Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14079199325094998806 72 Stevil the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 11, 2026. Killed from afar by Sigmund (7 damage) ... with a magic dart ... on level 2 of the Dungeon. The game lasted 00:01:29 (1210 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 1210, Time: 00:01:30 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 6% Magic: 6/11 EV: 11 Int: 25 God: Gold: 75 SH: 0 Dex: 13 Spells: 3/10 levels left rFire + . . (50%) f - staff of fire rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves f - a staff of fire (weapon) Scrolls c - a scroll of revelation {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} k - a scroll of enchant armour {unknown} m - a scroll of fear {unknown} n - 2 scrolls of fog {unknown} Potions g - a potion of magic A - a potion of attraction d - a potion of brilliance {unknown} f - a potion of ambrosia {unknown} j - 2 potions of might {unknown} l - a potion of curing {unknown} Skills: + Level 2.4 Dodging - Level 2.4 Stealth * Level 3.6 Spellcasting * Level 5.8 Conjurations * Level 0.3 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 z - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Martyr's Knell Necr/Summ 4% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is moderately wounded. Sigmund shouts! (Press . to maintain the ray.) The frilled lizard hisses angrily. Sigmund hits you from afar with a +2 vampiric scythe! The searing ray hits Sigmund! Sigmund is heavily wounded. You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 vampiric scythe and wearing a +0 robe (heavily wounded, 78% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Sigmund gestures at you while chanting. You are confused. You stop channelling your searing ray. Sigmund closely misses you. Sigmund closely misses you. You feel less confused. Sigmund hits you from afar with a +2 vampiric scythe! * * * LOW HITPOINT WARNING * * * Sigmund draws strength from your wounds! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 vampiric scythe and wearing a +0 robe (moderately wounded, 78% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund! Sigmund is severely wounded. The searing ray hits the frilled lizard. You kill the frilled lizard! (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. The magic dart hits you! You die... Sigmund begins carving another notch in his scythe. #....# .## #....#. . #.[..#.. #......# ## #....#.#... #@..l.... #.....####. #######........ #...@.@†..###.# #...####...... ###..# #.###.# . ##.# #.# . #.# #.# . #.## #.# ######## #..###.# #....... ##.....####....... ####.....#....... You could see Sigmund. Vanquished Creatures Natasha (twice) (D:2) 4 endoplasms 4 hobgoblins 2 quokkas 3 ball pythons 4 bats 3 frilled lizards (D:2) 2 goblins (D:1) 3 kobolds (D:2) 2 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 473 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 476 | D:1 | Learned a level 2 spell: Searing Ray 547 | D:1 | Reached skill level 5 in Conjurations 930 | D:2 | Encountered Natasha 943 | D:2 | Killed Natasha 944 | D:2 | Reached XP level 3. HP: 12/19 MP: 2/9 1045 | D:2 | Encountered Natasha 1053 | D:2 | Killed Natasha 1054 | D:2 | Reached XP level 4. HP: 10/24 MP: 3/11 1059 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1198 | D:2 | Encountered Sigmund 1210 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, minmay_pentomino_v2 D:2: layout_rooms, basic_altar, uniq_natasha, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.8 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Fire Magic | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Staff | 2 | || 2 Cast: Magic Dart | 21 | || 21 Searing Ray | 17 | 4 || 21 Drink: Attraction | 1 | || 1 Armour: Robe | 22 | 4 || 26 Dodge: Dodged | 18 | 2 || 20