Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10842840670273399839 1 artkids the Magician (level 1, -3/15 HPs) Began as a Djinni Fire Elementalist on May 27, 2026. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:28 (28 turns). artkids the Magician (Djinni Fire Elementalist) Turns: 28, Time: 00:00:29 Health: -3/15 AC: 2 Str: 7 XL: 1 Next: 22% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.0 Spellcasting + Level 3.0 Conjurations + Level 3.0 Hexes + Level 3.0 Summonings + Level 3.0 Necromancy + Level 3.0 Translocations + Level 3.0 Forgecraft + Level 3.0 Fire Magic + Level 3.0 Ice Magic + Level 3.0 Air Magic + Level 3.0 Earth Magic + Level 3.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 9% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 47% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm hits you. The foxfire burns the endoplasm. The endoplasm is lightly wounded. The foxfire burns the endoplasm but does no damage. The endoplasm attacks as it pursues you! The endoplasm barely misses you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! The foxfire burns the endoplasm. The endoplasm is severely wounded. You reach down and open the door. The endoplasm misses you. The endoplasm completely misses you. Found 7 gold pieces and a scroll labelled TEKUCV ATABOA. There is an open door here. You see here 7 gold pieces. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm barely misses you. The foxfire burns the endoplasm. The endoplasm is moderately wounded. The foxfire burns the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm freezes you. You are frozen. The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The foxfire burns the endoplasm but does no damage. The endoplasm is heavily wounded. The foxfire burns the endoplasm. The endoplasm is almost dead. The endoplasm jiggles. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ........ ...... ..... .... #..###+#######+### ##?.#..⌠...>...⌠..# #..§#Jr....<......# #.§§JwJJ.J###....⌠+ ......#@#w...†........# .##.. #.#######'####### ## #.# ..w.....$...# #.#.....J.JJ....# ..#.......rJ....# #.############### #.. ### You could see a ribbon worm, 5 endoplasms and a rat. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | artkids the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | artkids set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 28 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_rooms Skill XL: | | ---------------+-+----- Spellcasting | | 3.0 Conjurations | | 3.0 Hexes | | 3.0 Summonings | | 3.0 Necromancy | | 3.0 Translocations | | 3.0 Forgecraft | | 3.0 Fire Magic | | 3.0 Ice Magic | | 3.0 Air Magic | | 3.0 Earth Magic | | 3.0 Alchemy | | 3.0 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Foxfire || 7 Armour: Robe || 4 Dodge: Dodged || 7