Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 6780921356270369998 135 mangrover the Magician (level 5, -11/35 HPs) Began as a Djinni Conjurer on May 26, 2026. Mangled by a gnoll ... wielding a +0 halberd (15 damage) ... on level 3 of the Dungeon. The game lasted 00:02:00 (2315 turns). mangrover the Magician (Djinni Conjurer) Turns: 2315, Time: 00:02:01 Health: -11/35 AC: 2 Str: 6 XL: 5 Next: 42% Gold: 130 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) b - orb {Mayhem} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: mayhem, infuse magic (-12 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of mayhem (worn) Scrolls c - a scroll of fear {unknown} e - a scroll of vulnerability {unknown} h - 2 scrolls of enchant weapon {unknown} k - 2 scrolls of noise {unknown} Potions d - 2 potions of resistance {unknown} f - 2 potions of haste {unknown} j - a potion of attraction {unknown} Skills: + Level 2.3 Dodging + Level 2.6 Stealth + Level 4.4 Spellcasting + Level 4.4 Conjurations + Level 4.4 Hexes + Level 4.4 Summonings + Level 4.4 Necromancy + Level 4.4 Translocations + Level 4.4 Forgecraft + Level 4.4 Fire Magic + Level 4.4 Ice Magic + Level 4.4 Air Magic + Level 4.4 Earth Magic + Level 4.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 c - Fulminant Prism Conj/Alch 11% 3d8 19% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 19% 4 e - Freeze Ice 92% 1d9 1% 1 f - Momentum Strike Conj/Tloc 46% 3d9 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Ru Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The magic dart hits the gnoll. The gnoll is almost dead. The magic dart hits the gnoll! You kill the gnoll! The gnoll flies into a frenzy! The gnoll hits something from afar with a +0 halberd!! You feel a bit more experienced. The magic dart hits the gnoll. The gnoll is moderately wounded. The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! You miscast Momentum Strike. Nothing appears to happen. The gnoll hits you from afar with a +0 halberd! You are too injured to fight recklessly! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, frenzied and wild, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll completely misses you. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, frenzied and wild, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (severely wounded, frenzied and wild, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! You die... # .# # #.# # ####.# # ##....###### # #...[.#..... .. #........... ... #.....j..... ... #...@.#:.# ### #.#.#.#..# # #...#..# #.#.#..##..# . # #..........# ..#.### #..........## ..... #...........### #.## ...............# ###... .##.###........####..... You could see a neutral gnoll (frenzied). Vanquished Creatures Terence (D:3) A gnoll (D:3) 4 adders 3 dart slugs 12 endoplasms 5 hobgoblins 2 jackals (D:3) 3 quokkas 3 ball pythons 4 bats 8 goblins 7 kobolds 6 rats 59 creatures vanquished. Vanquished Creatures (collateral kills) A gnoll (D:3) 1 creature vanquished. Grand Total: 60 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mangrover the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mangrover set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 84 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 401 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 401 | D:1 | Learned a level 1 spell: Freeze 1219 | D:2 | Found a sacrificial altar of Ru. 1384 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 2011 | D:3 | Encountered Terence 2017 | D:3 | Killed Terence 2018 | D:3 | Reached XP level 5. HP: 12/35 MP: 0/0 2018 | D:3 | Learned a level 2 spell: Momentum Strike 2315 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_ring D:2: layout_loops_ring, basic_altar, minmay_bisected D:3: layout_loops_cross, nicolae_uskayaw_murder_on_the_dancefloor, shapermc_ecumenical_altar_mp_ritualfount, minivault_11, minmay_snake_closets, uniq_natasha, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Conjurations | 4 | 4.4 Hexes | 4 | 4.4 Summonings | 4 | 4.4 Necromancy | 4 | 4.4 Translocations | 4 | 4.4 Forgecraft | 4 | 4.4 Fire Magic | 4 | 4.4 Ice Magic | 4 | 4.4 Air Magic | 4 | 4.4 Earth Magic | 4 | 4.4 Alchemy | 4 | 4.4 Stealth | 2 | 2.6 Dodging | | 2.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 88 | 38 || 126 Searing Ray | | 7 || 7 Armour: Robe | 1 | 6 || 7 Dodge: Dodged | 2 | 11 || 13