Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9099570442388593023 24 middlethird the Apothecary (level 3, 0/25 HPs) Began as a Formicid Alchemist on Sept 27, 2026. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:30 (295 turns). middlethird the Apothecary (Formicid Alchemist) Turns: 295, Time: 00:02:31 Health: 0/25 AC: 2 Str: 12 XL: 3 Next: 15% Magic: 1/7 EV: 11 Int: 16 God: Gold: 39 SH: 0 Dex: 14 Spells: 2/8 levels left rFire . . . (100%) d - +1 dagger (vamp) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig (0%), Shaft Self (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +1 vampiric dagger (weapon) e - a +2 dagger of freezing Armour a - a +0 robe (worn) Jewellery b - an amulet of faith Scrolls c - a scroll of blinking {unknown} e - a scroll of immolation {unknown} Potions g - a potion of magic d - 2 potions of cancellation {unknown} f - a potion of curing {unknown} j - a potion of brilliance {unknown} Skills: + Level 0.6 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 1.0 Conjurations - Level 4.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Poisonous Vapours Alch/Air 32% 1d2 9% 1 g - Mercury Arrow Conj/Alch 20% 2d6 10% 2 h - Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 10% 2d4 19% 2 Olgreb's Toxic Radiance Alch 15% N/A 34% 4 Inner Flame Hex/Fire 2% N/A 50% 3 Sticky Flame Fire/Alch 8% 2d4 63% 4 Irradiate Conj/Alch 5% 3d13 88% 5 Detonation Catalyst Fire/Alch 8% 1d1 92% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The jackal barely misses you. The jackal attacks as it pursues you! The jackal bites you. The jackal attacks as it pursues you! The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Poisonous Vapours (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 9% risk of failure) Press: ? - help, Dir - move target Aim: a jackal Poisonous fumes billow around the jackal! The jackal is poisoned. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is almost dead. The jackal barely misses you. Your magical contamination has completely faded away. You barely miss the jackal. The jackal is almost dead. The jackal looks more healthy. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. The jackal is almost dead. The jackal bites you but does no damage. You closely miss the jackal. The jackal is almost dead. The jackal bites you. You die... ###># #.............. #.###.......)..### . #..†.####.#....# .. ####.####......# ... .....#.#....###.... ###................. .................. #................. #@###...###....... ##h###...# ....... #####.h##....# ....... #........†...# ....... ...###.###.#..# ###:### . #. ........ .# #. #..h...... # #. ...![...... .......r...... You could see 2 jackals. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 jackals (D:2) A quokka (D:2) A ball python (D:2) A bat (D:2) 2 endoplasms 3 goblins 3 kobolds 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Formicid Alchemist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 135 | D:1 | Found a faded altar of an unknown god. 169 | D:1 | Reached skill level 1 in Conjurations 169 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 174 | D:1 | Learned a level 2 spell: Mercury Arrow 184 | D:1 | You fall into a shaft and drop 1 floor! 246 | D:2 | Reached XP level 3. HP: 16/24 MP: 1/7 259 | D:2 | Learned a level 3 spell: Mephitic Cloud 295 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_rooms, chequers_ecumenical_altar_twisty D:2: layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Conjurations | 1 | 1.0 Spellcasting | 3 | 3.0 Fighting | | 0.6 Alchemy | | 4.0 Action || total ---------------------------++------- Attack: Normal || 39 Melee: Dagger || 39 Cast: Poisonous Vapours || 16 Ability: Dig || 1 Shaft Self || 1 Stab: Sleeping || 1 Armour: Robe || 34 Dodge: Dodged || 30