Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12779206883908772355 78 SwoopSwoop the Conjurer (level 4, -15/33 HPs) Began as a Draconian Conjurer on Oct 5, 2026. Was an Initiate of Sif Muna. Demolished by a sleepcap (18 damage) ... while put to sleep by a sleepcap... in the Ecumenical Temple. The game lasted 00:02:41 (2673 turns). SwoopSwoop the Conjurer (Draconian Conjurer) Turns: 2673, Time: 00:02:41 Health: -15/33 AC: 5 Str: 9 XL: 4 Next: 15% Magic: 0/8 EV: 2 Int: 21 God: Sif Muna [......] Gold: 150 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: sleeping A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: Renounce Religion (0%) You were in the Ecumenical Temple. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 5 of its levels. You collected 150 gold pieces. Inventory: Jewellery a - a ring of willpower b - an amulet of guardian spirit Scrolls h - a scroll of fear {unknown} c - 2 scrolls of noise {unknown} e - a scroll of blinking {unknown} j - 2 scrolls of teleportation {unknown} k - a scroll of immolation {unknown} Potions w - 2 potions of heal wounds d - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.8 Spellcasting * Level 5.2 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 56% 2d9 4% 1 Momentum Strike Conj/Tloc 28% 3d8 7% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 21% 2 Gloom Hex/Necr 6% N/A 38% 3 Flame Wave Conj/Fire 14% 2d6 41% 4 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:6 The Realm of Zot is guarded by orbs of winter. Altars: Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Yredelemnul Zin Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The sleepcap closely misses you. The searing ray hits the sleepcap! The sleepcap is moderately damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap closely misses you. The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... ##.# #...# #.## ####.####.####.#### #_.##.# #.# #.##._# #..##.###.###.##..# ###.##.##.##.##.### ##.#.#...#.#.## ### ##.........## ### ##.######......#####.## #_.........@........._# ##.######.f....#####.## ### ##.........## ### ##.#.#...#.#.## ###.##.##.##.##.### #..##.###.###.##..# #_.##.# #.# #.##._# ####.####.####.#### ##.# #...# #.## You could see a sleepcap. Vanquished Creatures A gnoll (D:1) 2 adders 4 endoplasms 9 hobgoblins 4 jackals 4 quokkas 5 ball pythons 6 bats 2 frilled lizards (D:2) 3 goblins (D:2) 11 kobolds 5 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SwoopSwoop the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 291 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 294 | D:1 | Learned a level 2 spell: Searing Ray 459 | D:1 | HP: 1/20 [gnoll/+0 spear (2)] 843 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/6 1001 | D:1 | Found a faded altar of an unknown god. 2091 | D:2 | Reached skill level 5 in Conjurations 2243 | D:3 | Encountered a scorpion 2433 | D:2 | Reached XP level 4. HP: 30/33 MP: 4/8 2534 | D:3 | You fall into a shaft and drop 3 floors! 2541 | D:6 | Found a statue of an orb of winter. 2541 | D:6 | Found a staircase to the Ecumenical Temple. 2541 | D:6 | Found a statue of an orb of winter. 2547 | D:6 | Encountered a centaur 2552 | Temple | Entered the Ecumenical Temple 2652 | Temple | Became a worshipper of Sif Muna the Loreminder 2663 | D:6 | Encountered a kobold geomancer 2673 | Temple | Demolished by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_loops_ring, chequers_ecumenical_altar_grove D:2: layout_basic D:3: layout_loops_ring, uniq_terence, uniq_pargi D:6: layout_loops_ring, mainiacjoe_overflow_paths, nicolae_tso_holy_fire, minmay_temple_entry_mist, darby_miner_ambush Temple: hellmonk_temple_flake Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.2 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 32 | || 32 Melee: Unarmed | 32 | || 32 Tailslap | 5 | || 5 Throw: Dart | 8 | || 8 Cast: Magic Dart | 106 | 1 || 107 Searing Ray | 3 | 2 || 5 Drink: Magic | 1 | || 1 Heal wounds | 1 | || 1 Haste | 1 | || 1 Armour: None | 51 | 12 || 63 Dodge: Dodged | 44 | 6 || 50