Dungeon Crawl Stone Soup version 0.35-a0-978-g0941e263bb (webtiles) character file. Game seed: 5380507545362795947 3415 spade1345 the Fabricator (level 9, -2/79 HPs) Began as a Mountain Dwarf Forgewright on Sept 3, 2026. Was a Believer of the Shining One. Slain by a sky beast (7 damage) ... on level 8 of the Dungeon. The game lasted 00:21:58 (9186 turns). spade1345 the Fabricator (MDFw) Turns: 9186, Time: 00:21:58 Health: -2/79 AC: 3 Str: 14 XL: 9 Next: 76% Magic: 2/15 EV: 10 Int: 21 God: the Shining One [**....] Gold: 350 SH: 0 Dex: 8 Spells: 2/16 levels left rFire . . . (100%) m - +1 war axe rCold . . . (100%) c - orb {Energy} rNeg + . . (50%) k - +0 leather armour {rPois} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + d - ring of resist corrosion HPRegen 0.33/turn f - ring "Qafolun" {Int+2 Slay+4 SInv} MPRegen 0.14/turn %: channel magic (15%) @: glowing, studying Air Magic A: runic magic, artefact enchanting a: Renounce Religion (0%), Divine Shield (1%) You were on level 8 of the Dungeon. You worshipped the Shining One. The Shining One was pleased with you. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 378 gold pieces. You donated 28 gold pieces to Zin. Inventory: Hand Weapons a - a +0 hammer g - a +0 dagger of holy wrath h - a +1 whip of venom l - the +7 staff of the Meek {protect, meekguard} (You found it on level 5 of the Dungeon) It cannot be enchanted further. m - a +1 war axe (weapon) Missiles i - 7 boomerangs Armour b - a +0 robe c - an orb of energy (worn) e - an orb of mayhem j - a +0 robe of willpower k - a +0 leather armour of poison resistance (worn) Jewellery d - a ring of resist corrosion (worn) f - the ring "Qafolun" (worn) {Int+2 Slay+4 SInv} (You acquired it on level 2 of the Dungeon) [ring of slaying] Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. n - a ring of protection from fire Wands a - a wand of flame (22) p - a wand of polymorph (11) f - a wand of mindburst (10) Scrolls a - 3 scrolls of enchant armour g - a scroll of fog x - a scroll of amnesia l - a scroll of immolation {unknown} r - a scroll of revelation s - a scroll of butterflies e - 2 scrolls of teleportation {unknown} h - a scroll of vulnerability {unknown} Potions g - 2 potions of magic h - a potion of haste o - 4 potions of curing {unknown} b - a potion of brilliance k - a potion of cancellation {unknown} n - 2 potions of moonshine {unknown} p - 2 potions of heal wounds {unknown} j - 2 potions of lignification {unknown} f - a potion of attraction {unknown} q - 2 potions of enlightenment {unknown} s - a potion of mutation {unknown} Skills: - Level 7.0 Fighting - Level 1.3 Dodging - Level 1.4 Stealth - Level 4.0 Spellcasting + Level 9.0 Forgecraft - Level 7.0 Fire Magic - Level 7.0 Air Magic - Level 5.0 Invocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 2% 1 b - Construct Spike Laun Frge 84% 2d6 3% 2 c - Launch Clockwork Bee Frge 42% N/A 4% 3 d - Forge Blazeheart Gol Fire/Frge 37% N/A 14% 4 e - Forge Lightning Spir Air/Frge 37% 3d6 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 72% 2x1d7 11% 1 Apportation Tloc 8% N/A 28% 1 Vhi's Electric Charge Tloc/Air 36% N/A 50% 4 Curse of Agony Necr Unusable N/A N/A 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Lair: D:8-11 The Realm of Zot is guarded by orbs of winter. Altars: Kikubaaqudgha Nemelex Xobeh Vehumet Xom Yredelemnul Zin The Shining One Beogh Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Your weapon exudes an aura of protection. The scorpion is severely wounded. You feel very sick. Your clockwork bee stings the scorpion! The scorpion dies! No target in view! You feel sick. Your clockwork bee winds down and falls to the ground. You feel sick. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. Your dormant clockwork bee falls apart. You see here a scorpion corpse. You encounter an orc wizard. It is wielding a +0 dagger. The orc wizard shouts! You hear a shout! You encounter an orc. It is wielding a +0 club. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe You lock target on the orc wizard and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc wizard. The orc wizard barely misses you. You completely miss the orc wizard. Your clockwork bee stings the orc wizard! The orc wizard completely misses you. Your clockwork bee stings the orc wizard! The orc wizard dies! You hit the orc but do no damage. Your weapon exudes an aura of protection. Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc but does no damage. The orc hits you but does no damage. Your clockwork bee stings the orc! The orc dies! No target in view! Your clockwork bee winds down and falls to the ground. You encounter an orc priest. It is wielding a +0 flail. You wind your clockwork bee back up and it locks its sights upon the orc priest! The orc priest invokes the aid of Beogh against you. Beogh smites you! Things that are here: a +0 dagger; a +0 robe; an orc corpse Your clockwork bee barely misses the orc priest. The orc priest closely misses your clockwork bee. Your clockwork bee stings the orc priest but does no damage. The orc priest hits your clockwork bee with a +0 flail. Your clockwork bee closely misses the orc priest. Your clockwork bee barely misses the orc priest. You encounter an orc. It is wielding a +0 war axe. The orc priest closely misses your clockwork bee. You swap places with your clockwork bee. You encounter an orc. It is wielding a +0 short sword. The orc priest hits you with a +0 flail! Your clockwork bee stings the orc priest! You sock the orc priest! Your weapon exudes an aura of protection. You kill the orc priest! The Shining One accepts your kill. Your clockwork bee locks its sights upon the orc. Your clockwork bee stings the orc! The orc dies! Things that are here: a +0 flail; a +0 scale mail; 31 gold pieces The orc completely misses your clockwork bee. Your clockwork bee closely misses the orc. The orc hits your clockwork bee but does no damage. Your clockwork bee stings the orc! The orc dies! Found a stone staircase leading up. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You now have 289 gold pieces (gained 31). Things that are here: a +0 flail; a +0 scale mail You see here a +0 war axe. Found an ancient bone altar of Kikubaaqudgha. There is a stone staircase leading up here. Found a sparkling altar of Nemelex Xobeh. Found a stone staircase leading down. There is an ancient bone altar of Kikubaaqudgha here. You encounter Grinder. Grinder shouts! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: Grinder You miscast Launch Clockwork Bee. Nothing appears to happen. Grinder gestures at you. Pain shoots through your body! Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: Grinder You lock target on Grinder and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... Grinder blinks! You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at Grinder. Your clockwork bee stings Grinder. You hit Grinder. Your weapon exudes an aura of protection. Grinder is moderately wounded. Your clockwork bee closely misses Grinder. Grinder hits you. You writhe in agony. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You feel yourself deconstruct slightly. Wild magic corrodes you! Your clockwork bee stings Grinder. Grinder hits you. You writhe in agony. Your clockwork bee stings Grinder. Casting: Forge Lightning Spire (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. The air around you crackles with energy! Your clockwork bee misses Grinder. Grinder blinks! Your clockwork bee closely misses Grinder. You barely miss Grinder. Grinder is moderately wounded. Your clockwork bee stings Grinder! Your clockwork bee winds down and falls to the ground. Grinder hits you. You writhe in agony. Grinder barely misses you. You barely miss Grinder. Grinder is heavily wounded. Grinder hits you. You writhe in agony! Grinder hits you. You writhe in agony. You wind your clockwork bee back up and it locks its sights upon Grinder! Your clockwork bee stings Grinder! x2 Grinder dies! The Shining One accepts your kill. Your Fire Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your clockwork bee winds down and falls to the ground. You are no longer corroded. Your dormant clockwork bee falls apart. Your magical contamination has completely faded away. o - 4 metallic silvery potions (gained 1) You now have 304 gold pieces (gained 15). You encounter an ogre. It is wielding a +0 giant club. Casting: Forge Lightning Spire (dangerous; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (wandering, hasn't noticed you) You lock target on the ogre and prepare to deploy your bee. (Press . to continue winding your bee.) The ogre shouts! You encounter an adder. You continue winding your clockwork bee... The adder hisses angrily. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the ogre. Your clockwork bee stings the ogre. The ogre closely misses your clockwork bee. Casting: Launch Clockwork Bee (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your clockwork bee stings the ogre! The adder bites your clockwork bee but does no damage. Your clockwork bee barely misses the ogre. The adder barely misses your clockwork bee. Your clockwork bee closely misses the ogre. The adder closely misses your clockwork bee. Your clockwork bee stings the ogre! The ogre dies! Your lightning spire shoots out a bolt of lightning at the adder! The bolt of electricity hits the adder. Your Fire Magic skill increases to level 5! Your clockwork bee locks its sights upon the adder. Your clockwork bee stings the adder! The adder dies! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. Your lightning spire fades away. Found a war axe. You see here a +0 war axe. Things that are here: a +0 giant club; an ogre corpse There is a sparkling altar of Nemelex Xobeh here. There is a stone staircase leading up here. Done exploring. Done exploring. You start unwielding your weapon. You continue unwielding the +7 staff of the Meek {protect, meekguard}. You finish unwielding the +7 staff of the Meek {protect, meekguard}. The +7 staff of the Meek {protect, meekguard} goes still. You start putting on your armour. You continue putting on your orb of energy. x5 You finish putting on your orb of energy. Your +1 whip of venom begins to drip with poison! h - a +1 whip of venom (weapon) Search for what [Enter for "."]? axe Things that are here: a +0 short sword; a +0 leather armour You see here a +0 war axe. Okay, then. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. Found a dagger. Found a staircase to the Ecumenical Temple. Found 16 gold pieces. p - a wand of polymorph (11) You now have 320 gold pieces (gained 16). You encounter 2 wights. Casting: Forge Lightning Spire (dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. You are caught in an explosion of metallic debris. Wild magic corrodes you! Magical energy flows into your mind! Casting: Forge Lightning Spire (dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your lightning spire shoots out a bolt of lightning at the wight! The bolt of electricity hits the wight! You hit the wight but do no damage. Your lightning spire shoots out a bolt of lightning at the wight! The bolt of electricity hits the wight! The wight is destroyed! The Shining One accepts your kill. You encounter a wight. It is wielding a +2 hand axe. The wight misses you. You feel the doom around you dissipate. Training target 5.0 for Fire Magic reached! Training target 5.0 for Air Magic reached! Your Air Magic skill increases to level 5! You need to enable at least one skill for training. You have reached level 9! Your experience leads to an increase in your attributes! Your base attributes are Str 12, Int 19, Dex 8. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 You hit the wight but do no damage. Your lightning spire shoots out a bolt of lightning at the wight! The bolt of electricity hits the wight! The wight hits you with a +3 mace! You hit the wight. The wight is lightly damaged. The wight barely misses you. You hit the wight. The wight is heavily damaged. The wight closely misses you. You encounter a wight. It is wielding a +1 war axe. You hit the wight. The wight is heavily damaged. The wight hits you with a +3 mace! You feel drained. You hit the wight but do no damage. The wight is severely damaged. The wight barely misses you. The wight hits you with a +3 mace! You encounter a wight. It is wielding a +0 short sword. Casting: Forge Lightning Spire (dangerous; 34% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Blazeheart Golem. You are blasted with searing flames! Magical energy flows into your mind! The wight hits you with a +3 mace! Casting: Forge Blazeheart Golem (dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The wight hits you with a +2 hand axe! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * The wight hits something but does no damage. The wight hits you with a +3 mace! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * You swap places with your blazeheart golem. You are no longer corroded. Your lightning spire shoots out a bolt of lightning at the wight! The bolt of electricity hits the wight! Something hits your blazeheart golem. Something hits your lightning spire but does no damage. The wight hits your blazeheart golem with a +3 mace. Your blazeheart golem punches the wight but does no damage. Your lightning spire shoots out a bolt of lightning at the wight! The bolt of electricity hits the wight! The wight is destroyed! The Shining One accepts your kill. The bolt of electricity misses the wight. The bolt of electricity hits the wight. The wight hits your blazeheart golem with a +3 mace! The wight hits your blazeheart golem but does no damage. x2 The wight hits your lightning spire but does no damage. Your blazeheart golem punches the wight. You encounter a wight. It is wielding a +0 hand axe. The wight hits your blazeheart golem with a +3 mace. Your blazeheart golem falls apart, revealing its core! The wight completely misses your blazeheart core. The wight hits your lightning spire with a +1 war axe. Your blazeheart core explodes! The fiery explosion engulfs the wight!! The wight is destroyed! The Shining One accepts your kill. The fiery explosion engulfs the wight! The wight is destroyed! The Shining One accepts your kill. Your lightning spire shoots out a bolt of lightning at the wight! The bolt of electricity hits the wight. You hear an angry hiss. x2 Casting: Forge Blazeheart Golem (dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Your lightning spire shoots out a bolt of lightning at the wight! The bolt of electricity hits the wight! Your blazeheart golem is engulfed in blazing flames. Your blazeheart golem's core grows cold and it stops moving. The wight hits your blazeheart golem with a +0 hand axe. Your blazeheart golem is engulfed in blazing flames. Your blazeheart golem's core flares to life once more. The wight hits your blazeheart golem with a +0 hand axe! The wight misses you. Your blazeheart golem is engulfed in blazing flames. Your blazeheart golem punches the wight!! The wight is destroyed! The Shining One accepts your kill. You hit the wight. The wight is almost destroyed. The wight closely misses you. You hit the wight. You destroy the wight! The Shining One accepts your kill. Items here: ))) [[[. You unwield your +1 whip of venom. Your +1 whip of venom stops dripping with poison. m - a +1 war axe (weapon) You encounter a water moccasin. You encounter a wight. It is wielding a +0 scimitar of draining. Your blazeheart golem closely misses the water moccasin. The water moccasin bites your blazeheart golem. x2 Your lightning spire shoots out a bolt of lightning at the wight! The bolt of electricity hits your blazeheart golem. Your blazeheart golem resists. The bolt of electricity hits the water moccasin! The bolt of electricity hits the wight! The water moccasin bites your blazeheart golem but does no damage. Your blazeheart golem punches the water moccasin! Your blazeheart golem falls apart, revealing its core! Your magical contamination has completely faded away. Your blazeheart core explodes! The fiery explosion engulfs the water moccasin!! The water moccasin dies! You hear an angry hiss. Your life force feels restored. Your Fire Magic skill increases to level 6! Casting: Forge Blazeheart Golem (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your lightning spire fades away. An electric hum fills the air. You encounter a wight. It is wielding a +1 flail. Your lightning spire shoots out a bolt of lightning at the wight! The bolt of electricity hits the wight! The wight is destroyed! The Shining One accepts your kill. Your lightning spire shoots out a bolt of lightning at the wight! The bolt of electricity hits the wight! Your lightning spire shoots out a bolt of lightning at the wight! The bolt of electricity hits the wight! The wight is destroyed! The Shining One accepts your kill. Your Air Magic skill increases to level 6! Your lightning spire fades away. Magic restored. You encounter an iguana. Casting: Forge Lightning Spire (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Blazeheart Golem. Nothing appears to happen. Magical energy flows into your mind! The iguana hisses angrily. Casting: Forge Blazeheart Golem (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The iguana bites your blazeheart golem. Your blazeheart golem punches the iguana! The iguana bites your blazeheart golem. The iguana bites your blazeheart golem! Your blazeheart golem barely misses the iguana. The iguana bites your blazeheart golem. The iguana bites your blazeheart golem but does no damage. Your blazeheart golem punches the iguana! The iguana dies! Your magical contamination has completely faded away. Your blazeheart golem fades away. You encounter an iguana. Casting: Forge Blazeheart Golem (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 13% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (wandering, hasn't noticed you) You miscast Launch Clockwork Bee. Nothing appears to happen. Magical energy flows into your mind! The iguana hisses angrily. Casting: Launch Clockwork Bee (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 13% risk of failure) Press: ? - help, Dir - move target Aim: an iguana (haloed) You lock target on the iguana and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... The iguana barely misses you. You continue winding your clockwork bee... The iguana bites you! With a metallic buzz, your clockwork bee launches itself at the iguana. The iguana bites you. You hit the iguana but do no damage. The iguana closely misses you. Your clockwork bee stings the iguana. The iguana bites you! You hit the iguana. The iguana is heavily wounded. Your clockwork bee barely misses the iguana. The iguana bites you! Your clockwork bee stings the iguana. You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the iguana. The iguana is almost dead. Your clockwork bee misses the iguana. The iguana misses you. Your clockwork bee stings the iguana! The iguana dies! Your magical contamination has completely faded away. Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. You encounter a gnoll sergeant. It is wielding a +0 trident. Casting: Launch Clockwork Bee (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 13% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail and a +0 kite shield (wandering, hasn't noticed you) You lock target on the gnoll sergeant and prepare to deploy your bee. (Press . to continue winding your bee.) The gnoll sergeant shouts! You hear a shout! x2 You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the gnoll sergeant. Casting: Launch Clockwork Bee (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The gnoll sergeant hits your lightning spire with a +0 trident. You encounter 2 gnolls. The gnoll shouts! x2 Your clockwork bee stings the gnoll sergeant. The gnoll hits your clockwork bee with a +0 spear! The gnoll sergeant hits your lightning spire with a +0 trident! Your clockwork bee stings the gnoll sergeant. Your lightning spire shoots out a bolt of lightning at the gnoll sergeant! The bolt of electricity misses the gnoll sergeant. The bolt of electricity hits the gnoll sergeant! Your clockwork bee stings the gnoll sergeant. The gnoll sergeant hits your lightning spire but does no damage. The gnoll hits your clockwork bee with a +0 spear. Your lightning spire shoots out a bolt of lightning at the gnoll sergeant! The bolt of electricity hits the gnoll sergeant! The gnoll sergeant dies! Your clockwork bee locks its sights upon the gnoll. Your clockwork bee stings the gnoll! The gnoll misses your clockwork bee. Your clockwork bee stings the gnoll but does no damage. Your clockwork bee winds down and falls to the ground. You encounter a gnoll. It is wielding a +0 flail and quivering a throwing net. The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. You see here an iguana corpse. You wind your clockwork bee back up and it locks its sights upon the gnoll! Your clockwork bee stings the gnoll! The gnoll dies! The gnoll throws a throwing net. The throwing net barely misses your clockwork bee. The throwing net hits you. You become entangled in the net! The gnoll hits you from afar with a +0 spear. You struggle against the net. Your clockwork bee locks its sights upon the gnoll. Your clockwork bee stings the gnoll! You encounter an orc. It is wielding a +0 club. You encounter a gnoll. It is wielding a +0 flail. You encounter a gnoll. It is wielding a +0 spear. The gnoll hits you from afar with a +0 spear. Your clockwork bee stings the gnoll! The gnoll dies! You struggle against the net. Your clockwork bee locks its sights upon the orc. You struggle against the net. The gnoll hits your lightning spire with a +0 flail! Your lightning spire is destroyed! You shred the net and break free! You hit the gnoll. The gnoll is moderately wounded. You hit the gnoll. Your clockwork bee misses the orc. The orc hits your clockwork bee but does no damage. The gnoll hits you but does no damage. The gnoll barely misses you. You slash the gnoll! You kill the gnoll! The Shining One blesses your clockwork bee with protection! You hit the gnoll. Your clockwork bee stings the orc! The orc dies! The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. Your clockwork bee locks its sights upon the gnoll. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! Your clockwork bee blocks the gnoll's attack. You completely miss the gnoll. The gnoll is moderately wounded. Your clockwork bee stings the gnoll! Your clockwork bee winds down and falls to the ground. The gnoll hits your dormant clockwork bee but does no damage. The gnoll hits you with a +0 flail! You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits your dormant clockwork bee with a +0 spear. The gnoll barely misses you. The gnoll hits your dormant clockwork bee with a +0 spear. The gnoll barely misses you. You hit the gnoll. The gnoll is heavily wounded. The gnoll hits your dormant clockwork bee but does no damage. The gnoll misses you. You hit the gnoll. You kill the gnoll! The gnoll hits your dormant clockwork bee but does no damage. x2 The gnoll barely misses you. Things that are here: a +0 flail; a gnoll corpse; an iguana corpse You wind your clockwork bee back up and it locks its sights upon the gnoll! Your clockwork bee stings the gnoll! The gnoll dies! Your clockwork bee winds down and falls to the ground. You encounter an orc. It is wielding a +0 club. You wind your clockwork bee back up and it locks its sights upon the orc! The orc barely misses your clockwork bee. Your clockwork bee barely misses the orc. Items here: )) [[[. Your clockwork bee stings the orc. The orc closely misses your clockwork bee. Things that are here: a +3 mace; a +0 robe You swap places with your clockwork bee. The orc closely misses you. Things that are here: a +0 hand axe; a +0 robe You hit the orc. You kill the orc! Your clockwork bee winds down and falls to the ground. No target in view! You encounter an orc. It is wielding a +0 falchion. The orc shouts! Items here: $ )) †. Found a stone staircase leading up. The orc hits you with a +0 falchion. Casting: Forge Lightning Spire (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The orc hits you with a +0 falchion! You slash the orc! You kill the orc! No target in view! Your lightning spire fades away. HP restored. You now have 331 gold pieces (gained 11). Things that are here: a +0 falchion; a +0 ring mail Things that are here: a +0 scimitar of draining; a +0 robe You now have 345 gold pieces (gained 14). Things that are here: a +0 club; a +0 club; an orc corpse Things that are here: a +0 hand axe; a +0 robe Things that are here: a +1 flail; a +0 robe Things that are here: a +0 flail; a +0 robe You are caught in a web! n - a ring of protection from fire There is a web here. You disentangle yourself. Found a stone staircase leading down. There is a stone staircase leading down here. Found a stone staircase leading down. Okay, then. You encounter Duvessa, Sister of Dowan and Dowan, Brother of Duvessa. Found a shiny lead wand. Duvessa shouts! Duvessa gestures with her weapon. Casting: Forge Lightning Spire (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. Your lightning spire shoots out a bolt of lightning at Duvessa! The bolt of electricity hits Duvessa! The bolt of electricity hits Duvessa. The bolt of electricity hits your lightning spire. Your lightning spire completely resists. Casting: Forge Lightning Spire (dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. Dowan says, "My weaknesses are her strengths!" Dowan hits your blazeheart golem but does no damage. Duvessa says, "When magic and the sword combine, nothing stands against them." Duvessa barely misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target Aim: Duvessa, wielding a +0 short sword and wearing a +0 leather armour (heavily wounded, ally target, haloed) Attack! Dowan hits your blazeheart golem with a +0 dagger. Duvessa hits you with a +0 short sword. Your blazeheart golem punches Dowan! Your blazeheart golem's core grows cold and it stops moving. Dowan hits your blazeheart golem with a +0 dagger. Duvessa hits you with a +0 short sword! Your lightning spire shoots out a bolt of lightning at Duvessa! The bolt of electricity hits Duvessa. The bolt of electricity hits Duvessa! The bolt of electricity hits your lightning spire. Your lightning spire completely resists. Your blazeheart golem's core flares to life once more. Dowan says, "Magic and the sword, together, will defeat you." Dowan casts a spell at you. The puff of flame hits your blazeheart golem. Your blazeheart golem completely resists. Duvessa hits you but does no damage. Your blazeheart golem punches Dowan!! Dowan dies! Duvessa screams, "No! How DARE you!" Duvessa goes berserk! Your lightning spire shoots out a bolt of lightning at Duvessa! The bolt of electricity hits Duvessa. Duvessa dies! The Bane of the Dilettante upon you is lifted. Things that are here: a +0 short sword; a +0 leather armour; the elf corpse of Duvessa You swap places with your blazeheart golem. Found a scroll labelled OTAMYS DAUMYI. Things that are here: a +0 dagger; a +0 robe You deconstruct your blazeheart golem. f - a wand of mindburst (10) You encounter an orc. It is wielding a +0 club. The orc shouts! Casting: Forge Blazeheart Golem (dangerous; 19% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 club You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You encounter an orc wizard. It is wielding a +0 dagger. You continue winding your clockwork bee... The orc wizard shouts! With a metallic buzz, your clockwork bee launches itself at the orc. You encounter an orc. It is wielding a +0 whip. The orc shouts! The orc hits you but does no damage. You barely miss the orc. Your clockwork bee stings the orc! The orc dies! The orc wizard points at you and mumbles some strange words. The magic dart hits you. Your clockwork bee locks its sights upon the orc wizard. Your clockwork bee closely misses the orc wizard. You hit the orc wizard. The orc wizard is heavily wounded. Your clockwork bee stings the orc wizard! The orc wizard hits you but does no damage. The orc barely misses your clockwork bee. Your clockwork bee barely misses the orc wizard. The orc barely misses your clockwork bee. The orc wizard hits you but does no damage. You barely miss the orc wizard. The orc wizard is almost dead. Your clockwork bee stings the orc wizard. The orc wizard dies! Training target 7.0 for Fire Magic reached! Your Fire Magic skill increases to level 7! You barely miss the orc. Your clockwork bee locks its sights upon the orc. Your clockwork bee misses the orc. The orc hits you with a +0 whip. Your clockwork bee closely misses the orc. The orc hits you with a +0 whip. You hit the orc. The orc is severely wounded. Your clockwork bee stings the orc. The orc dies! No target in view! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. c - a scroll labelled OTAMYS DAUMYI You encounter a phantom. Okay, then. Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a phantom You lock target on the phantom and prepare to deploy your bee. (Press . to continue winding your bee.) Magical energy flows into your mind! You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the phantom. The phantom hits you. The phantom hits you. The phantom blinks! You blink. You slash the phantom! The phantom is moderately damaged. The phantom hits you. x2; The phantom blinks! You blink. You slash the phantom! The phantom is severely damaged. The phantom barely misses you. You slash the phantom! You destroy the phantom! The Shining One accepts your kill. No target in view! No target in view! You encounter a hound. The hound barks! The hound bites you. You closely miss the hound. The hound bites you. The hound barely misses you. The hound bites you but does no damage. You barely miss the hound. The hound bites you. x2 You slash the hound! The hound is severely wounded. The hound bites you. x2 You hit the hound. You kill the hound! Training target 7.0 for Air Magic reached! Your Air Magic skill increases to level 7! You need to enable at least one skill for training. You see here a hound corpse. Found a dagger. You see here a +0 dagger. Found a ring mail. You now have 350 gold pieces (gained 5). Found a club. Found a stone staircase leading up. There is a stone staircase leading up here. There is a stone staircase leading up here. Done exploring. Done exploring. There is a fountain of clear blue water here. There is a staircase to the Ecumenical Temple here. There is a stone staircase leading down here. You climb downwards. Found a scroll labelled HEPREOLELE. There is a stone staircase leading up here. e - a scroll labelled HEPREOLELE e - 2 scrolls labelled HEPREOLELE (gained 1) You encounter a black bear. The black bear growls angrily. Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure) Press: ? - help, Dir - move target Aim: a black bear You lock target on the black bear and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the black bear. Your clockwork bee stings the black bear. The black bear closely misses your clockwork bee. x2 The black bear claws your clockwork bee but does no damage. Your clockwork bee stings the black bear. The black bear bites your clockwork bee but does no damage. The black bear misses your clockwork bee. The black bear claws your clockwork bee but does no damage. Your clockwork bee stings the black bear! Your clockwork bee closely misses the black bear. The black bear misses your clockwork bee. The black bear claws your clockwork bee. x2 Your clockwork bee stings the black bear. The black bear bites your clockwork bee. The black bear barely misses your clockwork bee. The black bear misses your clockwork bee. Your clockwork bee stings the black bear! Your clockwork bee winds down and falls to the ground. The black bear bites your dormant clockwork bee but does no damage. The black bear claws your dormant clockwork bee but does no damage. x2 You wind your clockwork bee back up and it locks its sights upon the black bear! Your clockwork bee stings the black bear. Your clockwork bee stings the black bear! The black bear dies! Your clockwork bee winds down and falls to the ground. Your dormant clockwork bee falls apart. Magic restored. You see here a black bear corpse. Found a stone staircase leading down. You encounter a bullfrog. The bullfrog croaks. Casting: Launch Clockwork Bee (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The bullfrog misses you. You slash the bullfrog! The bullfrog is severely wounded. The bullfrog hits you. The bullfrog barely misses you. You hit the bullfrog. The bullfrog is severely wounded. The bullfrog closely misses you. The bullfrog barely misses you. Saving game... please wait. Welcome back, spade1345 the Mountain Dwarf Forgewright. The Shining One says: Lead the forces of light to victory! Press ? for a list of commands and other information. You slash the bullfrog! You kill the bullfrog! HP restored. Found a stone staircase leading down. No target in view! Found an escape hatch in the floor. Okay, then. s - a bubbling brown potion h - a scroll labelled TUOVUU FEOMEV Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. Found a dagger. i - a scroll of identify You encounter a kobold. It is wielding a +0 club. The kobold shouts! You hear a shout! As you read the scroll of identify, it crumbles to dust. c -> s - a scroll of butterflies You encounter a wyvern. The wyvern hisses angrily. You encounter a kobold. It is wielding a +0 club. You encounter a centaur. It is wielding a +0 orcbow and carrying a +0 war axe. You encounter a kobold. It is wielding a +0 short sword, wearing a ring of see invisible and quivering stones. You barely miss the kobold. The centaur shouts! The kobold shouts! x2; You hear a shout! You encounter a sky beast. The kobold hits you but does no damage. x2 You encounter a sky beast. Cast which spell? (? or * to list) You miscast Forge Lightning Spire. Nothing appears to happen. Magical energy flows into your mind! The wyvern barely misses you. Casting: Forge Lightning Spire (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. Nothing appears to happen. Magical energy flows into your mind! The wyvern barely misses you. The wyvern closely misses you. You encounter a kobold. It is wielding a +2 short sword of draining and quivering stones. Casting: Forge Lightning Spire (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The kobold shouts! The wyvern barely misses you. Casting: Forge Lightning Spire (dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The wyvern bites you. The wyvern misses you. You encounter a kobold brigand. It is wielding a +0 dagger and quivering curare-tipped darts. Your lightning spire shoots out a bolt of lightning at the centaur! The bolt of electricity hits the wyvern! The bolt of electricity hits the centaur! The bolt of electricity hits the kobold! The kobold dies! The kobold brigand shouts! The wyvern bites you. The wyvern closely misses you. You barely miss the wyvern. The wyvern is moderately wounded. The wyvern barely misses you. The wyvern bites you! Your blazeheart golem punches the wyvern! You barely miss the wyvern. The wyvern is almost dead. The wyvern barely misses you. The wyvern bites you but does no damage. Your blazeheart golem closely misses the wyvern. You slash the wyvern! You kill the wyvern! Your Forgecraft skill increases to level 8! You slash the sky beast! The sky beast is moderately wounded. Your blazeheart golem punches the sky beast! The sky beast hits you. The air twists around and strikes you. The sky beast hits you. The air twists around and strikes you. You barely miss the sky beast. The sky beast is heavily wounded. Your blazeheart golem punches the sky beast. Your blazeheart golem falls apart, revealing its core! The sky beast barely misses you. Your lightning spire fades away. Your blazeheart core explodes! The fiery explosion engulfs the sky beast!! The sky beast dies! The centaur shoots an arrow. The arrow hits you! Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. You deconstruct your lightning spire. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. The centaur unwields a +0 orcbow. The centaur wields a +0 war axe. The centaur misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * Casting: Forge Lightning Spire (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Forge Lightning Spire. Nothing appears to happen. Magical energy flows into your mind! The centaur hits you with a +0 war axe! * * * LOW HITPOINT WARNING * * * The centaur completely misses you. The centaur closely misses you. The centaur kicks you but does no damage. Casting: Forge Lightning Spire (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You bind the heart of a blast furnace in slag iron. The centaur barely misses you. The centaur completely misses you. You swap places with your blazeheart golem. The centaur unwields a +0 war axe. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits your blazeheart golem! Your blazeheart golem punches the centaur!! The centaur dies! The kobold brigand hits your blazeheart golem but does no damage. Your blazeheart golem punches the kobold brigand! The kobold brigand throws a dart. The dart completely misses your blazeheart golem. The dart barely misses you. The kobold brigand hits your blazeheart golem with a +0 dagger. Your blazeheart golem punches the kobold brigand! The kobold brigand dies! Your blazeheart golem falls apart, revealing its core! Your Forgecraft skill increases to level 9! Your blazeheart core explodes! Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of haste. You feel yourself speed up. d -> h - a potion of haste Your magical contamination has completely faded away. You start resting. A kobold comes into view. Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Forge Blazeheart Golem (dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. An electric hum fills the air. The kobold throws a stone. The stone completely misses you. Your lightning spire shoots out a bolt of lightning at the kobold! The bolt of electricity hits the kobold! The kobold dies! You start resting. A kobold comes into view. Your lightning spire shoots out a bolt of lightning at the kobold! The bolt of electricity hits the kobold! The kobold dies! Your lightning spire shoots out a bolt of lightning at the kobold! The bolt of electricity hits the sky beast. The sky beast completely resists. The bolt of electricity hits the kobold. The kobold dies! Your lightning spire fades away. Your extra speed is starting to run out. You hit the sky beast. The sky beast is lightly wounded. The sky beast barely misses you. You slash the sky beast! The sky beast is moderately wounded. The sky beast hits you. * * * LOW HITPOINT WARNING * * * The confined air twists around weakly and strikes you! * * * LOW HITPOINT WARNING * * * You closely miss the sky beast. The sky beast is moderately wounded. The sky beast hits you. The confined air twists around weakly and strikes you. * * * LOW HITPOINT WARNING * * * You closely miss the sky beast. The sky beast is moderately wounded. The sky beast hits you. The confined air twists around weakly and strikes you. * * * LOW HITPOINT WARNING * * * Okay, then. A divine shield manifests in front of you! You feel yourself slow down. You block the sky beast's attack. Unknown command. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a sky beast (moderately wounded, haloed, 82% to hit) The bolt of acid hits the sky beast. The acid corrodes the sky beast! The sky beast is heavily wounded. You block the sky beast's attack. Aiming: Corrosive Bolt Press: ? - help, Shift-Dir - straight line Aim: a sky beast (heavily wounded, corroded, haloed, 82% to hit) The bolt of acid misses the sky beast. The now-empty wand crumbles to dust. You block the sky beast's attack. The sky beast is struck blind by the light of your divine shield. You hit the sky beast. The sky beast is severely wounded. You block the sky beast's attack. You slash the sky beast! The sky beast is almost dead. The sky beast is no longer blind. You block the sky beast's attack. Your divine shield fades away. The sky beast hits you. The confined air twists around weakly and strikes you! You die... ....#####)# #.### #.# #ℓ# #.# ζℓ# ####.#### ######.......# #.....##.##.#### #.....##.......# #.....#####.##F## #..............@# #.....######.#.## ####.### #.### .. #.# #.# #.##.### #.# #...<..# #.# ....#..# #.# .....#.# #.# .....#.######.# ########## You could see a sky beast (corroded). Vanquished Creatures Sigmund (D:4) A wyvern (D:8) A phantom (D:7) A bullfrog (D:8) A wight (D:7) A howler monkey (D:5) A bombardier beetle (D:5) A hound (D:7) 4 orc priests A gnoll bouda (D:6) 2 drudes A sleepcap (D:6) Natasha (D:2) An orc wizard (D:4) 15 gnolls 3 adders A white imp (D:6) An ufetubus (D:4) A dart slug (D:2) 2 ribbon worms 5 hobgoblins 7 jackals 26 orcs 7 quokkas 4 ball pythons 3 bats 5 endoplasms 3 frilled lizards 3 goblins A kobold (D:3) 6 rats 111 creatures vanquished. Vanquished Creatures (collateral kills) Grinder (D:6) Eustachio (D:6) A water moccasin (D:7) Duvessa (D:7) An orc warrior (D:5) A sky beast (D:8) A black bear (D:8) An ogre (D:6) A centaur (D:8) A kobold brigand (D:8) 2 gnoll sergeants A scorpion (D:6) 7 wights (D:7) Dowan (D:7) A bombardier beetle (D:5) A hound (D:6) A jelly (D:5) A sleepcap (D:5) 3 iguanas Natasha (twice) (D:2) 5 orc wizards 19 gnolls 2 adders A shadow imp (D:5) An ufetubus (D:4) 21 orcs An endoplasm (D:3) 2 hobgoblins 10 jackals (D:4) A bat (D:3) 2 goblins 5 kobolds 100 creatures vanquished. Grand Total: 211 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | spade1345 the Mountain Dwarf Forgewright began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 145 | D:1 | Reached skill level 5 in Forgecraft 227 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 623 | D:1 | Learned a level 2 spell: Construct Spike Launcher 785 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 789 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 839 | D:2 | Encountered Natasha 847 | D:2 | Killed Natasha 848 | D:2 | Reached skill level 6 in Forgecraft 897 | D:2 | Identified a scroll of acquirement 899 | D:2 | Acquired the ring "Qafolun" {Int+2 Slay+4 SInv} 1117 | D:2 | Encountered Natasha 1122 | D:2 | Killed Natasha 1123 | D:2 | Reached XP level 4. HP: 22/33 MP: 3/8 1465 | D:2 | Encountered Natasha 1468 | D:2 | Killed Natasha 1565 | D:3 | Reached XP level 5. HP: 38/38 MP: 3/9 1920 | D:3 | Found a glowing silver altar of Zin. 1928 | D:3 | Became a worshipper of Zin the Law-Giver 1950 | D:3 | Reached skill level 7 in Forgecraft 2187 | D:3 | Found a shimmering altar of Xom. 2234 | D:3 | Reached * piety under Zin 2765 | D:4 | Learned a level 4 spell: Forge Blazeheart Golem 2808 | D:4 | Reached XP level 6. HP: 45/46 MP: 8/12 2852 | D:4 | Reached skill level 1 in Fighting 3338 | D:4 | Encountered Sigmund 3366 | D:4 | Reached XP level 7. HP: 28/60 MP: 6/13 3477 | D:4 | Killed Sigmund 3478 | D:4 | Reached skill level 5 in Fighting 3710 | D:4 | Reached ** piety under Zin 4631 | D:5 | Entered Level 5 of the Dungeon 4695 | D:5 | Reached skill level 1 in Invocations 4747 | D:5 | Gained bane: Bane of the Dilettante [Doom] 5493 | D:5 | Reached XP level 8. HP: 51/73 MP: 11/14 5603 | D:5 | Found the +7 staff of the Meek {protect, meekguard} 5856 | D:5 | Found a roughly hewn altar of Beogh. 5869 | D:5 | Got the +7 staff of the Meek {protect, meekguard} 5955 | D:5 | Reached skill level 5 in Invocations 5955 | D:5 | Reached skill level 1 in Air Magic 6186 | D:5 | Learned a level 4 spell: Forge Lightning Spire 6239 | D:6 | Found a radiant altar of Vehumet. 6361 | D:6 | Encountered Eustachio 6374 | D:6 | Killed Eustachio 6520 | D:6 | Found a glowing golden altar of the Shining One. 6523 | D:6 | Found a basalt altar of Yredelemnul. 6544 | D:6 | Fell from the grace of Zin 6544 | D:6 | Became a worshipper of the Shining One 6544 | D:6 | Reached * piety under the Shining One 7064 | D:6 | Found an ancient bone altar of Kikubaaqudgha. 7121 | D:6 | Found a sparkling altar of Nemelex Xobeh. 7143 | D:6 | Encountered Grinder 7163 | D:6 | Killed Grinder 7399 | D:6 | Reached skill level 5 in Fire Magic 7617 | D:7 | Found a staircase to the Ecumenical Temple. 7617 | D:7 | Found a statue of an orb of winter. 7619 | D:7 | Found a statue of an orb of winter. 7634 | D:7 | Reached skill level 5 in Air Magic 7634 | D:7 | Reached XP level 9. HP: 79/79 MP: 10/15 7650 | D:7 | Reached ** piety under the Shining One 8148 | D:7 | Encountered Duvessa 8148 | D:7 | Encountered Dowan 8154 | D:7 | Killed Dowan 8154 | D:7 | Killed Duvessa 8155 | D:7 | Lost bane: Bane of the Dilettante 9108 | D:8 | Reached skill level 8 in Forgecraft 9126 | D:8 | Reached skill level 9 in Forgecraft 9181 | D:8 | HP: 3/79 [sky beast (6)] 9186 | D:8 | Slain by a sky beast Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_diagonals, layout_basic D:2: layout_loops_ring, uniq_natasha D:3: layout_basic, regret_index_xom_buried_treasure, overflow_temple_1_default, serial_bayou_lagoon_a, wander_ebering_terrifying_dragon_lair D:4: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_1], layout_cave_pools, uniq_sigmund D:5: layout_gridville, serial_park_tiny_pond, pf_guarded_unrand_meek D:6: layout_cave_pods, vehumet_crystals, overflow_temple_1_default, mainiacjoe_overflow_chevrons, mainiacjoe_overflow_large_starburst, uniq_eustachio, uniq_grinder D:7: layout_loops_ring, minmay_temple_entry_waves, corner_web_ring, uniq_duvessa D:8: layout_loops_cross, minmay_circle_x Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Forgecraft | 5 6 7 9 | 9.0 Spellcasting | 2 4 | 4.0 Fighting | 4 7 | 7.0 Invocations | 3 5 | 5.0 Air Magic | 5 7 | 7.0 Fire Magic | 5 7 | 7.0 Dodging | | 1.3 Stealth | | 1.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 25 | 99 | 161 || 285 Melee: Mace | 25 | 20 | || 45 Whip | | 79 | 83 || 162 Quarterstaff | | | 40 || 40 War axe | | | 40 || 40 Cast: Kinetic Grapnel | 28 | 3 | 2 || 33 Construct Spike L | 2 | 6 | 1 || 9 Launch Clockwork | 3 | 17 | 30 || 50 Forge Blazeheart | | | 8 || 8 Forge Lightning S | | | 13 || 13 Invoke: Recite | | 1 | 1 || 2 Divine Shield | | | 1 || 1 Evoke: Wand of acid | | | 2 || 2 Drink: Ambrosia | | | 1 || 1 Haste | | | 1 || 1 Read: Identify | 2 | 3 | 1 || 6 Acquirement | 1 | | || 1 Blinking | | 1 | || 1 Fear | | | 1 || 1 Revelation | | | 1 || 1 Stab: Sleeping | 2 | | || 2 Armour: Robe | 20 | 65 | 52 || 137 Leather armour | | | 150 || 150 Dodge: Dodged | 15 | 71 | 125 || 211 Block: Other | | | 5 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 9242 | 8991 | 251 | 103 | 7331 | 8 | 1155.2 | Dungeon | 9242 | 8991 | 251 | 103 | 7331 | 8 | 1155.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1968 daAuts D:5: 1611 daAuts D:6: 1373 daAuts D:7: 1273 daAuts D:3: 1176 daAuts D:2: 904 daAuts D:1: 626 daAuts D:8: 309 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Zin | 0 | 19442 | 15 | 15 | 0 | 0 | 0 | 0 | 0 | 0 Zin | 1 | 22630 | 30 | 20 | 0 | 0 | 0 | 0 | 0 | 0 Zin | 2 | 37505 | 50 | 19 | 0 | 0 | 0 | 0 | 0 | 0 No God | 0 | 65958 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 the Shining One | 0 | 65958 | 16 | 14 | 0 | 0 | 0 | 0 | 0 | 0 the Shining One | 1 | 65958 | 30 | 4 | 0 | 0 | 0 | 0 | 0 | 0 the Shining One | 1 | 65958 | 34 | 16 | 0 | 0 | 0 | 0 | 0 | 0 the Shining One | 2 | 77068 | 50 | 17 | 0 | 0 | 0 | 0 | 0 | 3 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Zin Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Tithed | 0 | 29 | 25 || 55 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Tithed | 0 | 5 | 6 || 11 ----------------------+-------+-------+-------++------- Conducts for god: the Shining One Piety from conduct Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Undead | 0 | 0 | 10 || 10 Kill Demon | 0 | 0 | 2 || 2 Kill Natural Evil | 0 | 0 | 2 || 2 Seen Monster | 0 | 0 | 17 || 17 ----------------------+-------+-------+-------++------- Conduct count Conduct | 1- 3 | 4- 6 | 7- 9 || total ----------------------+-------+-------+-------++------- Kill Undead | 0 | 0 | 9 || 9 Kill Demon | 0 | 0 | 2 || 2 Kill Natural Evil | 0 | 0 | 2 || 2 Seen Monster | 0 | 0 | 57 || 57 ----------------------+-------+-------+-------++-------