Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2167788101097104856 620 artkids the Magician (level 7, -7/45 HPs) Began as a Djinni Conjurer on May 27, 2026. Killed from afar by a white imp (18 damage) ... with a puff of frost ... on level 5 of the Dungeon. The game lasted 00:20:26 (3888 turns). artkids the Magician (Djinni Conjurer) Turns: 3888, Time: 00:20:27 Health: -7/45 AC: 3 Str: 12 XL: 7 Next: 75% Gold: 164 EV: 12 Int: 21 God: SH: 0 Dex: 15 rFire + + . (33%) f - +6 war axe "Qerrav" {flame, Will+ Dex+3} rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) e - +0 pair of gloves SInv . (no amulet) Will +.... g - +6 ring of strength Stlth +++ h - ring of resist corrosion HPRegen 0.27/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 164 gold pieces. Inventory: Hand Weapons f - the +6 war axe "Qerrav" (weapon) {flame, Will+ Dex+3} (You found it on level 3 of the Dungeon) Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery g - a +6 ring of strength (worn) h - a ring of resist corrosion (worn) Talismans c - a hive talisman d - a talisman of death Wands p - a wand of polymorph (4) Scrolls w - 3 scrolls of enchant weapon e - a scroll of vulnerability {unknown} h - a scroll of brand weapon {unknown} m - a scroll of blinking {unknown} n - a scroll of immolation {unknown} o - a scroll of torment {unknown} q - a scroll of acquirement {unknown} c - 2 scrolls of teleportation {unknown} u - a scroll of identify {unknown} Potions d - a potion of curing {unknown} f - a potion of cancellation {unknown} j - a potion of invisibility {unknown} k - a potion of resistance {unknown} l - a potion of heal wounds {unknown} p - 3 potions of mutation {unknown} s - 2 potions of enlightenment {unknown} t - a potion of ambrosia {unknown} Baubles g - 2 flux baubles Skills: - Level 0.2 Fighting - Level 2.4 Armour * Level 3.8 Dodging * Level 4.4 Stealth * Level 4.9 Spellcasting * Level 4.9 Conjurations * Level 4.9 Hexes * Level 4.9 Summonings * Level 4.9 Necromancy * Level 4.9 Translocations * Level 4.9 Forgecraft * Level 4.9 Fire Magic * Level 4.9 Ice Magic * Level 4.9 Air Magic * Level 4.9 Earth Magic * Level 4.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 14% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 14% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Blink Tloc 50% N/A 2% 2 g - Mercury Arrow Conj/Alch 50% 2d8 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +0 club. There is a fountain of clear blue water here. Done exploring. Done exploring. There is a fountain of clear blue water here. There is a fountain of clear blue water here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found a stone staircase leading up. You encounter a white imp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (asleep, 100% to hit) The magic dart hits the white imp. The white imp is lightly wounded. The white imp shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a white imp (79% to hit) You focus your ray upon the white imp. The searing ray hits the white imp but does no damage. (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you! The cold chills you terribly! The searing ray hits the white imp! The white imp is severely wounded. The white imp gestures at you. The puff of frost hits you!! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The searing ray hits the white imp. The white imp is severely wounded. * * * LOW HITPOINT WARNING * * * The white imp gestures at you. The puff of frost hits you!! The cold chills you terribly! You die... ## .# .# .# ### # .# #.#### ## #. .# #...<# ...#.#######5#.##.#### ###........@...##.# .............####.# ##.....#########.# #.###.##........# # #...........### #.#.#..<.....# #.#.#..#.##..# # #.#..#..#..##### #.#............# You could see a white imp. Vanquished Creatures An ogre (D:4) A scorpion (D:4) 3 bombardier beetles 2 hounds (D:4) A sleepcap (D:4) 2 iguanas (D:4) Ijyb (D:4) Natasha (thrice) (D:3) 8 adders 2 dart slugs (D:1) 3 ribbon worms 4 orcs 7 endoplasms 7 hobgoblins 6 quokkas 4 ball pythons 7 bats 3 frilled lizards 17 goblins 9 kobolds 7 rats 98 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | artkids the Djinni Conjurer began the quest for the Orb. 0 | D:1 | artkids set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 225 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 623 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 623 | D:1 | Learned a level 1 spell: Summon Small Mammal 1218 | D:2 | Reached skill level 1 in Armour 1218 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1838 | D:3 | Reached XP level 5. HP: 27/35 MP: 0/0 1838 | D:3 | Learned a level 2 spell: Blink 2090 | D:3 | Found a faded altar of an unknown god. 2177 | D:3 | Identified the +6 war axe "Qerrav" {flame, Will+ Dex+3} 2183 | D:3 | Encountered Natasha 2185 | D:3 | Killed Natasha 2259 | D:3 | Encountered Natasha 2264 | D:3 | Killed Natasha 2265 | D:3 | Reached XP level 6. HP: 30/40 MP: 0/0 2437 | D:3 | Encountered Natasha 2446 | D:3 | Killed Natasha 3055 | D:4 | Encountered Ijyb 3065 | D:4 | Reached XP level 7. HP: 29/45 MP: 0/0 3065 | D:4 | Learned a level 2 spell: Mercury Arrow 3065 | D:4 | Killed Ijyb 3840 | D:5 | Entered Level 5 of the Dungeon 3888 | D:5 | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic D:2: kennysheep_the_goblin_king, layout_loops_cross, minmay_randomly_rotated_circles D:3: layout_basic, hellmonk_ecumenical_altar_run_dry, uniq_natasha D:4: layout_loops_ring, minmay_misc_feat_tower, uniq_ijyb D:5: layout_basic Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 3 4 | 4.4 Armour | 1 2 | 2.4 Spellcasting | 4 | 4.9 Conjurations | 4 | 4.9 Hexes | 4 | 4.9 Summonings | 4 | 4.9 Necromancy | 4 | 4.9 Translocations | 4 | 4.9 Forgecraft | 4 | 4.9 Fire Magic | 4 | 4.9 Ice Magic | 4 | 4.9 Air Magic | 4 | 4.9 Earth Magic | 4 | 4.9 Alchemy | 4 | 4.9 Dodging | 3 | 3.8 Fighting | | 0.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | 1 | || 1 Melee: War axe | | 1 | || 1 Cast: Magic Dart | 82 | 92 | 27 || 201 Searing Ray | 5 | 19 | 6 || 30 Iskenderun's Myst | | 5 | 1 || 6 Fulminant Prism | | 3 | || 3 Summon Small Mamm | | 3 | || 3 Blink | | 2 | || 2 Mercury Arrow | | | 1 || 1 Read: Enchant weapon | | | 1 || 1 Armour: Robe | 4 | 17 | 7 || 28 Dodge: Dodged | 1 | 19 | 10 || 30