Dungeon Crawl Stone Soup version 0.35-a0-384-gb5a32d538b (webtiles) character file. Game seed: 732434922817393054 2429 uzkbwza the Gusty (level 9, -6/99 HPs) Began as a Gnoll Wanderer on May 25, 2026. Was an Initiate of Gozag. Mangled by a cane toad (9 damage) ... on level 1 of the Lair of Beasts on May 26, 2026. The game lasted 00:14:22 (8633 turns). uzkbwza the Gusty (Gnoll Wanderer) Turns: 8633, Time: 00:14:23 Health: -6/99 AC: 24 Str: 13 XL: 9 Next: 48% Magic: 4/16 EV: 2 Int: 19 God: Gozag Gold: 99 SH: 0 Dex: 10 Spells: 3/18 levels left rFire + + . (33%) a - +1 rapier (speed) rCold + . . (50%) (no offhand) rNeg . . . (100%) p - melded +0 leather armour of Xonik {rElec Int+5 Dex+3} rPois + (33%) (helmet unavailable) rElec + (33%) (cloak unavailable) rCorr + (50%) e - melded +0 pair of gloves SInv . (boots unavailable) Will ++... l - amulet of regeneration Stlth ++ v - ring "Zeicogel" {Will+ Str+3 Slay+4} HPRegen 1.16/turn k - ring of protection from fire MPRegen 0.15/turn %: no passive effects @: mighty, lethally poisoned (-6 -> -6), tree-form, resistant, enlightened, hasted, very quick A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, (fangs 1), treasure sense, distributed training a: End Transformation (0%), Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 1 of the Lair of Beasts. You worshipped Gozag. Gozag was noncommittal. You were a tree. You visited 2 branches of the dungeon, and saw 9 of its levels. You collected 1002 gold pieces. You paid 903 gold pieces to Gozag. Inventory: Hand Weapons a - a +1 rapier of speed (weapon) f - a +2 whip of electrocution h - a +0 dagger of protection j - a +0 dagger o - a +0 long sword of freezing Missiles c - 34 poisoned darts Armour b - a +0 robe e - a +0 pair of gloves (melded) i - a +0 leather armour p - the +0 leather armour of Xonik (melded) {rElec Int+5 Dex+3} (You found it on level 6 of the Dungeon) rElec: It insulates you from electricity. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. s - a +1 ring mail of willpower u - an orb of energy Magical Staves m - a staff of air Jewellery d - a +4 ring of protection k - a ring of protection from fire (worn) l - an amulet of regeneration (worn) n - an amulet of chemistry q - a ring of resist corrosion v - the ring "Zeicogel" (worn) {Will+ Str+3 Slay+4} (You acquired it on level 7 of the Dungeon) [ring of slaying] Will+: It increases your willpower. Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Talismans g - a quill talisman Wands d - a wand of digging (6) Scrolls w - 3 scrolls of enchant weapon V - a scroll of vulnerability I - a scroll of immolation N - a scroll of noise c - a scroll of fog {unknown} q - a scroll of poison {unknown} r - a scroll of revelation Potions A - 2 potions of attraction j - a potion of berserk rage {unknown} d - 2 potions of moonshine f - a potion of invisibility {unknown} L - a potion of lignification Skills: + Level 4.3 Fighting + Level 4.3 Short Blades + Level 4.3 Long Blades + Level 4.3 Axes + Level 4.3 Maces & Flails + Level 4.3 Polearms + Level 4.3 Staves + Level 4.3 Ranged Weapons + Level 5.1 Throwing + Level 4.3 Armour + Level 6.4 Dodging + Level 4.3 Stealth + Level 4.3 Shields + Level 4.3 Unarmed Combat + Level 5.2 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 6.6 Forgecraft + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 6.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy + Level 4.8 Invocations + Level 4.3 Evocations + Level 4.0 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Poisonous Vapours Alch/Air 96% 1d4 1% 1 c - Swiftness Air 30% N/A 2% 3 d - Momentum Strike Conj/Tloc 36% 3d9 4% 2 e - Brom's Barrelling Bo Conj/Erth 18% 2d5 26% 4 f - Iskenderun's Battles Conj/Frge 24% 2d9 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 36% N/A 4% 2 Grave Claw Necr 36% 2d9 4% 2 Fugue of the Fallen Necr 18% N/A 9% 3 Gloom Hex/Necr 36% N/A 9% 3 Inner Flame Hex/Fire 18% N/A 9% 3 Sigil of Binding Hex 18% N/A 9% 3 Awaken Armour Erth/Frge 48% N/A 14% 4 Dispel Undead Necr 18% 3d11 26% 4 Eringya's Surprising Cr Summ 18% N/A 26% 4 Alistair's Walking Alem Alch/Frge 24% N/A 38% 5 Sculpt Simulacrum Ice/Alch 9% N/A 99% 6 Orb of Destruction Conj 9% 9d6 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:5 Lair (1/5) D:8 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Makhleb Okawaru Vehumet Xom Yredelemnul Annotations: D:7 Maggie Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have very sharp teeth.) You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +3 short sword and wearing a +0 robe (71% to hit) The concentrated momentum hits the wight. The wight is moderately damaged. You are unable to move. You swing at nothing. You swing at nothing. You hit the wight but do no damage. The wight is moderately damaged. The wight hits you with a +3 short sword. Something hits you. You closely miss the wight. The wight is moderately damaged. You closely miss the wight. The wight is moderately damaged. Something hits you but does no damage. The wight misses you. You hit the wight but do no damage. Your bite misses the wight. The wight is moderately damaged. Something hits you but does no damage. The wight hits you with a +3 short sword. Press: ? - help, v - describe, . - travel Here: a wight, wielding a +3 short sword and wearing a +0 robe (moderately damaged) The floor. Unknown command. You unwield your +1 rapier of speed. You hear the crackle of electricity. f - a +2 whip of electrocution (weapon) Something hits you but does no damage. The wight misses you. You hit the wight but do no damage. The wight is moderately damaged. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you but does no damage. You resist. The wight hits you with a +3 short sword. You feel drained. You hit the wight. The wight is heavily damaged. The wight hits you with a +3 short sword! You feel drained. * * * LOW HITPOINT WARNING * * * Something hits you but does no damage. You closely miss the wight. The wight is moderately damaged. You are able to move again. You hit the wight but do no damage. The wight is moderately damaged. The wight barely misses you. Something barely misses you. You closely miss the wight. You bite the wight, but do no damage. The wight is moderately damaged. Something hits you but does no damage. The wight misses you. You barely miss the wight. The wight is moderately damaged. The wight hits you with a +3 short sword. You feel drained. Something hits you. * * * LOW HITPOINT WARNING * * * This is a scroll of acquirement! c -> A - a scroll of acquirement Unknown command. As you read the scroll labelled RUNNEA FORA, it crumbles to dust. Blink to where? Press: ? - help, Dir - move target It was a scroll of blinking. There is a stone staircase leading up here. You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Unknown command. Something appears at your feet! v - the ring "Zeicogel" {Will+ Str+3 Slay+4} To do this, you must remove one of the following items: (? for menu, Esc to cancel) < or d - a +4 ring of protection; > or k - a ring of protection from fire You remove your +4 ring of protection. You feel stronger. v - the ring "Zeicogel" (worn) {Will+ Str+3 Slay+4} HP restored. Items here: ))) [[[. There is a stone staircase leading down here. You start waiting. Done waiting. You climb downwards. There is a stone staircase leading up here. Unknown command. Unknown command. A wight comes into view. A wight is nearby! A wight is nearby! Unknown command. No target in range! There is a stone staircase leading up here. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. Throw: dart (curare) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (63% to hit) You throw a dart. The dart hits the wight. Throw: dart (disjunct) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (63% to hit) You throw a dart. The dart hits the wight! The wight becomes untethered in space! The wight blinks! The wight is moderately damaged. The wight blinks! The wight blinks! You aren't carrying any items that you can evoke. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (severely damaged, 78% to hit) The kinetic grapnel hits the wight. The wight is almost destroyed. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 dire flail and wearing a +0 robe (almost destroyed, grapneled, 78% to hit) The kinetic grapnel hits the wight but does no damage. The wight is almost destroyed. The grapnel guides your strike. You hit the wight. You destroy the wight! You encounter a wight. It is wielding a +4 mace. Your Fighting skill increases to level 4! Your Short Blades skill increases to level 4! Your Long Blades skill increases to level 4! Your Axes skill increases to level 4! Your Maces & Flails skill increases to level 4! Your Polearms skill increases to level 4! Your Staves skill increases to level 4! Your Ranged Weapons skill increases to level 4! Your Armour skill increases to level 4! Your Stealth skill increases to level 4! Your Shields skill increases to level 4! Your Unarmed Combat skill increases to level 4! Your Evocations skill increases to level 4! Unknown command. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 mace and wearing a +0 robe (78% to hit) The kinetic grapnel hits the wight. The wight is lightly damaged. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 mace and wearing a +0 robe (lightly damaged, grapneled, 78% to hit) The kinetic grapnel hits the wight but does no damage. The wight is lightly damaged. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Momentum Strike (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a wight, wielding a +4 mace and wearing a +0 robe (lightly damaged, grapneled, 71% to hit) The concentrated momentum hits the wight! The wight is heavily damaged. You are unable to move. The grapnel guides your strike. You hit the wight but do no damage. The wight is heavily damaged. The wight hits you with a +4 mace. You hit the wight but do no damage. Lightning courses through the wight!! You destroy the wight! Your life force feels restored. Your Spellcasting skill increases to level 5! You cannot move. You start resting. HP restored. You start resting. You are able to move again. Unknown command. You start resting. An orc wizard comes into view. An orc wizard is nearby! Casting: Momentum Strike (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The orc wizard shouts! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit) The kinetic grapnel hits the orc wizard. The orc wizard is moderately wounded. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, grapneled, 72% to hit) The kinetic grapnel misses the orc wizard. The grapnel guides your strike. You hit the orc wizard but do no damage. The orc wizard is moderately wounded. The orc wizard hits you with a +0 dagger. You hit the orc wizard but do no damage. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You barely miss the orc wizard. The orc wizard is moderately wounded. The orc wizard hits you but does no damage. You flog the orc wizard! The orc wizard is almost dead. You hit the orc wizard. Lightning courses through the orc wizard! You kill the orc wizard! You start resting. Magic restored. You now have 752 gold pieces (gained 18). Items here: ))) [[[. You now have 759 gold pieces (gained 7). Things that are here: a +0 leather armour; a +0 flail You now have 764 gold pieces (gained 5). Things that are here: a +0 leather armour; a +0 falchion A wight comes into view. A wight is nearby! A wight is nearby! Unknown command. Okay, then. Items here: $ )) [. You now have 779 gold pieces (gained 15). Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 dagger and wearing a +0 robe (wandering, hasn't noticed you, 78% to hit) The kinetic grapnel hits the wight. The wight is lightly damaged. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 dagger and wearing a +0 robe (lightly damaged, grapneled, 78% to hit) The kinetic grapnel hits the wight. The wight is moderately damaged. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 dagger and wearing a +0 robe (moderately damaged, grapneled, 78% to hit) The kinetic grapnel hits the wight but does no damage. The wight is moderately damaged. The grapnel guides your strike. You flog the wight! Lightning courses through the wight! You destroy the wight! You now have 783 gold pieces (gained 4). Things that are here: a +3 dagger; a +0 robe You start resting. Magic restored. Found a stone staircase leading up. You encounter a jelly. Unknown command. A jelly is nearby! Unknown command. Found a spear. You encounter a rock fish. Found a stone staircase leading down. You encounter a rock fish. There is a stone staircase leading up here. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (asleep, 100% to hit) The kinetic grapnel hits the rock fish. The rock fish is moderately wounded. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (moderately wounded, grapneled, 87% to hit) The kinetic grapnel hits the rock fish but does no damage. The rock fish is moderately wounded. The rock fish bites you! The grapnel guides your strike. You hit the rock fish but do no damage. The rock fish is moderately wounded. The rock fish bites you. You hit the rock fish. You bite the rock fish, but do no damage. The rock fish is heavily wounded. The jelly quivers. The rock fish misses you. The rock fish bites you but does no damage. You climb upwards. There is a stone staircase leading down here. You closely miss the rock fish. The rock fish is heavily wounded. You hit the rock fish but do no damage. The rock fish is heavily wounded. The rock fish bites you. You closely miss the rock fish. You bite the rock fish, but do no damage. The rock fish is heavily wounded. The rock fish barely misses you. You hit the rock fish. You bite the rock fish, but do no damage. The rock fish is severely wounded. The rock fish completely misses you. You barely miss the rock fish. The rock fish is severely wounded. The rock fish bites you but does no damage. You hit the rock fish. You kill the rock fish! No target in view! You now have 792 gold pieces (gained 9). No target in view! HP restored. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. Unknown command. d - a viscous blue potion f - a ruby potion Unknown command. You now have enough gold to fund merchants seeking to open stores in the dungeon. You now have 802 gold pieces (gained 10). Unknown command. You pick up a parchment of Alistair's Walking Alembic and begin reading... You add the spell Alistair's Walking Alembic to your library. Found a stone staircase leading down. A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are hurled through space towards a monster! You encounter a howler monkey. Found a stone staircase leading down. Unknown command. A howler monkey is nearby! Unknown command. A howler monkey is nearby! Unknown command. No target in range! You encounter a water moccasin. No target in range! Unknown command. You start waiting. A jelly comes into view. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (wandering, hasn't noticed you, 100% to hit) The kinetic grapnel hits the jelly! The jelly is heavily wounded. The jelly quivers. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (heavily wounded, grapneled, 100% to hit) The kinetic grapnel hits the jelly. The jelly is severely wounded. The grapnel guides your strike. You flog the jelly! Lightning courses through the jelly!! You kill the jelly! You start resting. Magic restored. A howler monkey comes into view. The water moccasin hisses angrily. You see here 5 gold pieces. There are monsters nearby! You see here 5 gold pieces. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (63% to hit) The kinetic grapnel hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! The grapnel guides your strike. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 63% to hit) The kinetic grapnel hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you but does no damage. The water moccasin completely misses you. The grapnel guides your strike. You flog the water moccasin! The water moccasin is severely wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 63% to hit) The kinetic grapnel hits the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin closely misses you. The grapnel guides your strike. You hit the water moccasin. Your bite misses the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 63% to hit) The kinetic grapnel hits the water moccasin. You kill the water moccasin! You feel very sick. Your Throwing skill increases to level 5! You feel very sick. You now have 813 gold pieces (gained 11). You feel very sick. You start resting. You feel very sick. x2 You feel sick. x7 You are no longer poisoned. You start resting. Magic restored. You start resting. HP restored. w - a potion of heal wounds d - 2 viscous blue potions (gained 1) A wight comes into view. A wight is nearby! A wight is nearby! Unknown command. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (87% to hit) The kinetic grapnel hits the wight but does no damage. The wight hits you with a +3 short sword! You feel drained. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (87% to hit) The kinetic grapnel hits the wight but does no damage. The wight hits you with a +3 short sword! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (87% to hit) The kinetic grapnel hits the wight but does no damage. The wight barely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (87% to hit) The kinetic grapnel hits the wight but does no damage. The wight closely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (87% to hit) The kinetic grapnel hits the wight but does no damage. The wight hits you with a +3 short sword! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (87% to hit) The kinetic grapnel hits the wight. The wight is moderately damaged. The wight barely misses you. The grapnel guides your strike. You hit the wight. The wight is severely damaged. The wight barely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (heavily damaged, 87% to hit) The kinetic grapnel hits the wight but does no damage. The wight is heavily damaged. The wight hits you with a +3 short sword. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (heavily damaged, 87% to hit) The kinetic grapnel misses the wight. The wight barely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (heavily damaged, 87% to hit) The kinetic grapnel hits the wight. The wight is severely damaged. The wight barely misses you. The grapnel guides your strike. You hit the wight but do no damage. You bite the wight. The wight is almost destroyed. The wight closely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (almost destroyed, 87% to hit) The kinetic grapnel misses the wight. The wight closely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (almost destroyed, 87% to hit) The kinetic grapnel hits the wight but does no damage. The wight is almost destroyed. The wight hits you with a +3 short sword. * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (almost destroyed, 87% to hit) The kinetic grapnel hits the wight but does no damage. The wight is almost destroyed. The wight closely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 short sword and wearing a +0 plate armour (almost destroyed, 87% to hit) The kinetic grapnel hits the wight. You destroy the wight! You now have 821 gold pieces (gained 8). Things that are here: a +3 short sword; a +0 plate armour Magic restored. Found a +0 robe. You pick up a parchment of Sigil of Binding and begin reading... You add the spell Sigil of Binding to your library. You now have 832 gold pieces (gained 11). You encounter Maggie the Vainglorious. She is wielding a +0 broad axe. Found a shiny chain mail. You see here a +0 chain mail of cold resistance. A howler monkey comes into view. A howler monkey is nearby! A howler monkey is nearby! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (75% to hit) The kinetic grapnel hits the howler monkey. The howler monkey is lightly wounded. The howler monkey hoots and howls with incredible vigour! You hear an angry hiss. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (lightly wounded, catching its breath, grapneled, 75% to hit) The kinetic grapnel hits the howler monkey. The howler monkey is moderately wounded. The grapnel guides your strike. You hit the howler monkey. Lightning courses through the howler monkey!! You kill the howler monkey! You now have 838 gold pieces (gained 6). Found a leather armour. Found two whips. You see here a +0 leather armour. There is a stone staircase leading down here. You encounter an iguana. Unknown command. An iguana is nearby! Unknown command. Found a quill talisman. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (81% to hit) The kinetic grapnel hits the iguana but does no damage. The iguana bites you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (81% to hit) The kinetic grapnel hits the iguana. The iguana is lightly wounded. The iguana bites you! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The grapnel guides your strike. You hit the iguana. The iguana is moderately wounded. The iguana bites you but does no damage. You barely miss the iguana. You bite the iguana, but do no damage. The iguana is moderately wounded. You hit the iguana. The iguana is severely wounded. The iguana bites you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an iguana (severely wounded, 81% to hit) The kinetic grapnel hits the iguana. The iguana is almost dead. The iguana bites you. The grapnel guides your strike. You hit the iguana. You kill the iguana! Found 5 gold pieces. You see here 6 gold pieces. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (87% to hit) The kinetic grapnel hits the rock fish but does no damage. The rock fish misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (87% to hit) The kinetic grapnel hits the rock fish. The rock fish is lightly wounded. The rock fish closely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (lightly wounded, grapneled, 87% to hit) The kinetic grapnel hits the rock fish but does no damage. The rock fish is lightly wounded. The rock fish completely misses you. The grapnel guides your strike. You hit the rock fish but do no damage. The rock fish is lightly wounded. The rock fish bites you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (lightly wounded, 87% to hit) The kinetic grapnel hits the rock fish but does no damage. The rock fish is lightly wounded. The rock fish completely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (lightly wounded, 87% to hit) The kinetic grapnel hits the rock fish but does no damage. The rock fish is lightly wounded. The rock fish closely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (lightly wounded, 87% to hit) The kinetic grapnel hits the rock fish but does no damage. The rock fish is lightly wounded. The rock fish barely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rock fish (lightly wounded, 87% to hit) The kinetic grapnel hits the rock fish. The rock fish is lightly wounded. The rock fish closely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. The grapnel guides your strike. You hit the rock fish but do no damage. The rock fish is lightly wounded. The rock fish bites you! You flog the rock fish! The rock fish is severely wounded. The rock fish barely misses you. You flog the rock fish! You kill the rock fish! Found a scroll of enchant weapon. You now have 844 gold pieces (gained 6). You now have 850 gold pieces (gained 6). You now have 855 gold pieces (gained 5). w - 3 scrolls of enchant weapon (gained 1) Things that are here: a +3 short sword; a +0 plate armour Partly explored, can't reach some items. Partly explored, can't reach some items. Unknown command. Partly explored, can't reach some items. Partly explored, can't reach some items. Unknown command. Partly explored, can't reach some items. Partly explored, can't reach some items. As you read the scroll of identify, it crumbles to dust. d - 2 potions of moonshine Partly explored, can't reach some items. Partly explored, can't reach some items. Okay, then. You see here a +0 robe. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Unknown command. Unknown command. Found a stone staircase leading down. d - a wand of digging (6) You now have 872 gold pieces (gained 17). Found a stone staircase leading up. There is a stone staircase leading up here. Found a potion of attraction. You open the door. Found a radiant altar of Vehumet. There is an open door here. There is a radiant altar of Vehumet here. You open the door. There is an open door here. A - 2 potions of attraction (gained 1) You now have 882 gold pieces (gained 10). There is an open door here. There is a radiant altar of Vehumet here. There is an open door here. There is a stone staircase leading up here. Found an escape hatch in the floor. You now have 900 gold pieces (gained 18). There is an escape hatch in the floor here. You now have 921 gold pieces (gained 21). Found a stone staircase leading down. You encounter a howler monkey. Unknown command. Found a chain mail. The howler monkey howls! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (75% to hit) The kinetic grapnel hits the howler monkey. The howler monkey is moderately wounded. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a howler monkey (moderately wounded, grapneled, 75% to hit) The kinetic grapnel hits the howler monkey but does no damage. The howler monkey is moderately wounded. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a howler monkey (moderately wounded, grapneled) Poisonous fumes billow around the howler monkey! The howler monkey is poisoned. The howler monkey hits you. x2 The grapnel guides your strike. You flog the howler monkey! The howler monkey is almost dead. The howler monkey misses you. You barely miss the howler monkey. The howler monkey is almost dead. You kill the howler monkey! HP restored. Magic restored. You now have 927 gold pieces (gained 6). You now have 937 gold pieces (gained 10). There is a stone staircase leading down here. Found a dagger. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'f'. You encounter a black bear. A black bear is nearby! Unknown command. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. Casting: Iskenderun's Battlesphere (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (not watching you, 84% to hit) The kinetic grapnel hits the black bear! The black bear is moderately wounded. Your battlesphere fires at the black bear! The barrage of energy hits the black bear! The black bear is heavily wounded. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a black bear (heavily wounded, ally target, grapneled) Poisonous fumes billow around the black bear! The black bear is poisoned. Your battlesphere fires at the black bear! The barrage of energy hits the black bear! You kill the black bear! Your life force feels restored. Your Shapeshifting skill increases to level 4! You now have 941 gold pieces (gained 4). You open the door. Your battlesphere wavers and loses cohesion. There is an open door here. c - a scroll labelled VUIFFYF ZUXZICU Unknown command. Found a staircase to the Lair. You now have 952 gold pieces (gained 11). You encounter a kobold. It is wielding a +0 whip. Found an escape hatch in the ceiling. You hit the fungus. The fungus begins to die. Lightning courses through the fungus! The fungus is lightly damaged. You hit the fungus. The fungus is lightly damaged. You flog the fungus! The fungus is lightly damaged. You hit the fungus. You bite the fungus. The fungus is moderately damaged. A nearby fungus withers and dies. There is a staircase to the Lair here. You climb downwards. Welcome to the Lair of Beasts! There is a staircase back to the Dungeon here. Unknown command. Unknown command. Unknown command. Found a stone staircase leading down. You pick up a parchment of Blink and begin reading... You add the spell Blink to your library. Unknown command. L - a potion of lignification Unknown command. f - a scroll of fear Unknown command. You now have 963 gold pieces (gained 11). You encounter a cane toad. You encounter a wolf. The cane toad leaves your sight. Unknown command. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure a globe of magical energy. The wolf howls! You hear a bellow! You hear a howl! You hear a loud, deep croak! You hear an angry hiss. Casting: Iskenderun's Battlesphere (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wolf (63% to hit) The kinetic grapnel hits the wolf. The wolf is lightly wounded. You hear a bellow! You hear a croak. The wolf bites you. The wolf bites you! You encounter a wolf. You encounter a yak. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wolf (lightly wounded, grapneled, 63% to hit) The kinetic grapnel hits the wolf. The wolf is moderately wounded. The wolf bites you! * * * LOW HITPOINT WARNING * * * You hear a howl! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wolf (moderately wounded, grapneled) Poisonous fumes billow around the wolf! The wolf is poisoned. The wolf barely misses you. The wolf closely misses you. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a wolf (moderately wounded, poisoned, grapneled) Poisonous fumes billow around the wolf! The wolf looks even sicker. The wolf bites you. * * * LOW HITPOINT WARNING * * * The wolf barely misses you. You encounter a wolf. You encounter a yak. You swap places with your battlesphere. Something bites your battlesphere. Something bites your battlesphere! The wolf bites your battlesphere! Your battlesphere is destroyed! Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The wolf bites you. The wolf attacks as it pursues you! The wolf barely misses you. The wolf closely misses you. The wolf looks more healthy. The wolf attacks as it pursues you! The wolf closely misses you. x2 The wolf barely misses you. The wolf bites you. Casting: Poisonous Vapours (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Battlesphere. Nothing appears to happen. The wolf barely misses you. The wolf bites you. The wolf attacks as it pursues you! The wolf bites you. The wolf barely misses you. The wolf attacks as it pursues you! The wolf closely misses you. Casting: Iskenderun's Battlesphere (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Battlesphere. Nothing appears to happen. The wolf bites you. The wolf misses you. Casting: Iskenderun's Battlesphere (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Okay, then. Press: ? - help, Dir - look around, f - activate Look: a wolf (almost dead, chance to affect: 97%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The cane toad looks frightened! The wolf looks frightened! Cornered, the cane toad turns to fight! The cane toad attacks as it pursues you! The cane toad stings you! * * * LOW HITPOINT WARNING * * * You are poisoned. The cane toad poisons you! Cornered, the wolf turns to fight! You feel very sick. The cane toad stings you!! * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. You feel much better. You feel very sick. The cane toad stings you!! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. [a] - 352 gold - heal wounds and magic [b] - 567 gold - heal wounds, berserk rage, resistance and might [c] - 864 gold - haste, enlightenment, lignification, might and resistance Purchase which effect? You no longer have enough gold to petition Gozag for potion effects. You no longer have enough gold to fund merchants seeking to open stores in the dungeon. You feel yourself speed up. You feel very buoyant. You fly up into the air. You turn into a tree. Your +0 pair of gloves and +0 leather armour of Xonik {rElec Int+5 Dex+3} meld into your body. Your roots penetrate the ground. You float gracefully downwards. You feel very mighty all of a sudden. You feel protected. You feel very sick. The wolf bites you but does no damage. The cane toad stings you! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You barely miss the cane toad. You feel sick. The wolf bites you. * * * LOW HITPOINT WARNING * * * The cane toad stings you. * * * LOW HITPOINT WARNING * * * Unknown command. You unwield your +2 whip of electrocution. Your +2 whip of electrocution stops crackling. Your branches tingle! a - a +1 rapier of speed (weapon) You feel sick. The wolf bites you. * * * LOW HITPOINT WARNING * * * You puncture the cane toad! The cane toad is lightly wounded. You feel sick. The wolf bites you but does no damage. The cane toad stings you! You die... Your body crumbles into a pile of gold. #....# ..... #...## #...#. ####...######### #......#.#.# #.###.....## ### # #P.##.####.##### ##..#.#........# ##.#.#.#####.## ###.♣Y...# # ∆###..hhF..## ∆ ...........# #..........# ####.#####.# ##.##.#.## ♣#.####.#.# ♣♣.#♣##Y##.# ∆ #♣.#.♣#h##.P# You could see a yak, a cane toad and 2 wolves. Vanquished Creatures 2 water moccasins 3 sky beasts 2 black bears An ogre (D:5) 2 centaurs (D:6) A kobold brigand (D:6) 3 scorpions 2 rock fish 5 wights 2 howler monkeys 4 hounds 5 orc priests A jelly (D:7) 2 sleepcaps (D:5) 6 iguanas 5 orc wizards 3 gnolls (D:3) 11 adders 2 white imps (D:5) An ufetubus (D:5) 3 dart slugs 10 orcs 2 ribbon worms 9 endoplasms A hobgoblin (D:2) 3 jackals (D:3) 3 quokkas 4 ball pythons (D:3) 5 bats 3 frilled lizards 9 goblins 6 kobolds 7 rats 128 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | uzkbwza the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | uzkbwza set off with the following items: a +0 dagger, a +0 | robe, 13 poisoned darts, a potion of might; and the | following spells available to memorise: Kinetic Grapnel, | Poisonous Vapours, Swiftness, Awaken Armour, Iskenderun's | Battlesphere. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 87 | D:1 | Learned a level 1 spell: Kinetic Grapnel 279 | D:1 | Learned a level 1 spell: Poisonous Vapours 352 | D:1 | You fall into a shaft and drop 1 floor! 380 | D:2 | Reached XP level 2. HP: 14/19 MP: 3/5 843 | D:1 | Upgraded the game from 0.35-a0-383-g62b9a60c63 to | 0.35-a0-384-gb5a32d538b 941 | D:2 | Reached XP level 3. HP: 16/25 MP: 1/7 1098 | D:2 | Reached skill level 1 in Invocations 1100 | D:2 | Reached skill level 1 in Fighting 1100 | D:2 | Reached skill level 1 in Short Blades 1100 | D:2 | Reached skill level 1 in Long Blades 1100 | D:2 | Reached skill level 1 in Axes 1100 | D:2 | Reached skill level 1 in Maces & Flails 1100 | D:2 | Reached skill level 1 in Polearms 1100 | D:2 | Reached skill level 1 in Staves 1100 | D:2 | Reached skill level 1 in Ranged Weapons 1100 | D:2 | Reached skill level 1 in Armour 1100 | D:2 | Reached skill level 1 in Stealth 1100 | D:2 | Reached skill level 1 in Shields 1100 | D:2 | Reached skill level 1 in Unarmed Combat 1100 | D:2 | Reached skill level 1 in Evocations 1225 | D:2 | Reached XP level 4. HP: 27/32 MP: 5/8 1292 | D:2 | Found a basalt altar of Yredelemnul. 1324 | D:2 | Reached skill level 1 in Shapeshifting 2019 | D:3 | Reached skill level 1 in Conjurations 2019 | D:3 | Reached skill level 1 in Hexes 2019 | D:3 | Reached skill level 1 in Summonings 2019 | D:3 | Reached skill level 1 in Necromancy 2019 | D:3 | Reached skill level 1 in Translocations 2019 | D:3 | Reached skill level 1 in Fire Magic 2019 | D:3 | Reached skill level 1 in Ice Magic 2019 | D:3 | Reached skill level 1 in Earth Magic 2019 | D:3 | Reached skill level 1 in Alchemy 2058 | D:3 | Learned a level 3 spell: Swiftness 2061 | D:3 | Learned a level 2 spell: Momentum Strike 2187 | D:3 | HP: 1/32 [gnoll/+0 spear (7)] 2387 | D:3 | Found a broken altar of Ashenzari. 2442 | D:3 | Reached XP level 5. HP: 37/37 MP: 0/9 2689 | D:3 | Found a shadowy altar of Dithmenos. 2690 | D:3 | Found an opulent altar of Gozag. 2696 | D:3 | Became a worshipper of Gozag Ym Sagoz the Greedy 3713 | D:4 | Reached XP level 6. HP: 44/44 MP: 4/11 3837 | D:4 | Reached skill level 5 in Dodging 4303 | D:5 | Entered Level 5 of the Dungeon 4525 | D:5 | Found a snail-covered altar of Cheibriados. 4527 | D:5 | Found a burning altar of Makhleb. 4530 | D:5 | Found a blossoming altar of Fedhas. 4546 | D:5 | HP: 2/44 [sky beast (13)] 4549 | D:5 | Reached XP level 7. HP: 5/51 MP: 7/12 4912 | D:5 | Found a statue of an orb of entropy. 5104 | D:5 | Found a staircase to the Ecumenical Temple. 5109 | D:5 | Found a statue of an orb of entropy. 5425 | D:6 | Found a shimmering altar of Xom. 5472 | D:6 | Reached XP level 8. HP: 58/58 MP: 10/14 5832 | D:6 | Identified the +0 leather armour of Xonik {rElec Int+5 | Dex+3} 6831 | D:5 | Reached XP level 9. HP: 30/65 MP: 10/16 6884 | D:5 | Found an iron altar of Okawaru. 7227 | D:7 | Identified a scroll of acquirement 7231 | D:6 | Acquired the ring "Zeicogel" {Will+ Str+3 Slay+4} 7394 | D:7 | Reached skill level 5 in Spellcasting 7597 | D:7 | Reached skill level 5 in Throwing 7822 | D:7 | Encountered Maggie 8280 | D:8 | Found a radiant altar of Vehumet. 8432 | D:8 | Learned a level 4 spell: Brom's Barrelling Boulder 8437 | D:8 | Learned a level 4 spell: Iskenderun's Battlesphere 8507 | D:8 | Found a staircase to the Lair. 8520 | Lair:1 | Entered Level 1 of the Lair of Beasts 8604 | Lair:1 | Encountered a cane toad 8632 | Lair:1 | HP: 4/99 [wolf (6)] 8633 | Lair:1 | Mangled by a cane toad Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_rooms D:2: layout_rooms, basic_altar D:3: layout_rooms, gammafunk_temple_overflow_pools, nicolae_ashenzari_skybound, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_e, serial_bayou_shore_b, serial_bayou_crossing D:4: layout_gridville, serial_bayou, serial_bayou_pond_e, serial_bayou_lagoon_a, serial_bayou_ford_a, serial_bayou_pond_e, serial_bayou_pond_d, serial_bayou_lake_a D:5: minmay_chambers_of_threes, layout_loops_ring, kennysheep_okawaru_gauntlet, grunt_temple_overflow_open, minmay_temple_entry_slanted D:6: layout_cave_pods, serial_park, serial_park_square2, serial_park_minivault_5x5_4, serial_park_tiny_pond, serial_park_square2 D:7: layout_rooms, minmay_misc_feat_chi, uniq_maggie D:8: layout_basic, kennysheep_mini_moat, regret_index_kikubaaqudgha_part_by_part, dpeg_oklobed_lair, uniq_blorkula_the_orcula Lair:1: wad_woods_04, layout_loops_ring, tgw_fedhas Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Invocations | 1 2 3 4 | 4.8 Fighting | 1 2 3 4 | 4.3 Short Blades | 1 2 3 4 | 4.3 Long Blades | 1 2 3 4 | 4.3 Axes | 1 2 3 4 | 4.3 Maces & Flails | 1 2 3 4 | 4.3 Polearms | 1 2 3 4 | 4.3 Staves | 1 2 3 4 | 4.3 Ranged Weapons | 1 2 3 4 | 4.3 Armour | 1 2 3 4 | 4.3 Stealth | 1 2 3 4 | 4.3 Shields | 1 2 3 4 | 4.3 Unarmed Combat | 1 2 3 4 | 4.3 Evocations | 1 2 3 4 | 4.3 Shapeshifting | 1 2 3 4 | 4.0 Spellcasting | 3 4 5 | 5.2 Conjurations | 1 2 3 | 3.6 Hexes | 1 2 3 | 3.6 Summonings | 1 2 3 | 3.6 Necromancy | 1 2 3 | 3.6 Translocations | 1 2 3 | 3.6 Fire Magic | 1 2 3 | 3.6 Ice Magic | 1 2 3 | 3.6 Earth Magic | 1 2 3 | 3.6 Alchemy | 1 2 3 | 3.6 Throwing | 3 4 5 | 5.1 Dodging | 5 6 | 6.4 Forgecraft | 6 | 6.6 Air Magic | 6 | 6.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 43 | 43 | 232 || 318 Melee: Dagger | 43 | 30 | 20 || 93 Bite | 1 | 3 | 31 || 35 Staff | | 13 | 25 || 38 Unarmed | | | 29 || 29 Rapier | | | 113 || 113 Whip | | | 45 || 45 Throw: Dart | 16 | 2 | 15 || 33 Cast: Kinetic Grapnel | 28 | 44 | 80 || 152 Poisonous Vapours | 9 | 69 | 48 || 126 Swiftness | | 2 | 1 || 3 Momentum Strike | | | 3 || 3 Iskenderun's Batt | | | 2 || 2 Invoke: Potion Petition | | | 1 || 1 Drink: Might | 1 | 1 | 1 || 3 Curing | | 2 | || 2 Haste | | | 2 || 2 Lignification | | | 2 || 2 Heal wounds | | | 2 || 2 Magic | | | 1 || 1 Read: Immolation | | 1 | || 1 Identify | | 5 | 2 || 7 Teleportation | | | 3 || 3 Vulnerability | | | 1 || 1 Fear | | | 2 || 2 Silence | | | 1 || 1 Blinking | | | 1 || 1 Acquirement | | | 1 || 1 Stab: Sleeping | | | 2 || 2 Distracted | | | 1 || 1 Armour: Robe | 37 | 7 | || 44 Leather armour | | 68 | 233 || 301 None | | | 71 || 71 Ring mail | | | 14 || 14 Dodge: Dodged | 37 | 58 | 187 || 282 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 8619 | 8268 | 351 | 1288 | 5283 | 9 | 957.7 | Dungeon | 8506 | 8155 | 351 | 1288 | 5204 | 8 | 1063.2 | Lair | 112 | 112 | 0 | 0 | 79 | 1 | 112.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:6: 1529 daAuts D:5: 1424 daAuts D:3: 1376 daAuts D:4: 1243 daAuts D:2: 1201 daAuts D:7: 829 daAuts D:1: 549 daAuts D:8: 352 daAuts Lair:1: 112 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ Gozag | 0 | 26946 | 15 | 0 | 0 | 0 | 0 | 0 | 0 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+