Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 5061259778890651238 413 mangrover the Magician (level 7, -2/45 HPs) Began as a Djinni Conjurer on May 23, 2026. Slain by a crocodile zombie (10 damage) ... in an ossuary. The game lasted 00:09:29 (3871 turns). mangrover the Magician (Djinni Conjurer) Turns: 3871, Time: 00:09:29 Health: -2/45 AC: 2 Str: 6 XL: 7 Next: 14% Gold: 267 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) c - orb {Stardust} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - amulet of chemistry Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 267 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of stardust (worn) Jewellery b - an amulet of chemistry (worn) Scrolls i - a scroll of identify d - a scroll of teleportation {unknown} e - a scroll of fear {unknown} h - a scroll of poison {unknown} m - a scroll of enchant armour {unknown} n - a scroll of revelation {unknown} q - a scroll of noise {unknown} Potions L - 2 potions of lignification h - 2 potions of haste k - a potion of might {unknown} o - a potion of heal wounds {unknown} p - a potion of brilliance {unknown} f - a potion of invisibility {unknown} j - a potion of magic {unknown} l - a potion of enlightenment {unknown} s - a potion of mutation {unknown} Skills: + Level 0.3 Fighting + Level 2.5 Dodging + Level 4.3 Stealth + Level 5.0 Spellcasting + Level 5.0 Conjurations + Level 5.0 Hexes + Level 5.0 Summonings + Level 5.0 Necromancy + Level 5.0 Translocations + Level 5.0 Forgecraft + Level 5.0 Fire Magic + Level 5.0 Ice Magic + Level 5.0 Air Magic + Level 5.0 Earth Magic + Level 5.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Fulminant Prism Conj/Alch 20% 3d12 13% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 13% 4 e - Apportation Tloc 54% N/A 1% 1 f - Ensorcelled Hibernat Hex/Ice 54% N/A 1% 2 g - Gloom Hex/Necr 54% N/A 3% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Shops: D:2 * D:3 ( Annotations: D:1 1 runed translucent door Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the human zombie! The human zombie is almost destroyed. The searing ray hits the crocodile zombie! The crocodile zombie is heavily damaged. (Press . to maintain the ray.) The human zombie hits you. * * * LOW HITPOINT WARNING * * * Okay, then. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a human zombie (almost destroyed, 85% to hit) You focus your ray upon the human zombie. The searing ray hits the human zombie! You destroy the human zombie! The searing ray misses the crocodile zombie. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The crocodile zombie barely misses you. Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 5! Your Hexes skill increases to level 5! Your Summonings skill increases to level 5! Your Necromancy skill increases to level 5! Your Translocations skill increases to level 5! Your Forgecraft skill increases to level 5! Your Fire Magic skill increases to level 5! Your Ice Magic skill increases to level 5! Your Air Magic skill increases to level 5! Your Earth Magic skill increases to level 5! Your Alchemy skill increases to level 5! Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a crocodile zombie (heavily damaged, 87% to hit) You focus your ray upon the crocodile zombie. The searing ray hits the crocodile zombie. The crocodile zombie is heavily damaged. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The crocodile zombie bites you! You die... #..#'#.#'#..# #.∩# #..#.#.#.#..# ## #..# #..#.#.#.#..# .. #..# #..###.###..# .# #.∩# #..#.....#..# Z# #..# #..###'###..##.# ##..# #...#...#....#.###...# #...#...#....#)..#...# #...##∩##...@Z'.++...# #....###.....Z###....# #....................# #....................# ###################### You could see 2 crocodile zombies. Vanquished Creatures A burial acolyte (Ossuary) A human zombie (Ossuary) An elf zombie (Ossuary) A bombardier beetle (D:3) A hound (D:4) A sleepcap (D:4) 2 orc wizards (D:3) A mummy (Ossuary) 3 adders 4 hound zombies (Ossuary) 2 dart slugs 2 ribbon worms (D:3) 7 adder zombies (Ossuary) 5 gnoll zombies (Ossuary) 4 endoplasms 3 hobgoblins (D:2) 2 jackals (D:3) 7 orcs (D:3) 3 quokkas 3 ball pythons 4 ball python zombies (Ossuary) 2 bats 3 frilled lizards 7 goblins A hobgoblin zombie (D:4) 4 jackal zombies 2 kobolds (D:2) 4 kobold zombies (Ossuary) 2 orc zombies (Ossuary) 6 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mangrover the Djinni Conjurer began the quest for the Orb. 0 | D:1 | mangrover set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D:1 | Encountered a jelly 3 | D:1 | Encountered a clockroach 165 | D:1 | Found a faded altar of an unknown god. 340 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 848 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 848 | D:2 | Learned a level 1 spell: Apportation 989 | D:2 | Found Tysoad's General Store. 2109 | D:3 | Reached XP level 4. HP: 28/31 MP: 0/0 2152 | D:3 | Reached XP level 5. HP: 15/35 MP: 0/0 2152 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2438 | D:3 | Found Gomasud's Antique Weapon Shop. 2818 | D:3 | Identified the maw talisman of Liberalism {rCorr MP+7 SInv} 3148 | D:4 | Reached XP level 6. HP: 18/40 MP: 0/0 3185 | D:4 | Found a sand-covered staircase. 3223 | Ossuary | Entered an ossuary 3854 | Ossuary | Reached XP level 7. HP: 34/45 MP: 0/0 3854 | Ossuary | Learned a level 3 spell: Gloom 3871 | Ossuary | Reached skill level 5 in Spellcasting 3871 | Ossuary | Reached skill level 5 in Conjurations 3871 | Ossuary | Reached skill level 5 in Hexes 3871 | Ossuary | Reached skill level 5 in Summonings 3871 | Ossuary | Reached skill level 5 in Necromancy 3871 | Ossuary | Reached skill level 5 in Translocations 3871 | Ossuary | Reached skill level 5 in Forgecraft 3871 | Ossuary | Reached skill level 5 in Fire Magic 3871 | Ossuary | Reached skill level 5 in Ice Magic 3871 | Ossuary | Reached skill level 5 in Air Magic 3871 | Ossuary | Reached skill level 5 in Earth Magic 3871 | Ossuary | Reached skill level 5 in Alchemy 3871 | Ossuary | Slain by a crocodile zombie Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_loops_ring, shapermc_ecumenical_altar_totnotflames D:2: layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks] D:3: layout_loops_cross, serial_shops, nicolae_square_shop, minmay_box_of_dots D:4: layout_layer_cave, enter_ossuary_3, serial_bayou_lake_a Ossuary: minmay_ossuary_two_tombs Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 4 | 4.3 Spellcasting | 4 5 | 5.0 Conjurations | 4 5 | 5.0 Hexes | 4 5 | 5.0 Summonings | 4 5 | 5.0 Necromancy | 4 5 | 5.0 Translocations | 4 5 | 5.0 Forgecraft | 4 5 | 5.0 Fire Magic | 4 5 | 5.0 Ice Magic | 4 5 | 5.0 Air Magic | 4 5 | 5.0 Earth Magic | 4 5 | 5.0 Alchemy | 4 5 | 5.0 Fighting | | 0.3 Dodging | | 2.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 67 | 98 | || 165 Searing Ray | | 41 | 9 || 50 Drink: Curing | | 1 | 3 || 4 Read: Identify | | 3 | || 3 Armour: Robe | 11 | 27 | 10 || 48 Dodge: Dodged | 6 | 22 | 10 || 38