Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 5306315871634032834 113 dossy the Apothecary (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on May 9, 2026. Slain by a bullfrog (4 damage) ... on level 4 of the Dungeon. The game lasted 00:05:36 (2546 turns). dossy the Apothecary (Deep Elf Conjurer) Turns: 2546, Time: 00:05:36 Health: -2/24 AC: 3 Str: 6 XL: 4 Next: 65% Magic: 5/10 EV: 11 Int: 23 God: Gold: 152 SH: 0 Dex: 13 Spells: 2/9 levels left rFire . . . (100%) f - staff of cold rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe {ac:2 enc:0} rPois . (100%) d - +0 helmet {ac:1 enc:0} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 152 gold pieces. Inventory: Hand Weapons g - a +0 dagger of holy wrath (You found it on level 3 of the Dungeon) Missiles b - 5 poisoned darts {d:0 poison} c - 2 darts of disjunction {d:0 disjunct} Armour a - a +0 robe (worn) {ac:2 enc:0} d - a +0 helmet (worn) {ac:1 enc:0} (You found it on level 2 of the Dungeon) e - the +3 ring mail "Uveaz" {rC+, ac:5 enc:7} (You found it on level 2 of the Dungeon) rC+: It protects you from cold. It cannot be enchanted further. Magical Staves f - a staff of cold (weapon) (You found it on level 3 of the Dungeon) Wands p - a wand of polymorph (8) (You took it off Ijyb on level 3 of the Dungeon) Scrolls c - 6 scrolls of fog {unknown} d - a scroll of teleportation {unknown} e - a scroll of immolation {unknown} h - a scroll of blinking {unknown} j - a scroll of enchant armour {unknown} k - 2 scrolls of amnesia {unknown} l - 3 scrolls of identify {unknown} m - 3 scrolls of vulnerability {unknown} o - a scroll of silence {unknown} Potions g - a potion of magic {!q} f - a potion of enlightenment {!q, unknown} n - a potion of might {!q, unknown} p - a potion of curing {!q, unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 4.3 Conjurations + Level 4.8 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 3% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 52% 2d9 4% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 17% 2 Ozocubu's Armour Ice 5% N/A 34% 3 Passwall Erth 3% N/A 34% 3 Sigil of Binding Hex 3% N/A 34% 3 Swiftness Air 3% N/A 34% 3 Vampiric Draining Necr 3% 2d6 34% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Zot: 21452 Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You take 2 damage, and have 14/24 hp (58%). You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb zaps a wand. You turn into a sentient fungus. Your +0 robe {ac:2 enc:0} and +0 helmet {ac:1 enc:0} meld into your body. You release spores at Ijyb. Ijyb appears confused. Ijyb is almost dead. Ijyb screams, "Me give you whole level! Then you leave me be!" You can't do that in your present form. Unknown command. You barely miss Ijyb. Ijyb is almost dead. Ijyb screams, "Wand still stronger! You very nasty!" You release spores at Ijyb but do no damage. Ijyb appears confused. Ijyb is almost dead. You swing at nothing. You swing at nothing. You swing at nothing. Ijyb screams, "Me give you whole level! Then you leave me be!" You swing at nothing. You swing at nothing. Ijyb screams, "Science deserve better than this!" You see here a ball python corpse. Ijyb misses you. Ijyb barely misses herself. You release spores at Ijyb. Ijyb is almost dead. You barely miss Ijyb. Ijyb is almost dead. You release spores at Ijyb. Ijyb is almost dead. Ijyb completely misses you. You release spores at Ijyb. You kill Ijyb! p - a wand of polymorph (8) Things that are here: a +0 club; a +0 leather armour; the goblin corpse of Ijyb You start resting. HP restored. You regained 2 hp, and now have 21/24 hp (88%). You regained 2 mp, and now have 8/10 mp. You start resting. Magic restored. You start resting. Magic restored. MP restored: 10 You start resting. Your transformation is almost over. HP restored. Health restored: 24 You start waiting. You stop sporulating. Your +0 robe {ac:2 enc:0} and +0 helmet {ac:1 enc:0} unmeld from your body. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'c'. Okay, then. Okay, then. You encounter an orc. It is wielding a +0 whip. The magic dart hits the orc. The orc is heavily wounded. The orc shouts! You now have 9/10 mp. The magic dart hits the orc. The orc is severely wounded. You now have 8/10 mp. The magic dart hits the orc. You kill the orc! You now have 7/10 mp. Magic restored. Found a stone staircase leading down. MP restored: 10 f - a staff of cold f - a staff of cold (weapon) You encounter a quokka. The magic dart hits the quokka but does no damage. You now have 9/10 mp. The magic dart hits the quokka but does no damage. You now have 8/10 mp. The magic dart hits the quokka. You kill the quokka! You now have 7/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a goblin. It is wielding a +0 dagger. The magic dart hits the goblin. The goblin is severely wounded. The goblin shouts! You now have 7/10 mp. The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter an adder. The magic dart hits the adder. The adder is heavily wounded. The magic dart hits the adder. The adder is severely wounded. You now have 6/10 mp. The magic dart hits the adder. You kill the adder! You now have 5/10 mp. You now have 135 gold pieces (gained 10). Found an escape hatch in the ceiling. MP restored: 10 You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading down here. There is a stone staircase leading down here. p - a red potion {!q} You encounter a bat. The magic dart hits the bat. The bat is moderately wounded. The bat barely misses you. You now have 9/10 mp. The magic dart hits the bat. You kill the bat! You now have 8/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 143 gold pieces (gained 8). You see here a bat corpse. Found a stone staircase leading up. MP restored: 10 Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a hobgoblin. The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! You now have 9/10 mp. The magic dart hits the hobgoblin. You kill the hobgoblin! You now have 8/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) g - a +0 dagger of holy wrath MP restored: 10 You now have 152 gold pieces (gained 9). You pick up a parchment of Diamond Sawblades and begin reading... You add the spell Diamond Sawblades to your library. Found a stone staircase leading up. You can't see any susceptible monsters within range! (Use Z to cast anyway.) There is a stone staircase leading up here. There is a stone staircase leading down here. You encounter an endoplasm. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. You now have 9/10 mp. The magic dart hits the endoplasm. You kill the endoplasm! You now have 8/10 mp. There is a stone staircase leading down here. You see here a +0 club. You see here a +0 dagger. Done exploring. MP restored: 10 Done exploring. Okay, then. You start waiting. Done waiting. Done exploring. There is a stone staircase leading down here. You climb downwards. Found an escape hatch in the floor. There is a stone staircase leading up here. Found a stone staircase leading down. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You encounter a ball python. The magic dart hits the ball python. You kill the ball python! You now have 9/10 mp. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You pick up a parchment of Kiss of Death and begin reading... You add the spell Kiss of Death to your library. MP restored: 10 You can't see any susceptible monsters within range! (Use Z to cast anyway.) You pick up a parchment of Sigil of Binding and begin reading... You add the spell Sigil of Binding to your library. You encounter an orc wizard and an orc. You encounter a steam dragon and an orc. Found a stone staircase leading up. The magic dart hits the orc. The orc is severely wounded. The orc shouts! You encounter an orc. It is wielding a +0 short sword. x2 You now have 9/10 mp. The magic dart hits the orc. You kill the orc! The orc shouts! The orc wizard shouts! You encounter a bullfrog. The bullfrog gives a loud, deep croak! You now have 8/10 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The steam dragon hisses angrily. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc hits your fulminant prism with a +0 trident! Your fulminant prism detonates feebly. You now have 4/10 mp. Casting: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The bullfrog hits your fulminant prism! Your fulminant prism detonates feebly. You now have 1/10 mp. The orc sings a few bars from the Orcish anthem. Casting: Fulminant Prism (astonishingly dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You completely miss the bullfrog. The bullfrog barely misses you. The bullfrog hits you. You take 5 damage, and have 19/24 hp (79%). MASSIVE DAMAGE!! The bullfrog attacks as it pursues you! The bullfrog hits you. You take 5 damage, and have 14/24 hp (58%). MASSIVE DAMAGE!! The bullfrog barely misses you. The orc attacks as it pursues you! The orc closely misses you. The bullfrog hits you. * * * LOW HITPOINT WARNING * * * You take 4 damage, and have 11/24 hp (46%). The orc attacks as it pursues you! The orc barely misses you. The bullfrog attacks as it pursues you! The bullfrog hits you. * * * LOW HITPOINT WARNING * * * The bullfrog hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 9/24 hp (38%). The orc attacks as it pursues you! The orc closely misses you. The bullfrog hits you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 7/24 hp (29%). The bullfrog barely misses you. The orc attacks as it pursues you! The orc hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * You take 7 damage, and have 1/24 hp (4%). MASSIVE DAMAGE!! The bullfrog attacks as it pursues you! The bullfrog hits you but does no damage. x2 The bullfrog attacks as it pursues you! The bullfrog hits you. You die... #.D# #..# . #.o###..####.# #............# ##.###..###### #o# #..## #.# #...# #.# #.#.# #F# #.#.# #@# #.#.# #.# #.#.### #.# #.#...# #.# #.###.# #.# #.# #.# ##>###.###.####.## #...........>....# #..###............ #..# #####........ You could see a bullfrog and 2 orcs. Vanquished Creatures Ijyb (D:3) 3 adders A dart slug (D:1) 2 orcs 8 hobgoblins 6 jackals 4 quokkas 7 ball pythons 3 bats 9 endoplasms 2 frilled lizards 7 goblins 3 kobolds 3 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 38 | D:1 | Reached skill level 1 in Alchemy 85 | D:1 | Reached XP level 2. HP: 13/15 MP: 0/8 122 | D:1 | Learned a level 2 spell: Searing Ray 134 | D:1 | You add the spell Ozocubu's Armour to your library. 169 | D:1 | Reached skill level 2 in Alchemy 281 | D:1 | You add the spell Passwall to your library. 318 | D:1 | HP: 6/15 [hobgoblin (4)] 319 | D:1 | HP: 2/15 [hobgoblin (4)] 635 | D:2 | Reached skill level 3 in Alchemy 635 | D:2 | Reached XP level 3. HP: 10/19 MP: 0/9 635 | D:2 | HP: 9/19 [poisoned by an adder] 696 | D:2 | You add the spell Swiftness to your library. 812 | D:2 | Identified the +3 ring mail "Uveaz" {rC+} 1585 | D:3 | HP: 9/19 [jackal (2)] 1592 | D:2 | HP: 7/19 [jackal (2)] 1662 | D:3 | Reached skill level 4 in Alchemy 1793 | D:3 | You add the spell Vampiric Draining to your library. 1822 | D:3 | You add the spell Ensorcelled Hibernation to your library. 1845 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/10 1881 | D:3 | Identified a wand of polymorph (8) 1881 | D:3 | Encountered Ijyb 1917 | D:3 | Killed Ijyb 1948 | D:3 | Learned a level 4 spell: Fulminant Prism 2201 | D:3 | You add the spell Diamond Sawblades to your library. 2501 | D:4 | You add the spell Kiss of Death to your library. 2508 | D:4 | You add the spell Sigil of Binding to your library. 2522 | D:4 | Encountered a steam dragon 2524 | D:4 | Encountered a bullfrog 2535 | D:4 | HP: 11/24 [bullfrog (4)] 2542 | D:4 | HP: 1/24 [orc/+0 trident (7)] 2546 | D:4 | Slain by a bullfrog Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_rooms D:2: layout_basic, minmay_misc_feat_hallway, guppyfry_early_lair_pool D:3: layout_basic, uniq_ijyb D:4: layout_loops_ring, temple_green, serial_library_hellmonk_narrow_alcove Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 3 4 | 4.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 12 || 21 Melee: Unarmed | 9 | 11 || 20 Staff | | 1 || 1 Cast: Magic Dart | 82 | 30 || 112 Searing Ray | 6 | 1 || 7 Fulminant Prism | | 2 || 2 Armour: Robe | 39 | 16 || 55 Dodge: Dodged | 43 | 12 || 55 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2546 | 2475 | 71 | 532 | 1613 | 4 | 636.5 | Dungeon | 2546 | 2475 | 71 | 532 | 1613 | 4 | 636.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1018 daAuts D:3: 831 daAuts D:1: 622 daAuts D:4: 74 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 40.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 40.5 +-------+-------+-------+-------+-------+----------------------