Dungeon Crawl Stone Soup version 0.34.1-5-gfd259fce64 (webtiles) character file. Game seed: 3914725334689096251 137 Stevil the Conjurer (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Oct 25, 2026. Slain by an ogre ... wielding a +0 giant club (28 damage) ... on level 3 of the Dungeon. The game lasted 00:01:53 (1899 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 1899, Time: 00:01:54 Health: 0/28 AC: 5 Str: 4 XL: 5 Next: 0% Magic: 18/22 EV: 11 Int: 25 God: Gold: 66 SH: 0 Dex: 13 Spells: 5/12 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +2 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of magical power HPRegen 0.24/turn e - ring of willpower MPRegen 0.36/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +2 pair of gloves (worn) c - a +0 robe (worn) Jewellery d - a ring of magical power (worn) e - a ring of willpower (worn) f - a ring of flight Scrolls c - a scroll of fear {unknown} d - a scroll of enchant weapon {unknown} e - 2 scrolls of identify {unknown} h - a scroll of revelation {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} j - a potion of heal wounds {unknown} Skills: + Level 2.4 Dodging - Level 2.4 Stealth * Level 4.3 Spellcasting * Level 6.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 z - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 42% 3d9 3% 2 Scorch Fire 10% 2d5 14% 2 Fulminant Prism Conj/Alch 10% 3d8 24% 4 Swiftness Air 5% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a ball python (83% to hit) You focus your ray upon the ball python. The searing ray misses the ball python. (Press . to maintain the ray.) The ball python misses you. The ball python bites you but does no damage. The ball python barely misses you. A ball python is nearby! The searing ray hits the ball python! You kill the ball python! You stop channelling your searing ray. Found a stone staircase leading up. You encounter an ogre. It is wielding a +0 giant club. The ogre shouts! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (100% to hit) The magic dart hits the ogre! The ogre is moderately wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is almost dead. The searing ray hits the ogre. The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ...........# #.## #######..#.# ##..########<#..... ..........##.#..#.# #..###.#.##.#.>#.# #..............#.# .######..###.#.##.#..#.# ........................ ......O@................ #######..###.#.####..### #......#.# #..### ##.#####.# #..... #.# #.# #.#### #.# #.# #.. #.# ### #.# #.# You could see an ogre. Vanquished Creatures Jessica (D:2) Terence (D:2) 4 gnolls (D:2) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 4 endoplasms 7 hobgoblins 2 quokkas (D:2) 5 ball pythons 2 bats (D:2) 3 frilled lizards 3 goblins 3 kobolds (D:1) 8 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 450 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 495 | D:1 | Learned a level 2 spell: Searing Ray 608 | D:1 | Reached skill level 5 in Conjurations 976 | D:2 | Encountered Jessica 978 | D:2 | Killed Jessica 979 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 1055 | D:2 | Reached skill level 6 in Conjurations 1055 | D:2 | Reached XP level 4. HP: 22/24 MP: 11/11 1067 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1256 | D:2 | Identified the +0 ring mail of a ziggurat {Dex+4} 1272 | D:2 | Identified the inkwell talisman of Dim Light {*Slow +Blink | Will+ rCorr} 1518 | D:2 | Encountered Terence 1524 | D:2 | Killed Terence 1802 | D:3 | Reached XP level 5. HP: 28/28 MP: 13/13 1893 | D:3 | Encountered an ogre 1899 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic D:2: layout_loops_ring, serial_park_tiny_2, uniq_terence, uniq_jessica D:3: layout_basic, nicolae_makhleb_no_cleanup_necessary, serial_shops, shop, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.4 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 21 | 2 || 23 Searing Ray | 14 | 17 || 31 Armour: Robe | 5 | 4 || 9 Dodge: Dodged | 5 | 5 || 10