Dungeon Crawl Stone Soup version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 2419532140829866214 235 middlethird the Apothecary (level 6, 0/44 HPs) Began as a Formicid Alchemist on Oct 29, 2026. Slain by a water moccasin zombie (1 damage) ... in an ossuary on Oct 30, 2026. The game lasted 00:12:20 (1278 turns). middlethird the Apothecary (Formicid Alchemist) Turns: 1278, Time: 00:12:21 Health: 0/44 AC: 3 Str: 12 XL: 6 Next: 26% Magic: 7/12 EV: 11 Int: 17 God: Gold: 77 SH: 0 Dex: 17 Spells: 0/13 levels left rFire . . . (100%) f - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no cloak) rElec . (100%) e - +0 pair of gloves {Dex+3} rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%) You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 77 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Missiles c - 6 poisoned darts Armour a - a +0 robe (worn) e - a +0 pair of gloves of dexterity (worn) Talismans b - a storm talisman d - a quill talisman Wands e - a wand of charming (13) Scrolls r - a scroll of revelation c - a scroll of identify {unknown} h - a scroll of vulnerability {unknown} m - a scroll of enchant armour {unknown} e - a scroll of enchant weapon {unknown} Potions g - 2 potions of magic A - 3 potions of attraction j - a potion of heal wounds {unknown} k - a potion of cancellation {unknown} l - a potion of haste {unknown} n - a potion of moonshine {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting - Level 1.0 Conjurations + Level 3.6 Fire Magic - Level 4.0 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level f - Poisonous Vapours Alch/Air 40% 1d2 7% 1 g - Mercury Arrow Conj/Alch 22% 2d6 9% 2 h - Mephitic Cloud Conj/Alch/Air 9% N/A 24% 3 j - Sticky Flame Fire/Alch 16% 2d5 32% 4 z - Inner Flame Hex/Fire 9% N/A 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 20% 1d4 13% 1 Olgreb's Toxic Radiance Alch 17% N/A 30% 4 Stone Arrow Conj/Erth 10% 3d7 36% 3 Passwall Erth 3% N/A 43% 3 Petrify Alch/Erth 5% N/A 56% 4 Forge Lightning Spire Air/Frge 3% 3d4 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Casting: Sticky Flame (quite dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (quite dangerous; 32% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (lightly damaged) The sticky flame hits the water moccasin zombie! The water moccasin zombie is moderately damaged. The water moccasin zombie is covered in liquid fire! The water moccasin zombie burns! The water moccasin zombie closely misses you. You barely miss the water moccasin zombie. The water moccasin zombie is heavily damaged. The water moccasin zombie burns! The water moccasin zombie misses you. You hit the water moccasin zombie. The water moccasin zombie is severely damaged. The water moccasin zombie burns! The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie burns! The water moccasin zombie stops burning. The water moccasin zombie closely misses you. x2 You closely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie barely misses you. You closely miss the water moccasin zombie. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. * * * LOW HITPOINT WARNING * * * Casting: Sticky Flame (quite dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin zombie (almost destroyed, chance to weaken: 88%) The glob of mercury hits the water moccasin zombie. The water moccasin zombie looks weaker. The mercury splashes! The orc zombie looks weaker. The water moccasin zombie is almost destroyed. The water moccasin zombie bites you. You die... { #. { #. #+### ## #Z.Z# #. #Z..# #. #.Z.# #. #.{Z# #. ###Z############### #.@.#...#....#...#. #...'...#....'...#. #∩..#...'....#...'. ################### You could see a water moccasin zombie (weak), a jackal zombie (wandering) and an orc zombie (weak). Vanquished Creatures A phantom (D:5) 2 water moccasin zombies (Ossuary) A bullfrog simulacrum (Ossuary) 3 adders A dart slug (D:2) An adder zombie (Ossuary) 8 gnoll zombies (Ossuary) An orc (D:3) 6 endoplasms 7 hobgoblins 5 quokkas 3 ball pythons 5 bats 2 frilled lizards (D:1) 2 goblins 8 jackal zombies (Ossuary) 3 kobolds 5 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Formicid Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 83 | D:1 | You fall into a shaft and drop 1 floor! 126 | D:2 | Reached skill level 1 in Conjurations 126 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/5 145 | D:2 | Learned a level 2 spell: Mercury Arrow 281 | D:3 | Reached XP level 3. HP: 11/24 MP: 1/7 285 | D:3 | Learned a level 3 spell: Mephitic Cloud 339 | D:2 | Reached skill level 1 in Fighting 639 | D:1 | You fall into a shaft and drop 1 floor! 683 | D:1 | Reached XP level 4. HP: 33/33 MP: 6/8 930 | D:3 | You fall into a shaft and drop 2 floors! 930 | D:5 | Entered Level 5 of the Dungeon 943 | D:5 | Encountered a phantom 952 | D:5 | Learned a level 3 spell: Inner Flame 971 | D:5 | Killed a phantom 972 | D:5 | Reached XP level 5. HP: 25/38 MP: 2/11 972 | D:5 | Found a sand-covered staircase. 980 | Ossuary | Entered an ossuary 1070 | Ossuary | Reached XP level 6. HP: 7/44 MP: 1/12 1243 | Ossuary | Learned a level 4 spell: Sticky Flame 1277 | Ossuary | HP: 1/44 [water moccasin zombie (4)] 1278 | Ossuary | Slain by a water moccasin zombie Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic, minmay_nonomino_d4 D:2: layout_basic D:3: layout_basic D:5: layout_rooms, enter_ossuary_1 Ossuary: ossuary_tomb_2 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Conjurations | 1 | 1.0 Spellcasting | 3 4 | 4.0 Fighting | 2 | 2.0 Fire Magic | 2 3 | 3.6 Alchemy | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 56 | 179 || 235 Melee: Unarmed | 56 | 15 || 71 Short sword | | 164 || 164 Cast: Poisonous Vapours | 40 | 13 || 53 Mercury Arrow | | 12 || 12 Inner Flame | | 1 || 1 Sticky Flame | | 1 || 1 Ability: Shaft Self | 2 | 1 || 3 Drink: Attraction | | 1 || 1 Curing | | 1 || 1 Enlightenment | | 1 || 1 Read: Teleportation | | 1 || 1 Revelation | | 1 || 1 Stab: Sleeping | | 11 || 11 Armour: Robe | 34 | 98 || 132 Dodge: Dodged | 34 | 90 || 124 Form: Default | | 1 || 1 Quill | | 1 || 1