Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11596718453271847168 471 hquester the Conjurer (level 6, -2/35 HPs) Began as a Deep Elf Conjurer on Aug 18, 2026. Succumbed to a wight's poison ... on level 6 of the Dungeon. The game lasted 00:13:22 (3285 turns). hquester the Conjurer (Deep Elf Conjurer) Turns: 3285, Time: 00:13:22 Health: -2/35 AC: 2 Str: 10 XL: 6 Next: 83% Magic: 10/14 EV: 12 Int: 31 God: Gold: 219 SH: 0 Dex: 13 Spells: 11/14 levels left rFire . . . (100%) g - +0 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ d - +6 ring of strength HPRegen 0.25/turn h - +6 ring of intelligence MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-2 -> -13) A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 219 gold pieces. Inventory: Hand Weapons c - a +4 hand axe of freezing e - the +5 whip of Esunuen {flame, rF+ rN++} (You found it on level 3 of the Dungeon) rF+: It protects you from fire. rN++: It greatly protects you from negative energy. It cannot be enchanted further. g - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) i - the +2 robe of Ete Xiqo {Str-4 Int+4} (You found it on level 6 of the Dungeon) Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). It cannot be enchanted further. Magical Staves b - a staff of fire Jewellery d - a +6 ring of strength (worn) f - a +6 ring of strength h - a +6 ring of intelligence (worn) Scrolls c - 4 scrolls of vulnerability {unknown} d - 2 scrolls of teleportation {unknown} e - a scroll of summoning {unknown} h - a scroll of immolation {unknown} l - 3 scrolls of blinking {unknown} m - 4 scrolls of identify {unknown} q - a scroll of fog {unknown} u - a scroll of enchant weapon {unknown} Potions g - a potion of magic f - 2 potions of moonshine {unknown} j - 3 potions of lignification {unknown} k - a potion of haste {unknown} n - 2 potions of curing {unknown} o - a potion of attraction {unknown} p - a potion of brilliance {unknown} s - a potion of heal wounds {unknown} Skills: + Level 1.8 Fighting + Level 1.8 Armour + Level 4.0 Dodging + Level 4.5 Stealth + Level 4.6 Spellcasting + Level 5.2 Conjurations + Level 2.4 Summonings You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 44% N/A 3% 2 Slow Hex 28% N/A 6% 1 Grave Claw Necr 14% 2d8 9% 2 Lesser Beckoning Tloc 14% N/A 9% 2 Sublimation of Blood Necr 7% N/A 9% 2 Gloom Hex/Necr 14% N/A 17% 3 Brom's Barrelling Bould Conj/Erth 23% 2d6 19% 4 Fulminant Prism Conj/Alch 11% 3d9 19% 4 Iskenderun's Battlesphe Conj/Frge 23% 2d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 19% 4 Animate Dead Necr 7% N/A 50% 4 Cigotuvi's Putrefaction Necr/Air 7% N/A 50% 4 Borgnjor's Vile Clutch Necr/Erth 3% N/A 85% 5 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Nemelex Xobeh Okawaru Ru Vehumet Shops: D:3 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ogre barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (almost dead, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre! You kill the ogre! Your Dodging skill increases to level 4! You stop channelling your searing ray. You encounter a hound. You encounter 2 wights. A wight is wielding a +0 spear of venom. A wight is wielding a +2 battleaxe of freezing. You encounter a wight. It is wielding a +0 war axe. Found 5 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +2 battleaxe of freezing and wearing a +0 robe (81% to hit) You focus your ray upon the wight. The searing ray hits the wight! The wight is heavily damaged. The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) The wight hits you from afar with a +0 spear of venom. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The searing ray hits the wight! The wight is almost destroyed. The searing ray hits the wight! The wight is almost destroyed. The searing ray hits the wight! The wight is heavily damaged. You die... # ##...## #.#.# .# ##'## #.#.###.# #.# #..[....# #.####### ###.##### ##.......# #.# ##...####.# #.# #.......#.# #.# ##........#####.# ##.......zzz.@.# ####.).).....###### .............# ####.........# ##....z..## ###......## #.......## #...#.##.## ..#...##.# You could see 3 wights. Vanquished Creatures A black bear (D:4) An ogre (D:6) A rock fish (D:7) A wight (D:6) An iguana (D:4) An orc wizard (D:3) A gnoll (D:3) 5 adders A white imp (D:6) 5 dart slugs 5 orcs 9 endoplasms 10 hobgoblins 6 jackals (D:4) 4 ball pythons 6 bats 8 frilled lizards 7 goblins 7 kobolds A quokka (D:3) 6 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | hquester the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 135 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 655 | D:1 | Reached XP level 3. HP: 19/20 MP: 2/9 746 | D:1 | Found a faded altar of an unknown god. 873 | D:1 | Learned a level 2 spell: Searing Ray 1608 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/11 1629 | D:3 | Reached skill level 1 in Summonings 1788 | D:3 | Found a sacrificial altar of Ru. 1793 | D:3 | Found an iron altar of Okawaru. 1795 | D:3 | Found a sparkling altar of Nemelex Xobeh. 1837 | D:3 | Found Mehot's Antique Weapon Shoppe. 1906 | D:3 | Identified the +5 whip of Esunuen {flame, rF+ rN++} 1996 | D:3 | Reached skill level 1 in Fighting 2001 | D:3 | Reached skill level 1 in Armour 2335 | D:4 | Reached XP level 5. HP: 29/29 MP: 8/12 2496 | D:4 | Encountered a black bear 2510 | D:4 | Killed a black bear 2511 | D:4 | Reached skill level 5 in Conjurations 2571 | D:4 | Found a radiant altar of Vehumet. 2638 | D:4 | Reached XP level 6. HP: 34/34 MP: 11/14 2929 | D:5 | Entered Level 5 of the Dungeon 2963 | D:5 | You fall into a shaft and drop 2 floors! 3104 | D:6 | Identified the +2 robe of Ete Xiqo {Str-4 Int+4} 3284 | D:6 | HP: 1/35 [wight/+0 spear of venom (6)] 3285 | D:6 | Succumbed to a wight's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_rooms, hellmonk_ecumenical_altar_inner_sanctum, kennysheep_small_spiral D:2: layout_basic, serial_forest, infiniplex_forest_lined_3, infiniplex_forest_straight_1, infiniplex_forest_lined_3, infiniplex_forest_clump_double, infiniplex_forest_lined_2, infiniplex_forest_end_3, infiniplex_forest_end_2 D:3: layout_rooms, grunt_temple_overflow_open, serial_shops, shop, minmay_pentomino_pile D:4: layout_basic, vehumet_crystals, serial_library_hellmonk_hallway_b D:5: layout_basic, minmay_temple_entry_poolview, minivault_1, uniq_prince_ribbit1, uniq_sigmund, uniq_grinder, uniq_duvessa D:6: layout_loops_corners, gup_sewer_entry_glass, uniq_blorkula_the_orcula D:7: layout_loops_ring, serial_library_hellmonk_junction Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 4 | 4.5 Dodging | 3 4 | 4.0 Summonings | 1 2 | 2.4 Fighting | 1 | 1.8 Armour | 1 | 1.8 Spellcasting | 4 | 4.6 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | 9 || 21 Melee: Dagger | 12 | 9 || 21 Cast: Magic Dart | 74 | 6 || 80 Searing Ray | 5 | 30 || 35 Stab: Sleeping | 5 | 6 || 11 Armour: Robe | 9 | 22 || 31 Dodge: Dodged | 6 | 16 || 22