Dungeon Crawl Stone Soup version 0.35-a0-688-gec49406eb0 (webtiles) character file. Game seed: 7904586355795214705 8448 uzkbwza the Destroyer (level 11, -5/79 HPs) Began as a Demonspawn Artificer on July 8, 2026. Was an Initiate of Gozag. Slain by a cane toad (16 damage) ... on level 1 of the Lair of Beasts. The game lasted 00:18:59 (10928 turns). uzkbwza the Destroyer (Demonspawn Artificer) Turns: 10928, Time: 00:18:59 Health: -5/79 AC: 11 Str: 13 XL: 11 Next: 10% Magic: 15/18 EV: 12 Int: 16 God: Gozag Gold: 1222 SH: 0 Dex: 13 Spells: 11/20 levels left rFire . . . (100%) i - +1 short sword (venom) rCold . . . (100%) t - orb {Stardust} rNeg . . . (100%) b - +0 leather armour rPois . (100%) s - +2 hat rElec . (100%) k - +2 cloak rCorr . (100%) q - +0 pair of gloves SInv + (no boots) Will ..... e - amulet of the acrobat Stlth ++ f - ring of see invisible HPRegen 0.33/turn o - +4 ring of slaying MPRegen 0.16/turn %: acrobat @: lethally poisoned (-5 -> -15), about to teleport, on stardust cooldown A: horns 2, thin metallic scales 1, demonic magic 3 a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 1 of the Lair of Beasts. You worshipped Gozag. Gozag was most pleased with you. You visited 2 branches of the dungeon, and saw 10 of its levels. You collected 1589 gold pieces. You paid 367 gold pieces to Gozag. Inventory: Hand Weapons a - a +0 club h - a +0 short sword i - a +1 short sword of venom (weapon) p - the +7 flail of the Reaper {heavy, rElec rF++ rN+ Will-} (You found it on level 6 of the Dungeon) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. Missiles c - 4 atropa-tipped darts j - 12 boomerangs l - 23 poisoned darts n - 8 stones Armour b - a +0 leather armour (worn) d - a scarf of harm k - a +2 cloak (worn) q - a +0 pair of gloves (worn) s - a +2 hat (worn) t - an orb of stardust (worn) Magical Staves r - a staff of alchemy Jewellery e - an amulet of the acrobat (worn) f - a ring of see invisible (worn) o - a +4 ring of slaying (worn) u - a +4 ring of slaying Talismans g - a granite talisman m - a quill talisman Wands e - a wand of charming (13) g - a wand of paralysis (22) f - a wand of mindburst (13) a - a wand of flame (15) Scrolls l - a scroll of acquirement {unknown} c - 3 scrolls of enchant armour {unknown} d - 2 scrolls of poison {unknown} e - 3 scrolls of immolation {unknown} h - 2 scrolls of fear {unknown} b - 2 scrolls of blinking t - 3 scrolls of teleportation o - a scroll of amnesia {unknown} k - a scroll of vulnerability {unknown} m - a scroll of torment {unknown} w - a scroll of enchant weapon i - 2 scrolls of identify Potions B - a potion of berserk rage m - a potion of might j - 3 potions of attraction {unknown} n - a potion of lignification {unknown} c - 2 potions of curing p - a potion of cancellation {unknown} q - 2 potions of enlightenment {unknown} s - 2 potions of mutation {unknown} b - a potion of brilliance w - a potion of heal wounds Skills: - Level 5.0 Fighting - Level 1.1 Short Blades - Level 1.7 Armour - Level 5.0 Dodging - Level 2.0 Stealth - Level 5.0 Spellcasting + Level 12.6 Conjurations - Level 4.0 Translocations - Level 3.0 Fire Magic - Level 3.0 Alchemy - Level 3.0 Evocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 96% 1d9 1% 1 b - Blink Tloc 32% N/A 5% 2 c - Mercury Arrow Conj/Alch 58% 2d9 1% 2 d - Flame Wave Conj/Fire 29% 2d9 8% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Rending Blade Conj/Frge 24% 2d(8+1*) 14% 4 Freeze Ice 16% 1d4 19% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 28% 2 Jinxbite Hex 8% 2d2 28% 2 Ozocubu's Armour Ice 4% N/A 50% 3 Vhi's Electric Charge Tloc/Air 20% N/A 63% 4 Airstrike Air 2% 2d(1-17) 88% 4 Awaken Armour Erth/Frge 8% N/A 88% 4 Summon Seismosaurus Egg Summ/Erth 4% N/A 88% 4 Bombard Conj/Erth 12% 9d3 92% 6 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (0/1) D:6 Lair (1/5) D:9 Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Gozag Ru Annotations: Lair:1 Sonja Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You are partially covered in thin metallic scales. (AC +2) Spells you cast and wands you use may paralyse nearby enemies. Message History Malevolent energies surge around you. The yak becomes paralysed! The troll becomes paralysed! The helpless yak fails to defend itself. You puncture the yak! The yak is poisoned. The yak is almost dead. You stop channelling waves of flame. The yak is no longer paralysed. The helpless yak fails to defend itself. You puncture the yak! You kill the yak! The yak gores you. Your Conjurations skill increases to level 10! The troll is no longer paralysed. The yak gores you! You see here 18 gold pieces. Casting: Flame Wave (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 13% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Flame Wave. Nothing appears to happen. The yak is no longer paralysed. The yak barely misses you. The yak gores you. Casting: Flame Wave (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Flame Wave (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, 89% to hit) Okay, then. The yak is distracted by your dazzling golden aura. The yak gores you but does no damage. The yak is no longer dazed. The yak closely misses you. The troll attacks as it pursues you! The troll closely misses you. The troll misses you. x2 Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (moderately wounded, 89% to hit) The zap hits the yak. The yak is heavily wounded. Malevolent energies surge around you. The yak becomes paralysed! The troll becomes paralysed! The yak closely misses you. The helpless troll fails to defend itself. You puncture the troll! You headbutt the troll. The troll is moderately wounded. The yak closely misses you. The helpless troll fails to defend itself. You hit the troll. The troll is poisoned. You headbutt the troll! The troll is severely wounded. The yak is no longer paralysed. The troll is no longer paralysed. The yak gores you but does no damage. The yak barely misses you. The troll bites you! * * * LOW HITPOINT WARNING * * * The troll claws you but does no damage. The troll barely misses you. You closely miss the troll. You headbutt the troll. The troll is severely wounded. The yak is distracted by your dazzling golden aura. The yak barely misses you. The troll bites you! * * * LOW HITPOINT WARNING * * * The troll barely misses you. The troll claws you. * * * LOW HITPOINT WARNING * * * The troll bites you! * * * LOW HITPOINT WARNING * * * The troll closely misses you. The troll completely misses you. Okay, then. Unknown command. The yak is no longer dazed. The yak closely misses you. Unknown command. Okay, then. Unknown command. Press: ? - help, Dir - look around, f - activate Confirm quaff: a yak (heavily wounded, will become unable to see you) You fade into invisibility! The yak gores you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Unknown command. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Malevolent energies surge around you. Unknown command. Unknown command. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a yak (heavily wounded, unable to see you, chance to affect: 76%) The yak's mind is blasted! Malevolent energies surge around you. Throw: dart (curare) Press: ? - help, Shift-Dir - straight line Aim: a troll (almost dead, unable to see you, very poisoned, 62% to hit) You throw a dart. The dart hits the troll. The troll looks as sick as possible! The troll struggles to breathe. You kill the troll! The yak is distracted by your dazzling golden aura. The yak completely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the yak. You headbutt the yak. The yak is severely wounded. You feel ready to blink again. The yak is no longer dazed. The yak completely misses you. You catch the helpless yak completely off-guard! You hit the yak. The yak is severely wounded. The yak completely misses you. You hit the yak. The yak is poisoned. You headbutt the yak. The yak is severely wounded. The yak closely misses you. The yak bellows! You barely miss the yak. The yak is severely wounded. The yak is distracted by your dazzling golden aura. The yak closely misses you. You catch the helpless yak completely off-guard! You hit the yak but do no damage. The yak is poisoned. The yak snaps out of its daze. You headbutt the yak. The yak is almost dead. The yak barely misses you. The yak gores you but does no damage. You completely miss the yak. You headbutt the yak! You kill the yak! You see here 17 gold pieces. You see here 23 gold pieces. You hit the yak. You kill the yak! You now have 1273 gold pieces (gained 26). You flicker for a moment. You flicker back into view. Your orb has finished recharging its magic. You now have 1296 gold pieces (gained 23). You now have 1316 gold pieces (gained 20). You now have 1334 gold pieces (gained 18). g - a wand of paralysis (23) (gained 2 charges) m - a scroll labelled AGOGANK GEGOEF Unknown command. You open the door. There is an open door here. i - a scroll of identify Unknown command. You open the door. Found a stone staircase leading down. There is an open door here. You now have 1346 gold pieces (gained 12). You open the door. There is an open door here. There is an open door here. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You now have 1364 gold pieces (gained 18). You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found a stone staircase leading down. You encounter 2 orcs. The orc shouts! x2 You encounter an orc warrior. It is wielding a +2 dire flail of protection. Unknown command. There are monsters nearby! Unknown command. There are monsters nearby! The zap hits the orc! You kill the orc! The zap hits the orc. The orc is moderately wounded. Malevolent energies surge around you. Your orb unleashes a flurry of shooting stars! The zap hits the orc warrior. The orc warrior is moderately wounded. Malevolent energies surge around you. The zap misses the orc warrior. Malevolent energies surge around you. You miscast Shock. Nothing appears to happen. The shooting star hits the orc warrior but does no damage. The orc warrior is moderately wounded. The orc warrior is knocked back. The shooting star hits the orc. You kill the orc! The zap hits the orc warrior. The orc warrior is moderately wounded. Malevolent energies surge around you. The shooting star hits the orc warrior. The orc warrior is heavily wounded. The orc warrior is knocked back. The zap hits the orc warrior. The orc warrior is severely wounded. Malevolent energies surge around you. The zap hits the orc warrior. The orc warrior is severely wounded. Malevolent energies surge around you. The zap hits the orc warrior but does no damage. The orc warrior is severely wounded. Malevolent energies surge around you. The zap hits the orc warrior but does no damage. The orc warrior is severely wounded. Malevolent energies surge around you. The orc warrior becomes paralysed! The zap hits the orc warrior but does no damage. The orc warrior is severely wounded. Malevolent energies surge around you. The zap hits the orc warrior. The orc warrior is severely wounded. Malevolent energies surge around you. The zap hits the orc warrior. The orc warrior is almost dead. Malevolent energies surge around you. The helpless orc warrior fails to defend itself. You hit the orc warrior but do no damage. The orc warrior is poisoned. The orc warrior is almost dead. The helpless orc warrior fails to defend itself. You puncture the orc warrior! You kill the orc warrior! Your magical contamination has completely faded away. You now have 1369 gold pieces (gained 5). Things that are here: a +2 dire flail of protection; a +0 chain mail Your orb has finished recharging its magic. You now have 1374 gold pieces (gained 5). You see here a +0 whip. You now have 1379 gold pieces (gained 5). You see here a +0 dagger. i - 2 scrolls of identify (gained 1) You pick up a parchment of Airstrike and begin reading... You add the spell Airstrike to your library. Unknown command. You see here a +0 whip. You see here a +0 dagger. There is an open door here. t - 5 scrolls of teleportation (gained 1) There is an open door here. There is an open door here. There is an open door here. You now have 1383 gold pieces (gained 4). You now have 1392 gold pieces (gained 9). There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You see here a +0 flail. You see here a +0 hand axe. You open the door. There is an open door here. You encounter a centaur. It is carrying a +0 orcbow. Unknown command. A centaur is nearby! Unknown command. A centaur is nearby! Unknown command. Unknown command. Unknown command. Unknown command. The zap hits the centaur. The centaur is lightly wounded. The centaur shouts! Malevolent energies surge around you. Your orb unleashes a flurry of shooting stars! The zap hits the centaur! The centaur is moderately wounded. Malevolent energies surge around you. The shooting star hits the centaur. The centaur is heavily wounded. The centaur is knocked back. The zap hits the centaur. The centaur is severely wounded. Malevolent energies surge around you. You encounter a centaur. It is carrying a +0 shortbow. The shooting star hits the centaur. The centaur is almost dead. The centaur is knocked back. You encounter a vampire. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses you. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. There is an open door here. Found an escape hatch in the floor. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow completely misses you. Unknown command. The centaur unwields a +0 shortbow. The centaur completely misses you. x2 The centaur unwields a +0 orcbow. The centaur completely misses you. x2 Unknown command. Unknown command. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 12% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the centaur. You kill the centaur! The flame wave engulfs the centaur! The centaur is heavily wounded. (Press . to intensify the flame waves.) Malevolent energies surge around you. The centaur becomes paralysed! You hear an angry buzzing noise. You hear an angry hiss. You hear an angry buzzing noise. A wave of flame ripples out! The flame wave engulfs the vampire! The vampire is moderately damaged. The flame wave engulfs the centaur! You kill the centaur! You hear an angry buzzing noise. The vampire completely misses you. The vampire misses you. You hear an angry buzzing noise. A wave of flame ripples out! The flame wave engulfs the vampire. The vampire is moderately damaged. Your wave of flame reaches its maximum intensity and dissipates. The vampire completely misses you. The vampire closely misses you. Casting: Flame Wave (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the vampire! The vampire is severely damaged. (Press . to intensify the flame waves.) Malevolent energies surge around you. The vampire becomes paralysed! You hear an angry buzzing noise. You hear an angry hiss. You encounter a wyvern. You encounter a killer bee. x2 The killer bee leaves your sight. The helpless vampire fails to defend itself. You hit the vampire. You headbutt the vampire, but do no damage. The vampire is severely damaged. You stop channelling waves of flame. You encounter a killer bee. The helpless vampire fails to defend itself. You hit the vampire. The vampire is severely damaged. The killer bee closely misses you. The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee buzzes angrily. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel very sick. The vampire is no longer paralysed. The killer bee barely misses you. The killer bee closely misses you. You encounter a killer bee. The killer bee stings you but does no damage. The killer bee barely misses you. The vampire closely misses you. The vampire bites you. The vampire draws vitality from your injuries! You hit the vampire but do no damage. You headbutt the vampire, but do no damage. The vampire is severely damaged. You feel sick. The killer bee stings you but does no damage. The killer bee closely misses you. x2; The killer bee stings you. The killer bee stings you but does no damage. x2 The vampire hits you. * * * LOW HITPOINT WARNING * * * The vampire bites you but does no damage. Unknown command. Found a potion of invisibility. You feel sick. The killer bee attacks as it pursues you! The killer bee completely misses you. The wyvern completely misses you. The killer bee is distracted by your dazzling golden aura. The killer bee misses you. The killer bee is distracted by your dazzling golden aura. The vampire draws life force from you! * * * LOW HITPOINT WARNING * * * The vampire is healed by the life force! The wyvern completely misses you. Unknown command. You feel sick. The killer bee is no longer dazed. x2 The killer bee is distracted by your dazzling golden aura. The killer bee misses you. Unknown command. Unknown command. Unknown command. Your surroundings suddenly seem different. You feel sick. Unknown command. Unknown command. You start resting. You feel sick. x4 You are no longer poisoned. You start resting. Magic restored. You start resting. Your orb has finished recharging its magic. You see here a +0 flail. You start resting. HP restored. There is a staircase to the Lair here. You climb downwards. Welcome to the Lair of Beasts! You encounter a black mamba and 2 water moccasins. There is a staircase back to the Dungeon here. Unknown command. Unknown command. Unknown command. Unknown command. Casting: Flame Wave (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Casting: Flame Wave (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the water moccasin. The water moccasin is lightly wounded. The zap hits the water moccasin but does no damage. The water moccasin is lightly wounded. Malevolent energies surge around you. The water moccasin becomes paralysed! Your orb unleashes a flurry of shooting stars! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the water moccasin. The water moccasin is moderately wounded. The zap hits the water moccasin. The water moccasin is heavily wounded. Malevolent energies surge around you. The water moccasin hisses angrily. The black mamba hisses angrily. The water moccasin is no longer paralysed. The shooting star hits the water moccasin! The water moccasin is almost dead. The water moccasin is knocked back. The shooting star hits the water moccasin! You kill the water moccasin! Training target 11.0 for Conjurations reached! Your Conjurations skill increases to level 11! You need to enable at least one skill for training. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The zap misses the water moccasin. Malevolent energies surge around you. The shooting star hits the water moccasin. The water moccasin is lightly wounded. The water moccasin is knocked back. The shooting star hits the water moccasin. The water moccasin is moderately wounded. The water moccasin is knocked back. You miscast Shock. Nothing appears to happen. The zap hits the water moccasin. The water moccasin is moderately wounded. Malevolent energies surge around you. The zap hits the water moccasin. The water moccasin is heavily wounded. Malevolent energies surge around you. The water moccasin bites you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the water moccasin! The water moccasin is almost dead. (Press . to intensify the flame waves.) Malevolent energies surge around you. The water moccasin bites you but does no damage. A wave of flame ripples out! The flame wave engulfs the water moccasin! You kill the water moccasin! The flame wave engulfs the black mamba! The black mamba is moderately wounded. You are engulfed in a cloud of scalding steam. The black mamba is engulfed in a cloud of scalding steam. A wave of flame ripples out! The flame wave engulfs the black mamba! The black mamba is severely wounded. Your wave of flame reaches its maximum intensity and dissipates. You are engulfed in a cloud of scalding steam. The black mamba misses you. The black mamba bites you but does no damage. Casting: Flame Wave (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 11% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the black mamba! The black mamba is almost dead. (Press . to intensify the flame waves.) Malevolent energies surge around you. The black mamba becomes paralysed! You are engulfed in a cloud of scalding steam. A wave of flame ripples out! The flame wave engulfs the black mamba but does no damage. The black mamba is almost dead. The helpless black mamba fails to defend itself. You puncture the black mamba! You kill the black mamba! You stop channelling waves of flame. You are engulfed in a cloud of scalding steam. You see here 15 gold pieces. You are in a cloud of steam! Unknown command. You are in a cloud of steam! Unknown command. You are in a cloud of steam! Your magical contamination has completely faded away. HP restored. Magic restored. Your orb has finished recharging its magic. You now have 1399 gold pieces (gained 7). You now have 1414 gold pieces (gained 15). j - 3 clear potions (gained 1) Found a ring mail. You pick up a parchment of Ensorcelled Hibernation and begin reading... You add the spell Ensorcelled Hibernation to your library. Unknown command. You encounter 5 blink frogs. Found a trident. The blink frog croaks. x2 The blink frog blinks! The blink frog croaks. The blink frog leaves your sight. There are monsters nearby! Unknown command. Found 11 gold pieces. The blink frog gives a loud, deep croak! x2 The blink frog blinks! The blink frog blinks! x2 The blink frog attacks as it pursues you! The blink frog closely misses you. x2 Casting: Flame Wave (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the blink frog. The blink frog is lightly wounded. The flame wave engulfs the blink frog! The blink frog is moderately wounded. The flame wave engulfs the blink frog! The blink frog is moderately wounded. (Press . to intensify the flame waves.) Malevolent energies surge around you. The blink frog becomes paralysed! x3 Your orb unleashes a flurry of shooting stars! You hear an angry hiss. The blink frog blinks! A wave of flame ripples out! The flame wave engulfs the blink frog! The blink frog is heavily wounded. The flame wave engulfs the blink frog! The blink frog is severely wounded. The flame wave engulfs the blink frog! The blink frog is severely wounded. You hear an angry hiss. x4 The shooting star hits the blink frog! You kill the blink frog! The shooting star hits the blink frog! The blink frog is severely wounded. The blink frog is knocked back. The shooting star hits the blink frog! The blink frog is almost dead. The blink frog is knocked back. The shooting star hits the blink frog! You kill the blink frog! A wave of flame ripples out! The flame wave engulfs the blink frog. The blink frog is severely wounded. Your wave of flame reaches its maximum intensity and dissipates. You hear an angry hiss. x2; You hear a loud, deep croak! Casting: Flame Wave (dangerous; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 10% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the blink frog! You kill the blink frog! (Press . to intensify the flame waves.) Malevolent energies surge around you. The blink frog becomes paralysed! You hear an angry hiss. x2 The blink frog is distracted by your dazzling golden aura. You encounter a water moccasin. You feel the doom around you dissipate. A wave of flame ripples out! The water moccasin hisses angrily. You hear an angry hiss. A wave of flame ripples out! The flame wave engulfs the blink frog! The blink frog is moderately wounded. The blink frog snaps out of its daze. The flame wave engulfs the blink frog!! The blink frog is heavily wounded. Your wave of flame reaches its maximum intensity and dissipates. You hear an angry hiss. The blink frog blinks! You encounter a water moccasin. The blink frog is no longer paralysed. The water moccasin is distracted by your dazzling golden aura. x2 The blink frog attacks as it pursues you! The blink frog completely misses you. The blink frog attacks as it pursues you! The blink frog misses you. The blink frog blinks! The blink frog misses you. You completely miss the blink frog. The blink frog is heavily wounded. The water moccasin is no longer dazed. The blink frog hits you! The blink frog blinks! You encounter a water moccasin. You encounter a bullfrog. The water moccasin hisses angrily. The bullfrog croaks. The blink frog closely misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The blink frog blinks! You hit the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin closely misses you. The bullfrog barely misses you. The water moccasin misses you. Casting: Flame Wave (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the blink frog. The blink frog is heavily wounded. The flame wave engulfs the water moccasin! The water moccasin is heavily wounded. The flame wave engulfs the water moccasin! The water moccasin is moderately wounded. The flame wave engulfs the bullfrog! The bullfrog is heavily wounded. The flame wave engulfs the water moccasin! The water moccasin is moderately wounded. (Press . to intensify the flame waves.) Malevolent energies surge around you. The water moccasin becomes paralysed! x3 The blink frog becomes paralysed! You feel very sick. You hear an angry hiss. You hear a loud, deep croak! The bullfrog closely misses you. A wave of flame ripples out! The flame wave engulfs the blink frog! The blink frog is severely wounded. The flame wave engulfs the water moccasin! The water moccasin is almost dead. The flame wave engulfs the water moccasin. The water moccasin is heavily wounded. The flame wave engulfs the bullfrog! You kill the bullfrog! The flame wave engulfs the water moccasin! The water moccasin is severely wounded. You feel very sick. The blink frog is distracted by your dazzling golden aura. A wave of flame ripples out! The flame wave engulfs the blink frog. The blink frog is almost dead. The flame wave engulfs the water moccasin! You kill the water moccasin! The flame wave engulfs the water moccasin! The water moccasin is almost dead. The flame wave engulfs the water moccasin! You kill the water moccasin! Your wave of flame reaches its maximum intensity and dissipates. You feel sick. You encounter a water moccasin. Your Conjurations skill increases to level 12! The helpless water moccasin fails to defend itself. You hit the water moccasin. You kill the water moccasin! You feel sick. The blink frog is no longer dazed. You encounter a water moccasin. The blink frog blinks! The helpless blink frog fails to defend itself. You hit the blink frog. You kill the blink frog! You feel sick. The blink frog is distracted by your dazzling golden aura. You feel sick. The blink frog is no longer dazed. The blink frog is distracted by your dazzling golden aura. The water moccasin is distracted by your dazzling golden aura. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin attacks as it pursues you! The water moccasin completely misses you. You barely miss the water moccasin. You feel sick. The water moccasin is no longer dazed. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. You headbutt the water moccasin. The water moccasin is lightly wounded. You feel sick. The water moccasin bites you but does no damage. The water moccasin misses you. You hit the water moccasin. The water moccasin is moderately wounded. You feel sick. You are no longer poisoned. The water moccasin barely misses you. You hit the water moccasin. You headbutt the water moccasin. The water moccasin is moderately wounded. The water moccasin completely misses you. You hit the water moccasin. The water moccasin is poisoned. The water moccasin is heavily wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. Casting: Flame Wave (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, very poisoned, 72% to hit) The zap hits the water moccasin. The water moccasin is almost dead. Malevolent energies surge around you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. You kill the water moccasin! The water moccasin is distracted by your dazzling golden aura. You have reached level 11! Your demonic ancestry asserts itself... The horns on your head grow some more. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (unaware, dazed, hasn't noticed you, 72% to hit) The zap misses the water moccasin. Malevolent energies surge around you. The water moccasin becomes paralysed! You see here 8 gold pieces. The helpless water moccasin fails to defend itself. You puncture the water moccasin! The water moccasin snaps out of its daze. You headbutt the water moccasin. The water moccasin is severely wounded. The helpless water moccasin fails to defend itself. You puncture the water moccasin! You kill the water moccasin! You now have 1430 gold pieces (gained 16). You encounter a cane toad. Unknown command. A cane toad is nearby! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! Found a dagger. The cane toad leaves your sight. You are too injured to fight recklessly! You are too injured to fight recklessly! The cane toad leaves your sight. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! The cane toad croaks. The cane toad closely misses you. You closely miss the cane toad. You headbutt the cane toad. The cane toad is lightly wounded. The cane toad barely misses you. You hit the cane toad. The cane toad is poisoned. Your headbutt misses the cane toad. The cane toad is lightly wounded. The cane toad stings you! * * * LOW HITPOINT WARNING * * * The cane toad stings you but does no damage. You hit the cane toad. The cane toad is moderately wounded. The cane toad barely misses you. Search for what [Enter for "conj", or ? for help]? helm Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the cane toad. The cane toad is heavily wounded. (Press . to intensify the flame waves.) Malevolent energies surge around you. You hear a loud, deep croak! The cane toad stings you. * * * LOW HITPOINT WARNING * * * You hit the cane toad. The cane toad is heavily wounded. You stop channelling waves of flame. The cane toad stings you! * * * LOW HITPOINT WARNING * * * Casting: Flame Wave (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line Aim: a cane toad (heavily wounded, very poisoned, 84% to hit) The puff of flame hits the cane toad. The cane toad is severely wounded. Malevolent energies surge around you. The cane toad stings you! * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. Unknown command. [a] - 975 gold - haste, resistance, heal wounds, curing and magic [b] - 308 gold - heal wounds and curing [c] - 468 gold - resistance and invisibility Purchase which effect? You feel much better. You feel better. The cane toad stings you! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Okay, then. Unknown command. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: a cane toad (severely wounded, very poisoned, chance to affect: 56%) The cane toad becomes paralysed! Malevolent energies surge around you. The helpless cane toad fails to defend itself. You puncture the cane toad! You headbutt the cane toad, but do no damage. The cane toad is almost dead. The blink frog blinks! The helpless cane toad fails to defend itself. You hit the cane toad. You kill the cane toad! The blink frog closely misses you. The blink frog blinks! You see here 8 gold pieces. The blink frog blinks! You are too injured to fight recklessly! You start resting. A blink frog comes into view. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Casting: Flame Wave (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a blink frog (moderately wounded, 69% to hit) The zap hits the blink frog. The blink frog is heavily wounded. Malevolent energies surge around you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a blink frog (heavily wounded, 69% to hit) The zap hits the blink frog. The blink frog is heavily wounded. Malevolent energies surge around you. The blink frog blinks! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The blink frog blinks! You start resting. A blink frog comes into view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a blink frog (heavily wounded, 69% to hit) The zap hits the blink frog! The blink frog is severely wounded. Malevolent energies surge around you. The blink frog blinks! Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a blink frog (severely wounded, 69% to hit) The zap hits the blink frog! The blink frog is almost dead. Malevolent energies surge around you. The blink frog blinks! You start resting. A blink frog comes into view. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a blink frog (almost dead, 69% to hit) The zap hits the blink frog. The blink frog is almost dead. Malevolent energies surge around you. You barely miss the blink frog. The blink frog is almost dead. The blink frog blinks! A blink frog is nearby! The blink frog blinks! Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a blink frog (almost dead, 69% to hit) The zap hits the blink frog! You kill the blink frog! Malevolent energies surge around you. You start resting. HP restored. You start resting. Magic restored. Your orb has finished recharging its magic. You now have 1130 gold pieces (gained 8). You now have 1134 gold pieces (gained 4). You see here a +0 trident. You now have 1141 gold pieces (gained 7). You now have 1149 gold pieces (gained 8). You now have 1159 gold pieces (gained 10). You now have 1165 gold pieces (gained 6). You now have 1169 gold pieces (gained 4). You now have 1176 gold pieces (gained 7). w - a potion of heal wounds Unknown command. You now have 1187 gold pieces (gained 11). You pick up a parchment of Bombard and begin reading... You add the spell Bombard to your library. Unknown command. You now have 1199 gold pieces (gained 12). e - 3 scrolls labelled TOEVVY ZADUWYUL (gained 1) You now have 1203 gold pieces (gained 4). You encounter a water moccasin. The water moccasin leaves your sight. Unknown command. Found a stone staircase leading down. A water moccasin is nearby! Unknown command. The zap misses the water moccasin. Malevolent energies surge around you. Your orb unleashes a flurry of shooting stars! The zap hits the water moccasin. The water moccasin is lightly wounded. Malevolent energies surge around you. The zap hits the water moccasin! The water moccasin is heavily wounded. Malevolent energies surge around you. The shooting star hits the water moccasin. The water moccasin is severely wounded. The water moccasin is knocked back. The zap hits the water moccasin! The water moccasin is almost dead. Malevolent energies surge around you. The shooting star hits the water moccasin. You kill the water moccasin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your orb has finished recharging its magic. You now have 1206 gold pieces (gained 3). Found a rapier. You now have 1222 gold pieces (gained 16). Found a stone staircase leading down. You encounter a cane toad, Sonja, the Graceful Assassin and a yak. Sonja is wielding a +1 short sword of venom, quivering curare-tipped darts and carrying a wand of paralysis. Unknown command. You encounter a six-headed hydra and a yak. The six-headed hydra roars! Sonja shouts! The cane toad gives a loud, deep croak! You hear a bellow! Unknown command. The cane toad attacks as it pursues you! The cane toad completely misses you. Unknown command. Unknown command. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate Okay, then. Press: ? - help, v - describe, . - travel Here: Sonja, wielding a +1 short sword of venom, quivering curare-tipped darts and carrying a wand of paralysis The floor. Unknown command. Casting: Flame Wave (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 8% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs Sonja! Sonja is moderately wounded. The flame wave engulfs the cane toad. The cane toad is lightly wounded. (Press . to intensify the flame waves.) Malevolent energies surge around you. The cane toad becomes paralysed! Your orb unleashes a flurry of shooting stars! You hear a bellow! x3 Sonja zaps a wand. You suddenly lose the ability to move! You stop channelling waves of flame. You encounter a yak. Sonja hits you but does no damage. You are poisoned. Sonja hits you with a +1 short sword of venom. You are more poisoned. Sonja hits you but does no damage. You are more poisoned. You feel extremely sick. The shooting star hits the cane toad! The cane toad is moderately wounded. The cane toad is knocked back. The shooting star hits the cane toad. The cane toad is heavily wounded. The cane toad is knocked back. The shooting star hits Sonja! Sonja is severely wounded. Sonja is knocked back. You feel very sick. Sonja zaps a wand. You easily resist. Sonja hits you but does no damage. Sonja barely misses you. Sonja hits you but does no damage. You are more poisoned. You feel very sick. Sonja hits you but does no damage. Sonja hits you with a +1 short sword of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. Sonja hits you but does no damage. You are more poisoned. You feel very sick. Sonja zaps a wand. You easily resist. You can act again. Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel extremely sick. The cane toad is no longer paralysed. The cane toad stings you. * * * LOW HITPOINT WARNING * * * Sonja twirls her cape. You encounter a yak. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you but does no damage. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You feel better. Sonja hits you with a +1 short sword of venom. * * * LOW HITPOINT WARNING * * * You are poisoned. Sonja closely misses you. x2; The cane toad stings you! You die... Your body crumbles into a pile of gold. #..Y.Y. # ....Y# .. #. ♣.Y#.#####.# ..............# .... .........# .♣.>.♣..♣.....## .......YY......# .......DFK...# #).♣..##@#.### #.....●#### ##........### ##...♣.....# #........#.# ##.#.....+.# #.##....#.# #.....##..## #..........## You could see a six-headed hydra, 4 yaks, a cane toad (ally target) and Sonja. Vanquished Creatures A black mamba (Lair:1) A cane toad (Lair:1) Jeremiah (D:7) 2 trolls (D:9) 5 blink frogs (Lair:1) A wyvern (D:9) 8 yaks An acid dragon (D:8) 11 water moccasins An orc warrior (D:9) An ice beast (D:8) A sky beast (D:7) 4 black bears 2 ogres (D:5) 5 centaurs A phantom (D:5) 5 kobold brigands 9 bullfrogs 2 scorpions (D:6) 2 rock fish (D:8) A marrowcuda (D:6) A bes kemwar (D:5) 5 killer bees (D:8) An electric eel (D:7) A jelly (D:4) 4 orc priests 6 hounds 3 drudes Ijyb (D:5) 2 clockroaches 3 iguanas 2 sleepcaps 2 orc wizards 7 gnolls (D:4) 9 adders A white imp (D:7) 2 ufetubi (D:5) A dart slug (D:4) 29 orcs A ribbon worm (D:3) 6 endoplasms 7 hobgoblins 5 quokkas 3 ball pythons 3 bats A frilled lizard (D:3) 2 goblins 12 kobolds 3 rats 188 creatures vanquished. Vanquished Creatures (collateral kills) A ribbon worm (D:3) 1 creature vanquished. Grand Total: 189 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | uzkbwza the Demonspawn Artificer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 18 | D:1 | Reached skill level 1 in Stealth 93 | D:1 | Found a faded altar of an unknown god. 757 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 757 | D:2 | Reached XP level 2. HP: 21/21 MP: 2/2 1121 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1528 | D:2 | Learned a level 2 spell: Blink 1879 | D:3 | Encountered a water moccasin 2004 | D:3 | Killed a water moccasin 2005 | D:3 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 2005 | D:3 | Reached XP level 4. HP: 35/35 MP: 3/8 2005 | D:3 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 2005 | D:3 | Reached XP level 5. HP: 41/41 MP: 3/9 2135 | D:3 | Reached skill level 1 in Short Blades 2160 | D:3 | Learned a level 1 spell: Shock 2191 | D:3 | Reached skill level 1 in Conjurations 2291 | D:3 | Reached skill level 2 in Conjurations 2760 | D:4 | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [demonic ancestry] 2760 | D:4 | Reached XP level 6. HP: 47/47 MP: 8/10 2917 | D:4 | Found an opulent altar of Gozag. 2917 | D:4 | Found a sacrificial altar of Ru. 2983 | D:4 | Became a worshipper of Gozag Ym Sagoz the Greedy 3017 | D:4 | Reached skill level 3 in Conjurations 3566 | D:5 | Entered Level 5 of the Dungeon 3879 | D:5 | Reached skill level 4 in Conjurations 3993 | D:5 | Encountered Ijyb 3994 | D:5 | Paralysed by Ijyb for 4.5 turns 4392 | D:5 | Killed Ijyb 4393 | D:5 | Reached XP level 7. HP: 52/52 MP: 7/11 4565 | D:5 | Reached skill level 5 in Conjurations 4921 | D:5 | Reached skill level 6 in Conjurations 5216 | D:5 | Reached skill level 7 in Conjurations 5216 | D:5 | Reached skill level 1 in Dodging 5415 | D:5 | Gained mutation: Spells you cast and wands you use may | paralyse nearby enemies. [demonic ancestry] 5415 | D:5 | Reached XP level 8. HP: 24/61 MP: 2/12 6063 | D:6 | Reached skill level 5 in Fighting 6305 | D:6 | Found a broken altar of Ashenzari. 6405 | D:6 | Found a statue of an orb of entropy. 6405 | D:6 | Found a staircase to the Ecumenical Temple. 6407 | D:6 | Found a statue of an orb of entropy. 6431 | D:6 | Identified the +7 flail of the Reaper {heavy, rElec rF++ | rN+ Will-} 7062 | D:6 | Reached skill level 5 in Dodging 7155 | D:6 | Reached XP level 9. HP: 60/68 MP: 10/15 7201 | D:6 | Learned a level 2 spell: Mercury Arrow 7291 | D:7 | Reached skill level 5 in Spellcasting 7291 | D:7 | Reached skill level 1 in Alchemy 7444 | D:7 | Encountered Jeremiah 7511 | D:7 | Reached skill level 1 in Translocations 7949 | D:7 | Killed Jeremiah 8517 | D:8 | Learned a level 4 spell: Flame Wave 8675 | D:8 | Reached skill level 8 in Conjurations 8707 | D:8 | Reached skill level 9 in Conjurations 8717 | D:8 | Reached XP level 10. HP: 57/74 MP: 0/17 8728 | D:8 | Reached skill level 1 in Fire Magic 9270 | D:9 | Found a staircase to the Lair. 9551 | D:9 | Reached skill level 10 in Conjurations 10352 | Lair:1 | Entered Level 1 of the Lair of Beasts 10352 | Lair:1 | Encountered a black mamba 10355 | Lair:1 | Reached skill level 11 in Conjurations 10364 | Lair:1 | Killed a black mamba 10570 | Lair:1 | Reached skill level 12 in Conjurations 10581 | Lair:1 | Gained mutation: You have a pair of horns on your head. | [demonic ancestry] 10581 | Lair:1 | Reached XP level 11. HP: 38/79 MP: 2/18 10919 | Lair:1 | Encountered Sonja 10920 | Lair:1 | Encountered a six-headed hydra 10922 | Lair:1 | Paralysed by Sonja for 4.5 turns 10928 | Lair:1 | Slain by a cane toad Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_loops_ring, hellmonk_ecumenical_altar_pennies_from_heaven D:2: layout_basic D:3: layout_rooms D:4: layout_basic, nicolae_overflow_two_pavilions, serial_bayou_pond_e D:5: minmay_octagon_keep, layout_loops_corners, kennysheep_minor_cross, uniq_ijyb D:6: layout_cave_pools, overflow_temple_1_default, minmay_temple_entry_stoned_glass, minmay_unpleasant_kobolds D:7: layout_loops_cross, nrook_pool_corridor, uniq_jeremiah D:8: layout_basic D:9: layout_stronghold, david_lair_generic Lair:1: layout_layer_cave, beast_lair_carwin_2, grunt_megastairs_3, infiniplex_staircase_pool, uniq_sonja Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Stealth | 2 | 2.0 Fighting | 2 3 4 5 | 5.0 Spellcasting | 3 4 5 | 5.0 Short Blades | 1 | 1.1 Conjurations | 2 4 7 9 12 | 12.6 Dodging | 1 5 | 5.0 Alchemy | 3 | 3.0 Translocations | 4 | 4.0 Fire Magic | 3 | 3.0 Armour | | 1.7 Evocations | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 72 | 71 | 172 | 80 || 395 Melee: Club | 33 | | | || 33 Unarmed | 14 | | | || 14 Headbutt | 11 | 15 | 33 | 22 || 81 Short sword | 25 | 71 | 172 | 80 || 348 Throw: Stone | 3 | | | || 3 Dart | 1 | 4 | 2 | 1 || 8 Cast: Shock | | 74 | 198 | 59 || 331 Blink | | 7 | 8 | 1 || 16 Mercury Arrow | | | 21 | 7 || 28 Flame Wave | | | | 14 || 14 Invoke: Potion Petition | | | | 1 || 1 Evoke: Wand of flame | 15 | | | 1 || 16 Wand of iceblast | 5 | | | || 5 Wand of charming | | 2 | | || 2 Wand of paralysis | | | 1 | 1 || 2 Wand of mindburst | | | | 1 || 1 Drink: Heal wounds | 1 | | | || 1 Invisibility | | | 1 | 1 || 2 Haste | | | 1 | || 1 Brilliance | | | 1 | || 1 Curing | | | | 1 || 1 Read: Identify | 2 | 4 | 3 | || 9 Teleportation | | 1 | | 2 || 3 Blinking | | | 1 | || 1 Enchant weapon | | | | 1 || 1 Stab: Sleeping | 1 | 3 | 2 | || 6 Paralysed | | 15 | 46 | 18 || 79 Betrayed ally | | 1 | | || 1 Distracted | | | 3 | 1 || 4 Invisible | | | 5 | 2 || 7 Armour: Leather armour | 53 | 37 | 139 | 92 || 321 Dodge: Dodged | 43 | 45 | 161 | 98 || 347 Form: Quill | | 1 | | || 1 Default | | | 1 | || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10907 | 10750 | 157 | 1027 | 7820 | 10 | 1090.7 | Dungeon | 10333 | 10176 | 157 | 907 | 7475 | 9 | 1148.1 | Lair | 574 | 574 | 0 | 120 | 345 | 1 | 574.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:5: 2394 daAuts D:9: 1272 daAuts D:6: 1209 daAuts D:4: 1173 daAuts D:8: 993 daAuts D:2: 850 daAuts D:7: 842 daAuts D:3: 839 daAuts D:1: 756 daAuts Lair:1: 574 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Gozag | 0 | 29935 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+