Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1971147299054033564 768 mangrover the Sneak (level 7, -1/36 HPs) Began as a Deep Elf Conjurer on June 30, 2026. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:05:40 (3404 turns). mangrover the Sneak (Deep Elf Conjurer) Turns: 3404, Time: 00:05:40 Health: -1/36 AC: 3 Str: 4 XL: 7 Next: 52% Magic: 9/17 EV: 12 Int: 25 God: Gold: 29 SH: 0 Dex: 13 Spells: 9/17 levels left rFire + . . (50%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... d - amulet of chemistry Stlth ++++ c - ring of protection from cold HPRegen 0.26/turn e - ring of protection from fire MPRegen 0.30/turn %: no passive effects @: lethally poisoned (-1 -> -11) A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 167 gold pieces. You spent 138 gold pieces at shops. Inventory: Missiles b - a throwing net Armour a - a +1 robe (worn) Jewellery c - a ring of protection from cold (worn) d - an amulet of chemistry (worn) e - a ring of protection from fire (worn) Wands p - a wand of polymorph (1) Scrolls a - 2 scrolls of enchant armour e - 2 scrolls of brand weapon {unknown} h - a scroll of noise {unknown} w - 4 scrolls of enchant weapon p - a scroll of poison i - 3 scrolls of identify b - a scroll of blinking Potions g - a potion of magic m - 2 potions of might f - a potion of brilliance {unknown} l - a potion of heal wounds {unknown} Skills: + Level 0.1 Fighting + Level 3.3 Dodging + Level 7.6 Stealth + Level 5.6 Spellcasting + Level 6.5 Conjurations + Level 1.9 Hexes You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 c - Slow Hex 64% N/A 3% 1 d - Fulminant Prism Conj/Alch 17% 3d10 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 28% N/A 8% 1 Confusing Touch Hex 16% N/A 11% 3 Iskenderun's Battlesphe Conj/Frge 23% 2d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 21% 4 Swiftness Air 7% N/A 24% 3 Animate Dead Necr 7% N/A 61% 4 Dispel Undead Necr 7% 3d8 61% 4 Summon Seismosaurus Egg Summ/Erth 7% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Shops: D:6 * Annotations: D:4 Pikel Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter a water moccasin. The magic dart hits the water moccasin but does no damage. The water moccasin hisses angrily. The magic dart hits the water moccasin. The water moccasin is lightly wounded. The magic dart hits the water moccasin but does no damage. The water moccasin is lightly wounded. The water moccasin misses you. The magic dart hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! The water moccasin bites you. You are poisoned. The water moccasin poisons you! You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you! You are too injured to fight recklessly! You are too injured to fight recklessly! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You die... .......I...### ...#.∩.#...# ##### .......I...# ....# ...#.#.#'########.[..## ..........>...........#. .......#.#...####....... ...<.#...###.# ....# .##.###### #.####....#.. .##.#### #....@....... .......# ######S...... ######## ....... ....... ....... ...../. ....... ....... You could see a water moccasin. Vanquished Creatures Menkaure (D:5) An ice beast (D:5) 2 phantoms (D:5) A scorpion (D:6) A bombardier beetle (D:3) 2 hounds (D:5) An orc priest (D:5) A drude (D:5) 3 iguanas (D:5) A sleepcap (D:6) 3 gnolls (D:2) An adder (D:3) A white imp (D:5) 4 ufetubi A ribbon worm (D:3) 3 orcs 6 endoplasms 3 hobgoblins 3 jackals (D:2) 2 quokkas 3 ball pythons 6 bats 6 frilled lizards 5 goblins 5 kobolds 5 rats 71 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mangrover the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 222 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 354 | D:2 | Reached skill level 5 in Conjurations 360 | D:2 | Reached XP level 3. HP: 19/19 MP: 1/9 381 | D:2 | Reached skill level 3 in Stealth 611 | D:2 | Found a faded altar of an unknown god. 800 | D:3 | Learned a level 2 spell: Searing Ray 802 | D:3 | Learned a level 1 spell: Slow 912 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/11 1439 | D:4 | Encountered Pikel 1439 | D:4 | Encountered a lemure 1463 | D:5 | Entered Level 5 of the Dungeon 1469 | D:5 | Encountered a phantom 1478 | D:5 | Killed a phantom 1479 | D:5 | Reached skill level 4 in Stealth 1479 | D:5 | Reached XP level 5. HP: 21/28 MP: 1/13 1536 | D:5 | Reached skill level 5 in Stealth 1759 | D:5 | Encountered an ice beast 1776 | D:5 | Killed an ice beast 1777 | D:5 | Reached skill level 6 in Stealth 1777 | D:5 | Reached XP level 6. HP: 20/32 MP: 0/14 1999 | D:5 | Reached skill level 1 in Hexes 2030 | D:5 | Reached skill level 5 in Spellcasting 2072 | D:5 | Encountered Menkaure 2078 | D:5 | Killed Menkaure 2079 | D:5 | Reached skill level 7 in Stealth 2079 | D:5 | Reached XP level 7. HP: 10/36 MP: 6/17 2768 | D:6 | Encountered a yak 2768 | D:6 | Encountered a yak 2768 | D:6 | Encountered a yak 2808 | D:6 | Learned a level 4 spell: Fulminant Prism 2821 | D:6 | Encountered a yak 2821 | D:6 | Encountered a yak 2919 | D:6 | Found Tutwyxt's Antique Scrolls. 3316 | D:6 | Bought a scroll of identify for 46 gold pieces 3316 | D:6 | Bought a scroll of identify for 46 gold pieces 3316 | D:6 | Bought a scroll of identify for 46 gold pieces 3404 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_loops_ring, minmay_heptomino_w4 D:2: layout_rooms, shapermc_ecumenical_altar_starsandcircs D:3: layout_rooms, st_stairs_11 D:4: layout_loops_cross, minmay_temple_entry_overgrown, uniq_pikel, uniq_crazy_yiuf_cottage D:5: layout_loops_corners, minivault_23, uniq_menkaure D:6: layout_basic, nicolae_shop_antique_consumables, kennysheep_big_empty_room, skrybe_limestone_x Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 5 6 | 6.5 Stealth | 3 4 6 7 | 7.6 Spellcasting | 4 5 | 5.6 Hexes | 1 | 1.9 Dodging | 3 | 3.3 Fighting | | 0.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 63 | 68 | 17 || 148 Searing Ray | | 15 | 10 || 25 Slow | | 1 | 5 || 6 Read: Identify | | | 3 || 3 Enchant weapon | | | 1 || 1 Enchant armour | | | 1 || 1 Armour: Robe | 1 | 8 | 11 || 20 Dodge: Dodged | | 10 | 6 || 16