Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11595379288660505123 40 choco60 the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on May 20, 2026. Killed from afar by Sigmund (6 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:44 (1183 turns). choco60 the Magician (Djinni Conjurer) Turns: 1183, Time: 00:01:44 Health: -5/25 AC: 2 Str: 6 XL: 3 Next: 72% Gold: 94 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of conjuration rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 94 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of conjuration (weapon) Scrolls c - 2 scrolls of poison {unknown} d - a scroll of enchant weapon {unknown} e - a scroll of enchant armour {unknown} h - a scroll of teleportation {unknown} Potions f - a potion of might {unknown} Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 60% 2d6 3% 2 c - Fulminant Prism Conj/Alch 15% 3d11 24% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 24% 4 e - Kiss of Death Conj/Necr 100% 2d13 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits Sigmund but does no damage. Sigmund is heavily wounded. (Press . to maintain the ray.) Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of protection and wearing a +0 robe (heavily wounded, 77% to hit) You feel a surge of power! You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +4 scythe of protection and wearing a +0 robe (heavily wounded, 77% to hit) You feel a surge of power! You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Sigmund casts a spell at you. You are confused. You're too confused to cast spells. Unknown command. You bump into the rock wall. You stop channelling your searing ray. Sigmund screams, "I am the angel of ZOT!!!" Sigmund barely misses you. You bump into the rock wall. Sigmund barely misses you. You bump into the rock wall. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You bump into the rock wall. You feel less confused. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. A magic dart appears from out of thin air! The magic dart hits you. You die... ## ########...###....... #.................###... #.########............. #..# #...########## ###..#######>##########. ........................ #........##.#..#######. ..####.##........##.... #.@..........##.... #..##....†....#.... #...#.............. #.#.#.............. #{#............_... #..##.............# ##.#####..#............)# ...................##..[. .#.####.#.#........###### There were no monsters in sight! Vanquished Creatures An adder (D:2) A dart slug (D:2) A ribbon worm (D:2) 4 endoplasms 3 hobgoblins 2 quokkas A ball python (D:2) 6 bats (D:1) 3 frilled lizards 4 goblins 5 kobolds 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | choco60 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | choco60 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 299 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 897 | D:1 | Reached XP level 3. HP: 11/25 MP: 0/0 897 | D:1 | Learned a level 1 spell: Kiss of Death 1000 | D:2 | Found a glowing silver altar of Zin. 1158 | D:2 | Encountered Sigmund 1181 | D:2 | HP: 1/25 [something/magic dart (6)] 1183 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_loops_ring, serial_forest, infiniplex_forest_straight_5, infiniplex_forest_lined_corner, infiniplex_forest_lined_corner, infiniplex_forest_fountain, infiniplex_forest_straight_5, infiniplex_forest_clump_medium D:2: layout_rooms, basic_altar, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 69 Searing Ray || 3 Armour: Robe || 9 Dodge: Dodged || 9