Dungeon Crawl Stone Soup version 0.35-a0-467-g0a0f4f6124 (webtiles) character file. Game seed: 7536629728650749510 28889 uzkbwza the Covert (level 13, -4/105 HPs) Began as a Gnoll Ice Elementalist on June 7, 2026. Was a High Priest of Ashenzari. Slain by a large slime creature (26 damage) ... on level 4 of the Lair of Beasts. The game lasted 00:22:44 (20508 turns). uzkbwza the Covert (Gnoll Ice Elementalist) Turns: 20508, Time: 00:22:45 Health: -4/105 AC: 15 Str: 8 XL: 13 Next: 41% Magic: 3/33 EV: 13 Int: 26 God: Ashenzari [*****.] Gold: 428 SH: 0 Dex: 12 Spells: 12/31 levels left rFire . . . (100%) o - +8 sling (flame) rCold + . . (50%) h - orb of Ashenzari's Servitude {Stardust, Comp, Cun} (curse) rNeg + . . (50%) e - +0 ring mail "Perceptive Oracle" {Bglg, Dev} (curse) rPois . (100%) t - +1 hat "Revealing Desperation" {Ice, Cun, Dev} (curse) rElec . (100%) i - +2 cloak of Supernal Knowledge {Melee, Sorc} (curse) rCorr . (100%) q - +1 pair of gloves "Overhang to Understand" {Fort, Comp} (curse) SInv + c - +0 pair of boots of Ashenzari's Black Moon {Cun, Melee} (curse) Will ..... (no amulet) Stlth +++++ l - ring of Curses and Power {Int+6, Sorc, Comp} (curse) HPRegen 0.37/turn n - ring of the Pangnostic Malaise {rC+ rN+ MP+7, Sorc, Comp} (curse) MPRegen 0.23/turn %: clarity @: on stardust cooldown, studying 2 skills A: fangs 1, treasure sense, distributed training a: Renounce Religion (0%), Shatter the Chains (0%) You were on level 4 of the Lair of Beasts. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 3 branches of the dungeon, and saw 15 of its levels. You collected 705 gold pieces. You spent 277 gold pieces at shops. Inventory: Hand Weapons f - a +0 short sword g - a +4 great sword k - a +2 scimitar of protection o - a +8 sling of flaming (weapon) Missiles b - 24 poisoned darts d - 6 boomerangs m - a throwing net Armour a - a +0 robe c - the cursed +0 pair of boots of Ashenzari's Black Moon (worn) {Cun, Melee} (You found it on level 1 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. e - the cursed +0 ring mail "Perceptive Oracle" (worn) {Bglg, Dev} (You bought it in a shop on level 2 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Devices: Evocations and Shapeshifting. h - the cursed orb of Ashenzari's Servitude (worn) {Stardust, Comp, Cun} (You found it on level 4 of the Dungeon) It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Cunning: Dodging and Stealth. i - the cursed +2 cloak of Supernal Knowledge (worn) {Melee, Sorc} (You found it on level 5 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Sorcery: Conjurations and Alchemy. q - the cursed +1 pair of gloves "Overhang to Understand" (worn) {Fort, Comp} (You found it on level 2 of the Lair of Beasts) It cannot be enchanted further. It has a curse which improves the following skills: Fortitude: Armour and Shields. Companions: Summonings, Necromancy and Forgecraft. r - a +2 pair of boots s - +0 steam dragon scales t - the cursed +1 hat "Revealing Desperation" (worn) {Ice, Cun, Dev} (You took it off Gastronok on level 1 of the Lair of Beasts) It cannot be enchanted further. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Devices: Evocations and Shapeshifting. u - the +0 leather armour "Moshruab" {rElec Int+3} (You found it on level 4 of the Lair of Beasts) rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Jewellery j - a +6 ring of dexterity l - the cursed ring of Curses and Power (worn) {Int+6, Sorc, Comp} (You found it on level 8 of the Dungeon) [ring of intelligence] Int+6: It affects your intelligence (+6). It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Companions: Summonings, Necromancy and Forgecraft. n - the cursed ring of the Pangnostic Malaise (worn) {rC+ rN+ MP+7, Sorc, Comp} (You acquired it on level 1 of the Lair of Beasts) [ring of positive energy] rC+: It protects you from cold. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Companions: Summonings, Necromancy and Forgecraft. p - a ring of protection from cold Wands p - a wand of polymorph (5) a - a wand of flame (19) f - a wand of mindburst (16) c - a wand of iceblast (18) b - a wand of acid (12) e - a wand of paralysis (4) Scrolls I - a scroll of immolation p - a scroll of poison V - a scroll of vulnerability t - a scroll of teleportation S - a scroll of silence N - 2 scrolls of noise w - a scroll of enchant weapon g - 4 scrolls of fog x - 2 scrolls of amnesia b - 3 scrolls of blinking r - 2 scrolls of revelation T - a scroll of torment Potions g - a potion of magic M - a potion of mutation C - 2 potions of cancellation b - 3 potions of brilliance e - 3 potions of enlightenment r - a potion of resistance B - a potion of berserk rage L - 3 potions of lignification a - a potion of ambrosia A - a potion of attraction Miscellaneous g - a +0 sack of spiders Skills: + Level 10.9 Fighting + Level 8.4(11.6) Short Blades + Level 8.4(11.6) Long Blades + Level 8.4(11.6) Axes + Level 8.4(11.6) Maces & Flails + Level 8.4(11.6) Polearms + Level 8.4(11.6) Staves + Level 8.4 Ranged Weapons + Level 8.4 Throwing + Level 8.4(10.6) Armour + Level 9.6(13.8) Dodging + Level 12.3(16.4) Stealth + Level 8.4(10.6) Shields + Level 8.4(11.6) Unarmed Combat + Level 9.8 Spellcasting + Level 7.0(11.2) Conjurations + Level 7.0(9.2) Hexes + Level 7.0(12.0) Summonings + Level 7.0(12.0) Necromancy + Level 7.0(9.2) Translocations + Level 7.0(12.0) Forgecraft + Level 7.0 Fire Magic + Level 10.0 Ice Magic + Level 7.0 Air Magic + Level 7.0 Earth Magic + Level 7.0(11.2) Alchemy + Level 9.2 Invocations + Level 8.4(11.6) Evocations + Level 7.7(10.9) Shapeshifting You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Arcjolt Conj/Air 28% 1d38 7% 5 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 78% N/A 1% 3 d - Forge Blazeheart Gol Fire/Frge 58% N/A 2% 4 e - Freeze Ice 100% 1d10 1% 1 f - Summon Ice Beast Ice/Summ 81% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sandblast Erth 98% 2d20 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Searing Ray Conj 100% 2d8 1% 2 Sublimation of Blood Necr 66% N/A 1% 2 Hailstorm Conj/Ice 80% 3d13 1% 3 Maxwell's Portable Pile Tloc 57% (3-9)d6 1% 3 Fulminant Prism Conj/Alch 31% 3d16 1% 4 Cause Fear Hex 28% N/A 2% 4 Vhi's Electric Charge Tloc/Air 100% N/A 3% 4 Fireball Conj/Fire 28% 3d12 7% 5 Dragon's Call Summ 33% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (9/15) Temple (1/1) D:5 Lair (5/5) D:9 Shoals (0/4) Lair:3 Snake (0/4) Lair:3 Slime: Lair:4-5 Orc: D:9-12 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:2 [ D:7 ?([ D:8 **[= Annotations: Lair:4 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Partly explored, can't reach some places. Unknown command. Partly explored, can't reach some places. Partly explored, can't reach some places. Unknown command. Okay, then. Unknown command. Unknown command. Partly explored, can't reach some places. Partly explored, can't reach some places. There is a stone staircase leading down here. You climb downwards. Found a +0 sling and a wand of iceblast (7). There is a stone staircase leading up here. Unknown command. Unknown command. You see here a +0 sling. c - a wand of iceblast (22) (gained 7 charges) You open the door. There is an open door here. You encounter a black mamba. Found a stone staircase leading down. Unknown command. Found a potion of curing. The black mamba hisses angrily. Found a +0 club. The black mamba bites you but does no damage. You shoot a sling bullet. The sling bullet closely misses the black mamba. The black mamba bites you. You are poisoned. The black mamba poisons you! The black mamba barely misses you. You shoot a sling bullet. The sling bullet hits the black mamba but does no damage. You feel very sick. The black mamba bites you. The black mamba barely misses you. You shoot a sling bullet. The sling bullet hits the black mamba. The sling bullet burns the black mamba. The black mamba is lightly wounded. You feel very sick. The black mamba bites you but does no damage. The black mamba bites you! You are more poisoned. The black mamba poisons you! You shoot a sling bullet. The sling bullet hits the black mamba. The sling bullet burns the black mamba. The black mamba is moderately wounded. You feel extremely sick. The black mamba bites you but does no damage. x2 Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The black mamba is struck by an electric surge!! You kill the black mamba! The plant is struck by an electric surge!! The plant begins to die. The plant is lightly damaged. You feel very sick. You hear an angry hiss. You start resting. You feel very sick. x4 A nearby plant withers and dies. You encounter a water moccasin. A water moccasin is nearby! A water moccasin is nearby! A water moccasin is nearby! You feel sick. You start resting. You feel sick. x2 A water moccasin comes into view. A water moccasin is nearby! Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Arcjolt. Nothing appears to happen. You feel sick. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The water moccasin is struck by an electric surge! The water moccasin is heavily wounded. The fungus is struck by an electric surge! The fungus begins to die. The fungus is lightly damaged. Your orb unleashes a flurry of shooting stars! You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The water moccasin is struck by an electric surge!! You kill the water moccasin! The fungus is struck by an electric surge!! The fungus is moderately damaged. You feel very sick. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Arcjolt. Nothing appears to happen. You feel very sick. You start resting. You feel very sick. A nearby fungus withers and dies. You feel sick. x4 Your shooting star dissipates. You feel sick. x2 Your shooting star dissipates. You feel sick. x2 You are no longer poisoned. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. Your orb has finished recharging its magic. You are studying Fighting and Stealth. Your movement speed is average. Your attack delay is about 1.1 (and is slowed by your armour). Your damage rating with your +8 sling of flaming is about 18 (Base 7 x 105% (Dex) x 136% (Skill) + 8 (Ench)). Your base attributes are Str 8, Int 20, Dex 12. Unknown command. Unknown command. HP restored. c - a potion of curing You sense a monster nearby. Unknown command. x - 2 scrolls of amnesia (gained 1) You sense a monster nearby. You encounter a five-headed hydra and a blink frog. Unknown command. There are monsters nearby! Unknown command. You shoot a sling bullet. The sling bullet hits the blink frog! The sling bullet burns the blink frog. The blink frog is heavily wounded. You hear a roar! You encounter a blink frog. You hear a loud, deep croak! The blink frog leaves your sight. You hear a loud, deep croak! You hear a roar! x2 You shoot a sling bullet. The sling bullet hits the fungus! The fungus begins to die. The sling bullet burns the fungus. The fungus is lightly damaged. You hear a loud, deep croak! You hear a roar! You encounter a six-headed hydra. You start waiting. You encounter a seven-headed hydra. A seven-headed hydra is nearby! You start waiting. You encounter a bullfrog. You shoot a sling bullet. The sling bullet hits the bullfrog! The sling bullet burns the bullfrog. The bullfrog is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the bullfrog. You shoot a sling bullet. The sling bullet hits the bullfrog! The sling bullet burns the bullfrog. The bullfrog is almost dead. The bullfrog closely misses you. You shoot a sling bullet. The sling bullet hits the bullfrog. The sling bullet burns the bullfrog. You kill the bullfrog! You shoot a sling bullet. The sling bullet hits the five-headed hydra. The sling bullet burns the five-headed hydra. The five-headed hydra roars! The five-headed hydra is lightly wounded. You shoot a sling bullet. The sling bullet hits the five-headed hydra! The sling bullet burns the five-headed hydra. The five-headed hydra is moderately wounded. You hear a roar! You hear a loud, deep croak! You shoot a sling bullet. The sling bullet hits the five-headed hydra! The sling bullet burns the five-headed hydra. The five-headed hydra is heavily wounded. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The walls around you are covered in ice. Your orb unleashes a flurry of shooting stars! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A film of ice covers your body! The shooting star hits the five-headed hydra!! The five-headed hydra is severely wounded. The five-headed hydra is knocked back. The wall freezes the five-headed hydra! The five-headed hydra seems to slow down. The shooting star hits the five-headed hydra!! You kill the five-headed hydra! Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The shooting star hits the seven-headed hydra!! The seven-headed hydra is moderately wounded. The seven-headed hydra is knocked back. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The seven-headed hydra is struck by an electric surge!! The seven-headed hydra is severely wounded. The wall freezes the seven-headed hydra! The seven-headed hydra seems to slow down. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The seven-headed hydra is struck by an electric surge! You kill the seven-headed hydra! You hear a roar! Your base Stealth skill increases to level 12! You encounter a seven-headed hydra. Unknown command. A seven-headed hydra is nearby! No reachable target in view! No reachable target in view! Fire: o) +8 sling (flame) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line That would be overly suicidal. Okay, then. Fire: o) +8 sling (flame) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Fire: o) +8 sling (flame) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a seven-headed hydra (85% to hit) You shoot a sling bullet. The sling bullet hits the seven-headed hydra! The sling bullet burns the seven-headed hydra. The seven-headed hydra is lightly wounded. You shoot a sling bullet. The sling bullet hits the seven-headed hydra! The sling bullet burns the seven-headed hydra. The seven-headed hydra is heavily wounded. The blink frog gives a loud, deep croak! The blink frog blinks! You hear a loud, deep croak! Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The seven-headed hydra is struck by an electric surge!! The seven-headed hydra is almost dead. The wall freezes the seven-headed hydra. The seven-headed hydra bites you but does no damage. x3 The seven-headed hydra closely misses you. The seven-headed hydra bites you but does no damage. The seven-headed hydra bites you. The seven-headed hydra barely misses you. Casting: Arcjolt (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The seven-headed hydra is struck by an electric surge!! You kill the seven-headed hydra! You hear a croak. Your Invocations skill increases to level 9! Your icy armour cracks and falls away as you move. The frozen ramparts melt away as you move. Something hits the bush but does no damage. Unknown command. A blink frog comes into view. A blink frog is nearby! Unknown command. Casting: Arcjolt (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The blink frog blinks! Something hits the bush! Something hits the bush but does no damage. No target in view! No target in view! You start resting. HP restored. Something hits the bush. You start resting. Something hits the bush. Something hits the bush but does no damage. You start resting. Something hits the bush! A blink frog is nearby! A blink frog is nearby! Something hits the bush but does no damage. Something hits the bush. Something hits the bush. The blink frog hits you but does no damage. You shoot a sling bullet. The sling bullet hits the blink frog! The sling bullet burns the blink frog. The blink frog is heavily wounded. The blink frog misses you. You shoot a sling bullet. The sling bullet hits the blink frog! The sling bullet burns the blink frog! You kill the blink frog! The six-headed hydra roars! Something hits the bush but does no damage. No reachable target in view! The blink frog hits the plant. The plant begins to die. You encounter a blink frog. The blink frog hits the plant! The plant begins to die. The blink frog blinks! The blink frog blinks! You open the door. The six-headed hydra attacks as it pursues you! The six-headed hydra bites you but does no damage. x2 The six-headed hydra closely misses you. The six-headed hydra bites you but does no damage. The six-headed hydra closely misses you. The six-headed hydra bites you but does no damage. Casting: Arcjolt (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The six-headed hydra is struck by an electric surge! The six-headed hydra is lightly wounded. You hear a croak. The six-headed hydra barely misses you. The six-headed hydra bites you. The six-headed hydra bites you but does no damage. x4 You shoot a sling bullet. The sling bullet hits the six-headed hydra! The sling bullet burns the six-headed hydra. The six-headed hydra is moderately wounded. The blink frog blinks! The six-headed hydra bites you but does no damage. x2 The six-headed hydra barely misses you. The six-headed hydra closely misses you. The six-headed hydra barely misses you. The six-headed hydra bites you. You shoot a sling bullet. The sling bullet hits the six-headed hydra! The sling bullet burns the six-headed hydra. The six-headed hydra is heavily wounded. The blink frog blinks! The six-headed hydra barely misses you. The six-headed hydra closely misses you. The six-headed hydra bites you! The six-headed hydra bites you. The six-headed hydra bites you but does no damage. x2 You shoot a sling bullet. The sling bullet hits the six-headed hydra! The sling bullet burns the six-headed hydra. The six-headed hydra is severely wounded. The six-headed hydra closely misses you. The six-headed hydra bites you but does no damage. x2 The six-headed hydra bites you. The six-headed hydra bites you but does no damage. The six-headed hydra barely misses you. You shoot a sling bullet. The sling bullet hits the six-headed hydra. The sling bullet burns the six-headed hydra. The six-headed hydra is severely wounded. The blink frog blinks! The six-headed hydra closely misses you. The six-headed hydra misses you. The six-headed hydra bites you but does no damage. x3 The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet barely misses the six-headed hydra. The six-headed hydra bites you but does no damage. The six-headed hydra barely misses you. The six-headed hydra bites you. * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you but does no damage. x2 The six-headed hydra barely misses you. You shoot a sling bullet. The sling bullet barely misses the six-headed hydra. The six-headed hydra barely misses you. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The six-headed hydra completely misses you. The six-headed hydra bites you! * * * LOW HITPOINT WARNING * * * The blink frog hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: a blink frog The mass of ice explodes! The iceblast engulfs the blink frog! The blink frog is heavily wounded. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line The mass of ice explodes! The iceblast engulfs the blink frog!! The blink frog is almost dead. The iceblast engulfs the six-headed hydra!! The six-headed hydra is almost dead. The blink frog blinks! Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: a blink frog (almost dead) The mass of ice explodes! The iceblast engulfs the blink frog! You kill the blink frog! You hear a croak. The blink frog completely misses you. You feel better. The blink frog hits you but does no damage. Unknown command. You shoot a sling bullet. The sling bullet misses the blink frog. The sling bullet hits the six-headed hydra. The sling bullet burns the six-headed hydra. You kill the six-headed hydra! The blink frog hits you. * * * LOW HITPOINT WARNING * * * The blink frog blinks! Your Ice Magic skill increases to level 10! Unknown command. Aiming: Iceblast Press: ? - help, Shift-Dir - straight line Aim: a blink frog (heavily wounded) The mass of ice explodes! The iceblast engulfs the blink frog!! You kill the blink frog! You start resting. You encounter a cane toad. A cane toad is nearby! A cane toad is nearby! You start resting. You sense a monster nearby. You start resting. A cane toad comes into view. A cane toad is nearby! You start resting. A cane toad comes into view. You start resting. Magic restored. You start resting. Your orb has finished recharging its magic. You start resting. HP restored. There is a stone staircase leading down here. Found a +0 plate armour. Found an escape hatch in the floor. You see here the +0 leather armour "Moshruab" {rElec Int+3}. Ashenzari invites you to partake of a vision and a curse of sorcery and companions. Unknown command. You see here the +0 leather armour "Moshruab" {rElec Int+3}. u - the +0 leather armour "Moshruab" {rElec Int+3} The cane toad croaks. You encounter an oklob plant. Found the +1 robe of Vines {NoPotionHeal Regen++++}. Marking area around an oklob plant as unsafe for travelling. You shoot a sling bullet. The sling bullet barely misses the cane toad. The sling bullet hits the oklob plant. The sling bullet burns the oklob plant. The oklob plant is lightly damaged. You shoot a sling bullet. The sling bullet hits the cane toad! The sling bullet burns the cane toad. The cane toad is moderately wounded. The cane toad stings you! You shoot a sling bullet. The sling bullet hits the cane toad. The sling bullet burns the cane toad. The cane toad is moderately wounded. The cane toad completely misses you. The oklob plant spits acid at you. The splash of acid hits you! The acid corrodes you! You shoot a sling bullet. The sling bullet hits the cane toad. The sling bullet burns the cane toad. The cane toad is heavily wounded. The cane toad misses you. The cane toad completely misses you. Casting: Arcjolt (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The walls around you are covered in ice. Your orb unleashes a flurry of shooting stars! The oklob plant spits acid at you. The splash of acid misses you. The wall freezes the cane toad. The cane toad stings you but does no damage. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The cane toad is struck by an electric surge! You kill the cane toad! The oklob plant spits acid at you. The splash of acid hits you! * * * LOW HITPOINT WARNING * * * The acid corrodes you! Unknown command. Unknown command. Unknown command. Okay, then. Your shooting star dissipates! The frozen ramparts melt away as you move. Okay, then. Okay, then. Unknown command. Okay, then. Your +6 ring of intelligence glows black for a moment. Unknown command. You are no longer corroded. Magic restored. Your orb has finished recharging its magic. HP restored. w - a scroll of enchant weapon You encounter a komodo dragon. A komodo dragon is nearby! Unknown command. Unknown command. A komodo dragon is nearby! You shoot a sling bullet. The sling bullet hits the komodo dragon! The sling bullet burns the komodo dragon. The komodo dragon is moderately wounded. You shoot a sling bullet. The sling bullet hits the komodo dragon. The sling bullet burns the komodo dragon. The komodo dragon is heavily wounded. You shoot a sling bullet. The sling bullet barely misses the komodo dragon. You shoot a sling bullet. The sling bullet barely misses the komodo dragon. You shoot a sling bullet. The sling bullet hits the komodo dragon. The sling bullet burns the komodo dragon. The komodo dragon is severely wounded. The komodo dragon misses you. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The komodo dragon is struck by an electric surge. The komodo dragon is severely wounded. Your orb unleashes a flurry of shooting stars! The komodo dragon bites you! Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The komodo dragon is struck by an electric surge!! You kill the komodo dragon! Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! Unknown command. Your shooting star dissipates. Your orb has finished recharging its magic. Found a +0 broad axe. You now have 397 gold pieces (gained 8). g - a +0 sack of spiders You see here a staff of necromancy. Unknown command. You now have 408 gold pieces (gained 11). T - a scroll of torment You open the door. Found a parchment of Magic Dart. There is an open door here. You see here a parchment of Magic Dart. Found a +0 war axe. Found a stone staircase leading down. Found a stone staircase leading up. Okay, then. There is a stone staircase leading up here. You open the door. There is an open door here. Found an escape hatch in the ceiling. You now have 428 gold pieces (gained 20). You encounter a basilisk. A basilisk is nearby! Unknown command. A basilisk is nearby! You shoot a sling bullet. The sling bullet hits the basilisk! The sling bullet burns the basilisk. The basilisk hisses angrily. The basilisk is heavily wounded. You shoot a sling bullet. The sling bullet hits the basilisk! The sling bullet burns the basilisk. The basilisk is almost dead. You shoot a sling bullet. The sling bullet hits the basilisk! The sling bullet burns the basilisk. You kill the basilisk! No target in view! You open the door. There is an open door here. Found a stone staircase leading down. You open the door. There is an open door here. You see here a komodo dragon skeleton. You open the door. There is an open door here. You open the door. You encounter a yak. There is an open door here. A yak is nearby! Unknown command. A yak is nearby! A yak is nearby! A yak is nearby! A yak is nearby! A yak is nearby! Unknown command. No reachable target in view! No reachable target in view! No reachable target in view! Unknown command. You encounter a cane toad. You shoot a sling bullet. The sling bullet hits the cane toad! The sling bullet burns the cane toad. The cane toad is heavily wounded. You shoot a sling bullet. The sling bullet hits the cane toad but does no damage. The cane toad is heavily wounded. You shoot a sling bullet. The sling bullet hits the cane toad. The sling bullet burns the cane toad. The cane toad is severely wounded. You shoot a sling bullet. The sling bullet hits the cane toad but does no damage. The cane toad is severely wounded. You shoot a sling bullet. The sling bullet hits the cane toad. The sling bullet burns the cane toad. The cane toad is almost dead. The yak bellows! The cane toad stings you but does no damage. You shoot a sling bullet. The sling bullet hits the cane toad! The sling bullet burns the cane toad. You kill the cane toad! You encounter a yak. You shoot a sling bullet. The sling bullet hits the yak! The sling bullet burns the yak. The yak is moderately wounded. You shoot a sling bullet. The sling bullet hits the yak. The sling bullet burns the yak. The yak is moderately wounded. You encounter a yak. You shoot a sling bullet. The sling bullet hits the yak! The sling bullet burns the yak. The yak is heavily wounded. You shoot a sling bullet. The sling bullet hits the yak. The sling bullet burns the yak. The yak is severely wounded. The yak closely misses you. You encounter a yak. You shoot a sling bullet. The sling bullet hits the yak! The sling bullet burns the yak. You kill the yak! The yak gores the fungus! The fungus begins to die. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a surge of power! The walls around you are covered in ice. Your orb unleashes a flurry of shooting stars! The wall freezes the yak! The yak gores you but does no damage. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The yak is struck by an electric surge!! The yak is almost dead. The shooting star hits the yak! You kill the yak! The wall freezes the yak! The shooting star hits the yak!! The yak is almost dead. The yak is knocked back. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The shooting star hits the yak!! You kill the yak! Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The shooting star hits the yak! The yak is moderately wounded. The yak is knocked back. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! A nearby fungus withers and dies. The wall freezes the yak! The wall freezes the yak. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The yak is struck by an electric surge. The yak is severely wounded. The wall freezes the yak! You kill the yak! Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! You start resting. The frozen ramparts melt away. You start resting. Magic restored. Your orb has finished recharging its magic. You open the door. You sense a monster nearby. Found a stone staircase leading up. You encounter a rime drake. There is an open door here. Unknown command. Unknown command. A rime drake is nearby! There is a stone staircase leading up here. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The rime drake is struck by an electric surge! The rime drake hisses angrily. The rime drake is heavily wounded. Your orb unleashes a flurry of shooting stars! The shooting star hits the rime drake!! You kill the rime drake! Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! Your shooting star dissipates. Your orb has finished recharging its magic. b - 3 scrolls of blinking (gained 1) You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. There is an open door here. There is an open door here. You see here a parchment of Magic Dart. Partly explored, can't reach some items. Partly explored, can't reach some items. Unknown command. Partly explored, can't reach some items. Unknown command. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Okay, then. Unknown command. There is a stone staircase leading down here. You climb downwards. You encounter a komodo dragon. Found 6 boomerangs and 14 gold pieces. Found a stone staircase leading up. There is a stone staircase leading up here. A komodo dragon is nearby! Unknown command. You shoot a sling bullet. The sling bullet hits the komodo dragon! The sling bullet burns the komodo dragon. The komodo dragon hisses angrily. The komodo dragon is moderately wounded. You hear an angry hiss. You encounter a catoblepas. You shoot a sling bullet. The sling bullet hits the komodo dragon! The sling bullet burns the komodo dragon. The komodo dragon is heavily wounded. The catoblepas bellows! You encounter a water moccasin. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. The water moccasin leaves your sight. No target in view! No target in view! The water moccasin leaves your sight. The komodo dragon is engulfed in calcifying dust. The komodo dragon begins to petrify. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits the water moccasin. The blast of calcifying dust hits you but does no damage. Found an escape hatch in the ceiling. You encounter a polar bear. The water moccasin is engulfed in calcifying dust. The water moccasin is engulfed in calcifying dust. The water moccasin stops moving altogether! The catoblepas bellows! The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. There is a stone staircase leading up here. You are engulfed in calcifying dust. You are engulfed in calcifying dust. You climb upwards. Level annotation: exclusion: oklob plant There is a stone staircase leading down here. You start waiting. Done waiting. You start waiting. Done waiting. You start waiting. Done waiting. There is a stone staircase leading down here. You climb downwards. The komodo dragon bites you but does no damage. There is a stone staircase leading up here. Unknown command. Unknown command. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The komodo dragon is struck by an electric surge!! The komodo dragon is heavily wounded. The plant is struck by an electric surge. The plant begins to die. The plant is lightly damaged. Your orb unleashes a flurry of shooting stars! You hear an angry growl. The komodo dragon barely misses you. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The komodo dragon is struck by an electric surge!! You kill the komodo dragon! The plant is struck by an electric surge!!! The plant is lightly damaged. The catoblepas is struck by an electric surge. The catoblepas is lightly wounded. The water moccasin is struck by an electric surge!! The water moccasin is almost dead. You hear an angry hiss. x2 The shooting star hits the catoblepas! The catoblepas is lightly wounded. The catoblepas is knocked back. The shooting star hits the water moccasin!! You kill the water moccasin! The shooting star hits the catoblepas!! The catoblepas is heavily wounded. The catoblepas is knocked back. The shooting star hits the catoblepas! The catoblepas is severely wounded. The catoblepas is knocked back. Your base Conjurations skill increases to level 7! Your base Hexes skill increases to level 7! Your base Summonings skill increases to level 7! Your base Necromancy skill increases to level 7! Your base Translocations skill increases to level 7! Your base Forgecraft skill increases to level 7! Your Fire Magic skill increases to level 7! Your Air Magic skill increases to level 7! Your Earth Magic skill increases to level 7! Your base Alchemy skill increases to level 7! You shoot a sling bullet. The sling bullet hits the catoblepas. The sling bullet burns the catoblepas. The catoblepas is severely wounded. You shoot a sling bullet. The sling bullet hits the catoblepas but does no damage. The catoblepas is severely wounded. A nearby plant withers and dies. You encounter a water moccasin. You shoot a sling bullet. The sling bullet hits the catoblepas! The sling bullet burns the catoblepas. The catoblepas is almost dead. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. You encounter a water moccasin. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Arcjolt. Nothing appears to happen. The water moccasin hisses angrily. The water moccasin bites the plant! The plant begins to die. The water moccasin bites the plant. The plant begins to die. The catoblepas barely misses you. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The catoblepas is struck by an electric surge! The catoblepas is almost dead. The water moccasin is struck by an electric surge. The water moccasin is moderately wounded. The water moccasin bites the plant. The catoblepas breathes a plume of calcifying dust at you. The blast of calcifying dust hits you but does no damage. The polar bear is engulfed in calcifying dust. The polar bear begins to petrify. The catoblepas gores you!! The water moccasin bites you but does no damage. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The catoblepas is struck by an electric surge. The catoblepas is almost dead. The polar bear is struck by an electric surge! The polar bear is lightly wounded. The water moccasin is struck by an electric surge!! You kill the water moccasin! You encounter a slime creature. You encounter a jelly. You encounter a slime creature. The catoblepas closely misses you. Casting: Arcjolt (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The catoblepas is struck by an electric surge. You kill the catoblepas! The polar bear is struck by an electric surge! The polar bear is moderately wounded. A nearby plant withers and dies. The polar bear closely misses you. The polar bear barely misses you. The polar bear claws you. The polar bear barely misses you. x2; The polar bear completely misses you. The jelly hits the fungus. The fungus begins to die. The fungus is splashed with acid. The acid corrodes the fungus! Two slime creatures merge to form a large slime creature. The jelly hits the fungus. The fungus is splashed with acid. There is a stone staircase leading up here. You shoot a sling bullet. The sling bullet hits the polar bear! The sling bullet burns the polar bear. The polar bear is heavily wounded. The polar bear stops moving altogether! A nearby fungus withers and dies. The water moccasin bites the plant! The plant begins to die. The water moccasin bites the plant! The plant begins to die. You climb upwards. Level annotation: exclusion: oklob plant There is a stone staircase leading down here. Unknown command. You climb downwards. A nearby plant withers and dies. Two slime creatures merge to form a large slime creature. Your magical contamination has completely faded away. There is a stone staircase leading up here. Unknown command. Unknown command. A nearby plant withers and dies. You climb upwards. Level annotation: exclusion: oklob plant There is a stone staircase leading down here. You shoot a sling bullet. The sling bullet barely misses the large slime creature. A large slime creature splits. You shoot a sling bullet. The sling bullet barely misses the slime creature. The slime creature misses you. The slime creature hits you but does no damage. The slime creature misses you. You shoot a sling bullet. The sling bullet hits the slime creature. The sling bullet burns the slime creature. The slime creature is lightly wounded. The slime creature completely misses you. The slime creature hits you. You shoot a sling bullet. The sling bullet completely misses the slime creature. The slime creature misses you. The slime creature hits you. Casting: Arcjolt (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The slime creature is struck by an electric surge! The slime creature is moderately wounded. The slime creature is struck by an electric surge!! The slime creature is heavily wounded. The slime creature hits you! * * * LOW HITPOINT WARNING * * * The slime creature hits you but does no damage. Casting: Arcjolt (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Arcjolt (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The slime creature attacks as it pursues you! The slime creature misses you. The slime creature attacks as it pursues you! The slime creature closely misses you. The slime creature attacks as it pursues you! The slime creature closely misses you. The slime creature barely misses you. The slime creature hits you but does no damage. The slime creature closely misses you. The slime creature attacks as it pursues you! The slime creature hits you! * * * LOW HITPOINT WARNING * * * The slime creature attacks as it pursues you! The slime creature closely misses you. Casting: Arcjolt (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Electricity surges outward! The slime creature is struck by an electric surge! The slime creature is heavily wounded. The slime creature is struck by an electric surge! The slime creature is severely wounded. The slime creature hits you. * * * LOW HITPOINT WARNING * * * Casting: Arcjolt (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The slime creature closely misses you. The slime creature attacks as it pursues you! The slime creature misses you. There is an open door here. Two slime creatures merge to form a large slime creature. The large slime creature attacks as it pursues you! The large slime creature misses you. You shoot a sling bullet. The sling bullet completely misses the large slime creature. The sling bullet hits the fungus! The fungus begins to die. The sling bullet burns the fungus. The fungus is lightly damaged. The large slime creature hits you! * * * LOW HITPOINT WARNING * * * You shoot a sling bullet. The sling bullet hits the large slime creature!! The sling bullet burns the large slime creature. The large slime creature is severely wounded. The large slime creature hits you!! * * * LOW HITPOINT WARNING * * * The large slime creature hits you!! You die... P## ♣♣♣ ###..## #.#..◊## ## ##.P# ####..◊#### .## #.## ##..P◊..##.## #.###########.## #...........### ....##...##P.+.## #.............# .....#..........###............## .................#..........>.## .....+..........+j'...........## ...#.#<.........@##........<...# #.####..........#####..####.#.## ### ####....#...# #### ###.# ########## ### You could see a large slime creature. Vanquished Creatures 4 hydras (Lair:4) A catoblepas (Lair:5) A salamander (Lair:3) Maurice (D:8) 2 elephants (Lair:2) 2 black mambas A merfolk siren (Lair:3) Maggie (D:9) 10 cane toads 2 rime drakes 5 komodo dragons A troll (D:9) A polar bear (Lair:2) A hornet (D:9) 9 blink frogs 4 dream sheep (Lair:3) Blorkula the orcula (D:8) Sigmund (D:2) 4 vampires (D:8) 31 yaks 4 basilisks 3 steam dragons 11 water moccasins An orc warrior (D:8) 2 ice beasts (D:7) A sky beast (D:6) 4 black bears 15 wolves 2 ogres 3 centaurs A phantom (D:4) A kobold brigand (D:7) 8 bullfrogs 3 scorpions 2 rock fish (D:9) A marrowcuda (D:9) 8 wights 3 vampire bats (D:8) 10 killer bees (D:9) 6 electric eels 4 howler monkeys 3 lava snakes (Lair:3) 2 bombardier beetles 6 hounds 3 orc priests A gnoll bouda (D:8) 2 clockroaches 2 drudes 2 iguanas 6 orc wizards 15 gnolls 3 adders A shadow imp (D:5) A white imp (D:7) 8 ufetubi 5 dart slugs 22 orcs 5 endoplasms 5 hobgoblins 6 quokkas 8 ball pythons 6 bats 2 frilled lizards 5 goblins 11 kobolds 5 rats 311 creatures vanquished. Vanquished Creatures (collateral kills) Gastronok (Lair:1) An elephant (Lair:2) A cane toad (Lair:2) A dream sheep (Lair:3) 3 yaks (Lair:2) A basilisk (Lair:2) 2 wolves (Lair:3) A vampire bat (D:8) A crimson imp (D:7) 12 creatures vanquished. Grand Total: 323 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | uzkbwza the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 45 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/7 381 | D:1 | Reached XP level 3. HP: 25/25 MP: 5/9 386 | D:1 | Reached skill level 5 in Spellcasting 771 | D:2 | Reached skill level 1 in Invocations 823 | D:2 | Found Bililev's Armour Shop. 883 | D:2 | Reached skill level 1 in Fighting 883 | D:2 | Reached skill level 1 in Short Blades 883 | D:2 | Reached skill level 1 in Long Blades 883 | D:2 | Reached skill level 1 in Axes 883 | D:2 | Reached skill level 1 in Maces & Flails 883 | D:2 | Reached skill level 1 in Polearms 883 | D:2 | Reached skill level 1 in Staves 883 | D:2 | Reached skill level 1 in Ranged Weapons 883 | D:2 | Reached skill level 1 in Throwing 883 | D:2 | Reached skill level 1 in Armour 883 | D:2 | Reached skill level 1 in Shields 883 | D:2 | Reached skill level 1 in Unarmed Combat 883 | D:2 | Reached skill level 1 in Evocations 901 | D:2 | Reached skill level 1 in Shapeshifting 901 | D:2 | Reached XP level 4. HP: 22/32 MP: 1/11 1214 | D:2 | Encountered Sigmund 1223 | D:2 | Learned a level 3 spell: Frozen Ramparts 1227 | D:2 | Learned a level 3 spell: Ozocubu's Armour 1354 | D:2 | Learned a level 3 spell: Summon Ice Beast 2142 | D:3 | Reached skill level 1 in Conjurations 2142 | D:3 | Reached skill level 1 in Hexes 2142 | D:3 | Reached skill level 1 in Summonings 2142 | D:3 | Reached skill level 1 in Necromancy 2142 | D:3 | Reached skill level 1 in Translocations 2142 | D:3 | Reached skill level 1 in Forgecraft 2142 | D:3 | Reached skill level 1 in Fire Magic 2142 | D:3 | Reached skill level 1 in Air Magic 2142 | D:3 | Reached skill level 1 in Earth Magic 2142 | D:3 | Reached skill level 1 in Alchemy 2312 | D:2 | Bought a +0 ring mail for 56 gold pieces 2521 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2522 | D:3 | Found a blossoming altar of Fedhas. 2866 | D:3 | Found an ornate altar of the Wu Jian Council. 2951 | D:3 | Found a bloodstained altar of Trog. 3085 | D:3 | Reached XP level 5. HP: 37/37 MP: 3/12 3442 | D:2 | Killed Sigmund 3443 | D:2 | Reached skill level 5 in Dodging 3443 | D:2 | Reached XP level 6. HP: 33/44 MP: 2/14 3825 | D:4 | Reached XP level 7. HP: 19/50 MP: 6/15 4016 | D:4 | Reached skill level 5 in Stealth 5092 | D:4 | Reached XP level 8. HP: 49/57 MP: 4/16 5306 | D:5 | Entered Level 5 of the Dungeon 6003 | D:5 | Reached skill level 6 in Stealth 6150 | D:5 | You fall into a shaft and drop 2 floors! 6346 | D:7 | Found a radiant altar of Vehumet. 6453 | D:7 | Found Kaen's Antique Weapon Shoppe. 6454 | D:7 | Found Maompic's Magic Scroll Shoppe. 6454 | D:7 | Found Noeduol's Armour Shoppe. 6478 | D:7 | Bought a polished trident for 221 gold pieces 6478 | D:7 | Identified the +6 trident "Kustoz" {speed, Will- Str+3 | Dex+3 SInv} (You bought it in a shop on level 7 of the | Dungeon) 6574 | D:5 | Found a shadowy altar of Dithmenos. 6636 | D:5 | Found a staircase to the Ecumenical Temple. 6636 | D:5 | Found a statue of an orb of winter. 6637 | D:5 | Found a statue of an orb of winter. 6728 | Temple | Entered the Ecumenical Temple 7159 | D:6 | Found a basalt altar of Yredelemnul. 7375 | D:6 | Found a broken altar of Ashenzari. 7383 | D:6 | Became a worshipper of Ashenzari the Shackled 7496 | D:6 | Reached XP level 9. HP: 33/65 MP: 9/18 8309 | D:7 | Found a sacrificial altar of Ru. 8329 | D:7 | Reached skill level 7 in Stealth 8777 | D:7 | Reached skill level 5 in Invocations 9050 | D:8 | Found Bimimeo's Armour Shoppe. 9144 | D:8 | Found Yseorgh's General Store. 9183 | D:8 | Encountered Maurice 9193 | D:8 | Killed Maurice 9194 | D:8 | Reached skill level 5 in Fighting 9236 | D:8 | Reached * piety under Ashenzari 9244 | D:8 | Encountered Blorkula the orcula 9254 | D:8 | Paralysed by Blorkula the orcula for 2.5 turns 9270 | D:8 | Killed Blorkula the orcula 9271 | D:8 | Reached XP level 10. HP: 60/74 MP: 10/20 9344 | D:8 | Found Hoitt's Magic Scroll Shoppe. 9378 | D:8 | Found Ushuteih's Assorted Antiques. 9455 | D:8 | Reached skill level 5 in Short Blades 9455 | D:8 | Reached skill level 5 in Long Blades 9455 | D:8 | Reached skill level 5 in Axes 9455 | D:8 | Reached skill level 5 in Maces & Flails 9455 | D:8 | Reached skill level 5 in Polearms 9455 | D:8 | Reached skill level 5 in Staves 9455 | D:8 | Reached skill level 5 in Ranged Weapons 9455 | D:8 | Reached skill level 5 in Throwing 9455 | D:8 | Reached skill level 5 in Armour 9455 | D:8 | Reached skill level 8 in Stealth 9455 | D:8 | Reached skill level 5 in Shields 9455 | D:8 | Reached skill level 5 in Unarmed Combat 9455 | D:8 | Reached skill level 5 in Evocations 10216 | D:8 | Found Loniomam's Jewellery Emporium. 10555 | D:9 | Identified the +2 scale mail of Zuel {Archery, Will+} 10623 | D:9 | Encountered Maggie 10636 | D:9 | Killed Maggie 10637 | D:9 | Reached skill level 5 in Shapeshifting 11146 | D:9 | Identified the quill talisman of the Vacuum {rC+ Int+3} 11215 | D:9 | HP: 3/77 [troll (8)] 11858 | D:9 | Reached skill level 9 in Stealth 11871 | D:9 | Reached XP level 11. HP: 84/84 MP: 18/22 11937 | D:9 | Reached skill level 5 in Conjurations 11937 | D:9 | Reached skill level 5 in Hexes 11937 | D:9 | Reached skill level 5 in Summonings 11937 | D:9 | Reached skill level 5 in Necromancy 11937 | D:9 | Reached skill level 5 in Translocations 11937 | D:9 | Reached skill level 5 in Forgecraft 11937 | D:9 | Reached skill level 5 in Fire Magic 11937 | D:9 | Reached skill level 5 in Air Magic 11937 | D:9 | Reached skill level 5 in Earth Magic 11937 | D:9 | Reached skill level 5 in Alchemy 12068 | D:9 | Identified 2 scrolls of acquirement 12069 | D:9 | Reached ** piety under Ashenzari 12129 | D:9 | Found a staircase to the Lair. 12138 | Lair:1 | Entered Level 1 of the Lair of Beasts 12138 | Lair:1 | Encountered Gastronok 12154 | Lair:1 | Acquired the ring of the Firefly {rC+ rN+ MP+7} 12156 | Lair:1 | Acquired a +7 sling of flaming 13300 | Lair:1 | Reached skill level 10 in Stealth 14342 | Lair:2 | Learned a level 5 spell: Arcjolt 14347 | Lair:2 | Learned a level 4 spell: Forge Blazeheart Golem 14856 | Lair:2 | Reached *** piety under Ashenzari 15026 | Lair:2 | Reached XP level 12. HP: 94/94 MP: 24/24 15775 | Lair:3 | Reached **** piety under Ashenzari 15809 | Lair:3 | Reached skill level 11 in Stealth 17130 | Lair:1 | Killed Gastronok 17131 | Lair:1 | Reached skill level 10 in Fighting 17373 | Lair:3 | Found a staircase to the Shoals. 17927 | Lair:3 | Found a staircase to the Snake Pit. 17939 | Lair:3 | Reached XP level 13. HP: 83/103 MP: 15/26 18714 | Lair:4 | Reached skill level 12 in Stealth 18758 | Lair:4 | Reached skill level 10 in Ice Magic 18984 | Lair:4 | Identified the +0 leather armour "Moshruab" {rElec Int+3} 18999 | Lair:4 | Found the +1 robe of Vines {NoPotionHeal Regen++++} 19020 | Lair:4 | Reached ***** piety under Ashenzari 20104 | Lair:5 | Entered Level 5 of the Lair of Beasts 20508 | Lair:4 | Slain by a large slime creature Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_loops_ring, minivault_19, dreamdust_princess_bridge, palyth_stone_intersect, minmay_tree_intersection D:2: layout_basic, serial_shops, shop, uniq_sigmund D:3: layout_loops_corners, nzn_wu_jian_council_hall, mainiacjoe_overflow_cross_hatched, grunt_temple_overflow_growth_and_decay, grunt_ministairs_9 D:4: layout_basic, minmay_manual_mares D:5: layout_cave_pools, grunt_dithmenos_smoke_and_mirrors, minmay_temple_entry_fiery, chequers_serial_rivers_large_b, serial_bayou_pond_e D:6: layout_loops_ring, nicolae_ashenzari_crystal_shattered, nicolae_overflow_four_feature_corners D:7: layout_gridville, mainiacjoe_overflow_concentric_impassable, nicolae_vehumet_first_one's_free, minmay_misc_feat_chi, nicolae_shop_distant_corner_stores, minmay_fire_ice_demons D:8: layout_basic, serial_shops, nicolae_shop_window_shopping, nicolae_shop_rolling_square, nicolae_shop_trees, nicolae_shop_flopsided, shop, nzn_life_drinkers, uniq_blorkula_the_orcula, uniq_maurice D:9: layout_long_grid, erik_lair_island, uniq_maggie Temple: jpeg_temple_clearing Lair:1: layout_long_grid, serial_forest, infiniplex_forest_side_room, infiniplex_forest_fountain, infiniplex_forest_straight_4, infiniplex_forest_straight_4, infiniplex_forest_lined_2, infiniplex_forest_clump_tiny, uniq_gastronok Lair:2: layout_big_grid, nicolae_lair_crumbling_lobby Lair:3: statuecave_lemuel, layout_regular_city, elwin_shoals_entry_rooms, nicolae_snake_entry_warm_welcome, beast_lair_carwin_10 Lair:4: layout_roguey, nicolae_lair_grabbed_some_dinner, hellmonk_guarded_unrand_vines Lair:5: grunt_lair_end_beastmaster, layout_loops_ring, minmay_slime_entry_pillars, nicolae_lair_overgrowve, st_stairs_4, nicolae_lair_grazing_beasts [nicolae_sub_lair_graze_edge, nicolae_sub_lair_graze_edge, nicolae_sub_lair_graze_edge, nicolae_sub_lair_graze_edge] Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 | ---------------+----------------------------------------+----- Spellcasting | 5 6 7 8 9 | 9.8 Invocations | 1 2 3 4 5 6 7 8 9 | 9.2 Fighting | 1 2 3 5 7 8 10 | 10.9 Short Blades | 1 2 3 4 5 6 8 | 8.4 Long Blades | 1 2 3 4 5 6 8 | 8.4 Axes | 1 2 3 4 5 6 8 | 8.4 Maces & Flails | 1 2 3 4 5 6 8 | 8.4 Polearms | 1 2 3 4 5 6 8 | 8.4 Staves | 1 2 3 4 5 6 8 | 8.4 Ranged Weapons | 1 2 3 4 5 6 8 | 8.4 Throwing | 1 2 3 4 5 6 8 | 8.4 Armour | 1 2 3 4 5 6 8 | 8.4 Shields | 1 2 3 4 5 6 8 | 8.4 Unarmed Combat | 1 2 3 4 5 6 8 | 8.4 Evocations | 1 2 3 4 5 6 8 | 8.4 Shapeshifting | 1 2 3 4 5 6 7 | 7.7 Conjurations | 1 2 3 4 5 6 7 | 7.0 Hexes | 1 2 3 4 5 6 7 | 7.0 Summonings | 1 2 3 4 5 6 7 | 7.0 Necromancy | 1 2 3 4 5 6 7 | 7.0 Translocations | 1 2 3 4 5 6 7 | 7.0 Forgecraft | 1 2 3 4 5 6 7 | 7.0 Fire Magic | 1 2 3 4 5 6 7 | 7.0 Air Magic | 1 2 3 4 5 6 7 | 7.0 Earth Magic | 1 2 3 4 5 6 7 | 7.0 Alchemy | 1 2 3 4 5 6 7 | 7.0 Dodging | 5 6 7 8 9 | 9.6 Stealth | 5 6 7 9 10 11 12 | 12.3 Ice Magic | 8 9 10 | 10.0 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Attack: Normal | 5 | 11 | 179 | 156 | || 351 Melee: Unarmed | 5 | 4 | | | || 9 Short sword | | 7 | 32 | | || 39 Great sword | | | 147 | 12 | || 159 Bite | | | 21 | 21 | || 42 Scimitar | | | | 144 | || 144 Fire: Sling | | | | 252 | 77 || 329 Cast: Freeze | 49 | 38 | 67 | 23 | || 177 Frozen Ramparts | | 6 | 27 | 24 | 3 || 60 Ozocubu's Armour | | 2 | 5 | 11 | 1 || 19 Summon Ice Beast | | | 5 | 3 | || 8 Forge Blazeheart | | | | 5 | || 5 Arcjolt | | | | 42 | 31 || 73 Invoke: Curse Item | | | 2 | 5 | 1 || 8 Evoke: Wand of mindburst | | | 2 | | || 2 Wand of acid | | | | 6 | || 6 Wand of iceblast | | | | | 4 || 4 Drink: Heal wounds | | | 1 | 2 | || 3 Might | | | | 2 | || 2 Curing | | | | 2 | 1 || 3 Haste | | | | 1 | || 1 Invisibility | | | | 1 | || 1 Read: Fear | | | 1 | 2 | || 3 Vulnerability | | | 1 | | || 1 Identify | | | 4 | | || 4 Enchant armour | | | 2 | | || 2 Teleportation | | | | 6 | || 6 Enchant weapon | | | | 2 | || 2 Acquirement | | | | 2 | || 2 Blinking | | | | | 1 || 1 Stab: Sleeping | | 3 | 12 | 12 | || 27 Armour: Robe | 27 | 5 | | | || 32 Ring mail | | 33 | 319 | 468 | 79 || 899 Dodge: Dodged | 24 | 43 | 269 | 356 | 53 || 745 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20805 | 19855 | 950 | 3344 | 13108 | 15 | 1387.0 | Dungeon | 12341 | 11687 | 654 | 1631 | 7922 | 9 | 1371.2 | Temple | 2 | 0 | 2 | 0 | 0 | 1 | 2.0 | Lair | 8461 | 8168 | 293 | 1712 | 5186 | 5 | 1692.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:3: 2726 daAuts Lair:1: 2277 daAuts Lair:4: 2090 daAuts D:4: 1842 daAuts D:8: 1808 daAuts D:2: 1574 daAuts D:3: 1419 daAuts D:9: 1389 daAuts Lair:2: 1332 daAuts D:6: 1208 daAuts D:5: 1171 daAuts D:7: 1170 daAuts D:1: 757 daAuts Lair:5: 35 daAuts Temple: 2 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Ashenzari | 0 | 74423 | 2 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+