Dungeon Crawl Stone Soup version 0.35-a0-978-g0941e263bb (webtiles) character file. Game seed: 1441049140210561357 2 cfcfcfcfcf the Ducker (level 1, 0/11 HPs) Began as a Spriggan Berserker on Sept 3, 2026. Was a Follower of Trog. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:48 (116 turns). cfcfcfcfcf the Ducker (Spriggan Berserker) Turns: 116, Time: 00:00:49 Health: 0/11 AC: 2 Str: 13 XL: 1 Next: 33% Magic: 2/2 EV: 17 Int: 8 God: Trog [*.....] Gold: 0 SH: 0 Dex: 14 Spells: 0/0 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 animal skin rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no amulet) SInv + (no ring) Will ..... (no ring) Stlth + HPRegen 0.21/turn MPRegen 0.08/turn %: no passive effects @: on berserk cooldown, slowed, quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion (0%), Berserk (10%) You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 animal skin (worn) Scrolls c - a scroll of enchant armour {!r, unknown} e - a scroll of immolation {!r, unknown} Potions d - 2 potions of attraction {!q, unknown} Skills: * Level 2.4 Fighting + Level 4.0 Dodging + Level 0.2 Stealth * Level 2.4 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Irradiate Conj/Alch Unusable 3d11 N/A 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You move with supernatural speed. (Speed+++) Message History You barely miss the quokka. The quokka is heavily wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 8/16 hp. You hit the quokka. You kill the quokka! Trog accepts your kill. You closely miss the kobold. You punch the kobold! You kill the kobold! Trog accepts your kill. Things that are here: a +0 short sword; a kobold corpse; a quokka corpse You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You now have 6/11 hp. The quokka misses you. You hit the quokka. The quokka is moderately wounded. The quokka barely misses you. The quokka completely misses you. You hit the quokka but do no damage. The quokka is moderately wounded. The quokka bites you. The quokka completely misses you. You take 1 damage, and have 6/11 hp. You completely miss the quokka. The quokka is moderately wounded. The quokka closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 5/11 hp. You hit the quokka. The quokka is heavily wounded. The quokka completely misses you. You hit the quokka. The quokka is severely wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... # #. # .. # .. ######## #. ##....... #. #####........ #. #......###### #.########.###.## #..>r@..)..# #[# .............#### #.# ############.# #.# #... ..# ##### ### You could see a quokka. Vanquished Creatures A quokka (D:1) 2 kobolds (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cfcfcfcfcf the Spriggan Berserker began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 116 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 21 Invoke: Berserk || 1 Stab: Sleeping || 1 Armour: Animal skin || 8 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 82 | 82 | 0 | 7 | 31 | 1 | 82.0 | Dungeon | 82 | 82 | 0 | 7 | 31 | 1 | 82.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 82 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Trog | 1 | 0 | 35 | 2 | 0 | 0 | 0 | 0 | 0 | 2 +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ Conducts for god: Trog Piety from conduct Conduct || total ----------------------++------- Kill Living || 2 ----------------------++------- Conduct count Conduct || total ----------------------++------- Kill Living || 3 ----------------------++------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 82 | 82 | 0 | 7 | 31 | 1 | 82.0 | Dungeon | 82 | 82 | 0 | 7 | 31 | 1 | 82.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 82 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 4.0 +-------+-------+-------+-------+-------+----------------------