Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 17327810981425583534 972 mangrover the Magician (level 8, -1/51 HPs) Began as a Djinni Conjurer on May 27, 2026. Killed themself with a badly aimed concussive blast (22 damage) ... on level 5 of the Dungeon. The game lasted 00:05:28 (3557 turns). mangrover the Magician (Djinni Conjurer) Turns: 3557, Time: 00:05:29 Health: -1/51 AC: 0 Str: 6 XL: 8 Next: 39% Gold: 227 EV: 18 Int: 22 God: SH: 0 Dex: 12 rFire x . . (150%) - Magic Parchment rCold + . . (50%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... c - +4 ring of slaying Stlth +++ d - ring of protection from cold HPRegen 0.28/turn b - inkwell talisman %: infuse magic (-2 HP) @: scroll-form, flying A: scribal knowledge, magic absorption, flying, novice magic, weak attacks, sickness immunity, tiny, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 227 gold pieces. Inventory: Armour a - a +0 robe (melded) e - a +2 robe of positive energy f - a scarf of resistance Jewellery c - a +4 ring of slaying (worn) d - a ring of protection from cold (worn) g - a ring of protection from cold Talismans b - an inkwell talisman (worn) Wands c - a wand of iceblast (10) Scrolls c - 5 scrolls of identify {unknown} d - 4 scrolls of noise {unknown} e - a scroll of silence {unknown} h - 6 scrolls of vulnerability {unknown} l - a scroll of revelation {unknown} m - a scroll of teleportation {unknown} o - a scroll of poison {unknown} Potions f - 3 potions of moonshine {unknown} j - a potion of brilliance {unknown} k - 2 potions of might {unknown} n - 3 potions of heal wounds {unknown} Skills: + Level 0.5 Fighting + Level 2.4 Dodging + Level 5.0 Stealth + Level 6.4 Spellcasting + Level 6.4(6.9) Conjurations + Level 6.4(6.9) Hexes + Level 6.4(6.9) Summonings + Level 6.4(6.9) Necromancy + Level 6.4(6.9) Translocations + Level 6.4(6.9) Forgecraft + Level 6.4(6.9) Fire Magic + Level 6.4(6.9) Ice Magic + Level 6.4(6.9) Air Magic + Level 6.4(6.9) Earth Magic + Level 6.4(6.9) Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 18% 3d11 4% 4 d - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 4% 4 e - Sandblast Erth 74% 2d16 1% 1 f - Static Discharge Conj/Air 74% 3-7/arc 1% 2 g - Volatile Blastmotes Fire/Tloc 74% 2d16 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You are flying. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. You encounter a gnoll bouda. It is wielding a +0 whip. You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. You kill the gnoll! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a shadow imp (78% to hit) You focus your ray upon the shadow imp. The searing ray hits the shadow imp! The shadow imp is severely wounded. (Press . to maintain the ray.) The shadow imp sputters. The searing ray hits the shadow imp. You kill the shadow imp! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (83% to hit) You focus your ray upon the gnoll bouda. The searing ray misses the gnoll bouda. (Press . to maintain the ray.) You encounter a gnoll. It is wielding a +0 whip. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. A cloud of volatile blastmotes flares up around you! Run! You stop channelling your searing ray. You encounter a gnoll. It is wielding a +0 club. The gnoll bouda attacks as it pursues you! The gnoll bouda hits you with a +0 whip! The cloud of blastmotes explodes! The concussive blast engulfs the gnoll bouda!! You kill the gnoll bouda! The concussive blast engulfs you!! The fire burns you terribly! You die... $...##................. .....##................ . #...#................ ..## ##......[............. .....#......†#####......... .............####........## ...............##.........# ..................#........ ....•.....;....####........ ...........))...###..####.. ..................#..# .# .............$j.....## .. ####..........).....# .# ####.#.......j...# #.#............. ...........).... ...............## You could see 2 gnolls. Vanquished Creatures Grinder (D:5) Prince Ribbit (D:5) An acid dragon (D:4) A black bear (D:4) 2 orc priests A gnoll bouda (D:5) Jessica (D:3) An iguana (D:5) 4 orc wizards 3 adders 4 gnolls 2 shadow imps 2 ufetubi (D:4) 2 ribbon worms 3 dart slugs 15 orcs 5 endoplasms 10 hobgoblins 6 quokkas 5 ball pythons 6 bats 7 goblins 4 kobolds 4 rats 91 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mangrover the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mangrover set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 102 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 770 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 770 | D:2 | Learned a level 1 spell: Sandblast 810 | D:2 | Found Nirameni's Jewellery Shop. 985 | D:2 | Reached XP level 4. HP: 12/31 MP: 0/0 1402 | D:2 | Identified the +6 mace of Biyl {spect, rF+ rC+ SInv} 1557 | D:3 | Encountered Jessica 1564 | D:3 | Reached XP level 5. HP: 34/35 MP: 0/0 1564 | D:3 | Learned a level 2 spell: Static Discharge 1646 | D:3 | Killed Jessica 2431 | D:4 | Encountered an acid dragon 2436 | D:4 | Killed an acid dragon 2437 | D:4 | Reached skill level 5 in Spellcasting 2437 | D:4 | Reached skill level 5 in Conjurations 2437 | D:4 | Reached skill level 5 in Hexes 2437 | D:4 | Reached skill level 5 in Summonings 2437 | D:4 | Reached skill level 5 in Necromancy 2437 | D:4 | Reached skill level 5 in Translocations 2437 | D:4 | Reached skill level 5 in Forgecraft 2437 | D:4 | Reached skill level 5 in Fire Magic 2437 | D:4 | Reached skill level 5 in Ice Magic 2437 | D:4 | Reached skill level 5 in Air Magic 2437 | D:4 | Reached skill level 5 in Earth Magic 2437 | D:4 | Reached skill level 5 in Alchemy 2437 | D:4 | Reached XP level 6. HP: 19/40 MP: 0/0 2642 | D:4 | Reached XP level 7. HP: 19/45 MP: 0/0 2642 | D:4 | Learned a level 3 spell: Volatile Blastmotes 3371 | D:5 | Entered Level 5 of the Dungeon 3430 | D:5 | Encountered Grinder 3441 | D:5 | Killed Grinder 3442 | D:5 | Reached XP level 8. HP: 27/50 MP: 0/0 3535 | D:5 | Encountered Prince Ribbit 3542 | D:5 | Killed Prince Ribbit 3543 | D:5 | Reached skill level 5 in Stealth 3557 | D:5 | Killed themself with a badly aimed concussive blast Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_small, layout_rooms, nicolae_houndstooth_variations, kennysheep_nondescript D:2: minmay_inner_zag, layout_basic, serial_shops, nicolae_shop_gaudy_bauble D:3: layout_rooms, uniq_jessica D:4: cheibrodos_pilgrimage, layout_loops_corners D:5: layout_cave_pools, uniq_prince_ribbit1, uniq_grinder, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Spellcasting | 4 5 6 | 6.4 Conjurations | 4 5 6 | 6.4 Hexes | 4 5 6 | 6.4 Summonings | 4 5 6 | 6.4 Necromancy | 4 5 6 | 6.4 Translocations | 4 5 6 | 6.4 Forgecraft | 4 5 6 | 6.4 Fire Magic | 4 5 6 | 6.4 Ice Magic | 4 5 6 | 6.4 Air Magic | 4 5 6 | 6.4 Earth Magic | 4 5 6 | 6.4 Alchemy | 4 5 6 | 6.4 Stealth | 2 3 4 5 | 5.0 Fighting | | 0.5 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 77 | 57 | 16 || 150 Sandblast | 2 | 22 | 10 || 34 Searing Ray | | 3 | 9 || 12 Fulminant Prism | | | 3 || 3 Volatile Blastmot | | | 1 || 1 Armour: Robe | 3 | | || 3 None | 3 | 5 | 5 || 13 Dodge: Dodged | 9 | 4 | 5 || 18 Form: Scroll | 1 | | || 1