Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 807669164704703081 525 mangrover the Magician (level 7, -4/45 HPs) Began as a Djinni Conjurer on Aug 31, 2026. Slain by a hound (6 damage) ... on level 5 of the Dungeon. The game lasted 00:04:18 (2917 turns). mangrover the Magician (Djinni Conjurer) Turns: 2917, Time: 00:04:18 Health: -4/45 AC: 0 Str: 6 XL: 7 Next: 47% Gold: 256 EV: 18 Int: 21 God: SH: 0 Dex: 12 rFire x . . (150%) - Magic Parchment rCold + . . (50%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv + (no amulet) Will ..... c - ring of resist corrosion Stlth ++++ (no ring) HPRegen 0.27/turn b - inkwell talisman of a treasure trove {rC+ SInv Stlth+} %: infuse magic (-5 HP) @: scroll-form, flying A: scribal knowledge, magic absorption, flying, novice magic, weak attacks, sickness immunity, tiny, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 256 gold pieces. Inventory: Armour a - a +0 robe (melded) d - an orb of guile e - +0 steam dragon scales Jewellery c - a ring of resist corrosion (worn) Talismans b - the inkwell talisman of a treasure trove (worn) {rC+ SInv Stlth+} (You found it on level 1 of the Dungeon) [inkwell talisman] rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Wands d - a wand of digging (7) a - a wand of flame (8) e - a wand of charming (7) Scrolls c - 3 scrolls of blinking {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of teleportation {unknown} j - 5 scrolls of identify {unknown} m - 2 scrolls of fog {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of noise {unknown} q - a scroll of revelation {unknown} u - a scroll of fear {unknown} v - 2 scrolls of enchant armour {unknown} y - a scroll of brand weapon {unknown} Potions d - 2 potions of moonshine {unknown} f - a potion of might {unknown} k - 5 potions of heal wounds {unknown} l - 2 potions of attraction {unknown} p - a potion of resistance {unknown} s - a potion of haste {unknown} t - a potion of lignification {unknown} Skills: + Level 2.5 Dodging + Level 4.8 Stealth + Level 5.2 Spellcasting + Level 5.2(5.7) Conjurations + Level 5.2(5.7) Hexes + Level 5.2(5.7) Summonings + Level 5.2(5.7) Necromancy + Level 5.2(5.7) Translocations + Level 5.2(5.7) Forgecraft + Level 5.2(5.7) Fire Magic + Level 5.2(5.7) Ice Magic + Level 5.2(5.7) Air Magic + Level 5.2(5.7) Earth Magic + Level 5.2(5.7) Alchemy + Level 0.1 Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 10% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 10% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 f - Scorch Fire 58% 2d7 1% 2 g - Grave Claw Necr 58% 2d11 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Uskayaw Shops: D:1 = Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You are flying. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! You stop channelling your searing ray. Things that are here: +0 steam dragon scales; a steam dragon corpse e - +0 steam dragon scales You encounter a hound. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (71% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hound misses you. You encounter a wight. It is wielding a +4 halberd of freezing. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (moderately wounded, 71% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hound closely misses you. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hound (heavily wounded, 71% to hit) You focus your ray upon the hound. The searing ray hits the hound. The hound is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hound closely misses you. The hound bites you. You die... .....##.##.# ##..#.#.....####### ...#.............# ## #...#.#######.# #...#.#.......# #.#.#.#.####..# #.#.#.#....#..# ###.#.# #h.#..# ... #.;...# #.....# #..)).....# #..?.####.. #....# #....# #.z..# ###..# ...# You could see a hound and a wight. Vanquished Creatures A steam dragon (D:5) An ogre (D:4) 2 wights (D:5) 2 hounds (D:3) A clockroach (D:3) A gnoll (D:3) 4 adders 3 dart slugs An orc (D:3) 2 ribbon worms (D:2) 4 endoplasms 11 hobgoblins 4 jackals 5 quokkas 11 ball pythons 7 bats 3 frilled lizards (D:1) 10 goblins 8 kobolds 7 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mangrover the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mangrover set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 123 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 202 | D:1 | Identified the inkwell talisman of a treasure trove {rC+ | SInv Stlth+} 492 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 492 | D:1 | Learned a level 1 spell: Kinetic Grapnel 501 | D:1 | Found Yqeek's One-of-a-Kind Rings. 1050 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1442 | D:3 | Reached XP level 5. HP: 26/35 MP: 0/0 1442 | D:3 | Learned a level 2 spell: Scorch 1638 | D:3 | Found a hide-covered altar of Uskayaw. 2235 | D:4 | Encountered an ogre 2246 | D:3 | Reached XP level 6. HP: 35/40 MP: 0/0 2811 | D:5 | Entered Level 5 of the Dungeon 2900 | D:5 | Encountered a steam dragon 2902 | D:5 | Reached XP level 7. HP: 33/45 MP: 0/0 2902 | D:5 | Learned a level 2 spell: Grave Claw 2912 | D:5 | Killed a steam dragon 2913 | D:5 | Reached skill level 5 in Spellcasting 2913 | D:5 | Reached skill level 5 in Conjurations 2913 | D:5 | Reached skill level 5 in Hexes 2913 | D:5 | Reached skill level 5 in Summonings 2913 | D:5 | Reached skill level 5 in Necromancy 2913 | D:5 | Reached skill level 5 in Translocations 2913 | D:5 | Reached skill level 5 in Forgecraft 2913 | D:5 | Reached skill level 5 in Fire Magic 2913 | D:5 | Reached skill level 5 in Ice Magic 2913 | D:5 | Reached skill level 5 in Air Magic 2913 | D:5 | Reached skill level 5 in Earth Magic 2913 | D:5 | Reached skill level 5 in Alchemy 2917 | D:5 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, nicolae_shop_unique_rings, minmay_misc_feat_chi, minmay_tetromino_o2 D:2: layout_rooms D:3: layout_basic, nicolae_uskayaw_dance_hall, cheibrodos_gnoll_hut D:4: layout_rooms, hangedman_decor_riveting, nicolae_the_louvre, grunt_decor_one_mirror, minmay_distorted D:5: wad_river_or_something, layout_basic, nicolae_ru_awakened_eye, minmay_temple_entry_junction_2, lightli_ossuary_entry_decrepit_ruins, grunt_ministairs_1, uniq_sigmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 4 | 4.8 Spellcasting | 4 5 | 5.2 Conjurations | 4 5 | 5.2 Hexes | 4 5 | 5.2 Summonings | 4 5 | 5.2 Necromancy | 4 5 | 5.2 Translocations | 4 5 | 5.2 Forgecraft | 4 5 | 5.2 Fire Magic | 4 5 | 5.2 Ice Magic | 4 5 | 5.2 Air Magic | 4 5 | 5.2 Earth Magic | 4 5 | 5.2 Alchemy | 4 5 | 5.2 Dodging | | 2.5 Evocations | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 90 | 95 | || 185 Searing Ray | | 5 | 6 || 11 Scorch | | 4 | || 4 Evoke: Wand of flame | | | 3 || 3 Armour: None | 2 | 6 | 2 || 10 Dodge: Dodged | 4 | 26 | 6 || 36 Form: Scroll | 1 | | || 1