Dungeon Crawl Stone Soup version 0.35-a0-438-gd14a962eff (webtiles) character file. Game seed: 8972870653470526750 70110 uzkbwza the Blocker (level 15, -10/129 HPs) Began as a Gnoll Ice Elementalist on June 2, 2026. Was a High Priest of Ashenzari. Mangled by Donald ... wielding a +7 partisan of entangling (52 damage) ... on level 2 of the Orcish Mines. The game lasted 00:36:45 (24329 turns). uzkbwza the Blocker (Gnoll Ice Elementalist) Turns: 24329, Time: 00:36:45 Health: -10/129 AC: 16 Str: 3 XL: 15 Next: 32% Magic: 31/35 EV: 10 Int: 21 God: Ashenzari [*****.] Gold: 828 SH: 0 Dex: 16 Spells: 20/46 levels left rFire + . . (50%) p - +4 scimitar of Ashenzari's Stoicism {Self, Melee} (curse) rCold . . . (100%) q - orb of Ashenzari's Fallacy {Stardust, Sorc, Melee} (curse) rNeg . . . (100%) i - +2 ring mail of the Esoteric Nihilism {Will+, Cun, Sorc} (curse) rPois + (33%) s - +2 hat "Prophetic Ethics" {Stlth+, Range, Melee} (curse) rElec + (33%) (no cloak) rCorr . (100%) l - +1 pair of gloves "Burden of Ashenzari" {Self, Bglg} (curse) SInv + h - +1 pair of boots "Behold Eternity" {Comp, Self} (curse) Will +++.. n - amulet "Lashed Repose" {Chemistry, Sorc, Melee} (curse) Stlth ++++++ k - ring "Cursed With Me" {rF+, Bglg, Self} (curse) HPRegen 0.41/turn x - ring "Astral Foul Odours" {rElec rPois Will+ Str-5 Dex+3, Dev, Elem} (curse) MPRegen 0.24/turn %: clarity @: mighty, on stardust cooldown, studying Shields A: fangs 1, treasure sense, distributed training a: Renounce Religion (0%), Curse Item (0%), Shatter the Chains (0%) You were on level 2 of the Orcish Mines. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 4 branches of the dungeon, and saw 18 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer. You collected 2079 gold pieces. You spent 1251 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger e - a +3 long sword of draining p - the cursed +4 scimitar of Ashenzari's Stoicism (weapon) {Self, Melee} (You took it off a wight on level 8 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. t - a -1 demon whip of venom z - a +0 hand cannon of electrocution Missiles f - 25 poisoned darts y - 10 boomerangs A - a throwing net Armour a - a +0 robe c - a +0 leather armour g - a +0 ring mail of poison resistance h - the cursed +1 pair of boots "Behold Eternity" (worn) {Comp, Self} (You found it on level 4 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Introspection: Fighting and Spellcasting. i - the cursed +2 ring mail of the Esoteric Nihilism (worn) {Will+, Cun, Sorc} (You took it off Ijyb on level 5 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Sorcery: Conjurations and Alchemy. l - the cursed +1 pair of gloves "Burden of Ashenzari" (worn) {Self, Bglg} (You found it on level 6 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Beguiling: Hexes and Translocations. o - an orb of energy q - the cursed orb of Ashenzari's Fallacy (worn) {Stardust, Sorc, Melee} (You found it on level 8 of the Dungeon) It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. s - the cursed +2 hat "Prophetic Ethics" (worn) {Stlth+, Range, Melee} (You took it off Gastronok on level 8 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Ranged Combat: Ranged Weapons and Throwing. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Magical Staves d - a staff of necromancy Jewellery j - a +6 ring of strength k - the cursed ring "Cursed With Me" (worn) {rF+, Bglg, Self} (You found it on level 6 of the Dungeon) [ring of protection from fire] rF+: It protects you from fire. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Introspection: Fighting and Spellcasting. m - a ring of protection from cold n - the cursed amulet "Lashed Repose" (worn) {Chemistry, Sorc, Melee} (You found it on level 8 of the Dungeon) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. r - the amulet "Puptucei" {Wildshape Int+4} (You took it off an orc warrior on level 8 of the Dungeon) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Int+4: It affects your intelligence (+4). u - a ring of magical power v - a ring of positive energy w - a +6 ring of intelligence x - the cursed ring "Astral Foul Odours" (worn) {rElec rPois Will+ Str-5 Dex+3, Dev, Elem} (You acquired it on level 5 of the Lair of Beasts) [ring of willpower] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. B - the ring "Efuunok" {*Corrode rF+ Wiz Slay+2 Stlth+} (You found it in the Necropolis) [ring of wizardry] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. Wands b - a wand of quicksilver (10) e - a wand of paralysis (14) p - a wand of polymorph (5) a - a wand of flame (14) Scrolls a - a scroll of enchant armour V - 2 scrolls of vulnerability t - 7 scrolls of teleportation T - a scroll of torment p - 6 scrolls of poison b - 2 scrolls of blinking I - 2 scrolls of immolation g - 2 scrolls of fog w - 3 scrolls of enchant weapon r - a scroll of revelation f - a scroll of fear Potions f - 5 potions of moonshine M - 6 potions of mutation c - 4 potions of curing a - 3 potions of ambrosia w - a potion of heal wounds m - 2 potions of might e - 5 potions of enlightenment L - a potion of lignification Miscellaneous g - a +0 Gell's gravitambourine (1/2) Skills: + Level 10.2(15.2) Fighting + Level 10.2(15.2) Short Blades + Level 10.2(15.2) Long Blades + Level 10.2(15.2) Axes + Level 10.2(15.2) Maces & Flails + Level 10.2(15.2) Polearms + Level 10.2(15.2) Staves + Level 10.2(12.3) Ranged Weapons + Level 10.2(12.3) Throwing + Level 10.2 Armour + Level 11.1(13.2) Dodging + Level 11.0(13.1) Stealth + Level 13.2 Shields + Level 10.2(15.2) Unarmed Combat + Level 11.3(16.3) Spellcasting + Level 8.5(12.7) Conjurations + Level 8.5(11.7) Hexes + Level 8.5(10.7) Summonings + Level 8.5(10.7) Necromancy + Level 8.5(11.7) Translocations + Level 8.5(10.7) Forgecraft + Level 8.5(10.7) Fire Magic + Level 11.1(13.2) Ice Magic + Level 8.5(10.7) Air Magic + Level 8.5(10.7) Earth Magic + Level 8.5(12.7) Alchemy + Level 11.1 Invocations + Level 10.2(12.3) Evocations + Level 9.3(11.5) Shapeshifting You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 100% 3d13 1% 3 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 64% N/A 1% 3 d - Iskenderun's Battles Conj/Frge 60% 2d13 1% 4 e - Alistair's Walking A Alch/Frge 79% N/A 3% 5 f - Summon Ice Beast Ice/Summ 61% N/A 1% 3 g - Maxwell's Portable P Tloc 61% (3-9)d6 1% 3 h - Poisonous Vapours Alch/Air 100% 1d4 1% 1 i - Freeze Ice 100% 1d10 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Confusing Touch Hex 61% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Inner Flame Hex/Fire 59% N/A 1% 3 Swiftness Air 58% N/A 1% 3 Vampiric Draining Necr 58% 2d10 1% 3 Airstrike Air 29% 2d(5-21) 1% 4 Dispel Undead Necr 58% 3d21 1% 4 Forge Lightning Spire Air/Frge 58% 3d8 1% 4 Alistair's Intoxication Alch 54% N/A 2% 5 Metabolic Englaciation Hex/Ice 31% N/A 2% 5 Gell's Gavotte Tloc 30% 2d(25-37) 21% 6 Haunt Necr/Summ 29% N/A 86% 7 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:4 Lair (5/5) D:10 Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (0/3) Orc:2 Sewer (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:3 :: D:7 * Orc:1 ( Orc:2 * Annotations: Orc:2 Donald Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A lumbering aparatus takes shape within a cloud of fumes. Your orb unleashes a flurry of shooting stars! The shooting star hits Maligaro's ghost! Maligaro's ghost is lightly damaged. Maligaro's ghost is knocked back. Casting: Alistair's Walking Alembic (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The shooting star hits Maligaro's ghost!! Maligaro's ghost is moderately damaged. Maligaro's ghost is knocked back. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Summon Ice Beast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Your ice beast closely misses Maligaro's ghost. Your walking alembic misses Maligaro's ghost. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maligaro's ghost, wielding a heavy weapon (moderately damaged, ally target, 29% to hit at this distance) The stone arrow hits Maligaro's ghost! Maligaro's ghost is heavily damaged. Your battlesphere fires at Maligaro's ghost! The barrage of energy hits Maligaro's ghost but does no damage. Maligaro's ghost is heavily damaged. Maligaro's ghost screams, "There is no future for me!" Maligaro's ghost hits you but does no damage. Your walking alembic punches Maligaro's ghost. Your walking alembic vents fumes. Your ice beast completely misses Maligaro's ghost. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maligaro's ghost, wielding a heavy weapon (poison gas, heavily damaged, ally target, 29% to hit at this distance) The stone arrow hits Maligaro's ghost! Maligaro's ghost is heavily damaged. Your battlesphere fires at Maligaro's ghost! The barrage of energy hits Maligaro's ghost but does no damage. Maligaro's ghost is heavily damaged. Your vision returns to normal. Maligaro's ghost casts a spell. Maligaro's ghost blinks! Maligaro's ghost hits your ice beast. Your ice beast completely misses Maligaro's ghost. Your walking alembic punches Maligaro's ghost but does no damage. Maligaro's ghost hits your ice beast! Your ice beast hits Maligaro's ghost but does no damage. Your walking alembic punches Maligaro's ghost but does no damage. Maligaro's ghost gestures wildly while chanting. Maligaro's ghost blinks! Unknown command. Your icy armour cracks and falls away as you move. Maligaro's ghost is nearby! Maligaro's ghost shouts, "They lied to you. The Dungeon just goes down and down forever." Maligaro's ghost gestures wildly while chanting. Maligaro's ghost blinks! You swap places with your ice beast. Maligaro's ghost mumbles some strange words. Maligaro's ghost blinks! You swap places with your walking alembic. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maligaro's ghost, wielding a heavy weapon (heavily damaged, ally target, 42% to hit) The stone arrow hits Maligaro's ghost. Maligaro's ghost is heavily damaged. Your battlesphere fires at Maligaro's ghost! The barrage of energy hits Maligaro's ghost. Maligaro's ghost is heavily damaged. Your walking alembic punches Maligaro's ghost but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maligaro's ghost, wielding a heavy weapon (heavily damaged, ally target, 42% to hit) The stone arrow hits Maligaro's ghost! Maligaro's ghost is severely damaged. Your battlesphere fires at Maligaro's ghost! The barrage of energy hits Maligaro's ghost! Maligaro's ghost is severely damaged. Maligaro's ghost hits you but does no damage. Your ice beast hits Maligaro's ghost but does no damage. Your walking alembic completely misses Maligaro's ghost. You barely miss Maligaro's ghost. Maligaro's ghost is severely damaged. You closely miss Maligaro's ghost. Maligaro's ghost is severely damaged. Maligaro's ghost sprays you with liquid fire. The sticky flame hits you. You resist. You are covered in intense liquid fire! Move or burn! Your ice beast hits Maligaro's ghost but does no damage. Your walking alembic punches Maligaro's ghost! Your walking alembic vents fumes. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maligaro's ghost, wielding a heavy weapon (poison gas, almost destroyed, ally target, 42% to hit) The stone arrow hits Maligaro's ghost! Maligaro's ghost is almost destroyed. Your battlesphere fires at Maligaro's ghost! The barrage of energy hits Maligaro's ghost but does no damage. Maligaro's ghost is almost destroyed. The liquid fire burns you! Maligaro's ghost mumbles some strange words. You are blinded! Your ice beast is enveloped in gloom. Your walking alembic closely misses Maligaro's ghost. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Maligaro's ghost, wielding a heavy weapon (poison gas, almost destroyed, ally target, 29% to hit at this distance) The stone arrow misses Maligaro's ghost. Your battlesphere fires at Maligaro's ghost! The barrage of energy hits Maligaro's ghost! You destroy Maligaro's ghost! The liquid fire burns you! Your life force feels restored. Your base Fighting skill increases to level 10! Your base Short Blades skill increases to level 10! Your base Long Blades skill increases to level 10! Your base Axes skill increases to level 10! Your base Maces & Flails skill increases to level 10! Your base Polearms skill increases to level 10! Your base Staves skill increases to level 10! Your base Ranged Weapons skill increases to level 10! Your base Throwing skill increases to level 10! Your Armour skill increases to level 10! Your base Dodging skill increases to level 11! Your base Unarmed Combat skill increases to level 10! Your base Ice Magic skill increases to level 11! Your base Evocations skill increases to level 10! You start resting. You are on fire! You start resting. You are on fire! Unknown command. You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. Your walking alembic falls apart. Your ice beast disappears in a puff of smoke! There is a huge open translucent gate here. b - a wand of quicksilver (10) (gained 5 charges) Your vision returns to normal. You see here the +3 short sword "Rucuss" {devious, Int-4 Dex+6}. e - 5 potions of enlightenment (gained 1) Your battlesphere wavers and loses cohesion. HP restored. Magic restored. Your orb has finished recharging its magic. You now have 613 gold pieces (gained 39). There is a huge open translucent gate here. There is a large open door here. There is a large open door here. The obsidian bat leaves your sight. The warg leaves your sight. Moocowpong2's ghost leaves your sight. Could not explore, unopened runed door. Could not explore, unopened runed door. Unknown command. Unknown command. Search for what [Enter for "cloak", or ? for help]? . Unknown command. There is a large open door here. You open the large door. There is a large open door here. You encounter an ettin and moocowpong2's ghost. The ettin is wielding a +4 giant club and the +4 great mace of Mayhem {pain, rN+ Str+5}. You encounter a two-headed ogre. It is wielding two +0 giant clubs. You encounter a two-headed ogre. It is wielding a +0 dire flail and a +0 giant club. The two-headed ogre shouts in stereo! Moocowpong2's ghost turns its malevolent gaze towards you. You hear two shouts! x3; The two-headed ogre shouts in stereo! You sense a monster nearby. You encounter a two-headed ogre. It is wielding a +0 giant spiked club and a +0 giant club. You encounter a two-headed ogre. It is wielding two +0 giant clubs. The ettin shouts in stereo! There is a transporter here. There is a transporter landing site here. Moocowpong2's ghost yells, "Who would have thought, even in death it is a pleasure to sever!" There is a transporter here. Press: ? - help, v - describe, . - travel, g - get item Here: moocowpong2's ghost (fire blocked by a translucent stone wall) Item here: 25 gold pieces. The floor. Okay, then. Okay, then. Okay, then. Okay, then. Unknown command. You enter the transporter and appear at another place. The air fills with toxic fumes! As you read the scroll of poison, it crumbles to dust. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A lumbering aparatus takes shape within a cloud of fumes. Your orb unleashes a flurry of shooting stars! The two-headed ogre is engulfed in poison gas. The two-headed ogre is poisoned. The shooting star hits the two-headed ogre! The two-headed ogre is heavily wounded. The two-headed ogre is knocked back. Casting: Alistair's Walking Alembic (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The shooting star hits the two-headed ogre! The two-headed ogre is severely wounded. The two-headed ogre is knocked back. The shooting star hits the two-headed ogre!! You kill the two-headed ogre! The shooting star hits moocowpong2's ghost!!! Moocowpong2's ghost is heavily damaged. Moocowpong2's ghost is knocked back. Your Shields skill increases to level 13! Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A transporter landing site. The walls around you are covered in ice. The shooting star hits the ettin!! The ettin is heavily wounded. The ettin is knocked back. The two-headed ogre is engulfed in poison gas. The two-headed ogre is poisoned. The shooting star hits the ettin!! The ettin is almost dead. The ettin is knocked back. Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The two-headed ogre is engulfed in poison gas. The two-headed ogre looks even sicker. The wall freezes the ettin. The ettin hits your walking alembic with a +4 giant club!!! The ettin hits your walking alembic with the +4 great mace of Mayhem!!! Your walking alembic is destroyed! The two-headed ogre is engulfed in poison gas. The two-headed ogre looks even sicker. The wall freezes the two-headed ogre! The two-headed ogre is engulfed in poison gas. The two-headed ogre is poisoned. The wall freezes the ettin! You kill the ettin! Moocowpong2's ghost resists. The wall freezes moocowpong2's ghost. The two-headed ogre is engulfed in poison gas. The two-headed ogre looks even sicker. The two-headed ogre is engulfed in poison gas. The two-headed ogre looks as sick as possible! The wall freezes the two-headed ogre. Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: moocowpong2's ghost (poison gas, heavily damaged, 29% to hit) The stone arrow misses moocowpong2's ghost. The stone arrow hits the two-headed ogre! The two-headed ogre is severely wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits moocowpong2's ghost! Moocowpong2's ghost is severely damaged. Moocowpong2's ghost resists. The wall freezes moocowpong2's ghost. The wall freezes the two-headed ogre! The two-headed ogre is engulfed in poison gas. The two-headed ogre looks as sick as possible! The wall freezes the two-headed ogre! You kill the two-headed ogre! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: moocowpong2's ghost (poison gas, severely damaged, 29% to hit) The stone arrow hits moocowpong2's ghost! Moocowpong2's ghost is almost destroyed. Your battlesphere fires at moocowpong2's ghost! The barrage of energy hits moocowpong2's ghost!! You destroy moocowpong2's ghost! The wall freezes the two-headed ogre! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, 89% to hit) The stone arrow hits the two-headed ogre!! The two-headed ogre is severely wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! The two-headed ogre is almost dead. The wall freezes the two-headed ogre. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead, ally target, 89% to hit) The stone arrow misses the two-headed ogre. The stone arrow hits the two-headed ogre! The two-headed ogre is moderately wounded. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! You kill the two-headed ogre! Your Invocations skill increases to level 11! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (moderately wounded, very poisoned, 89% to hit) The stone arrow hits the two-headed ogre!! The two-headed ogre is almost dead. Your battlesphere fires at the two-headed ogre! The barrage of energy hits the two-headed ogre! You kill the two-headed ogre! You start resting. The frozen ramparts melt away. You start resting. Your battlesphere wavers and loses cohesion. You start resting. Your icy armour starts to melt. Your icy armour cracks and falls away as you move. Things that are here: a +0 dire flail; a +0 giant club; a two-headed ogre corpse Items here: )))))) †. B - the ring "Efuunok" {*Corrode rF+ Wiz Slay+2 Stlth+} You see here a +0 flail. Magic restored. Your orb has finished recharging its magic. You now have 635 gold pieces (gained 22). w - 2 scrolls of enchant weapon (gained 1) m - 2 potions of might (gained 1) There is a fountain of clear blue water here. You briefly stop to clean your scimitar. m - 3 potions of might (gained 1) There is a fountain of clear blue water here. You attempt to scry through the fountain, but the Dungeon's magics reject you. t - 8 scrolls of teleportation (gained 1) You now have 660 gold pieces (gained 25). w - 3 scrolls of enchant weapon (gained 1) Partly explored, unvisited transporter. Unknown command. Partly explored, unvisited transporter. Unknown command. Partly explored, unvisited transporter. Okay, then. Okay, then. Unknown command. There is a transporter here. You enter the transporter and appear at another place. Unknown command. There is a transporter here. There is a large open door here. You sense a monster nearby. There is a large open door here. Moocowpong2's ghost turns its malevolent gaze towards you. You hear a howl! Could not explore, unopened runed door. There is a large open door here. There is a large open door here. You open the huge gate. There is a huge open gate here. There is a gate leading back out of this place here. Welcome back to the Orcish Mines! The orc barely misses you. The orc hits you but does no damage. There is a collapsed entrance here. Unknown command. You slash the orc! You kill the orc! No target in view! No target in view! There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. As you open the door, it creaks loudly! There is an open door here. There is an open door here. There is an open door here. You encounter an orc priest. It is wielding a +0 dagger. Unknown command. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Your orb unleashes a flurry of shooting stars! The orc priest shouts! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 dagger and wearing a +0 leather armour (ally target, 78% to hit) The stone arrow hits the orc priest!! You kill the orc priest! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The shooting star hits the orc priest!! You kill the orc priest! You start resting. Your shooting star dissipates. An orc comes into view. An orc is nearby! An orc is nearby! The frozen ramparts melt away as you move. Items here: ( ))) [[[[ ÷÷÷. The stone arrow hits the orc! You kill the orc! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Your orb has finished recharging its magic. Items here: ( )) [[ †. Things that are here: a +0 hand axe; a +0 mace of holy wrath; an orc corpse Found a large rock. An orc sorcerer comes into view. An orc sorcerer is nearby! An orc sorcerer is nearby! Unknown command. Found 3 large rocks. You encounter an orc wizard. It is wielding a +0 dagger. Found 2 stones and 3 large rocks. The orc high priest curses loudly. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! A lumbering aparatus takes shape within a cloud of fumes. Your orb unleashes a flurry of shooting stars! The shooting star hits the orc sorcerer!! The orc sorcerer is severely wounded. The orc sorcerer is knocked back. Casting: Alistair's Walking Alembic (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The orc sorcerer throws a stone. The stone barely misses you. The shooting star hits the orc high priest!! The orc high priest is moderately wounded. The orc high priest is knocked back. Found a stone. The shooting star hits the orc sorcerer! You kill the orc sorcerer! You encounter an orc warrior. It is wielding a +0 mace. The orc sorcerer leaves your sight. You encounter an orc warrior. It is wielding a +0 hand axe. The orc wizard gestures at you while chanting. The magic dart hits your walking alembic. Unknown command. You encounter Donald the Adventurer. He is wielding a +7 partisan of entangling and wearing a +4 plate armour of fire resistance. The orc wizard points at you and mumbles some strange words. The magic dart hits your walking alembic! The orc high priest mumbles some strange prayers to Beogh. The orc warlord roars a battlecry! The orcs go into a battle-frenzy! Things that are here: a +0 dagger; 6 stones; a +0 robe Unknown command. Unknown command. You swap places with your battlesphere. The orc sorcerer mumbles some strange words. Your walking alembic barely misses the orc warlord. Donald gestures wildly while chanting. Donald seems to grow stronger. The rust devil hits your walking alembic. The rust devil corrodes your walking alembic! The orc wizard barely misses your walking alembic. The orc high priest utters an invocation to Beogh. The orc wizard hits your walking alembic with a +0 dagger. The orc wizard hits your walking alembic with a +0 dagger. The orange demon attacks as it pursues you! The orange demon barely misses you. Your walking alembic leaves your sight. The orc high priest goes into a battle-frenzy! The orc high priest calls down the wrath of Beogh upon you. Beogh smites you! Things that are here: a +0 ring mail; a +0 morningstar The orc high priest calls down the wrath of Beogh upon you. Beogh smites you! Items here: ( ) [ ÷. The stone arrow hits the orange demon!! The orange demon is heavily wounded. Your battlesphere fires at the orange demon! The barrage of energy hits the orange demon! The orange demon is severely wounded. Donald ponders, "They're ugly as hell, too!" Your walking alembic punches the orc high priest. Your walking alembic vents fumes. The stone arrow hits the orange demon!! You kill the orange demon! The orange demon disappears in a puff of smoke! Your battlesphere fires at the orc high priest! The barrage of energy hits the orc warlord! The orc warlord is lightly wounded. The chaos spawn bites your battlesphere! The chaos spawn sears your battlesphere! Your battlesphere is destroyed! The orc sorcerer is engulfed in poison gas. The orc sorcerer is poisoned. The orc warlord roars a battlecry! The orcs go into a battle-frenzy! The orc high priest is engulfed in poison gas. The orc high priest is poisoned. Donald casts a spell. Donald seems to speed up. The orcs go into a battle-frenzy! You encounter an orc. It is wielding a +0 dagger. The orc high priest is engulfed in poison gas. The orc high priest looks even sicker. Your walking alembic punches Donald but does no damage. Donald is poisoned. Donald says, "I think I'm starting to get a cough. I hate that." Donald is engulfed in poison gas. Donald looks even sicker. The rust devil disappears in a puff of smoke! The chaos spawn briefly grows a face disturbingly similar to your own. Donald says, "You seem like a real know-it-all. I hate that." Donald says, "I wonder if there's an end to this place." Donald looks more healthy. The orc warlord roars a battlecry! The chaos spawn degenerates into a cloud of primal chaos! There is a stone staircase leading up here. Donald blocks the stone arrow. The orc warlord no longer looks unusually strong. Donald hits you from afar with a +7 partisan of entangling!!! * * * LOW HITPOINT WARNING * * * You becomes entangled by vines. The vines constrict you. Unknown command. You escape the vines' grasp. Donald barely misses you. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. Your orb has finished recharging its magic. You start resting. HP restored. There is a stone staircase leading down here. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You climb downwards. Level annotation: Donald Donald hits you from afar with a +7 partisan of entangling! You becomes entangled by vines. The vines constrict you. The orc warlord hits you from afar with a +0 halberd! The orc hits you with a +0 club. The orc warrior hits you with a +0 hand axe. Donald hits you from afar with a +7 partisan of entangling! * * * LOW HITPOINT WARNING * * * The vines constrict you. The orc warlord roars a battlecry! The orcs go into a battle-frenzy! The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. Unknown command. Unknown command. You escape the vines' grasp. The orc warrior attacks as it pursues you! The orc warrior hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Donald hits you from afar with a +7 partisan of entangling!! * * * LOW HITPOINT WARNING * * * You becomes entangled by vines. The vines constrict you. * * * LOW HITPOINT WARNING * * * Unknown command. The vines' grasp on you weakens, but your attempt to escape fails. Your surroundings suddenly seem different. The vines lose their grip on you. Unknown command. You start resting. An orc warrior comes into view. An orc warrior is nearby! An orc warrior is nearby! The orc warrior shouts! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (75% to hit) The stone arrow hits the orc warrior!! The orc warrior is almost dead. Your orb unleashes a flurry of shooting stars! The orc warrior closely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 hand axe and wearing a +0 chain mail (almost dead, ally target, 75% to hit) The stone arrow hits the orc warrior! You kill the orc warrior! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You start resting. Your shooting star dissipates. x2 Magic restored. You start resting. Your orb has finished recharging its magic. You start resting. HP restored. There is a stone staircase leading up here. You climb upwards. You encounter 3 orcs and 2 orc wizards. An orc wizard is wielding a +1 dagger of flaming. The orc shouts! The orc wizard shouts! The orc shouts! The orc wizard shouts! There is a stone staircase leading down here. Unknown command. Unknown command. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Your orb unleashes a flurry of shooting stars! The orc hits you but does no damage. The shooting star hits the orc!! You kill the orc! The shooting star hits the orc wizard!! You kill the orc wizard! Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (ally target, 78% to hit) The stone arrow hits the orc! You kill the orc! Your battlesphere fires at the orc! The barrage of energy hits the orc! You kill the orc! The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes for a moment. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (slightly transparent, ally target, 72% to hit) The stone arrow hits the orc wizard!! You kill the orc wizard! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You swap places with your battlesphere. Found 14 gold pieces. Found 48 gold pieces. Your shooting star dissipates. x3 You now have 674 gold pieces (gained 14). You swap places with your battlesphere. Your battlesphere wavers and loses cohesion. Magic restored. Your orb has finished recharging its magic. You now have 699 gold pieces (gained 25). You now have 777 gold pieces (gained 78). Things that are here: a +1 dagger of flaming; a +0 robe; an orc corpse You now have 789 gold pieces (gained 12). Things that are here: a +0 club; an orc corpse Found an escape hatch in the floor. You now have 805 gold pieces (gained 16). Things that are here: a +0 dagger; a +0 robe; an orc corpse Things that are here: a +0 club; an orc corpse You now have 828 gold pieces (gained 23). Done exploring. Done exploring. Unknown command. Done exploring. Unknown command. Search for what [Enter for "."]? Search for what [Enter for "."]? cloak Can't find anything matching that. Unknown command. Unknown command. Done exploring. Done exploring. There is an escape hatch in the floor here. You slide downwards. The hatch slams shut behind you. Level annotation: Donald You encounter an orc sorcerer. It is wielding a +0 athame and wearing a +2 robe of cold resistance. The orc sorcerer shouts! The orc warrior shouts! You hear a shout! x2 Unknown command. Unknown command. Unknown command. Unknown command. Okay, then. Okay, then. Okay, then. The orc sorcerer barely misses you. The orc warrior hits you with a +0 mace. Things that are here: a bat skeleton; a bat skeleton You hit the orc. The orc is severely wounded. The orc warrior hits you with a +0 mace. The orc high priest hits you but does no damage. The orc sorcerer hits you but does no damage. You encounter an orc. It is wielding a +0 morningstar. The orc hits you but does no damage. You encounter an orc. It is wielding a +0 flail. The orc high priest closely misses you. The orc sorcerer gestures wildly while chanting. The orc leaves your sight. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Your orb unleashes a flurry of shooting stars! The wall freezes the orc! You kill the orc! You encounter an orc high priest. It is wielding a +0 halberd. The wall freezes the orc warrior but does no damage. The orc warrior closely misses you. The wall freezes the orc warrior but does no damage. The shooting star hits the orc warrior! The orc warrior is heavily wounded. The orc warrior is knocked back. The wall freezes the orc high priest! The orc high priest mumbles some strange prayers to Beogh against you. Beogh smites you! The orc sorcerer resists. The wall freezes the orc sorcerer. The smoke demon gestures at you. Something smites you! Casting: Frozen Ramparts (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The shooting star hits the orc high priest! The orc high priest is heavily wounded. The orc high priest is knocked back. The shooting star hits the smoke demon. The smoke demon is lightly wounded. The smoke demon is knocked back. The shooting star hits the orc! You kill the orc! The wall freezes the orc warrior but does no damage. The orc high priest intones a terrible prayer. The wall freezes the orc sorcerer but does no damage. The shooting star hits the orc sorcerer. The orc sorcerer is lightly wounded. The orc sorcerer is knocked back. The wall freezes the orc warrior! You kill the orc warrior! The shooting star hits the orc!! You kill the orc! The shooting star hits the orc high priest! The orc high priest is almost dead. The orc high priest is knocked back. Your base Stealth skill increases to level 11! Casting: Ozocubu's Armour (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The shooting star hits the orc sorcerer. The orc sorcerer is moderately wounded. The orc sorcerer is knocked back. The wall freezes the orc warrior. The wall freezes the orc high priest. The orc high priest calls upon Beogh to heal the orc sorcerer. The orc sorcerer is healed somewhat. Casting: Iskenderun's Battlesphere (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc high priest, wielding a +0 mace and wearing a +0 robe (almost dead, 72% to hit) The stone arrow misses the orc high priest. The stone arrow hits the orc high priest!! The orc high priest is heavily wounded. Your battlesphere fires at the orc high priest! The barrage of energy hits the orc high priest!! You kill the orc high priest! The shooting star hits the orc sorcerer! The orc sorcerer is heavily wounded. The orc sorcerer is knocked back. The wall freezes the orc high priest! The orc high priest mumbles some strange prayers to Beogh. The wall freezes the orc warrior. The smoke demon gestures at you. Something smites you! * * * LOW HITPOINT WARNING * * * Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc sorcerer, wielding a +0 athame and wearing a +2 robe of cold resistance (heavily wounded, 72% to hit) The stone arrow hits the orc sorcerer! The orc sorcerer is severely wounded. Your battlesphere fires at the orc high priest! The barrage of energy hits the orc high priest!! You kill the orc high priest! The sixfirhy disappears in a puff of smoke! The wall freezes the orc warrior! The wall freezes the orc! You kill the orc! The smoke demon gestures at you. Something smites you! * * * LOW HITPOINT WARNING * * * The orc sorcerer resists. The wall freezes the orc sorcerer. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc sorcerer, wielding a +0 athame and wearing a +2 robe of cold resistance (almost dead, 72% to hit) The stone arrow hits the orc sorcerer!! You kill the orc sorcerer! The smoke demon disappears in a puff of smoke! Your battlesphere fires at the orc warrior! The barrage of energy hits the orc warrior! You kill the orc warrior! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You start resting. The frozen ramparts melt away. You start resting. An orc warrior comes into view. An orc warrior is nearby! Okay, then. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +2 flail of protection and wearing a +0 chain mail (75% to hit) The stone arrow hits the orc warrior but does no damage. Your battlesphere fires at the orc warrior! The barrage of energy hits the orc warrior. The orc warrior is lightly wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +2 flail of protection and wearing a +0 chain mail (lightly wounded, ally target, 75% to hit) The stone arrow hits the orc warrior! The orc warrior is heavily wounded. Your battlesphere fires at the orc warrior! The barrage of energy hits the orc warrior but does no damage. The orc warrior is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +2 flail of protection and wearing a +0 chain mail (heavily wounded, ally target, 75% to hit) The stone arrow hits the orc warrior!! You kill the orc warrior! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. You start resting. Your battlesphere wavers and loses cohesion. You start resting. Your icy armour starts to melt. You start resting. Your icy armour evaporates. You sense a monster nearby. An orc high priest comes into view. The orc high priest shouts! Items here: )) [ †. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc high priest, wielding a +0 mace and wearing a +0 leather armour (72% to hit) The stone arrow hits the orc high priest!! The orc high priest is moderately wounded. The orc high priest hits you with a +0 mace. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc high priest, wielding a +0 mace and wearing a +0 leather armour (moderately wounded, 72% to hit) The stone arrow hits the orc high priest!! The orc high priest is severely wounded. The orc high priest hits you with a +0 mace. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc high priest, wielding a +0 mace and wearing a +0 leather armour (severely wounded, 72% to hit) The stone arrow hits the orc high priest!! You kill the orc high priest! You start resting. You encounter an orc wizard. It is wielding a +0 dagger. An orc wizard is nearby! Things that are here: a +0 mace; a +0 leather armour The orc wizard hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The stone arrow hits the orc wizard! The orc wizard is almost dead. The orc wizard hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 72% to hit) The stone arrow hits the orc wizard!! You kill the orc wizard! You start resting. An orc comes into view. You start resting. HP restored. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (wandering, hasn't noticed you, 78% to hit) The stone arrow hits the orc!! You kill the orc! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. An orc sorcerer comes into view. An orc sorcerer is nearby! An orc sorcerer is nearby! You see here a +0 short sword. The orc sorcerer shouts! The orc sorcerer casts a spell at you. The bolt of fire hits you. You resist. Donald shouts! Donald says, "I wonder if there's an end to this place." Donald gestures wildly while chanting. Donald seems to speed up. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc sorcerer, wielding a +0 dagger and wearing a +0 robe (72% to hit) The stone arrow hits the orc sorcerer! The orc sorcerer is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc sorcerer, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 72% to hit) The stone arrow hits the orc sorcerer! The orc sorcerer is severely wounded. Donald says, "Like I always say, the jar is half empty." The orc sorcerer hits you but does no damage. You feel very mighty all of a sudden. You extract magical energy from the potion. Donald gestures wildly while chanting. Donald seems to grow stronger. The orc sorcerer hits you but does no damage. Aiming: Paralyse Press: ? - help, Shift-Dir - straight line Aim: Donald, wielding a +7 partisan of entangling, wearing a +4 plate armour of fire resistance and wearing a +0 kite shield (fast, strong, chance to affect: 12%) Donald resists with almost no effort. Donald hits you from afar with a +7 partisan of entangling!!! * * * LOW HITPOINT WARNING * * * The orc sorcerer hits you but does no damage. Okay, then. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Donald hits you from afar with a +7 partisan of entangling!! * * * LOW HITPOINT WARNING * * * You becomes entangled by vines. The vines constrict you. The orc sorcerer hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Donald hits you from afar with a +7 partisan of entangling!! * * * LOW HITPOINT WARNING * * * The vines constrict you. Unknown command. Blink to where? Press: ? - help, Dir - move target You blink free of the vines! As you read the scroll of blinking, it crumbles to dust. Unknown command. You feel much better. You extract magical energy from the potion. The orc sorcerer howls an incantation. You feel troubled. The orc warlord shouts! Donald says, "I asked for directions to the rune, but they belched at me." Donald attacks as he pursues you! Donald hits you from afar with a +7 partisan of entangling!!! You die... Donald says, "Well, maybe you weren't so bad after all." .......~≈≈≈####.......####.....#. #........~≈≈# #''########...)..#. ##.........~###..........<.....#. ###.##..##..##..............*..## # ######.......................#. #...#...................## ##..........#.o..........# ##o...................... ###.#.#÷..@*@.............. ##.........[..............#. #...∩......)................ ##.#......[#................ #######.######.##.##..##... ### ##########*### You could see an orc warlord, Donald (fast, strong), an orc sorcerer and a friendly battlesphere (minion). Vanquished Creatures The ghost of Maligaro the the Skirmisher, a journeyman DsWr of Gozag (Necropolis) Gastronok (D:8) The ghost of moocowpong2 the the Ripper, a journeyman FeBe of Trog (Necropolis) 2 ettins An ice dragon (Lair:5) 3 hydras 5 two-headed ogres 5 death yaks (Lair:5) 4 orc high priests (Orc:2) Amaemon (Lair:1) An obsidian bat (Orc:2) 3 lindwurms Pikel (D:6) An orc knight (Orc:2) 2 wolf spiders (Lair:5) 3 orc sorcerers A salamander (Lair:2) 11 elephants 2 kobold blastminers (Orc:1) 10 black mambas A guardian serpent (Lair:5) An orange demon (Lair:1) 6 torpor snails 18 cane toads Jeremiah (D:8) 3 rime drakes 7 komodo dragons 4 trolls 5 polar bears 3 tyrant leeches (Lair:5) 10 hornets (Lair:5) Prince Ribbit (D:8) 16 blink frogs Sigmund (D:5) Blorkula the orcula (D:6) A vampire (D:9) 11 wyverns 45 yaks Eustachio (D:6) A basilisk (Lair:1) 2 wargs A steam dragon (Lair:2) 2 redbacks (Lair:5) 5 vampire mosquitoes (Lair:2) 2 nagas (Lair:2) 24 water moccasins A kobold geomancer (D:8) 17 orc warriors A black bear (D:6) 4 ogres 12 wolves 3 kobold brigands 10 bullfrogs 5 scorpions 2 rock fish (D:7) 15 wights 6 vampire bats 12 killer bees 3 electric eels A howler monkey (D:9) 4 hounds 5 jellies 16 orc priests A drude (D:6) 2 iguanas 3 sleepcaps Ijyb (D:5) 16 orc wizards 14 gnolls 11 adders A river rat (D:5) 3 training dummies (Orc:1) 2 white imps 2 ufetubi (D:6) 9 dart slugs 3 ribbon worms 56 orcs 11 endoplasms 5 hobgoblins 15 jackals A quokka (D:3) 9 ball pythons 12 bats 7 frilled lizards 8 goblins 15 kobolds 3 rats 559 creatures vanquished. Vanquished Creatures (collateral kills) A hydra (Lair:5) A boulder beetle (Lair:4) An orc knight (Orc:2) A komodo dragon (Lair:4) A troll (D:7) A hornet (Lair:5) 2 blink frogs A wyvern (Lair:5) 2 yaks A water moccasin (Lair:5) 3 wolves A centaur (D:6) A lemure (D:6) A bullfrog (Sewer) A wight (D:7) An electric eel (Lair:4) A sleepcap (D:6) An orc wizard (Orc:2) An adder (Sewer) 11 dart slugs 2 orcs (Orc:2) 3 ball pythons (Sewer) 4 endoplasms (Sewer) 2 frilled lizards (Sewer) 45 creatures vanquished. Vanquished Creatures (others) A wolf (Lair:5) A bullfrog (Lair:4) An orc priest (Orc:2) 3 creatures vanquished. Grand Total: 607 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | uzkbwza the Gnoll Ice Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 24 | D:1 | Found a faded altar of an unknown god. 277 | D:1 | Reached XP level 2. HP: 18/20 MP: 3/7 801 | D:1 | Reached XP level 3. HP: 23/25 MP: 1/9 803 | D:1 | Reached skill level 5 in Spellcasting 807 | D:1 | Learned a level 3 spell: Frozen Ramparts 811 | D:1 | Learned a level 3 spell: Ozocubu's Armour 982 | D:1 | Learned a level 3 spell: Summon Ice Beast 1284 | D:2 | Reached skill level 1 in Invocations 1443 | D:2 | Reached skill level 1 in Fighting 1443 | D:2 | Reached skill level 1 in Short Blades 1443 | D:2 | Reached skill level 1 in Long Blades 1443 | D:2 | Reached skill level 1 in Axes 1443 | D:2 | Reached skill level 1 in Maces & Flails 1443 | D:2 | Reached skill level 1 in Polearms 1443 | D:2 | Reached skill level 1 in Staves 1443 | D:2 | Reached skill level 1 in Ranged Weapons 1443 | D:2 | Reached skill level 1 in Throwing 1443 | D:2 | Reached skill level 1 in Armour 1443 | D:2 | Reached skill level 1 in Shields 1443 | D:2 | Reached skill level 1 in Unarmed Combat 1443 | D:2 | Reached skill level 1 in Evocations 1535 | D:2 | Reached XP level 4. HP: 32/32 MP: 8/11 1774 | D:2 | Reached skill level 1 in Shapeshifting 1925 | D:2 | You fall into a shaft and drop 2 floors! 1976 | D:3 | Found Higuimo's Book Shop. 2500 | D:3 | Reached skill level 1 in Conjurations 2500 | D:3 | Reached skill level 1 in Hexes 2500 | D:3 | Reached skill level 1 in Summonings 2500 | D:3 | Reached skill level 1 in Necromancy 2500 | D:3 | Reached skill level 1 in Translocations 2500 | D:3 | Reached skill level 1 in Forgecraft 2500 | D:3 | Reached skill level 1 in Fire Magic 2500 | D:3 | Reached skill level 1 in Air Magic 2500 | D:3 | Reached skill level 1 in Earth Magic 2500 | D:3 | Reached skill level 1 in Alchemy 2983 | D:3 | Reached XP level 5. HP: 31/37 MP: 12/12 3309 | D:3 | Found Petoket's Book Emporium. 3522 | D:4 | Found a statue of an orb of fire. 3523 | D:4 | Found a staircase to the Ecumenical Temple. 3523 | D:4 | Found a statue of an orb of fire. 3544 | Temple | Entered the Ecumenical Temple 3613 | Temple | Became a worshipper of Ashenzari the Shackled 3693 | D:4 | Found a sparkling altar of Nemelex Xobeh. 3693 | D:4 | Found a glowing silver altar of Zin. 3694 | D:4 | Encountered an angel 3722 | D:4 | Reached XP level 6. HP: 10/44 MP: 14/14 3926 | D:4 | Reached skill level 5 in Dodging 3942 | D:4 | Reached skill level 2 in Shields 4658 | D:5 | Entered Level 5 of the Dungeon 4730 | D:5 | Encountered Ijyb 4731 | D:5 | Found a burning altar of Makhleb. 4742 | D:5 | Killed Ijyb 4743 | D:5 | Reached XP level 7. HP: 18/50 MP: 8/15 4753 | D:5 | Encountered Sigmund 4809 | D:5 | Found a glowing drain. 4813 | Sewer | Entered a sewer 5311 | Sewer | Reached skill level 5 in Stealth 5606 | D:5 | Killed Sigmund 5607 | D:5 | Reached XP level 8. HP: 28/57 MP: 3/16 5741 | D:5 | Reached skill level 3 in Shields 6179 | D:5 | Found a hazy altar of Hepliaklqana. 6398 | D:5 | Reached * piety under Ashenzari 6418 | D:6 | Encountered Blorkula the orcula 6432 | D:6 | Killed Blorkula the orcula 6605 | D:6 | Found a hide-covered altar of Uskayaw. 6644 | D:6 | Found an opulent altar of Gozag. 6650 | D:6 | Found a blossoming altar of Fedhas. 6676 | D:6 | Encountered Pikel 6687 | D:6 | Killed Pikel 6688 | D:6 | Reached XP level 9. HP: 30/66 MP: 7/19 6786 | D:6 | Reached skill level 4 in Shields 7113 | D:6 | Reached ** piety under Ashenzari 7219 | D:6 | Encountered Eustachio 7232 | D:6 | Killed Eustachio 7710 | D:7 | Found a bloodstained altar of Trog. 7710 | D:7 | Found a snail-covered altar of Cheibriados. 7806 | D:7 | Encountered a troll 7816 | D:7 | Reached skill level 5 in Invocations 7816 | D:7 | Killed a troll 7911 | D:7 | Learned a level 1 spell: Poisonous Vapours 7916 | D:7 | Learned a level 4 spell: Iskenderun's Battlesphere 7920 | D:7 | Learned a level 3 spell: Maxwell's Portable Piledriver 7972 | D:7 | Reached XP level 10. HP: 77/77 MP: 9/22 8108 | D:7 | Reached skill level 5 in Fighting 8108 | D:7 | Reached skill level 5 in Short Blades 8108 | D:7 | Reached skill level 5 in Long Blades 8108 | D:7 | Reached skill level 5 in Axes 8108 | D:7 | Reached skill level 5 in Maces & Flails 8108 | D:7 | Reached skill level 5 in Polearms 8108 | D:7 | Reached skill level 5 in Staves 8108 | D:7 | Reached skill level 5 in Ranged Weapons 8108 | D:7 | Reached skill level 5 in Throwing 8108 | D:7 | Reached skill level 5 in Armour 8108 | D:7 | Reached skill level 5 in Shields 8108 | D:7 | Reached skill level 5 in Unarmed Combat 8108 | D:7 | Reached skill level 5 in Evocations 8498 | D:7 | Identified the +12 orcbow of the Riding Gods {drain, | Stlth+} 8603 | D:7 | Found Jyemaz's Fire Supplies. 9000 | D:8 | Encountered Jeremiah 9153 | D:8 | Killed Jeremiah 9285 | D:8 | Encountered Prince Ribbit 9301 | D:8 | Killed Prince Ribbit 9703 | D:8 | Encountered Gastronok 9711 | D:8 | Identified the amulet "Puptucei" {Wildshape Int+4} 9844 | D:8 | Reached skill level 5 in Shapeshifting 9928 | D:8 | Reached skill level 6 in Shields 10011 | D:8 | Reached *** piety under Ashenzari 10128 | D:8 | Killed Gastronok 10553 | D:9 | Reached XP level 11. HP: 86/86 MP: 25/25 10581 | D:9 | Found a staircase to the Orcish Mines. 10590 | D:9 | Reached skill level 5 in Conjurations 10590 | D:9 | Reached skill level 5 in Hexes 10590 | D:9 | Reached skill level 5 in Summonings 10590 | D:9 | Reached skill level 5 in Necromancy 10590 | D:9 | Reached skill level 5 in Translocations 10590 | D:9 | Reached skill level 5 in Forgecraft 10590 | D:9 | Reached skill level 5 in Fire Magic 10590 | D:9 | Reached skill level 5 in Air Magic 10590 | D:9 | Reached skill level 5 in Earth Magic 10590 | D:9 | Reached skill level 5 in Alchemy 10595 | D:9 | Reached skill level 7 in Shields 11201 | D:9 | Encountered a two-headed ogre 11379 | D:9 | Killed a two-headed ogre 11572 | D:9 | Reached **** piety under Ashenzari 11590 | D:10 | Entered Level 10 of the Dungeon 11724 | D:10 | Found a staircase to the Lair. 11738 | Lair:1 | Entered Level 1 of the Lair of Beasts 11738 | Lair:1 | Encountered Amaemon 11744 | Lair:1 | Killed Amaemon 11745 | Lair:1 | Reached skill level 8 in Shields 12203 | Lair:1 | Reached XP level 12. HP: 96/97 MP: 21/27 12599 | Lair:1 | Reached skill level 9 in Shields 13079 | Lair:2 | Found a staircase to the Swamp. 13768 | Lair:2 | Reached ***** piety under Ashenzari 14098 | Lair:2 | Reached skill level 10 in Shields 14301 | Lair:2 | Found a staircase to the Snake Pit. 14314 | Lair:2 | Reached XP level 13. HP: 108/108 MP: 25/30 15218 | Lair:3 | Identified the +0 scale mail of a Billion Heavens {Will+ | rCorr Dex+6 Stlth+} 15235 | Lair:3 | Reached skill level 10 in Ice Magic 15691 | Lair:3 | Identified the +8 quarterstaff "Newtbane" {antimagic, rC+ | Will++ Str+4} 16646 | Lair:4 | Found a frozen archway. 16663 | Lair:4 | Reached skill level 10 in Spellcasting 16819 | Lair:4 | Reached skill level 11 in Shields 17031 | Lair:4 | Learned a level 5 spell: Alistair's Walking Alembic 17659 | Lair:4 | Found a viscous altar of Jiyva. 17659 | Lair:4 | Found a staircase to the Slime Pits. 17954 | Lair:4 | Learned a level 3 spell: Stone Arrow 17972 | Lair:5 | Entered Level 5 of the Lair of Beasts 17983 | Lair:5 | Reached skill level 10 in Dodging 18275 | Lair:5 | Reached XP level 14. HP: 52/120 MP: 4/33 18338 | Lair:5 | Reached skill level 10 in Stealth 18922 | Lair:5 | Reached skill level 10 in Invocations 19166 | Lair:5 | Reached skill level 12 in Shields 20014 | Lair:5 | Identified a scroll of acquirement 20138 | Lair:5 | Acquired the ring "Yrhet" {rElec rPois Will+ Str-5 Dex+3} 21444 | Orc:1 | Entered Level 1 of the Orcish Mines 21634 | Orc:1 | Found Xyniw's Firing Range. 21719 | Orc:1 | Bought a +0 hand cannon of electrocution for 1251 gold | pieces 22000 | Orc:2 | Entered Level 2 of the Orcish Mines 22218 | Orc:2 | Found a staircase to the Elven Halls. 22529 | Orc:2 | Reached XP level 15. HP: 76/127 MP: 5/35 22670 | Orc:2 | Found Roapum's Gadget Gallery. 22705 | Orc:2 | HP: 4/124 [orc high priest/divine providence (15)] 22756 | Orc:2 | Found a phantasmal passage. 22761 | Necropol | Found a transporter. 22761 | Necropol | Found a transporter. 22761 | Necropol | Identified the ring "Efuunok" {*Corrode rF+ Wiz Slay+2 | Stlth+} 22761 | Necropol | Identified the rimehorn talisman of the Fisher {rPois Int+3 | Slay+3} 22761 | Necropol | Identified the +3 short sword "Rucuss" {devious, Int-4 | Dex+6} 22761 | Necropol | Entered the Necropolis 23019 | Necropol | Encountered moocowpong2's ghost (journeyman GrMo) 23050 | Necropol | Encountered Maligaro's ghost (journeyman DsWr) 23076 | Necropol | Killed Maligaro's ghost 23077 | Necropol | Reached skill level 10 in Fighting 23077 | Necropol | Reached skill level 10 in Short Blades 23077 | Necropol | Reached skill level 10 in Long Blades 23077 | Necropol | Reached skill level 10 in Axes 23077 | Necropol | Reached skill level 10 in Maces & Flails 23077 | Necropol | Reached skill level 10 in Polearms 23077 | Necropol | Reached skill level 10 in Staves 23077 | Necropol | Reached skill level 10 in Ranged Weapons 23077 | Necropol | Reached skill level 10 in Throwing 23077 | Necropol | Reached skill level 10 in Armour 23077 | Necropol | Reached skill level 10 in Unarmed Combat 23077 | Necropol | Reached skill level 10 in Evocations 23283 | Necropol | Identified the +4 great mace of Mayhem {pain, rN+ Str+5} 23283 | Necropol | Encountered moocowpong2's ghost (journeyman FeBe) 23300 | Necropol | Reached skill level 13 in Shields 23305 | Necropol | Killed moocowpong2's ghost 23654 | Orc:2 | Encountered Donald 24329 | Orc:2 | Mangled by Donald Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_loops_ring, basic_ecumenical_altar D:2: layout_loops_ring, minmay_pentomino_s2 D:3: layout_loops_ring, serial_shops, nicolae_shop_back_alley_shop, nicolae_shop_glassy, grunt_decor_junction, chequers_serial_rivers_room_a D:4: layout_loops_ring, dolorous_temple_overflow_order_and_chaos_3, temple_fountains D:5: layout_cave_pods, old_standard_altar, mainiacjoe_overflow_alcove_1, gup_sewer_entry_bowl, uniq_sigmund, uniq_ijyb D:6: layout_gridville, nicolae_uskayaw_dance_hall, mainiacjoe_overflow_big_doors, uniq_blorkula_the_orcula, uniq_eustachio, uniq_pikel D:7: layout_basic, nicolae_overflow_divine_pier_pressure, minivault_10, nicolae_shoulda_brought_a_snack, nicolae_shop_fire_sale [nicolae_sub_dead_trees], minmay_misc_feat_diagonals, minmay_fractal_squares_5 D:8: layout_gridville, uniq_gastronok, uniq_prince_ribbit1, uniq_jeremiah D:9: layout_rooms, kennysheep_orc_monster_closet_entryway D:10: layout_roguey, dpeg_oklobed_lair, serial_aquarium, aquarium_bridge_square [aquarium_subvault_window, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_corner, aquarium_view_4, aquarium_pool_corner, uniq_nergalle, uniq_snorg Temple: compressed_dpeg_triangle_lava_temple Lair:1: layout_misc_corridors, grunt_megastairs_4, uniq_amaemon Lair:2: layout_loops_ring, minmay_swamp_entry_swarm, alex1729_snake_entry_snake, infiniplex_staircase_pool_2, nicolae_lair_percent_stairs Lair:3: layout_regular_city, nicolae_lair_lindhole Lair:4: layout_regular_city, slime_entry_1, portal_ice_cave_entry_guarded_snowflake, serial_bayou, serial_bayou_lagoon_a, serial_bayou_pond_e, serial_bayou_pond_d, serial_bayou_shore_b, serial_bayou_pond_e, serial_bayou_lagoon_b Lair:5: wormcave, layout_layer_cave, hangedman_lair_tendril_chambers Orc:1: layout_caves, nicolae_shop_firing_range Orc:2: st_orc_congregation, layout_caves, index_necropolis_entry_miniature_reverse, abandoned_shop, roderic_batcave, nicolae_orc_rockfall, regret_index_minedec_guest_junction, nicolae_shop_gadgets, uniq_donald Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 | ---------------+----------------------------------------------+----- Spellcasting | 5 6 7 8 9 10 11 | 11.3 Invocations | 1 2 3 4 5 6 7 8 9 10 11 | 11.1 Fighting | 1 2 3 4 5 6 8 9 10 | 10.2 Short Blades | 1 2 3 4 5 6 8 9 10 | 10.2 Long Blades | 1 2 3 4 5 6 8 9 10 | 10.2 Axes | 1 2 3 4 5 6 8 9 10 | 10.2 Maces & Flails | 1 2 3 4 5 6 8 9 10 | 10.2 Polearms | 1 2 3 4 5 6 8 9 10 | 10.2 Staves | 1 2 3 4 5 6 8 9 10 | 10.2 Ranged Weapons | 1 2 3 4 5 6 8 9 10 | 10.2 Throwing | 1 2 3 4 5 6 8 9 10 | 10.2 Armour | 1 2 3 4 5 6 8 9 10 | 10.2 Shields | 1 2 3 4 6 8 10 11 12 13 | 13.2 Unarmed Combat | 1 2 3 4 5 6 8 9 10 | 10.2 Evocations | 1 2 3 4 5 6 8 9 10 | 10.2 Shapeshifting | 1 2 3 4 5 6 7 8 9 | 9.3 Conjurations | 1 2 3 4 5 6 7 8 | 8.5 Hexes | 1 2 3 4 5 6 7 8 | 8.5 Summonings | 1 2 3 4 5 6 7 8 | 8.5 Necromancy | 1 2 3 4 5 6 7 8 | 8.5 Translocations | 1 2 3 4 5 6 7 8 | 8.5 Forgecraft | 1 2 3 4 5 6 7 8 | 8.5 Fire Magic | 1 2 3 4 5 6 7 8 | 8.5 Air Magic | 1 2 3 4 5 6 7 8 | 8.5 Earth Magic | 1 2 3 4 5 6 7 8 | 8.5 Alchemy | 1 2 3 4 5 6 7 8 | 8.5 Dodging | 5 6 7 8 9 10 11 | 11.1 Stealth | 5 6 7 8 9 10 11 | 11.0 Ice Magic | 8 9 10 11 | 11.1 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 | 13-15 || total ---------------------------+-------+-------+-------+-------+-------++------- Attack: Normal | 12 | 50 | 109 | 116 | 179 || 466 Melee: Dagger | 12 | 5 | | | || 17 Bite | 4 | 4 | 8 | 18 | 34 || 68 Long sword | | 45 | 109 | 28 | || 182 Scimitar | | | | 88 | 179 || 267 Throw: Stone | | 4 | | | || 4 Cast: Freeze | 47 | 29 | 74 | 195 | 130 || 475 Frozen Ramparts | 3 | 18 | 18 | 34 | 22 || 95 Summon Ice Beast | 1 | | 10 | 3 | 4 || 18 Ozocubu's Armour | | 5 | 13 | 14 | 11 || 43 Iskenderun's Batt | | | 1 | 21 | 24 || 46 Poisonous Vapours | | | | 9 | 7 || 16 Stone Arrow | | | | | 213 || 213 Alistair's Walkin | | | | | 30 || 30 Invoke: Curse Item | | | 3 | 5 | 2 || 10 Shatter the Chain | | | | | 1 || 1 Evoke: Wand of quicksilv | | | 4 | | 2 || 6 Wand of paralysis | | | | 2 | 1 || 3 Gell's gravitambo | | | | | 2 || 2 Drink: Magic | | 1 | 1 | 1 | 1 || 4 Curing | | | | | 3 || 3 Invisibility | | | | | 1 || 1 Heal wounds | | | | | 4 || 4 Might | | | | | 3 || 3 Haste | | | | | 2 || 2 Read: Identify | | 3 | | | || 3 Revelation | | 2 | | | || 2 Teleportation | | | 1 | 1 | 1 || 3 Enchant armour | | | 2 | | || 2 Enchant weapon | | | 1 | 1 | || 2 Blinking | | | 1 | | 3 || 4 Noise | | | 1 | | || 1 Fear | | | | | 1 || 1 Acquirement | | | | | 1 || 1 Poison | | | | | 1 || 1 Stab: Sleeping | 1 | 7 | 6 | 10 | 6 || 30 Armour: Robe | 16 | 1 | | | || 17 Leather armour | | 24 | | | || 24 Ring mail | | 35 | 287 | 259 | 441 || 1022 Dodge: Dodged | 39 | 50 | 258 | 163 | 280 || 790 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 24451 | 23402 | 1049 | 2081 | 16812 | 20 | 1222.6 | Dungeon | 11003 | 10291 | 712 | 744 | 7681 | 10 | 1100.3 | Temple | 83 | 70 | 13 | 0 | 51 | 1 | 83.0 | Lair | 9656 | 9366 | 290 | 720 | 7028 | 5 | 1931.2 | Orcish Mines | 2062 | 2028 | 34 | 378 | 1226 | 2 | 1031.0 | Sewer | 863 | 863 | 0 | 0 | 487 | 1 | 863.0 | Necropolis | 783 | 783 | 0 | 239 | 338 | 1 | 783.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Lair:5: 3343 daAuts Lair:3: 1766 daAuts Lair:4: 1680 daAuts Lair:2: 1541 daAuts D:7: 1427 daAuts D:8: 1426 daAuts Lair:1: 1324 daAuts D:6: 1288 daAuts D:1: 1245 daAuts Orc:2: 1223 daAuts D:3: 1183 daAuts D:4: 1180 daAuts D:9: 1089 daAuts D:5: 1023 daAuts D:2: 978 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Ashenzari | 0 | 36244 | 2 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+