Dungeon Crawl Stone Soup version 0.35-a0-751-g170ea3cddb (webtiles) character file. Game seed: 6046634704059556992 5763 uzkbwza the Jinx (level 10, -7/50 HPs) Began as a Deep Elf Enchanter on July 24, 2026. Was a High Priest of Sif Muna. Mangled by a deep troll (15 damage) ... on level 8 of the Dungeon. The game lasted 00:19:37 (10045 turns). uzkbwza the Jinx (Deep Elf Enchanter) Turns: 10045, Time: 00:19:37 Health: -7/50 AC: 3 Str: 5 XL: 10 Next: 49% Magic: 22/22 EV: 13 Int: 25 God: Sif Muna [*****.] Gold: 81 SH: 0 Dex: 15 Spells: 6/23 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ++... n - amulet of regeneration Stlth +++ e - +4 ring of slaying HPRegen 1.08/turn g - ring of willpower MPRegen 0.36/turn %: no passive effects @: about to teleport A: magic regeneration a: Renounce Religion (0%), Channel Magic (14%), Forget Spell (0%), Divine Exegesis (83%) You were on level 8 of the Dungeon. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 1 branch of the dungeon, and saw 8 of its levels. You also visited: Sewer. You collected 501 gold pieces. You spent 420 gold pieces at shops. Inventory: Hand Weapons a - a +1 dagger (weapon) j - a +1 dagger of holy wrath l - a +0 orcbow Missiles d - 2 javelins f - 21 stones h - 11 boomerangs k - 11 poisoned darts Armour b - a +0 robe (worn) c - a +0 pair of boots (worn) Magical Staves m - a staff of air Jewellery e - a +4 ring of slaying (worn) g - a ring of willpower (worn) i - a ring of flight n - an amulet of regeneration (worn) p - the amulet "Aklioqum" {Dissipate rC+} (You took it off an orc on level 8 of the Dungeon) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rC+: It protects you from cold. Wands d - a wand of digging (5) p - a wand of polymorph (9) a - a wand of flame (6) b - a wand of quicksilver (2) c - a wand of warping (7) Scrolls t - a scroll of teleportation p - 4 scrolls of poison c - 2 scrolls of enchant weapon {unknown} i - 3 scrolls of identify h - a scroll of amnesia {unknown} d - a scroll of immolation {unknown} e - a scroll of enchant armour {unknown} m - a scroll of vulnerability {unknown} q - a scroll of fog {unknown} Potions o - a potion of ambrosia {unknown} C - 2 potions of cancellation b - 5 potions of brilliance g - a potion of magic f - 4 potions of lignification {unknown} j - a potion of resistance {unknown} l - a potion of attraction {unknown} k - a potion of might {unknown} n - a potion of moonshine {unknown} Baubles g - 2 flux baubles Skills: - Level 5.0 Short Blades - Level 5.0 Dodging - Level 6.0 Stealth - Level 7.0 Spellcasting - Level 10.0 Hexes + Level 7.9 Fire Magic - Level 5.0 Ice Magic + Level 7.7 Air Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 100% 2d4 1% 2 b - Frozen Ramparts Ice 66% 1d10 2% 3 c - Ensorcelled Hibernat Hex/Ice 92% N/A 1% 2 d - Tukima's Dance Hex 56% N/A 1% 3 e - Gloom Hex/Necr 66% N/A 2% 3 f - Confusing Touch Hex 56% N/A 1% 3 g - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 32% N/A 7% 1 Blink Tloc 16% N/A 10% 2 Grave Claw Necr 16% 2d8 10% 2 Lesser Beckoning Tloc 16% N/A 10% 2 Mercury Arrow Conj/Alch 16% 2d6 10% 2 Sticky Flame Fire/Alch 28% 2d7 13% 4 Teleport Other Tloc 8% N/A 21% 3 Plasma Beam Fire/Air 23% 2x1d35 38% 6 Leda's Liquefaction Alch/Erth 4% N/A 54% 4 Nazja's Percussive Temp Frge 4% 4d4 88% 5 Starburst Conj/Fire 14% 6d6 90% 6 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:6 Sewer (visited) Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: Dithmenos Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Sif Muna Uskayaw Wu Jian Xom Yredelemnul Shops: D:7 :* Annotations: D:8 Grum, Maggie Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The killer bee stings your dancing +6 long sword. Your dancing +6 long sword hits the killer bee! The killer bee stings your dancing +6 long sword. Magic courses through your body. Your dancing +6 long sword falls from the air. The killer bee stings you. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. Unknown command. You hit the killer bee. The killer bee is almost dead. The killer bee barely misses you. The gnoll hits you from afar with a +0 spear. The killer bee stings you! * * * LOW HITPOINT WARNING * * * You are poisoned. The killer bee poisons you! Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. You feel sick. The wall freezes the killer bee. You kill the killer bee! The wall freezes the gnoll but does no damage. The wall freezes the gnoll. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, chance to call a sprite on attack: 78%, chance to affect: 80%) The +0 spear dances into the air! You feel sick. The wall freezes the gnoll. The gnoll hits your dancing +0 spear. The wall freezes the gnoll. Unknown command. You feel sick. Your dancing +0 spear hits the gnoll. The wall freezes the gnoll! The wall freezes the gnoll but does no damage. The gnoll closely misses your dancing +0 spear. You feel sick. Your dancing +0 spear hits the gnoll. The gnoll dies! The wall freezes the gnoll. You kill the gnoll! Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You feel sick. Your dancing +0 spear hits the wight from afar. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You feel sick. Your dancing +0 spear hits the wight from afar. x2 The wight completely resists. The wall freezes the wight but does no damage. The wight hits your dancing +0 spear with a +3 dire flail! Your dancing +0 spear falls from the air. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 dire flail and wearing a +0 robe (chance to call a sprite on attack: 71%, chance to affect: 73%) The +3 dire flail dances into the air! You feel sick. You are no longer poisoned. The wight completely resists. The wall freezes the wight but does no damage. The wight completely resists. The wall freezes the wight but does no damage. The wight closely misses your dancing +3 dire flail. You hit the wight. The wight is lightly damaged. A giggling sprite leaps out and insults the wight's ancestors. The wight is heavily damaged. The frozen ramparts melt away. Your dancing +3 dire flail hits the wight! The wight is destroyed! Your dancing +3 dire flail hits the wight! The wight is destroyed! The jinxing sprites lose interest in you. The sprites lose interest in your situation. Your dancing +3 dire flail falls from the air. You start resting. You feel your willpower return. You start resting. Magic restored. HP restored. Items here: ))) [[ †. Unknown command. Items here: )) [ ††. You now have 69 gold pieces (gained 8). o - a throwing net Items here: ))) [ †. Unknown command. Things that are here: a +0 dagger; a +0 robe There is a stone staircase leading down here. You encounter a yak. Found a scroll labelled COT IGEOMAOLIRGHO and a parchment of Teleport Other. Found a hazy altar of Hepliaklqana. A yak is nearby! Unknown command. You encounter Maggie the Vainglorious and a yak. Unknown command. Unknown command. You conjure some foxfire! You conjure some foxfire! The foxfire burns the yak but does no damage. The yak bellows! Maggie shouts! You hear a bellow! You conjure some foxfire! The foxfire burns the yak! The yak is lightly wounded. The foxfire burns the yak. The yak is lightly wounded. The foxfire burns the yak! The yak is moderately wounded. Maggie points at you and mumbles some strange words. The bolt of fire misses you. You encounter a yak. You conjure some foxfire! The foxfire burns the yak. The yak is heavily wounded. The foxfire burns the yak. The yak is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Gloom (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Gloom (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maggie, wielding a +0 broad axe and wearing +0 swamp dragon scales (chance to affect: 69%) Okay, then. The foxfire burns the yak but does no damage. The yak is heavily wounded. The foxfire burns the yak! The yak is severely wounded. Maggie attempts to bespell you! You resist with almost no effort. You encounter a yak. Maggie attempts to bespell you! You easily resist. The yak attacks as it pursues you! The yak gores you. The yak attacks as it pursues you! The yak gores you but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the yak! x2; The yak gores you! The wall freezes the yak. The wall freezes the yak! You kill the yak! Okay, then. The wall freezes the yak but does no damage. The wall freezes the yak! The yak gores you. You hit the yak. The yak is heavily wounded. The wall freezes the yak! The yak misses you. You hit the yak but do no damage. The yak is severely wounded. The wall freezes the yak! The yak gores you! * * * LOW HITPOINT WARNING * * * You hit the yak but do no damage. The yak is almost dead. You hit the yak but do no damage. The yak is almost dead. The wall freezes the yak. You kill the yak! The wall freezes the yak! Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The wall freezes the yak! You hit the yak. The yak is heavily wounded. The frozen ramparts melt away. The yak gores you! * * * LOW HITPOINT WARNING * * * You hit the yak. The yak is heavily wounded. A giggling sprite leaps out and makes the yak trip over its own hooves. The yak is severely wounded. The yak gores you. * * * LOW HITPOINT WARNING * * * You feel better. The yak closely misses you. You encounter a yak. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (severely wounded, lightly drained, chance to call a sprite on attack: 76%, chance to affect: 73%) The yak looks drowsy... The yak seems less drained. The yak bellows! You encounter a yak. The yak wakes up again. The yak bellows! x2 The sprites lose interest in your situation. You start resting. You feel your willpower return. You start resting. HP restored. Found a stone staircase leading down. There is a stone staircase leading down here. There is a stone staircase leading down here. You encounter 2 orcs. Unknown command. There are monsters nearby! Unknown command. There are monsters nearby! Unknown command. You conjure some foxfire! Found a cyan potion. The orc shouts! Unknown command. Found a scroll of identify. You encounter an orc wizard. It is wielding a +0 dagger. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (ally target, chance to affect: 83%) The orc looks drowsy... The helpless orc fails to defend itself. You skewer the orc like a kebab!!! You kill the orc! Your foxfire dissipates. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (ally target, chance to affect: 83%) The orc looks drowsy... Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Your foxfire dissipates. Things that are here: a +0 flail; an orc corpse The helpless orc fails to defend itself. You spit the orc like a pig!!! You kill the orc! The orc wizard points at you and mumbles some strange words. You resist with almost no effort. The orc wizard hits you but does no damage. You see here a +0 dagger. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (chance to affect: 69%) The orc wizard looks drowsy... The helpless orc wizard fails to defend itself. You stick the orc wizard like a pincushion!!! You kill the orc wizard! Things that are here: a +0 dagger; a +0 robe; an orc corpse Unknown command. Magic restored. o - a cyan potion Unknown command. i - 3 scrolls of identify (gained 1) t - 4 scrolls of teleportation (gained 1) You encounter an orc. It is wielding a +0 mace. The orc shouts! You hear a shout! You encounter an orc. It is wielding a +0 trident. You encounter an orc priest. It is wielding a +0 short sword. Unknown command. There are monsters nearby! Unknown command. Unknown command. Unknown command. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (chance to affect: 83%) Okay, then. You start waiting. An orc comes into view. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 mace (chance to affect: 83%) The orc looks drowsy... Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc. The orc shouts! The wall freezes the orc. You kill the orc! The frozen ramparts melt away as you move. You see here a +0 mace. You start resting. You encounter an orc priest. It is wielding a +0 hand axe. An orc priest is nearby! What are your orders? t - Shout! Anything else - Cancel. You shout for attention! You hear a shout! x3 You start resting. An orc priest comes into view. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the orc priest. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (moderately wounded, chance to affect: 69%) The orc priest struggles to resist. The wall freezes the orc priest. The orc priest hits you with a +0 short sword. You closely miss the orc priest. The orc priest is heavily wounded. The wall freezes the orc priest. The orc priest misses you. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword and wearing a +0 leather armour (almost dead, chance to affect: 69%) The orc priest looks drowsy... The wall freezes the orc priest. You kill the orc priest! The frozen ramparts melt away as you move. You encounter an orc priest. It is wielding a +0 whip. Items here: )) [ †. There are monsters nearby! Unknown command. Unknown command. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (chance to affect: 69%) The orc priest struggles to resist. The wall freezes the orc priest! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (heavily wounded, chance to affect: 69%) The orc priest struggles to resist. The wall freezes the orc priest. The orc priest hits you with a +0 hand axe. The wall freezes the orc priest! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe (almost dead, chance to affect: 69%) The orc priest looks drowsy... The wall freezes the orc priest! You kill the orc priest! The wall freezes the orc priest. The orc priest looks encouraged for a moment. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 leather armour (almost dead, chance to affect: 69%) The orc priest looks drowsy... The wall freezes the orc priest but does no damage. Okay, then. The wall freezes the orc priest. You kill the orc priest! You start resting. The frozen ramparts melt away. You start resting. HP restored. You start resting. Magic restored. Items here: ))) [ ††. An orc comes into view. An orc is nearby! Unknown command. Unknown command. The orc shouts! Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 trident (chance to affect: 83%) The orc barely resists. The orc closely misses you. You barely miss the orc. The orc hits you with a +0 trident. Unknown command. You hit the orc. The orc is heavily wounded. Unknown command. You hit the orc. You kill the orc! Things that are here: a +0 trident; an orc corpse No target in view! Found a kobold skeleton. Unknown command. Unknown command. There is an open gate here. You encounter a wight. It is wielding a +4 short sword. Found a gnoll skeleton. You see here a parchment of Blink. A wight is nearby! Unknown command. Unknown command. You encounter a wight. It is wielding a +4 long sword. Found a human skeleton and a shortbow. You encounter 2 wights and an orc. A wight is wielding a +4 dagger of freezing. The orc is wearing the amulet "Aklioqum" {Dissipate rC+}. Found a gnoll skeleton and a kobold skeleton. Found a basalt altar of Yredelemnul. The helpless wight fails to defend itself. You spit the wight like a pig!!! You destroy the wight! Your Fire Magic skill increases to level 7! Found a gnoll skeleton. Unknown command. Found a quarterstaff. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing the amulet "Aklioqum" {Dissipate rC+} (wandering, hasn't noticed you, chance to affect: 86%) The +0 club dances into the air! The orc shouts! The orc hits your dancing +0 club. You encounter a wight. It is wielding a +0 battleaxe. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +5 short sword and wearing a +0 robe (chance to affect: 73%) The +5 short sword dances into the air! Your dancing +0 club closely misses the orc. The orc closely misses your dancing +0 club. The wight hits your dancing +0 club with a +4 dagger of freezing! Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Your dancing +0 club barely misses the orc. Your dancing +0 club hits the orc. The wight hits your dancing +0 club with a +4 dagger of freezing! Your dancing +0 club falls from the air. Found a long sword, a bardiche and 4 gold pieces. Your dancing +5 short sword hits the wight. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 long sword and wearing a +0 robe (dormant, chance to affect: 73%) Okay, then. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 long sword and wearing a +0 robe (dormant, chance to affect: 73%) The +4 long sword dances into the air! Your dancing +5 short sword barely misses the wight. Your dancing +5 short sword hits the orc. The orc dies! You puncture the wight! The wight is heavily damaged. Your dancing +5 short sword closely misses the wight. The wight hits you! You hit the wight but do no damage. The wight is heavily damaged. Your dancing +5 short sword hits the wight. Your dancing +4 long sword hits the wight but does no damage. Your dancing +5 short sword hits the wight. The wight attacks as it pursues you! The wight misses you. Something misses your dancing +4 long sword. Your dancing +4 long sword hits the wight! Your dancing +5 short sword hits the wight. The wight attacks as it pursues you! The wight hits you with a +4 dagger of freezing. You feel drained. The wight freezes you. Your dancing +5 short sword hits the wight but does no damage. Your dancing +4 long sword hits the wight! The wight is destroyed! You see here a parchment of Blink. Your dancing +5 short sword closely misses the wight. The wight attacks as it pursues you! The wight hits you. Your dancing +4 long sword hits the wight! The wight is destroyed! Your dancing +5 short sword hits the wight! Your dancing +4 long sword misses the wight. Your life force feels restored. Your dancing +5 short sword hits the wight. The wight is destroyed! The wight closely misses your dancing +4 long sword. Your dancing +4 long sword hits the wight! Your Air Magic skill increases to level 7! There is an open gate here. Your dancing +4 long sword falls from the air. The wight hits your dancing +5 short sword with a +0 battleaxe. Your dancing +5 short sword hits the wight but does no damage. Your dancing +5 short sword hits the wight. The wight is destroyed! Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Your dancing +5 short sword falls from the air. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line That would be overly suicidal. Okay, then. You start resting. HP restored. You start resting. The frozen ramparts melt away. Magic restored. There is an open gate here. You see here a +5 short sword. Unknown command. Unknown command. Things that are here: a +4 dagger of freezing; a +0 robe You pick up a parchment of Blink and begin reading... You add the spell Blink to your library. You see here a +0 robe. You see here a +4 long sword. Unknown command. Unknown command. d - a wand of digging (5) Unknown command. There is an open door here. Things that are here: a +4 short sword; a +0 robe; a gnoll skeleton Unknown command. p - the amulet "Aklioqum" {Dissipate rC+} You see here an orc corpse. Unknown command. Okay, then. You encounter a steam dragon draugr. It is wielding a +0 hand axe. Unknown command. A steam dragon draugr is nearby! Unknown command. There is an open door here. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate An open door. Okay, then. Found a gnoll skeleton and a scroll labelled DESANTO PEICRE. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Tukima's Dance (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a steam dragon draugr, wielding a +0 hand axe (dormant, chance to affect: 69%) The +0 hand axe dances into the air! The steam dragon draugr barely misses your dancing +0 hand axe. The steam dragon draugr bites your dancing +0 hand axe. The steam dragon draugr claws your dancing +0 hand axe. Casting: Tukima's Dance (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The steam dragon draugr misses your dancing +0 hand axe. The steam dragon draugr bites your dancing +0 hand axe. The steam dragon draugr closely misses your dancing +0 hand axe. Your dancing +0 hand axe hits the steam dragon draugr but does no damage. Casting: Jinxbite (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You conjure some foxfire! Your dancing +0 hand axe hits the steam dragon draugr. Your dancing +0 hand axe hits the steam dragon draugr but does no damage. You conjure some foxfire! The foxfire burns the steam dragon draugr but does no damage. The steam dragon draugr is moderately damaged. Your dancing +0 hand axe hits the steam dragon draugr. Your dancing +0 hand axe hits the steam dragon draugr but does no damage. You conjure some foxfire! The foxfire burns the steam dragon draugr but does no damage. The steam dragon draugr is heavily damaged. The foxfire burns the steam dragon draugr! The steam dragon draugr is severely damaged. The foxfire burns the steam dragon draugr but does no damage. The steam dragon draugr is severely damaged. You conjure some foxfire! The foxfire burns the steam dragon draugr. The steam dragon draugr is severely damaged. The foxfire burns the steam dragon draugr but does no damage. The steam dragon draugr is severely damaged. Your dancing +0 hand axe hits the steam dragon draugr but does no damage. The wall freezes the steam dragon draugr but does no damage. The steam dragon draugr misses you. The steam dragon draugr closely misses you. The steam dragon draugr claws you. Your dancing +0 hand axe hits the steam dragon draugr. You barely miss the steam dragon draugr. The steam dragon draugr is almost destroyed. The foxfire burns the steam dragon draugr but does no damage. The steam dragon draugr is almost destroyed. Your dancing +0 hand axe hits the steam dragon draugr but does no damage. The steam dragon draugr completely resists. The wall freezes the steam dragon draugr but does no damage. The steam dragon draugr completely misses you. The steam dragon draugr misses you. The steam dragon draugr claws you but does no damage. You hit the steam dragon draugr. You destroy the steam dragon draugr! You conjure some foxfire! The frozen ramparts melt away. Your dancing +0 hand axe falls from the air. The sprites lose interest in your situation. Your foxfire dissipates. Your foxfire dissipates. x2 You feel your willpower return. Found a broad axe. There is a basalt altar of Yredelemnul here. You see here a +0 hand axe. You now have 73 gold pieces (gained 4). c - 2 scrolls labelled DESANTO PEICRE (gained 1) You now have 77 gold pieces (gained 4). You now have 81 gold pieces (gained 4). There is an open door here. You see here a gnoll skeleton. Unknown command. Could not explore, unopened door. Unknown command. Could not explore, unopened door. Unknown command. You open the door. Found a human skeleton. There is an open door here. Unknown command. Could not explore, unopened door. Unknown command. You open the gate. There is an open door here. There is an open door here. Things that are here: a +0 battleaxe; a +0 robe; a +0 robe You see here a +4 long sword. There is an open gate here. Found a stone staircase leading up. There is a stone staircase leading up here. There is an open gate here. You see here a +4 long sword. Things that are here: a +0 battleaxe; a +0 robe; a +0 robe There is an open door here. There is an open door here. There is an open gate here. Things that are here: a +0 dagger; a +0 robe; an orc skeleton You see here a +0 dagger. Things that are here: a +0 flail; an orc skeleton You see here a yak skeleton. A yak comes into view. There are monsters nearby! Unknown command. There are monsters nearby! Unknown command. There are monsters nearby! Unknown command. Unknown command. Unknown command. You conjure some foxfire! The yak bellows! x2 Your foxfire dissipates! The foxfire burns the yak. The yak is lightly wounded. You conjure some foxfire! Your foxfire dissipates! The foxfire burns the yak. The yak is moderately wounded. You see here a yak skeleton. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the yak. The wall freezes the yak! Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, chance to affect: 69%) The yak looks drowsy... The wall freezes the yak but does no damage. x2 The helpless yak fails to defend itself. You spit the yak like a pig!!! You kill the yak! The wall freezes the yak. x2 The wall freezes the yak. x2 Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (lightly wounded, chance to affect: 69%) The yak looks drowsy... The wall freezes the yak. The wall freezes the yak! x2 The helpless yak fails to defend itself. You perforate the yak like a sieve!!! You kill the yak! The wall freezes the yak. x2 Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (severely wounded, chance to affect: 69%) The yak looks drowsy... The wall freezes the yak. The wall freezes the yak but does no damage. The helpless yak fails to defend itself. You stick the yak like a pincushion!!! You kill the yak! The wall freezes the yak but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, chance to affect: 69%) The yak looks drowsy... The wall freezes the yak. The helpless yak fails to defend itself. You stick the yak like a pincushion!!! You kill the yak! You start resting. The frozen ramparts melt away. Magic restored. Things that are here: a yak corpse; a yak corpse; a yak skeleton m - a scroll labelled COT IGEOMAOLIRGHO You start waiting. Done waiting. w - a potion of heal wounds Unknown command. q - a scroll labelled ZYDUOMPURU Unknown command. Found a dagger. You encounter a deep troll. Unknown command. A deep troll is nearby! Unknown command. You encounter a deep troll. Unknown command. You conjure some foxfire! You conjure some foxfire! The deep troll shouts! x2 You encounter a deep troll. The foxfire burns the deep troll. The deep troll is lightly wounded. The foxfire burns the deep troll but does no damage. The deep troll is lightly wounded. The deep troll shouts! Your foxfire dissipates! The foxfire burns the deep troll but does no damage. The deep troll is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Okay, then. Found 7 gold pieces. Found an escape hatch in the ceiling. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Your surroundings suddenly seem different. Found an escape hatch in the floor. Found a great sword. There is an escape hatch in the floor here. Found a burning altar of Makhleb. Found a stone staircase leading up. You encounter 2 kobolds. Unknown command. Unknown command. You encounter 2 kobolds. No target in range! No target in range! The kobold shouts! x3; You hear a shout! x2 You encounter a kobold brigand. It is wielding a +0 short sword and quivering poisoned darts. You hear a shout! x3 No target in range! You encounter 2 kobolds. The kobold barely misses you. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The kobold brigand shouts! You encounter a kobold. It is wielding a +0 short sword. The wall freezes the kobold. You kill the kobold! The wall freezes the kobold. You kill the kobold! The wall freezes the kobold! You kill the kobold! Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 short sword and quivering poisoned darts (chance to affect: 69%) The kobold brigand looks drowsy... The wall freezes the kobold brigand. The frozen ramparts melt away as you move. You encounter an orc wizard. It is wielding a +0 dagger. You encounter an orc. It is wielding a +0 club. The kobold closely misses you. You see here a +0 short sword. The helpless kobold brigand fails to defend itself. You impale the kobold brigand!! You kill the kobold brigand! The kobold hits you but does no damage. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (chance to affect: 83%) The kobold looks drowsy... The kobold misses you. You encounter an orc. It is wielding a +0 club. The kobold closely misses you. Unknown command. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The orc wizard shouts! The wall freezes the kobold. The kobold shouts! The kobold hits you but does no damage. The wall freezes the kobold! You kill the kobold! The wall freezes the kobold. You kill the kobold! The wall freezes the orc! You closely miss the kobold. You hit the kobold. You kill the kobold! The wall freezes the kobold! You kill the kobold! You hit the orc wizard. The orc wizard is lightly wounded. The wall freezes the orc wizard! The wall freezes the orc but does no damage. You hit the orc wizard. You kill the orc wizard! The wall freezes the orc but does no damage. The orc barely misses you. You hit the orc. The orc is heavily wounded. You hit the orc but do no damage. The orc is heavily wounded. The wall freezes the orc but does no damage. The orc misses you. You hit the orc. You kill the orc! No target in range! No target in range! No target in range! No target in range! No target in range! The frozen ramparts melt away as you move. The orc hits you with a +0 club. Items here: )))) [ †. You hit the orc. You kill the orc! Things that are here: a +0 club; a +0 ring mail No target in view! Magic restored. k - 11 poisoned darts (gained 4) Items here: ))) [ ††. No target in view! You encounter Grum the Hunter and 2 wolves. Grum is wielding a +1 glaive of protection and carrying a wand of flame. There are monsters nearby! Unknown command. There are monsters nearby! Unknown command. Unknown command. You conjure some foxfire! You conjure some foxfire! The wolf howls! You hear a howl! Grum growls angrily. The wolf howls! You hear a howl! You encounter a wolf. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Frozen Ramparts. Nothing appears to happen. The foxfire burns the wolf. The wolf is lightly wounded. The foxfire burns the wolf but does no damage. The wolf is lightly wounded. You encounter a wolf. Casting: Frozen Ramparts (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wolf (lightly wounded, chance to affect: 69%) The wolf struggles to resist. Casting: Ensorcelled Hibernation (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wolf (lightly wounded, chance to affect: 69%) Okay, then. The wolf barely misses you. The wolf closely misses you. The wolf bites you. There are monsters nearby! The wolf attacks as it pursues you! The wolf misses you. The wolf bites you. The wolf bites you! * * * LOW HITPOINT WARNING * * * The wolf attacks as it pursues you! The wolf bites you! * * * LOW HITPOINT WARNING * * * Grum bares his teeth. The wolf attacks as it pursues you! The wolf bites you! * * * LOW HITPOINT WARNING * * * The wolf completely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The wolf bites you. * * * LOW HITPOINT WARNING * * * The wolf closely misses you. You feel much better. The wolf misses you. Grum hits you from afar with a +1 glaive of protection! * * * LOW HITPOINT WARNING * * * The wolf closely misses you. Grum attacks as he pursues you! Grum hits you from afar with a +1 glaive of protection! * * * LOW HITPOINT WARNING * * * The wolf bites you. * * * LOW HITPOINT WARNING * * * Your surroundings suddenly seem different. Your magical contamination has completely faded away. Unknown command. Unknown command. There is an escape hatch in the floor here. Unknown command. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The deep troll bites you! * * * LOW HITPOINT WARNING * * * The deep troll claws you! * * * LOW HITPOINT WARNING * * * The deep troll closely misses you. Unknown command. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Aim: a deep troll (chance to blink: 50%) Okay, then. Okay, then. Okay, then. Okay, then. Throw: throwing net Press: ? - help, Shift-Dir - straight line Aim: a deep troll (60% to hit) You throw a throwing net. The throwing net hits the deep troll. The deep troll is caught in the net! The deep troll struggles against the net. Unknown command. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Aim: a deep troll (chance to blink: 50%) Space twists violently! The rupture engulfs the deep troll. The deep troll is lightly wounded. The deep troll struggles against the net. Unknown command. Aiming: Warp Space Press: ? - help, Shift-Dir - straight line Space twists violently! The rupture engulfs the deep troll. The deep troll is moderately wounded. The deep troll bites you! You die... ..#.#..# #.#.## #.# ##.##.T# #..>.# #.# ####.## #....# #.. #...# ####....########.# #.### #................# #.# ######.##.###########.# #.# ####...##.##.## #.# #.# #).....##.#...##########.. #$# #.##....T@T............... #<# ##.#...#.....##.#####.# #.# #.#..###.#...#.......# #.# #......###...#######.. #.# ###..### ##+#. #.. #.# #..# ..## ###.. #.# #..# ._# #.... #..# h.## ###.# #..# ##+.. #.. You could see 2 deep trolls. Vanquished Creatures Pikel (D:6) Grinder (D:4) Blorkula the orcula (D:5) A shadowghast (D:7) 6 yaks (D:8) Edmund (D:4) 2 kobold geomancers An ice beast (D:5) A sky beast (D:7) An ogre (D:4) 4 centaurs 3 lemures (D:6) A phantom (D:6) A kobold brigand (D:8) 2 bullfrogs 11 scorpions A wight (D:8) 4 vampire bats (D:5) 10 killer bees (D:8) A howler monkey (D:7) A steam dragon draugr (D:8) 2 bombardier beetles 3 jellies 4 orc priests 2 gnoll boudas A sleepcap (D:6) An iguana (D:5) Natasha (thrice) (D:2) 4 clockroaches 6 orc wizards 14 gnolls 3 river rats (Sewer) 5 adders A shadow imp (D:5) 2 ufetubi (D:7) 2 ribbon worms 8 endoplasms 7 hobgoblins 3 jackals (D:1) 25 orcs A quokka (D:5) 8 ball pythons 2 bats (D:2) 4 frilled lizards 11 goblins 30 kobolds 29 rats A butterfly (D:7) 237 creatures vanquished. Vanquished Creatures (collateral kills) An ogre (D:7) 8 wights (D:8) 2 orc wizards (D:7) A gnoll (D:8) An orc (D:8) 13 creatures vanquished. Grand Total: 250 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | uzkbwza the Deep Elf Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 418 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 1022 | D:2 | Found a shimmering blue altar of Sif Muna. 1038 | D:2 | Became a worshipper of Sif Muna the Loreminder 1449 | D:2 | Encountered Natasha 1685 | D:2 | You fall into a shaft and drop 1 floor! 1695 | D:3 | Reached XP level 3. HP: 19/19 MP: 9/9 1715 | D:3 | Found a hide-covered altar of Uskayaw. 1736 | D:3 | Learned a level 2 spell: Jinxbite 1739 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 1743 | D:3 | Learned a level 3 spell: Confusing Touch 1783 | D:3 | Reached skill level 5 in Hexes 1820 | D:3 | Found a shadowy altar of Dithmenos. 1942 | D:3 | Found an opulent altar of Gozag. 2250 | D:3 | Reached XP level 4. HP: 18/24 MP: 7/10 2281 | D:3 | Found a shimmering altar of Xom. 2292 | D:3 | Reached skill level 6 in Hexes 2333 | D:3 | Reached * piety under Sif Muna 2674 | D:4 | Reached XP level 5. HP: 21/28 MP: 4/11 2754 | D:4 | Encountered Grinder 2762 | D:4 | Killed Grinder 2763 | D:4 | Reached skill level 8 in Hexes 2763 | D:4 | Reached XP level 6. HP: 23/32 MP: 9/12 2816 | D:4 | Learned a level 3 spell: Tukima's Dance 2873 | D:4 | Found a glowing drain. 2912 | Sewer | Entered a sewer 2950 | Sewer | Reached skill level 5 in Short Blades 2984 | Sewer | Reached XP level 7. HP: 34/36 MP: 12/14 3012 | Sewer | Reached ** piety under Sif Muna 3521 | D:4 | Encountered Edmund 3586 | D:2 | Killed Natasha 3628 | D:2 | Encountered Natasha 3636 | D:2 | Killed Natasha 3777 | D:2 | Encountered Natasha 3784 | D:2 | Killed Natasha 3920 | D:4 | Killed Edmund 3921 | D:4 | Reached skill level 5 in Spellcasting 4015 | D:4 | Learned a level 3 spell: Gloom 4130 | D:4 | Learned a level 3 spell: Frozen Ramparts 4145 | D:4 | Reached skill level 5 in Dodging 4351 | D:5 | Entered Level 5 of the Dungeon 4518 | D:5 | Reached *** piety under Sif Muna 4535 | D:5 | Encountered Blorkula the orcula 4572 | D:5 | Killed Blorkula the orcula 4573 | D:5 | Reached XP level 8. HP: 35/41 MP: 12/17 5369 | D:6 | Reached skill level 5 in Ice Magic 5415 | D:6 | Reached skill level 5 in Stealth 6574 | D:6 | Reached skill level 9 in Hexes 6638 | D:6 | Reached **** piety under Sif Muna 6983 | D:6 | Found a staircase to the Ecumenical Temple. 6983 | D:6 | Found a statue of an orb of fire. 6983 | D:6 | Found a statue of an orb of fire. 7174 | D:6 | Encountered Pikel 7457 | D:6 | Killed Pikel 7458 | D:6 | Reached skill level 10 in Hexes 7458 | D:6 | Reached XP level 9. HP: 23/45 MP: 10/21 7765 | D:7 | Learned a level 1 spell: Foxfire 7859 | D:7 | Reached skill level 1 in Fire Magic 7975 | D:7 | Reached ***** piety under Sif Muna 8229 | D:7 | Found a sparkling altar of Nemelex Xobeh. 8325 | D:7 | Found Erraum's Neck Hole. 8333 | D:7 | Bought an amulet of regeneration for 420 gold pieces 8386 | D:7 | Found Atow's Book Shop. 8447 | D:7 | Found an ornate altar of the Wu Jian Council. 8455 | D:7 | Reached skill level 5 in Fire Magic 8562 | D:7 | Reached skill level 1 in Air Magic 8676 | D:7 | Found a blossoming altar of Fedhas. 9023 | D:8 | Reached skill level 5 in Air Magic 9072 | D:8 | Reached XP level 10. HP: 49/50 MP: 15/22 9158 | D:8 | Found a hazy altar of Hepliaklqana. 9159 | D:8 | Encountered Maggie 9416 | D:8 | Found a basalt altar of Yredelemnul. 9416 | D:8 | Identified the amulet "Aklioqum" {Dissipate rC+} 9863 | D:8 | Encountered a deep troll 9864 | D:8 | Encountered a deep troll 9866 | D:8 | Encountered a deep troll 9895 | D:8 | Found a burning altar of Makhleb. 10025 | D:8 | Encountered Grum 10045 | D:8 | Mangled by a deep troll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic D:2: layout_rooms, basic_altar, nicolae_kite_square_tiling_tiny, uniq_natasha D:3: layout_loops_cross, mainiacjoe_overflow_catwalk, dk_xom_monty_hall, mainiacjoe_overflow_small_starburst, nicolae_gozag_stack_of_coins, kennysheep_flooded_box D:4: layout_basic, portal_sewer_entry_e, uniq_edmund, uniq_grinder D:5: layout_loops_cross, feat_on_display, uniq_blorkula_the_orcula D:6: nicolae_whirlpool, layout_basic, temple_green, uniq_pikel D:7: lemuel_insect_pit, layout_loops_ring, nicolae_overflow_some_kind_of_shallow_water_thing, nicolae_wu_jian_wuxing_cycle, nicolae_overflow_four_foyers_orthogonal, enter_bailey_5, nicolae_take_the_stairs, minmay_misc_feat_enclosed, minivault_22, nicolae_shop_sticking_my_neck_out D:8: layout_loops_ring, regret_index_yred_scorched_prison, nicolae_hepliaklqana_hall_of_mighty_ancestors, nicolae_tso_fravashi_hole, grunt_temple_overflow_order_and_chaos_2, hellmonk_guarded_unrand_vitality_bloodlust, uniq_grum, uniq_maggie Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Short Blades | 2 3 5 | 5.0 Hexes | 5 6 8 10 | 10.0 Spellcasting | 5 6 7 | 7.0 Dodging | 5 | 5.0 Ice Magic | 3 5 | 5.0 Stealth | 6 | 6.0 Fire Magic | 6 7 | 7.9 Air Magic | 5 7 | 7.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 115 | 81 | 204 | 35 || 435 Melee: Dagger | 115 | 81 | 204 | 35 || 435 Throw: Dart | 1 | 4 | 32 | || 37 Boomerang | | | 2 | || 2 Javelin | | | 3 | || 3 Throwing net | | | | 1 || 1 Cast: Ensorcelled Hiber | 6 | 22 | 66 | 21 || 115 Jinxbite | 2 | 5 | 11 | 3 || 21 Confusing Touch | 1 | 3 | 2 | || 6 Frozen Ramparts | | | 22 | 11 || 33 Tukima's Dance | | | 5 | 10 || 15 Gloom | | | 9 | || 9 Foxfire | | | 16 | 16 || 32 Evoke: Wand of quicksilv | | | 7 | 1 || 8 Wand of flame | | | 1 | || 1 Wand of warping | | | | 2 || 2 Drink: Invisibility | 2 | | 1 | || 3 Heal wounds | | | 2 | 2 || 4 Curing | | | 1 | 1 || 2 Magic | | | 1 | 1 || 2 Read: Identify | 1 | 2 | 4 | || 7 Teleportation | | 1 | 1 | 3 || 5 Stab: Sleeping | 16 | 12 | 33 | 10 || 71 Invisible | 5 | | 1 | || 6 Confused | 1 | 1 | 1 | || 3 Distracted | | 1 | | || 1 Blind | | | 1 | || 1 Armour: Robe | 57 | 39 | 141 | 39 || 276 Dodge: Dodged | 47 | 40 | 169 | 32 || 288 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10027 | 9633 | 394 | 1840 | 5816 | 9 | 1114.1 | Dungeon | 9478 | 9084 | 394 | 1834 | 5473 | 8 | 1184.8 | Sewer | 548 | 548 | 0 | 6 | 343 | 1 | 548.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 2413 daAuts D:1: 1323 daAuts D:7: 1246 daAuts D:8: 1021 daAuts D:5: 1015 daAuts D:3: 939 daAuts D:4: 892 daAuts D:2: 626 daAuts Sewer: 548 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Sif Muna | 0 | 10335 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Sif Muna | 1 | 23235 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Sif Muna | 2 | 29855 | 50 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Sif Muna | 3 | 44968 | 75 | 25 | 0 | 0 | 0 | 0 | 0 | 0 Sif Muna | 4 | 66043 | 100 | 20 | 0 | 0 | 9 | 0 | 0 | 0 Sif Muna | 5 | 79829 | 120 | 20 | 0 | 0 | 10 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Sif Muna Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Exploration | 25 | 14 | 79 | 13 || 132 ----------------------+-------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ----------------------+-------+-------+-------+-------++------- Exploration | 3394 | 1819 | 10532 | 1791 || 17536 ----------------------+-------+-------+-------+-------++-------