Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14079591937230318839 91 rainydaydruid the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Aug 26, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:23 (1583 turns). rainydaydruid the Conjurer (Deep Elf Conjurer) Turns: 1583, Time: 00:01:23 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 34% Magic: 7/12 EV: 11 Int: 25 God: Gold: 66 SH: 0 Dex: 13 Spells: 8/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -2) A: magic regeneration, initially attractive 1, lucky 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} e - 2 scrolls of identify {unknown} Potions g - a potion of magic b - a potion of brilliance Skills: + Level 2.5 Dodging + Level 3.1 Stealth + Level 4.5 Spellcasting + Level 5.4 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Shock Conj/Air 100% 1d9 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 14% 3d9 28% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You sometimes pull newly seen creatures towards you. You discover slightly more artefacts. Message History The zap hits the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The endoplasm quivers. The adder barely misses you. The endoplasm jiggles. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (almost dead, 53% to hit) The zap hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. It was a potion of brilliance. You feel clever all of a sudden. d -> b - a potion of brilliance * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of mutation. You feel extremely strange. You feel strangely attractive. You feel fortune smile upon you. * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (98% to hit) You feel a surge of power! You focus your ray upon the endoplasm. The searing ray hits the endoplasm! You kill the endoplasm! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line You feel a surge of power! Okay, then. You stop channelling your searing ray. You die... #.## #.# ...## #.# ....######.## ...##.......# #+#. #.###.###.#.## #.... #<# #.##.###.## #..?.. #.# #.#.## ##.# #...... #.###.##.###..###....... ......###.#.....@....... #####...).>.[.###....... #####.....# #...... ###.### #..... #.# #...# #.# #+## #.# There were no monsters in sight! Vanquished Creatures An orc priest (D:2) An adder (D:2) A gnoll (D:1) A dart slug (D:1) 4 orcs (D:2) 5 hobgoblins 3 jackals (D:2) 2 quokkas (D:1) 4 ball pythons 2 bats 5 endoplasms 6 goblins (D:1) 3 kobolds 4 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rainydaydruid the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 204 | D:1 | Found Ittawoaz's General Store. 240 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 282 | D:1 | Reached skill level 5 in Conjurations 680 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/9 959 | D:1 | Identified the inkwell talisman "Echaal" {Rampage Will+} 1112 | D:2 | Learned a level 2 spell: Searing Ray 1114 | D:2 | Learned a level 1 spell: Shock 1248 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1581 | D:2 | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 1581 | D:2 | Gained mutation: You discover slightly more artefacts. | [potion of mutation] 1582 | D:2 | HP: 1/24 [poisoned by an adder] 1583 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic, serial_shops, nicolae_diamond_shop D:2: layout_loops_corners, minmay_hexomino_r4 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.4 Spellcasting | 4 | 4.5 Stealth | 3 | 3.1 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 52 | || 52 Shock | 12 | 17 || 29 Searing Ray | | 1 || 1 Drink: Brilliance | | 1 || 1 Mutation | | 1 || 1 Armour: Robe | 3 | 5 || 8 Dodge: Dodged | 8 | 1 || 9