Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10297997523414355906 137 rainydaydruid the Magician (level 5, -2/35 HPs) Began as a Djinni Conjurer on Sept 18, 2026. Slain by a gnoll ... wielding a +0 whip (8 damage) ... on level 3 of the Dungeon. The game lasted 00:01:48 (1761 turns). rainydaydruid the Magician (Djinni Conjurer) Turns: 1761, Time: 00:01:49 Health: -2/35 AC: 2 Str: 12 XL: 5 Next: 43% Gold: 288 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of strength Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 288 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength (worn) Scrolls c - a scroll of noise {unknown} e - 2 scrolls of fog {unknown} h - a scroll of enchant armour {unknown} k - a scroll of fear {unknown} l - a scroll of teleportation {unknown} m - a scroll of revelation {unknown} q - a scroll of vulnerability {unknown} u - 3 scrolls of summoning {unknown} Potions d - 3 potions of curing {unknown} f - a potion of invisibility {unknown} j - a potion of heal wounds {unknown} n - 2 potions of mutation {unknown} o - a potion of might {unknown} p - a potion of magic {unknown} Skills: + Level 2.3 Dodging + Level 3.1 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Freeze Ice 96% 1d10 1% 1 f - Static Discharge Conj/Air 48% 3-5/arc 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There are monsters nearby! The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. A bombardier beetle is nearby! The searing ray misses the bombardier beetle. You finish channelling your searing ray. You encounter a gnoll. It is wielding a +0 whip. There are monsters nearby! You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) There are monsters nearby! The searing ray hits the bombardier beetle. You kill the bombardier beetle! Your Stealth skill increases to level 3! There are monsters nearby! The searing ray hits the gnoll. The gnoll is heavily wounded. There are monsters nearby! The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. You finish channelling your searing ray. The gnoll hits you with a +0 flail. There are monsters nearby! You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * There are monsters nearby! You are too injured to fight recklessly! There are monsters nearby! You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You die... .......# $.....# .# .....#####.# $j........# ............ #........... #.##j....... #.##j......# ##+####.##@......# #.......##.......# #......†##.......# #.......##.......# #......))......... #######........... ##........... #P.PPP....... #P...P#.##### You could see 3 gnolls. Vanquished Creatures A bombardier beetle (D:3) Terence (D:2) 3 adders (D:2) 3 dart slugs 5 endoplasms 3 hobgoblins 6 quokkas 7 ball pythons 7 bats 4 frilled lizards 10 goblins 7 kobolds 7 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rainydaydruid the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | rainydaydruid set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 79 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 501 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 501 | D:1 | Learned a level 1 spell: Freeze 1048 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1204 | D:2 | Encountered Terence 1212 | D:2 | Killed Terence 1406 | D:2 | Reached XP level 5. HP: 33/35 MP: 0/0 1406 | D:2 | Learned a level 2 spell: Static Discharge 1761 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic D:2: layout_rooms, minmay_door_square, uniq_terence D:3: layout_basic, st_stairs_4, minmay_gold_behind_fungi, uniq_ijyb, uniq_robin Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 3 | 3.1 Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Dodging | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 8 || 8 Melee: Unarmed | | 8 || 8 Punch | | 1 || 1 Cast: Magic Dart | 83 | 27 || 110 Searing Ray | | 8 || 8 Stab: Sleeping | | 1 || 1 Armour: Robe | 3 | 14 || 17 Dodge: Dodged | 3 | 13 || 16