #.###.###.#.# #.....# #.#.# #.#.#.###.#.## #.†..........# #.#.######...# #.#.......[..# #.########...# #.# #...# You could see a scorpion. Vanquished Creatures An adder (D:3) A dart slug (D:2) 7 endoplasms 2 hobgoblins 5 jackals A quokka (D:2) 7 ball pythons 4 bats 2 frilled lizards 6 goblins (D:1) A kobold (D:1) 2 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | wpan2002 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 262 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 865 | D:1 | Learned a level 2 spell: Searing Ray 1037 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1668 | D:3 | Encountered a scorpion 1689 | D:3 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic D:2: minmay_wonky_spiral, layout_rooms, columned_hall_lemuel, chequers_serial_rivers_small_b D:3: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 85 Searing Ray || 7 Drink: Magic || 1 Armour: Robe || 17 Dodge: Dodged || 10