Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11181900979473151256 99 rainydaydruid the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on July 8, 2026. Splashed by a jelly's acid (10 damage) ... on level 5 of the Dungeon. The game lasted 00:01:35 (2512 turns). rainydaydruid the Conjurer (Deep Elf Conjurer) Turns: 2512, Time: 00:01:35 Health: -1/24 AC: -2 Str: 4 XL: 4 Next: 45% Magic: 5/11 EV: 11 Int: 25 God: Gold: 147 SH: 0 Dex: 13 Spells: 2/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: corroded (-4) A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons d - a +4 hand axe of freezing Armour a - a +0 robe (worn) Magical Staves e - a staff of air Jewellery b - a +6 ring of intelligence c - a +4 ring of slaying f - an amulet of reflection Scrolls c - 3 scrolls of teleportation {unknown} e - a scroll of butterflies {unknown} h - a scroll of fear {unknown} m - 3 scrolls of identify {unknown} o - a scroll of noise {unknown} q - 2 scrolls of poison {unknown} u - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - 2 potions of berserk rage {unknown} j - a potion of lignification {unknown} k - a potion of heal wounds {unknown} l - 2 potions of curing {unknown} n - a potion of haste {unknown} p - a potion of moonshine {unknown} Skills: + Level 2.6 Dodging + Level 4.0 Stealth + Level 3.8 Spellcasting + Level 5.5 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Mephitic Cloud Conj/Alch/Air 13% N/A 13% 3 d - Call Imp Summ 8% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Soul Splinter Necr 16% N/A 10% 1 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Uskayaw Xom Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a rat corpse. Things that are here: a +0 ring mail; the human skeleton of Terence You encounter a goblin. It is wielding a +0 dagger. The magic dart hits the goblin. The goblin is heavily wounded. A goblin is nearby! The magic dart hits the goblin. You kill the goblin! A malevolent force fills the Dungeon... You fall into a shaft and drop 2 floors! The shaft crumbles and collapses. You hear the solemn chanting of funerary rites. There is an entrance to the Necropolis on this level. Hurry and find it before the portal closes! You open the door. You encounter a jelly. The magic dart hits the jelly. The jelly is lightly wounded. The magic dart hits the jelly. The jelly is heavily wounded. The magic dart hits the jelly. The jelly is heavily wounded. The jelly hits you. You are splashed with acid! The acid corrodes you! You are too injured to fight recklessly! Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (heavily wounded, 100% to hit) You focus your ray upon the jelly. The searing ray hits the jelly. The jelly is severely wounded. (Press . to maintain the ray.) The jelly closely misses you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jelly (severely wounded, 100% to hit) You miscast Searing Ray. Nothing appears to happen. You stop channelling your searing ray. The jelly hits you. You are splashed with acid! You die... ## #. .. . #. #### #.##..## #......# #..@..## ###J### .... #...... #......+ #......# ##.....# #.....# You could see a jelly. Vanquished Creatures Terence (D:3) 2 adders (D:2) 2 dart slugs 6 endoplasms 4 hobgoblins (D:1) 5 jackals 6 quokkas 6 ball pythons 4 bats 5 frilled lizards 5 goblins 4 kobolds 7 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | rainydaydruid the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 283 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 530 | D:1 | Reached skill level 5 in Conjurations 955 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1572 | D:2 | Found a shimmering altar of Xom. 1721 | D:2 | Learned a level 2 spell: Searing Ray 1725 | D:2 | Learned a level 3 spell: Mephitic Cloud 1728 | D:2 | Learned a level 2 spell: Call Imp 1921 | D:3 | Encountered Terence 1929 | D:3 | Killed Terence 1930 | D:3 | Reached XP level 4. HP: 24/24 MP: 3/11 2042 | D:3 | Found a hide-covered altar of Uskayaw. 2503 | D:3 | You fall into a shaft and drop 2 floors! 2503 | D:5 | Entered Level 5 of the Dungeon 2512 | D:5 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_loops_ring D:2: layout_basic, basic_altar D:3: layout_loops_ring, mainiacjoe_overflow_surrounded_room, uniq_terence D:5: layout_gridville, index_necropolis_entry_arbor_square, uniq_menkaure, uniq_duvessa Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.5 Stealth | 3 4 | 4.0 Dodging | | 2.6 Spellcasting | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 82 | 19 || 101 Searing Ray | 1 | 1 || 2 Armour: Robe | 1 | 2 || 3 Dodge: Dodged | 3 | 1 || 4