Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4340251437665799467 333 mangrover the Magician (level 6, 0/41 HPs) Began as a Djinni Conjurer on May 25, 2026. Was a Believer of Beogh. Slain by a gnoll bouda ... wielding a +0 club (10 damage) ... on level 4 of the Dungeon. The game lasted 00:05:35 (3154 turns). mangrover the Magician (Djinni Conjurer) Turns: 3154, Time: 00:05:35 Health: 0/41 AC: 2 Str: 6 XL: 6 Next: 82% Gold: 208 EV: 12 Int: 21 God: Beogh [**....] SH: 0 Dex: 18 rFire + + . (33%) d - air staff of the Enfolding Tiger {rElec rC+ Air} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . b - amulet of the acrobat Will ..... c - +6 ring of dexterity Stlth +++ (no ring) HPRegen 0.26/turn %: acrobat, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%), Smiting (22%) You were on level 4 of the Dungeon. You worshipped Beogh. Beogh was pleased with you. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 208 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves d - the air staff of the Enfolding Tiger (weapon) {rElec rC+ Air} (You found it on level 4 of the Dungeon) [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. Jewellery b - an amulet of the acrobat (worn) c - a +6 ring of dexterity (worn) Scrolls c - a scroll of revelation {unknown} e - a scroll of noise {unknown} h - a scroll of poison {unknown} l - a scroll of fog {unknown} m - 2 scrolls of teleportation {unknown} Potions d - 3 potions of heal wounds {unknown} f - 2 potions of haste {unknown} j - 2 potions of enlightenment {unknown} k - 2 potions of curing {unknown} Skills: + Level 0.3 Fighting + Level 2.5 Dodging + Level 3.6 Stealth + Level 0.1 Unarmed Combat + Level 5.0 Spellcasting + Level 5.0 Conjurations + Level 5.0 Hexes + Level 5.0 Summonings + Level 5.0 Necromancy + Level 5.0 Translocations + Level 5.0 Forgecraft + Level 5.0 Fire Magic + Level 5.0 Ice Magic + Level 5.0 Air Magic + Level 5.0 Earth Magic + Level 5.0 Alchemy + Level 0.2 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 14% 4 e - Freeze Ice 100% 1d10 1% 1 f - Jinxbite Hex 52% 2d3 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Nemelex Xobeh Beogh Innate Abilities, Weirdness & Mutations Your facial features are unmistakably orcish. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (82% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll bouda hits you with a +0 club. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (moderately wounded, 82% to hit) Okay, then. You stop channelling your searing ray. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (moderately wounded, 82% to hit) You focus your ray upon the gnoll bouda. The searing ray misses the gnoll bouda. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll bouda misses you. The gnoll completely misses you. Found a stone staircase leading down. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (moderately wounded, 82% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The gnoll bouda hits you with a +0 club! You die... ####### #........ ......# #......# ......# ########......# ......# #.........[...# ......####.............# #. .......................# #. #####......#####j......# #. #......# #j#'########. #......# #@#)# #... #####......#####.#.# ... .................#.# ###'###+# ......####.###...... #..#..... ......# #.# >...... ..#..#..... ......# #.######### #.+..'###+# ####### ##.# #.#..#.+... ##..####### #.#..#.#... #♣~~~......# #.+##'.#._. You could see a gnoll bouda and a gnoll (swift). Vanquished Creatures A phantom (D:4) 2 bombardier beetles (D:4) Jessica (D:2) A clockroach (D:3) An iguana (D:4) 2 gnolls (D:4) 4 adders 4 dart slugs 6 endoplasms 5 hobgoblins 2 orcs 4 quokkas 6 ball pythons 2 bats (D:3) 9 frilled lizards 3 goblins 7 kobolds 5 rats 65 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mangrover the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mangrover set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 257 | D:1 | Found a faded altar of an unknown god. 269 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 276 | D:1 | Prayed at the altar of an unknown god. 276 | D:1 | Became a worshipper of Beogh the Shepherd 276 | D:1 | Reached * piety under Beogh 930 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 930 | D:1 | Learned a level 1 spell: Freeze 1252 | D:2 | Encountered Jessica 1254 | D:2 | Killed Jessica 1255 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1258 | D:2 | Reached ** piety under Beogh 1741 | D:3 | Reached XP level 5. HP: 18/35 MP: 0/0 1741 | D:3 | Learned a level 2 spell: Jinxbite 2558 | D:4 | Found a sparkling altar of Nemelex Xobeh. 2718 | D:4 | Identified the air staff of the Enfolding Tiger {rElec rC+ | Air} 2784 | D:4 | Encountered a phantom 2794 | D:4 | Killed a phantom 2795 | D:4 | Reached XP level 6. HP: 21/40 MP: 0/0 2894 | D:4 | Reached skill level 5 in Spellcasting 2894 | D:4 | Reached skill level 5 in Conjurations 2894 | D:4 | Reached skill level 5 in Hexes 2894 | D:4 | Reached skill level 5 in Summonings 2894 | D:4 | Reached skill level 5 in Necromancy 2894 | D:4 | Reached skill level 5 in Translocations 2894 | D:4 | Reached skill level 5 in Forgecraft 2894 | D:4 | Reached skill level 5 in Fire Magic 2894 | D:4 | Reached skill level 5 in Ice Magic 2894 | D:4 | Reached skill level 5 in Air Magic 2894 | D:4 | Reached skill level 5 in Earth Magic 2894 | D:4 | Reached skill level 5 in Alchemy 3154 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_basic, ebering_ecumenical_altar_webs, grunt_decor_arrowhead, corner_web_ring, item_on_display_a_b D:2: layout_rooms, minmay_lizard_pond, uniq_jessica D:3: layout_loops_corners, serial_glass, glass_columns_a, glass_columns_a D:4: cheibrodos_helix_gallery, layout_basic, mainiacjoe_overflow_24_doors, minmay_temple_entry_poolview, serial_bayou_pond_e Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 | 3.6 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Fighting | | 0.3 Dodging | | 2.5 Unarmed Combat | | 0.1 Invocations | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 5 || 5 Melee: Unarmed | | 5 || 5 Punch | | 2 || 2 Cast: Magic Dart | 60 | 70 || 130 Searing Ray | 1 | 10 || 11 Freeze | | 6 || 6 Invoke: Smiting | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | | 13 || 13 Dodge: Dodged | | 16 || 16