Dungeon Crawl Stone Soup version 0.35-a0-854-ge7acb50ba9 (webtiles) character file. Game seed: 17385609719021245844 63 jkt the Conjurer (level 3, -1/26 HPs) Began as a Demigod Conjurer on Aug 19, 2026. Slain by Terence ... wielding a +1 falchion of electrocution (16 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (2345 turns). jkt the Conjurer (Demigod Conjurer) Turns: 2345, Time: 00:03:06 Health: -1/26 AC: 2 Str: 8 XL: 3 Next: 63% Magic: 4/9 EV: 11 Int: 24 God: Gold: 71 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) b - staff of earth rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of earth (weapon) Scrolls c - 2 scrolls of amnesia {unknown} e - a scroll of torment {unknown} h - 2 scrolls of poison {unknown} j - a scroll of teleportation {unknown} m - a scroll of noise {unknown} n - a scroll of brand weapon {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - a potion of lignification {unknown} k - a potion of brilliance {unknown} l - 2 potions of enlightenment {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 96% 1d7 1% 1 r - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 12% N/A 11% 1 Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Nazja's Percussive Temp Frge 1% 4d4 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Shift-Dir - straight line Aim: a frilled lizard (wandering, hasn't noticed you, 77% to hit) You focus your ray upon the frilled lizard. The searing ray hits the frilled lizard! You kill the frilled lizard! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 dagger. Okay, then. You see here a +0 dagger. You see here a +0 long sword. There is a stone staircase leading down here. You see here an adder skeleton. n - a scroll labelled NUADAA BOMUY You open the door. There is an open door here. You see here a ball python skeleton. You see here a +0 club. Terence comes into view. Found a stone staircase leading up. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +1 falchion of electrocution and wearing a +0 ring mail (asleep, 100% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +1 falchion of electrocution! You are electrocuted! Ouch! That really hurt! You die... Terence says, "And stay out!" #######.#..###.###.# #.##.....#.# #.......#..# #.....# #.#####....# #.#######..###########.#####.#>.# .................÷.........#.#.## .>....################.....#.#.# ........÷.)......##..........#.# ......##########....##.....###.# #'#.### #....######## #.# #.#.# #@...# #)# #.#.# #<..@.##.# #.# #.#.# #....###.# #.# #.#.# #.... ..# #.# #.#.# #.... ### #.# #.#.###### #.... #.# #.#.##...# #.... #.# #.#.##.#.# #.... ########.# #.#.##.#.# ... #........# You could see Terence. Vanquished Creatures 3 adders (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 5 endoplasms 5 hobgoblins 3 ball pythons 7 bats 3 frilled lizards 2 goblins 3 kobolds 3 rats (D:2) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | jkt the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 382 | D:1 | Reached XP level 2. HP: 20/20 MP: 4/7 385 | D:1 | Learned a level 2 spell: Searing Ray 787 | D:1 | Reached skill level 4 in Conjurations 1519 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/9 2083 | D:2 | Encountered Terence 2345 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_loops_cross D:2: layout_basic, serial_shops, nicolae_shop_back_alley_shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 2 | 2.8 Conjurations | 4 | 4.3 Dodging | | 1.7 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 42 Searing Ray || 19 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2345 | 2129 | 216 | 0 | 1827 | 2 | 1172.5 | Dungeon | 2345 | 2129 | 216 | 0 | 1827 | 2 | 1172.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1208 daAuts D:2: 1136 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+