Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 17120974829020039902 11449 dossy the Thaumaturge (level 11, -7/64 HPs) Began as a Deep Elf Conjurer on May 9, 2026. Was a Believer of Vehumet. Killed from afar by a gargoyle (15 damage) ... with a stone arrow ... on level 10 of the Dungeon. The game lasted 00:40:18 (9996 turns). dossy the Thaumaturge (Deep Elf Conjurer) Turns: 9996, Time: 00:40:19 Health: -7/64 AC: 5 Str: 6 XL: 11 Next: 49% Magic: 25/29 EV: 12 Int: 32 God: Vehumet [**....] Gold: 662 SH: 3 Dex: 13 Spells: 18/34 levels left rFire + + . (33%) m - staff of fire {d:4} rCold + . . (50%) h - +0 buckler {ac:3 enc:5} rNeg . . . (100%) i - +2 leather armour {rC+} {ac:3 enc:4 rC+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... n - amulet of magic regeneration {RegenMP !*} Stlth ++ q - ring of protection from fire {rF+} HPRegen 0.30/turn o - +6 ring of intelligence {Int} MPRegen 0.82/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 10 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 662 gold pieces. Inventory: Hand Weapons c - a +2 dagger of chaos {d:6 chaos} (You took it off a crimson imp on level 4 of the Dungeon) d - a +1 vampiric short sword {d:6 vamp} (You took it off an orc on level 6 of the Dungeon) e - a +1 war axe of flaming {d:11 flame} (You took it off an orc knight on level 10 of the Dungeon) Missiles a - a throwing net {d:0} b - 10 stones {d:1} f - 3 boomerangs {d:5} g - 23 poisoned darts {d:0 poison} Armour h - a +0 buckler (worn) {ac:3 enc:5} (You took it off a red devil on level 10 of the Dungeon) i - a +2 leather armour of cold resistance (worn) {ac:3 enc:4 rC+} (You took it off Eustachio on level 6 of the Dungeon) j - an orb of energy {ac:0 enc:0 Energy} (You took it off a wight on level 8 of the Dungeon) k - a +2 robe of cold resistance {ac:2 enc:0 rC+} (You took it off a wight on level 8 of the Dungeon) l - a +2 robe of fire resistance {ac:2 enc:0 rF+} (You took it off an orc wizard on level 4 of the Dungeon) Magical Staves m - a staff of fire (weapon) {d:4} (You found it on level 3 of the Dungeon) Jewellery n - an amulet of magic regeneration (worn) {RegenMP !*} (You found it on level 3 of the Dungeon) o - a +6 ring of intelligence (worn) {Int} (You took it off a centaur on level 8 of the Dungeon) p - a ring of magical power {MP+9} (You found it on level 2 of the Dungeon) q - a ring of protection from fire (worn) {rF+} (You found it on level 5 of the Dungeon) r - a +6 ring of dexterity (You took it off an orc on level 10 of the Dungeon) Wands e - a wand of charming (21) (You found it on level 6 of the Dungeon) a - a wand of flame (15) (You found it on level 7 of the Dungeon) Scrolls t - 3 scrolls of teleportation S - a scroll of silence e - a scroll of poison {unknown} h - a scroll of torment {unknown} I - 2 scrolls of immolation l - a scroll of revelation {unknown} w - a scroll of enchant weapon c - a scroll of butterflies {unknown} v - a scroll of fog {unknown} y - a scroll of enchant armour {unknown} z - 2 scrolls of noise {unknown} B - a scroll of blinking {unknown} f - a scroll of fear Potions b - 2 potions of brilliance {!q} c - 7 potions of curing {!q} e - 3 potions of enlightenment {!q} o - 2 potions of moonshine {!q, unknown} p - a potion of mutation {!q, unknown} q - 2 potions of haste {!q, unknown} L - 3 potions of lignification {!q} t - a potion of heal wounds {!q, unknown} x - a potion of might {!q, unknown} Skills: + Level 5.7 Fighting - Level 8.0 Dodging - Level 4.0 Stealth - Level 12.0 Spellcasting - Level 10.0 Conjurations - Level 7.0 Translocations - Level 7.0 Alchemy - Level 4.1 Evocations You had 18 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 32% 3d16 1% 4 d - Iskenderun's Mystic Conj/Tloc 65% 2d13 (+2d71% 4 R - Irradiate Conj/Alch 32% 3d22 6% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 100% 2d11 1% 2 Shock Conj/Air 100% 1d9 1% 1 Lesser Beckoning Tloc 100% N/A 1% 2 Kinetic Grapnel Frge 76% 1d7 7% 1 Summon Small Mammal Summ 76% N/A 7% 1 Rending Blade Conj/Frge 50% 2d(10+3*) 9% 4 Confusing Touch Hex 19% N/A 21% 3 Sigil of Binding Hex 19% N/A 21% 3 Swiftness Air 19% N/A 21% 3 Vampiric Draining Necr 19% 2d7 21% 3 Freezing Cloud Conj/Ice/Air 20% 6-21 45% 5 Cause Fear Hex 9% N/A 56% 4 Forge Lightning Spire Air/Frge 19% 3d4 56% 4 Metabolic Englaciation Hex/Ice 9% N/A 88% 5 Ozocubu's Refrigeration Ice 9% 4d9 100% 7 Fire Storm Conj/Fire 33% 8d9 100% 9 Polar Vortex Ice 9% 12d1* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Zot: 26579 Temple (1/1) D:6 Zot: 5984 Lair (0/5) D:8 Orc (0/2) D:10 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:6 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You erupt in a blast of force! The mystic blast hits the orc warrior. The orc warrior is heavily wounded. The orc warrior is knocked back by the mystic blast. Your fulminant prism crackles loudly. You now have 19/29 mp. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc knight, wielding a +1 war axe of flaming and wearing a +0 chain mail Okay, then. Your fulminant prism explodes! Vehumet accepts your kill. You feel a bit more experienced. The blast of energy engulfs the orc knight!! The orc knight is moderately wounded. Your Fighting skill increases to level 5! Health restored: 63 Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 17/29 mp. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Your fulminant prism explodes! The blast of energy engulfs the orc knight!! The orc knight is severely wounded. You hear an angry buzzing noise. You hear a shout! x2 Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You erupt in a blast of force! The mystic blast hits the orc knight! The orc knight is almost dead. The orc knight is knocked back by the mystic blast. You now have 15/29 mp. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 12/29 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc knight!! You kill the orc knight! Vehumet accepts your kill. You hear an angry buzzing noise. Your Evocations skill increases to level 4! Health restored: 64 q - a +1 war axe of flaming You see here a +0 chain mail. You drop a +1 war axe of flaming. q - a +1 war axe of flaming e - a +1 war axe of flaming {d:11 flame} q - 3 boomerangs {d:5}; f - 3 boomerangs {d:5} q - 23 poisoned darts {d:0 poison}; g - 23 poisoned darts {d:0 poison} q - a +0 buckler (worn) {ac:3 enc:5}; h - a +0 buckler (worn) {ac:3 enc:5} q - a +2 leather armour of cold resistance (worn) {ac:3 enc:4 rC+} i - a +2 leather armour of cold resistance (worn) {ac:3 enc:4 rC+} q - an orb of energy {ac:0 enc:0 Energy} j - an orb of energy {ac:0 enc:0 Energy} q - a +2 robe of cold resistance {ac:2 enc:0 rC+} k - a +2 robe of cold resistance {ac:2 enc:0 rC+} q - a +2 robe of fire resistance {ac:2 enc:0 rF+} l - a +2 robe of fire resistance {ac:2 enc:0 rF+} q - a staff of fire (weapon) {d:4}; m - a staff of fire (weapon) {d:4} q - an amulet of magic regeneration (worn) {RegenMP !*} n - an amulet of magic regeneration (worn) {RegenMP !*} q - a +6 ring of intelligence (worn) {Int} o - a +6 ring of intelligence (worn) {Int} q - a ring of magical power {MP+9}; p - a ring of magical power {MP+9} q - a ring of protection from fire (worn) {rF+} Okay, then. Okay, then. There is an open door here. You encounter an orc. It is wielding a +0 trident and wearing a +6 ring of dexterity. You regained 2 mp, and now have 19/29 mp. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 16/29 mp. Your fulminant prism crackles loudly. Your fulminant prism explodes! The blast of energy engulfs the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. You hear an angry buzzing noise. x3; You hear a shout! x2 You regained 2 mp, and now have 19/29 mp. r - a +6 ring of dexterity You see here a +0 trident. You regained 3 mp, and now have 22/29 mp. You encounter an orc wizard. It is wielding a +0 quarterstaff of rebuke. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. Nothing appears to happen. You now have 20/29 mp. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The orc wizard shouts! You hear a shout! You now have 17/29 mp. Okay, then. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You erupt in a blast of force! The mystic blast hits the orc wizard. The orc wizard is lightly wounded. The orc wizard is knocked back by the mystic blast. You hear an angry buzzing noise. x2 You encounter an orc. It is wielding a +2 flail of protection. Your fulminant prism crackles loudly. You now have 13/29 mp. Your fulminant prism explodes! The blast of energy engulfs the orc wizard!! You kill the orc wizard! Vehumet accepts your kill. The blast of energy engulfs the orc!! You kill the orc! Vehumet accepts your kill. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You encounter a killer bee. You now have 11/29 mp. Your fulminant prism crackles loudly. The orc knight hits your fulminant prism with a +3 long sword of holy wrath. Your fulminant prism explodes! The blast of energy engulfs the orc knight!! The orc knight is moderately wounded. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You encounter a killer bee. You encounter a gargoyle. It is wielding a +0 mace. You now have 9/29 mp. Your fulminant prism crackles loudly. You encounter a killer bee. You block the killer bee's attack. Your fulminant prism explodes! The blast of energy engulfs the killer bee!! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. The blast of energy engulfs the orc knight!! The orc knight is severely wounded. You regained 2 mp, and now have 12/29 mp. Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You erupt in a blast of force! The mystic blast hits the killer bee!! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. You now have 10/29 mp. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 1% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You now have 7/29 mp. Your fulminant prism crackles loudly. Your magical contamination has completely faded away. The orc knight hits you with a +3 long sword of holy wrath! The killer bee stings you. You are poisoned. The killer bee poisons you! Your fulminant prism explodes! The blast of energy engulfs the orc knight! The orc knight is almost dead. The blast of energy engulfs the killer bee!! You kill the killer bee! Vehumet accepts your kill. You take 17 damage, and have 47/64 hp (73%). MASSIVE DAMAGE!! Casting: Fulminant Prism (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You erupt in a blast of force! The mystic blast hits the orc knight but does no damage. The orc knight is almost dead. You feel sick. The orc knight hits you with a +3 long sword of holy wrath!! * * * LOW HITPOINT WARNING * * * You take 22 damage, and have 25/64 hp (39%). MASSIVE DAMAGE!! You now have 5/29 mp. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You erupt in a blast of force! The mystic blast hits the orc knight! You kill the orc knight! Vehumet accepts your kill. You feel sick. You take 1 damage, and have 24/64 hp (38%). You now have 2/29 mp. You feel better. The gargoyle hurls a stone arrow at you. The stone arrow hits you! * * * LOW HITPOINT WARNING * * * You take 8 damage, and have 16/64 hp (25%). Okay, then. Okay, then. Unknown command. Magic courses through your body. The gargoyle hurls a stone arrow at you. The stone arrow hits you! * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 1/64 hp (2%). MASSIVE DAMAGE!! You regained 25 mp, and now have 28/29 mp. Okay, then. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You erupt in a blast of force! The mystic blast hits the gargoyle! The gargoyle is heavily damaged. The gargoyle is knocked back by the mystic blast. You now have 25/29 mp. You feel better. The gargoyle hurls a stone arrow at you. The stone arrow hits you! You die... ####+## .....# .....# ....# #...# .. #...# ... #...# .... #.@.# ?.9#####)..# y.$$y.†....# y#.......# #.9.....#.... #### #...#####.... .... #.).#....... .... #...#...... .Y.. #...#....# You could see a gargoyle. Vanquished Creatures 2 two-headed ogres 2 orc knights (D:10) Joseph (D:8) A gargoyle (D:10) 3 red devils (D:10) A troll (D:8) A hornet (D:10) Sigmund (D:6) Blorkula the orcula (D:6) 2 shadowghasts (D:9) A wraith (D:10) 8 yaks Eustachio (D:6) 2 steam dragons (D:8) Menkaure (D:6) 2 acid dragons (D:9) An elf draugr (D:9) A water moccasin (D:8) 4 orc warriors A kobold geomancer (D:7) An ice beast (D:8) A sky beast (D:7) 2 black bears 2 centaurs (D:8) 2 kobold brigands 2 unseen horror zombies (D:9) 5 bullfrogs 7 scorpions 5 rock fish 3 marrowcudas (D:8) 6 wights A bes kemwar (D:6) 4 vampire bats (D:6) 3 killer bees (D:10) 4 electric eels (D:8) 9 howler monkeys 4 crimson imps (D:4) A bombardier beetle (D:6) 12 hounds 6 orc priests A jelly (D:4) 2 gnoll boudas A clockroach (D:6) 2 drudes (D:8) An iguana (D:6) A sleepcap (D:5) 8 orc wizards A centaur draugr (D:9) 2 centaur zombies (D:9) 12 gnolls 9 adders 3 howler monkey zombies (D:9) 2 ufetubi (D:5) 2 dart slugs 37 orcs 8 ribbon worms 4 endoplasms 5 hobgoblins 3 quokkas 6 ball pythons A bat (D:1) 4 frilled lizards 5 goblins 19 kobolds 8 rats 264 creatures vanquished. Vanquished Creatures (others) 2 orcs (D:8) 2 creatures vanquished. Grand Total: 266 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dossy the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 38 | D:1 | Reached skill level 1 in Alchemy 68 | D:1 | You add the spell Swiftness to your library. 91 | D:1 | You add the spell Lesser Beckoning to your library. 225 | D:1 | Reached skill level 2 in Alchemy 225 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 263 | D:1 | Learned a level 2 spell: Searing Ray 661 | D:2 | Found a faded altar of an unknown god. 840 | D:2 | You add the spell Fire Storm to your library. 898 | D:2 | Reached skill level 3 in Alchemy 908 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1044 | D:2 | You add the spell Irradiate to your library. 1349 | D:3 | Found a broken altar of Ashenzari. 1526 | D:3 | Reached skill level 4 in Alchemy 1526 | D:3 | Reached XP level 4. HP: 17/24 MP: 10/10 1562 | D:3 | Learned a level 4 spell: Fulminant Prism 1796 | D:3 | Reached skill level 5 in Alchemy 1913 | D:3 | Found an iron altar of Okawaru. 2012 | D:3 | Found a hide-covered altar of Uskayaw. 2229 | D:3 | HP: 12/24 [orc priest/divine providence (12)] 2235 | D:3 | Reached XP level 5. HP: 15/28 MP: 11/11 2677 | D:4 | Reached skill level 6 in Alchemy 2682 | D:4 | HP: 14/28 [poisoned by a scorpion] 2865 | D:4 | Reached XP level 6. HP: 33/33 MP: 13/13 2877 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2886 | D:4 | Reached skill level 1 in Fighting 2886 | D:4 | Reached skill level 5 in Conjurations 2900 | D:4 | You add the spell Summon Small Mammal to your library. 2950 | D:4 | Reached skill level 4 in Spellcasting 2990 | D:4 | Found a shimmering altar of Xom. 3037 | D:4 | Reached XP level 7. HP: 32/39 MP: 15/15 3104 | D:4 | You add the spell Kinetic Grapnel to your library. 3150 | D:4 | Reached skill level 6 in Conjurations 3211 | D:4 | Found a white marble altar of Elyvilon. 3305 | D:4 | Reached skill level 2 in Fighting 3337 | D:4 | Reached skill level 5 in Spellcasting 3354 | D:4 | Found a shimmering blue altar of Sif Muna. 3702 | D:5 | Entered Level 5 of the Dungeon 3718 | D:4 | Reached skill level 3 in Fighting 3864 | D:5 | Reached skill level 6 in Spellcasting 3952 | D:5 | Found a basalt altar of Yredelemnul. 4145 | D:5 | Reached skill level 7 in Spellcasting 4145 | D:5 | Reached XP level 8. HP: 40/46 MP: 20/20 4177 | D:5 | You add the spell Vampiric Draining to your library. 4418 | D:5 | Found a glowing silver altar of Zin. 4441 | D:5 | You add the spell Shock to your library. 4483 | D:5 | Reached skill level 8 in Spellcasting 4620 | D:6 | Reached skill level 3 in Dodging 4620 | D:6 | Reached skill level 3 in Stealth 4620 | D:6 | Found Susuidiriz's Jewellery Boutique. 4620 | D:6 | Encountered Menkaure 4629 | D:6 | HP: 14/46 [??? (11)] 4629 | D:6 | Killed Menkaure 4746 | D:6 | Encountered Eustachio 4780 | D:6 | Encountered Sigmund 4783 | D:6 | Killed Sigmund 4784 | D:6 | Reached skill level 4 in Dodging 4784 | D:6 | Reached skill level 4 in Stealth 4803 | D:6 | Identified a wand of charming (13) 4841 | D:6 | Encountered Blorkula the orcula 4850 | D:6 | Killed Eustachio 4851 | D:6 | Reached skill level 9 in Spellcasting 4851 | D:6 | Reached skill level 7 in Conjurations 4851 | D:6 | Reached skill level 2 in Translocations 4856 | D:6 | HP: 15/46 [Blorkula the orcula/puff of frost (10)] 4987 | D:6 | Reached skill level 3 in Translocations 5055 | D:6 | You add the spell Rending Blade to your library. 5065 | D:6 | Killed Blorkula the orcula 5066 | D:6 | Reached skill level 4 in Translocations 5066 | D:6 | Reached XP level 9. HP: 50/50 MP: 15/24 5094 | D:6 | Found a statue of an orb of winter. 5364 | D:6 | Found a staircase to the Ecumenical Temple. 5368 | D:6 | Found a statue of an orb of winter. 5374 | Temple | Entered the Ecumenical Temple 5381 | Temple | Became a worshipper of Vehumet 5381 | Temple | Offered knowledge of Kiss of Death by Vehumet. 5604 | D:7 | Reached skill level 5 in Translocations 5671 | D:7 | You add the spells Freezing Cloud, Ozocubu's Refrigeration | and Polar Vortex to your library. 5817 | D:7 | Reached skill level 6 in Translocations 5833 | D:7 | Identified a wand of flame (15) 5920 | D:7 | You add the spell Metabolic Englaciation to your library. 6011 | D:7 | HP: 21/50 [kobold geomancer/blast of rock fragments (12)] 6017 | D:7 | HP: 18/50 [kobold geomancer/blast of rock fragments (5)] 6403 | D:8 | Reached skill level 8 in Conjurations 6406 | D:8 | Reached skill level 4 in Fighting 6491 | D:8 | Reached skill level 6 in Dodging 6500 | D:8 | Reached skill level 7 in Dodging 6519 | D:8 | Encountered Joseph 6529 | D:8 | Killed Joseph 6530 | D:8 | Reached XP level 10. HP: 56/56 MP: 19/25 6574 | D:8 | You add the spell Sigil of Binding to your library. 6619 | D:8 | Encountered a two-headed ogre 6625 | D:8 | Reached skill level 8 in Dodging 6627 | D:8 | Killed a two-headed ogre 6628 | D:8 | Reached skill level 10 in Spellcasting 6635 | D:8 | Reached * piety under Vehumet 6639 | D:8 | Reached skill level 11 in Spellcasting 6781 | D:8 | You add the spell Cause Fear to your library. 6884 | D:8 | Found a staircase to the Lair. 6910 | D:8 | HP: 25/56 [electric eel/bolt of electricity (8)] 7518 | D:8 | Reached skill level 7 in Translocations 7518 | D:8 | Reached skill level 7 in Alchemy 7543 | D:8 | Found a bloodstained altar of Trog. 7569 | D:8 | Offered knowledge of Volatile Blastmotes by Vehumet. 7805 | D:8 | Found a blossoming altar of Fedhas. 7808 | D:8 | Found a sacrificial altar of Ru. 8370 | D:8 | Found a roughly hewn altar of Beogh. 8459 | D:8 | Learned a level 5 spell: Irradiate 8568 | D:9 | Reached ** piety under Vehumet 8569 | D:9 | Reached skill level 9 in Conjurations 8648 | D:9 | HP: 27/56 [yak (12)] 8914 | D:9 | Reached skill level 10 in Conjurations 9007 | D:9 | HP: 22/56 [acid dragon/splash of acid (17)] 9009 | D:9 | Reached XP level 11. HP: 25/61 MP: 12/28 9226 | D:9 | As you read the scroll labelled KYUSHUTSAY, it crumbles to | dust. 9226 | D:9 | Identified 8 scrolls of identify 9226 | D:9 | Identified 3 scrolls of teleportation 9227 | D:9 | As you read the scroll of identify, it crumbles to dust. 9227 | D:9 | Identified 2 scrolls of immolation 9228 | D:9 | As you read the scroll of identify, it crumbles to dust. 9228 | D:9 | Identified 9 potions of curing {!q} 9229 | D:9 | As you read the scroll of identify, it crumbles to dust. 9229 | D:9 | Identified 3 potions of lignification {!q} 9230 | D:9 | As you read the scroll of identify, it crumbles to dust. 9230 | D:9 | Identified 3 potions of enlightenment {!q} 9231 | D:9 | As you read the scroll of identify, it crumbles to dust. 9231 | D:9 | Identified a scroll of enchant weapon 9232 | D:9 | As you read the scroll of identify, it crumbles to dust. 9232 | D:9 | Identified a scroll of fear 9233 | D:9 | As you read the scroll of identify, it crumbles to dust. 9233 | D:9 | Identified a scroll of silence 9260 | D:9 | Found a glowing golden altar of the Shining One. 9325 | D:9 | You add the spell Confusing Touch to your library. 9369 | D:9 | You add the spell Forge Lightning Spire to your library. 9576 | D:10 | Entered Level 10 of the Dungeon 9587 | D:10 | Reached skill level 12 in Spellcasting 9594 | D:10 | Encountered a two-headed ogre 9602 | D:10 | Killed a two-headed ogre 9603 | D:10 | Reached skill level 2 in Evocations 9610 | D:10 | Offered knowledge of Mercury Arrow by Vehumet. 9812 | D:10 | As you read the scroll of identify, it crumbles to dust. 9812 | D:10 | Identified 2 potions of brilliance {!q} 9822 | D:10 | Found a staircase to the Orcish Mines. 9837 | D:10 | Reached skill level 3 in Evocations 9955 | D:10 | Reached skill level 5 in Fighting 9962 | D:10 | Reached skill level 4 in Evocations 9991 | D:10 | HP: 25/64 [orc knight/+3 long sword of holy wrath (21)] 9994 | D:10 | HP: 1/64 [gargoyle/stone arrow (16)] 9996 | D:10 | Killed from afar by a gargoyle Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic D:2: layout_loops_ring, dreamdust_ecumenical_altar_grove D:3: layout_basic, okawaru_trees_1, nicolae_uskayaw_suspiria, evilmike_ruin_ashenzari D:4: layout_loops_corners, nicolae_elyvilon_white_marble_altar, nicolae_sif_muna_condensation, led_xom_imps D:5: layout_basic, mainiacjoe_overflow_six_doors_small, nicolae_overflow_lobbying_the_gods, nicolae_wormholes D:6: layout_cave_pools, minmay_temple_entry_hall, serial_shops, shop, kennysheep_windowed_goal, serial_library_hellmonk_angled_corner, uniq_eustachio, uniq_blorkula_the_orcula, uniq_menkaure, uniq_sigmund D:7: layout_basic D:8: layout_rooms, mainiacjoe_overflow_24_doors, nicolae_overflow_squiral, erik_lair_island, special_room [special_room_orc], serial_bayou, serial_bayou_shore_a, serial_bayou_crossing, serial_bayou_lagoon_b, serial_bayou_ford_a, kennysheep_kite_vault, uniq_joseph D:9: layout_rooms, nicolae_overflow_four_foyers_orthogonal, serial_undead, serial_undead_c, serial_undead_c, serial_undead_a, serial_undead_f, serial_undead_e D:10: kennysheep_blocky_room, layout_irregular_city, orc_0_dummy, einodemon_armed_red_devil_minivault Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Alchemy | 2 3 4 5 6 7 | 7.0 Fighting | 1 3 4 5 | 5.7 Conjurations | 5 6 7 8 10 | 10.0 Spellcasting | 4 7 9 11 12 | 12.0 Dodging | 4 7 8 | 8.0 Stealth | 4 | 4.0 Translocations | 4 6 7 | 7.0 Evocations | 4 | 4.1 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 5 | 4 | 5 | 8 || 22 Melee: Unarmed | 5 | | | || 5 Staff | | 4 | 5 | 8 || 17 Cast: Magic Dart | 61 | 38 | 35 | 8 || 142 Searing Ray | 9 | 21 | 22 | 9 || 61 Fulminant Prism | | 5 | 68 | 65 || 138 Iskenderun's Myst | | | 23 | 64 || 87 Drink: Curing | | | | 2 || 2 Magic | | | | 1 || 1 Read: Identify | | | | 9 || 9 Stab: Sleeping | | | 1 | || 1 Armour: Robe | 3 | 9 | 32 | || 44 Leather armour | | | 7 | 57 || 64 Dodge: Dodged | 6 | 15 | 20 | 35 || 76 Block: Buckler | | | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10082 | 9693 | 389 | 3091 | 5114 | 11 | 916.5 | Dungeon | 10067 | 9684 | 383 | 3091 | 5114 | 10 | 1006.7 | Temple | 15 | 9 | 6 | 0 | 0 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:8: 2811 daAuts D:4: 1308 daAuts D:3: 1128 daAuts D:5: 1099 daAuts D:7: 760 daAuts D:2: 739 daAuts D:6: 713 daAuts D:1: 592 daAuts D:9: 494 daAuts D:10: 419 daAuts Temple: 15 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 1486.9 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 1635.6 +-------+-------+-------+-------+-------+----------------------