Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13483016510831936798 310 Stevil the Conjurer (level 6, -3/32 HPs) Began as a Deep Elf Conjurer on Oct 24, 2026. Slain by a sickly merfolk siren (8 damage) ... in a sewer. The game lasted 00:03:23 (2330 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 2330, Time: 00:03:24 Health: -3/32 AC: 2 Str: 4 XL: 6 Next: 18% Magic: 1/15 EV: 11 Int: 25 God: Gold: 186 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 0.25/turn e - ring of flight MPRegen 0.28/turn %: no passive effects @: flying, mesmerised A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 186 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) c - an orb of energy Jewellery d - a ring of see invisible (worn) e - a ring of flight (worn) Wands e - a wand of paralysis (7) Scrolls i - 4 scrolls of identify T - a scroll of torment Potions g - a potion of magic b - a potion of brilliance c - a potion of curing r - a potion of resistance C - a potion of cancellation Skills: + Level 0.2 Fighting + Level 2.7 Dodging - Level 3.8 Stealth * Level 4.7 Spellcasting * Level 6.1 Conjurations * Level 3.0 Earth Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 z - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 9% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 13% 2 Fulminant Prism Conj/Alch 10% 3d8 24% 4 Fugue of the Fallen Necr 5% N/A 26% 3 Tukima's Dance Hex 5% N/A 26% 3 Anguish Hex/Necr 2% N/A 63% 4 Eringya's Surprising Cr Summ 5% N/A 63% 4 Ignite Poison Fire/Alch 5% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. The crocodile barely misses you. The quokka splashes around in the water. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (almost dead, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. You kill the crocodile! The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) Your surroundings suddenly seem different. You stop channelling your searing ray. You are no longer mesmerised. Your Conjurations skill increases to level 6! Your Earth Magic skill increases to level 3! You have reached level 6! You start resting. A sickly merfolk siren comes into view. A sickly merfolk siren is nearby! The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! You cannot move away from the sickly merfolk siren! You cannot move away from the sickly merfolk siren! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sickly merfolk siren (mesmerising, 76% to hit) You focus your ray upon the sickly merfolk siren. The searing ray misses the sickly merfolk siren. (Press . to maintain the ray.) The searing ray misses the sickly merfolk siren. The sickly merfolk siren hits you. * * * LOW HITPOINT WARNING * * * The searing ray misses the sickly merfolk siren. The sickly merfolk siren hits you! You die... ## ..# ..m####### ~~†......# ~r~r~~##†# ##### ~###≈≈≈#.# #### ##..~~ ###≈~~#############..####††≈~≈ #≈≈~~~~~~~m@~~~..~..~~.~≈≈.. ##########≈~≈≈≈≈≈≈≈~≈≈≈≈≈..† ####################. #∩∩~~~~...††......##. ###~~~.########~..#.. ##~.## #~~.... #### ####### You could see a sickly merfolk siren (mesmerising). Vanquished Creatures A crocodile (Sewer) 3 clockroaches (D:3) 8 adders A river rat (Sewer) A clockroach zombie (D:3) 4 dart slugs A ribbon worm (D:2) An adder zombie (D:3) 3 endoplasms 5 hobgoblins 3 jackals (D:1) 3 quokkas 8 ball pythons 5 bats 7 frilled lizards 6 goblins A jackal zombie (D:3) 8 kobolds 8 rats 77 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 412 | D:1 | Reached XP level 2. HP: 8/15 MP: 2/8 459 | D:1 | Learned a level 2 spell: Searing Ray 699 | D:1 | Reached skill level 5 in Conjurations 1110 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1439 | D:2 | Found Labbaota's Book Shop. 1458 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1468 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1632 | D:2 | Reached skill level 1 in Earth Magic 2087 | D:3 | Reached XP level 5. HP: 26/28 MP: 2/12 2105 | D:3 | Found a glowing drain. 2147 | Sewer | Entered a sewer 2296 | Sewer | Encountered a crocodile 2314 | Sewer | Killed a crocodile 2315 | Sewer | Reached skill level 6 in Conjurations 2315 | Sewer | Reached XP level 6. HP: 6/32 MP: 0/15 2330 | Sewer | Slain by a sickly merfolk siren Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_loops_ring D:2: layout_basic, serial_shops, nicolae_shop_behind_doors D:3: layout_rooms, gup_sewer_entry_bowl, serial_undead, serial_undead_c, serial_undead_e, serial_undead_d Sewer: sewer_sea Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.1 Stealth | 3 | 3.8 Earth Magic | 2 3 | 3.0 Spellcasting | 4 | 4.7 Fighting | | 0.2 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 12 || 12 Melee: Short sword | | 12 || 12 Cast: Magic Dart | 27 | || 27 Searing Ray | 21 | 35 || 56 Iskenderun's Myst | | 1 || 1 Drink: Invisibility | 1 | || 1 Curing | | 1 || 1 Resistance | | 1 || 1 Read: Identify | 1 | 1 || 2 Torment | 1 | || 1 Revelation | 1 | || 1 Teleportation | | 2 || 2 Armour: Robe | 7 | 14 || 21 Dodge: Dodged | 6 | 20 || 26