Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10842445970139252239 214 Stevil2 the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on May 5, 2026. Succumbed to a kobold brigand's dart ... in a sewer. The game lasted 00:03:00 (2033 turns). Stevil2 the Conjurer (Deep Elf Conjurer) Turns: 2033, Time: 00:03:01 Health: -3/28 AC: 7 Str: 4 XL: 5 Next: 59% Magic: 1/13 EV: 11 Int: 27 God: Gold: 114 SH: 0 Dex: 16 Spells: 6/13 levels left rFire . . . (100%) a - +0 short sword (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +4 leather armour of the Big Bang {Int+2 Dex+3} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-3 -> -16), slowed, very slow A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 147 gold pieces. You spent 33 gold pieces at shops. Inventory: Hand Weapons a - a +0 short sword of speed (weapon) Armour b - a +1 robe c - the +4 leather armour of the Big Bang (worn) {Int+2 Dex+3} (You found it on level 2 of the Dungeon) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Scrolls s - 2 scrolls of summoning t - 2 scrolls of teleportation Potions g - a potion of magic d - a potion of resistance {unknown} c - 4 potions of curing f - a potion of haste {unknown} Skills: + Level 2.8 Dodging - Level 2.4 Stealth * Level 4.6 Spellcasting * Level 6.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 z - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d9 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the kobold! The mystic blast hits the kobold brigand. The kobold brigand is lightly wounded. The kobold brigand is knocked back by the mystic blast. The mystic blast hits the kobold brigand. The kobold brigand is almost dead. The kobold brigand is knocked back by the mystic blast. The kobold brigand slams into the rock wall. You kill the kobold brigand! The mystic blast hits the kobold! You kill the kobold! You hear a splash. x2 The mystic blast hits the kobold! You kill the kobold! Unknown command. You aren't carrying any items that you can evoke. You hear a splash. You close the large door, pushing everything out of the way. You see here a +0 dagger. You start resting. A kobold brigand breaks down the large door. Casting: Iskenderun's Mystic Blast (astonishingly dangerous; 32% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts (lightly wounded, 77% to hit) You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand. The kobold brigand is lightly wounded. (Press . to maintain the ray.) The kobold brigand throws a dart. The dart hits you. You are lethally poisoned! You have difficulty breathing. * * * LOW HITPOINT WARNING * * * You feel yourself slow down. Unknown command. You aren't carrying any items that you can evoke. Unknown command. You stop channelling your searing ray. You die... #### ### ##..####.### ...........##### ...............### ............PP...# .................## #### ................@)#....# .~.......~~P..P~~)'K!.P# ~~~...~~~~~~....~)'!.∩.# ~~~P†.~~~~~P~P.~~~#!...# #~#######~############## ~~~~ ~~~~~ ~≈≈≈ ~≈≈≈≈≈~ ~~ ~~~ ~~~ # You could see a kobold brigand. Vanquished Creatures A kobold brigand (Sewer) 4 gnolls 4 adders A river rat (D:3) 2 dart slugs 5 orcs (D:3) 3 endoplasms 7 hobgoblins 2 quokkas (D:1) 6 ball pythons 7 bats 3 frilled lizards 8 goblins 8 kobolds 11 rats 72 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 40 | D:1 | Identified the quill talisman "Baidulipt" {Will+ MP+8 | Int-5} 116 | D:1 | Found Deruk's General Store. 212 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 215 | D:1 | Learned a level 2 spell: Searing Ray 285 | D:1 | Reached skill level 5 in Conjurations 766 | D:1 | Bought a potion of curing for 33 gold pieces 800 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 891 | D:2 | Identified the +4 leather armour of the Big Bang {Int+2 | Dex+3} 1401 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/11 1406 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1762 | D:3 | Reached skill level 6 in Conjurations 1918 | D:3 | Found a glowing drain. 1925 | Sewer | Entered a sewer 1946 | Sewer | Reached XP level 5. HP: 28/28 MP: 8/13 2032 | Sewer | HP: 1/28 [asphyx] 2033 | Sewer | Succumbed to a kobold brigand's dart Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_single_sparkle, layout_basic, serial_shops, shop, minmay_misc_feat_plants D:2: darby_rabbit_hole [darby_rabbit_hole_end_abyss], layout_basic, grunt_decor_fettered D:3: layout_loops_cross, lightli_sewer_entry_pipes, uniq_terence, uniq_jessica Sewer: kennysheep_pipe_town Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.8 Spellcasting | 4 | 4.6 Dodging | | 2.8 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Dagger | | 2 || 2 Cast: Magic Dart | 31 | 3 || 34 Searing Ray | 22 | 19 || 41 Iskenderun's Myst | | 1 || 1 Drink: Brilliance | | 1 || 1 Read: Summoning | 1 | || 1 Identify | | 1 || 1 Teleportation | | 1 || 1 Fear | | 1 || 1 Enchant weapon | | 1 || 1 Enchant armour | | 1 || 1 Fog | | 1 || 1 Armour: Leather armour | | 22 || 22 Dodge: Dodged | 4 | 16 || 20