Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10560613763202614274 207 Stevil the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Oct 11, 2026. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:03:06 (2562 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 2562, Time: 00:03:06 Health: -2/28 AC: 2 Str: 4 XL: 5 Next: 54% Magic: 6/14 EV: 11 Int: 25 God: Gold: 207 SH: 0 Dex: 13 Spells: 7/13 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-2 -> -40), studying Fighting A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 207 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) c - a +0 short sword Armour b - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} g - a scroll of fog t - 5 scrolls of teleportation d - a scroll of blinking {unknown} x - a scroll of amnesia m - a scroll of immolation {unknown} q - a scroll of torment {unknown} Potions g - a potion of magic f - 2 potions of ambrosia {unknown} j - a potion of berserk rage {unknown} k - a potion of brilliance {unknown} n - a potion of moonshine {unknown} o - a potion of resistance {unknown} p - a potion of haste {unknown} Skills: + Level 0.1 Fighting + Level 2.5 Dodging - Level 2.4 Stealth * Level 4.9 Spellcasting * Level 6.7 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 78% 2d7 1% 2 z - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Shock Conj/Air 92% 1d8 1% 1 Mercury Arrow Conj/Alch 46% 2d8 3% 2 Apportation Tloc 12% N/A 9% 1 Blink Tloc 12% N/A 13% 2 Fulminant Prism Conj/Alch 11% 3d8 21% 4 Confusing Touch Hex 6% N/A 26% 3 Metabolic Englaciation Hex/Ice 3% N/A 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The searing ray misses the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is heavily wounded. You finish channelling your searing ray. You feel very sick. The water moccasin bites you! You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the water moccasin. The water moccasin is heavily wounded. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall. The water moccasin is severely wounded. You die... #...§§§§# #.##.## #...§§§§# #.##.# ###.§§§## #.##)# #..§§§# #.##.# #.###§# #.##.# .. ..# #######.##.# .. .....#S.........# . #...<.........#### ##.####.#@##### #.. #.# ..# #### You could see a water moccasin. Vanquished Creatures A bombardier beetle (D:3) An orc priest (D:2) A clockroach (D:4) 3 adders 2 ufetubi (D:4) A dart slug (D:2) 2 ribbon worms 4 orcs 8 hobgoblins 3 jackals (D:1) 8 quokkas 8 ball pythons 8 bats 8 endoplasms 7 frilled lizards 6 goblins 10 kobolds 8 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 343 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 370 | D:1 | Learned a level 2 spell: Searing Ray 373 | D:1 | Reached skill level 5 in Conjurations 916 | D:2 | Found a faded altar of an unknown god. 952 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1324 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/11 1328 | D:2 | Reached skill level 6 in Conjurations 1802 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1877 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 2555 | D:4 | Encountered a water moccasin 2562 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_los_fun, layout_basic D:2: layout_basic, dreamdust_ecumenical_altar_angels_and_demons, grunt_ministairs_9, minmay_mini_jars D:3: layout_basic D:4: layout_loops_ring Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.7 Spellcasting | 4 | 4.9 Fighting | | 0.1 Dodging | | 2.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Dagger | 4 | || 4 Cast: Magic Dart | 35 | || 35 Searing Ray | 28 | 38 || 66 Iskenderun's Myst | | 1 || 1 Read: Teleportation | | 1 || 1 Noise | | 1 || 1 Fog | | 1 || 1 Amnesia | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 16 | 16 || 32 Dodge: Dodged | 16 | 17 || 33