Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10310962654716642320 224 dossy the Apothecary (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on May 10, 2026. Killed by divine providence ... invoked by an orc priest (11 damage) ... on level 4 of the Dungeon. The game lasted 00:10:49 (2759 turns). dossy the Apothecary (Deep Elf Conjurer) Turns: 2759, Time: 00:10:49 Health: -1/28 AC: 2 Str: 6 XL: 5 Next: 67% Magic: 8/11 EV: 11 Int: 23 God: Gold: 136 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . (100%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe {ac:2 enc:0} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from cold {rC+} HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 136 gold pieces. Inventory: Missiles b - 2 silver javelins {d:9 silver} c - a stone {d:1} Armour a - a +0 robe (worn) {ac:2 enc:0} Jewellery d - a ring of protection from cold (worn) {rC+} (You found it on level 2 of the Dungeon) e - an amulet of faith (You found it on level 3 of the Dungeon) Scrolls c - a scroll of amnesia {unknown} e - a scroll of blinking {unknown} h - 2 scrolls of enchant armour {unknown} m - a scroll of immolation {unknown} n - a scroll of teleportation {unknown} o - a scroll of noise {unknown} Potions d - a potion of mutation {!q, unknown} c - 2 potions of curing {!q} j - a potion of berserk rage {!q, unknown} k - 2 potions of haste {!q, unknown} l - a potion of brilliance {!q, unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 6.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 13% 3d9 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 26% 3d8 7% 2 Blink Tloc 6% N/A 17% 2 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Passage of Golubria Tloc 3% N/A 75% 4 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21239 Temple: D:4-7 Altars: Cheibriados Fedhas Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 6/10 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the bombardier beetle! The bombardier beetle is heavily wounded. You hear a shout! x2; You hear an angry hiss. Casting: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. You now have 2/10 mp. Casting: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A bombardier beetle is nearby! You start resting. Your magical contamination has completely faded away. You regained 2 mp, and now have 6/10 mp. You start resting. You encounter a scorpion. A scorpion is nearby! Unknown command. Casting: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 2/10 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the scorpion! The scorpion is almost dead. You hear a shout! x2 Casting: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the bombardier beetle but do no damage. The bombardier beetle is heavily wounded. The bombardier beetle bites you. You take 1 damage, and have 23/24 hp (96%). You hit the bombardier beetle but do no damage. The bombardier beetle is heavily wounded. Casting: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The scorpion misses you. The bombardier beetle closely misses you. You now have 0/10 mp. The scorpion attacks as it pursues you! The scorpion stings you. Your fulminant prism crackles loudly. You take 4 damage, and have 19/24 hp (79%). Your fulminant prism explodes! The blast of energy engulfs the bombardier beetle! You kill the bombardier beetle! The blast of energy engulfs the scorpion!! You kill the scorpion! Your Alchemy skill increases to level 6! You have reached level 5! You encounter a hobgoblin. You regained 4 hp, and now have 23/28 hp (82%). You see here a scorpion corpse. You start resting. HP restored. You start resting. A hobgoblin comes into view. Casting: Fulminant Prism (extremely dangerous; 14% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (black smoke, 78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is almost dead. (Press . to maintain the ray.) You encounter a ribbon worm. You now have 1/11 mp. The searing ray hits the hobgoblin! You kill the hobgoblin! You now have 0/11 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop channelling your searing ray. You start resting. A ribbon worm comes into view. You regained 2 mp, and now have 2/11 mp. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Health restored: 28 You disentangle yourself. The ribbon worm closely misses you. You hit the ribbon worm but do no damage. The ribbon worm bites you. You take 3 damage, and have 25/28 hp (89%). You hit the ribbon worm but do no damage. You hit the ribbon worm. The ribbon worm is lightly wounded. The ribbon worm bites you. You take 1 damage, and have 24/28 hp (86%). Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The ribbon worm attacks as it pursues you! The ribbon worm bites you! You take 7 damage, and have 17/28 hp (61%). MASSIVE DAMAGE!! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (92% to hit) You focus your ray upon the ribbon worm. The searing ray hits the ribbon worm. The ribbon worm is moderately wounded. (Press . to maintain the ray.) You now have 1/11 mp. The searing ray hits the ribbon worm! The ribbon worm is almost dead. The ribbon worm completely misses you. The searing ray hits the ribbon worm. You kill the ribbon worm! You now have 0/11 mp. You start resting. You stop channelling your searing ray. You start resting. You encounter an orc. It is wielding a +0 club, wearing the +2 scale mail of Lies {rElec rF+ Int+2} and quivering boomerangs. An orc is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. An orc is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You start resting. An orc comes into view. You encounter an orc wizard and an orc priest. The orc wizard shouts! The orc priest shouts! You hear a shout! The orc wizard leaves your sight. You see here a hobgoblin corpse. You encounter an orc priest. It is wielding a +0 hand axe. The orc priest closely misses you. There are monsters nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The orc priest shouts! The orc priest looks encouraged for a moment. You see here a hobgoblin corpse. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) You take 7 damage, and have 15/28 hp (54%). MASSIVE DAMAGE!! Casting: Fulminant Prism (extremely dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 12/28 hp (43%). You now have 1/11 mp. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Your fulminant prism crackles loudly. The orc completely misses you. You take 11 damage, and have 1/28 hp (4%). MASSIVE DAMAGE!! It was a potion of curing. You feel better. f -> c - 2 potions of curing {!q} The orc priest looks satisfied for a moment. Your fulminant prism explodes! The blast of energy engulfs something! The blast of energy engulfs the orc!! You kill the orc! The blast of energy engulfs the orc priest! The orc priest is severely wounded. The orc priest shouts, "Surrender to Beogh and we'll let you live!" You hear an angry hiss. x2 You regained 10 hp, and now have 11/28 hp (39%). Casting: Fulminant Prism (extremely dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 9/28 hp (32%). Casting: Fulminant Prism (extremely dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. MP restored: 11 Casting: Fulminant Prism (extremely dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 13% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 7/11 mp. The orc priest looks encouraged for a moment. Your fulminant prism crackles loudly. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... #.≈≈...≈§.# #.≈≈._§§§.# #.≈≈...§§.# #.≈.§≈§.§†# #.≈o..o.≈.# # #g.≈≈≈≈≈o.## #....#########†# .....####.##...# #...@{..o.### ####..o...# ##..*..# #.....# #.....# #.....# #.....# #.....# ####### You could see 2 orc priests and a friendly fulminant prism. Vanquished Creatures A scorpion (D:4) 2 bombardier beetles 3 adders (D:2) 6 dart slugs 4 orcs 2 ribbon worms 7 endoplasms 8 hobgoblins 2 quokkas (D:2) 7 ball pythons 2 bats (D:3) 7 frilled lizards 8 goblins 4 kobolds 5 rats 68 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 49 | D:1 | Reached skill level 1 in Alchemy 132 | D:1 | You add the spell Momentum Strike to your library. 215 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 218 | D:1 | Learned a level 2 spell: Searing Ray 288 | D:1 | Reached skill level 2 in Alchemy 295 | D:1 | You add the spell Passage of Golubria to your library. 583 | D:1 | Found Diuros's Antique Weapon Boutique. 1164 | D:2 | Reached skill level 3 in Alchemy 1164 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1164 | D:2 | You add the spell Blink to your library. 1434 | D:2 | Found a faded altar of an unknown god. 1499 | D:2 | Reached skill level 4 in Alchemy 1593 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 1598 | D:2 | Learned a level 4 spell: Fulminant Prism 1930 | D:3 | You add the spell Dragon's Call to your library. 1995 | D:3 | Found a snail-covered altar of Cheibriados. 2042 | D:3 | Reached skill level 5 in Alchemy 2653 | D:4 | Found a blossoming altar of Fedhas. 2706 | D:4 | Reached skill level 6 in Alchemy 2706 | D:4 | Reached XP level 5. HP: 23/28 MP: 0/11 2736 | D:4 | Identified the +2 scale mail of Lies {rElec rF+ Int+2} 2752 | D:4 | HP: 12/28 [orc/+0 club (3)] 2753 | D:4 | HP: 1/28 [orc priest/divine providence (12)] 2754 | D:4 | Identified 3 potions of curing {!q} 2759 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic, serial_shops, shop, minivault_19 D:2: layout_rooms, shapermc_ecumenical_altar_ellora D:3: layout_basic, slow_altar_1, wander_ebering_terrifying_dragon_lair D:4: layout_rooms, grunt_dithmenos_smoke_and_mirrors, amethyst_overflow_temple_binary, mainiacjoe_overflow_paths, minmay_pentomino_pile Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 3 4 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 6 | 13 || 19 Melee: Unarmed | 6 | 13 || 19 Cast: Magic Dart | 69 | 28 || 97 Searing Ray | 3 | 5 || 8 Fulminant Prism | | 9 || 9 Drink: Curing | | 1 || 1 Magic | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 7 | 14 || 21 Dodge: Dodged | 2 | 12 || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2760 | 2660 | 100 | 394 | 1851 | 4 | 690.0 | Dungeon | 2760 | 2660 | 100 | 394 | 1851 | 4 | 690.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1068 daAuts D:3: 944 daAuts D:2: 614 daAuts D:4: 133 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 80.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 80.0 +-------+-------+-------+-------+-------+----------------------