Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11051409976843475341 86 Stevil the Conjurer (level 4, -4/24 HPs) Began as a Deep Elf Conjurer on Oct 10, 2026. Slain by a gnoll ... wielding a +0 halberd (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:13 (1308 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 1308, Time: 00:02:14 Health: -4/24 AC: 3 Str: 3 XL: 4 Next: 26% Magic: 3/10 EV: 11 Int: 29 God: Gold: 62 SH: 0 Dex: 12 Spells: 6/9 levels left rFire + . . (50%) a - +2 short sword (speed) rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration, clever 1, fire resistance 1, MP-powered wands, potion fungus a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons a - a +2 short sword of speed (weapon) Armour b - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery e - a ring of protection from cold (worn) Scrolls c - 2 scrolls of vulnerability {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of poison {unknown} l - a scroll of identify {unknown} Potions g - a potion of magic a - 2 potions of ambrosia c - 5 potions of curing b - a potion of brilliance Skills: + Level 2.5 Dodging - Level 2.4 Stealth * Level 3.2 Spellcasting * Level 6.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 44% 3-5/arc 3% 2 Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 Fulminant Prism Conj/Alch 11% 3d9 21% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 21% 4 Confusing Touch Hex 4% N/A 22% 3 Sigil of Binding Hex 4% N/A 22% 3 Alistair's Walking Alem Alch/Frge 4% N/A 91% 5 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your mind is acute. (Int +4, Str/Dex -1) You are heat resistant. (rF+) You expend magic power (3 MP) to strengthen your wands. You may spread the effect of potions you drink to nearby monsters. Message History You focus your ray upon the gnoll. The searing ray hits the ball python! You kill the ball python! The searing ray hits the kobold! You kill the kobold! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll shouts! The quokka twitches its whiskers. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The quokka attacks as it pursues you! The quokka bites you. The quokka attacks as it pursues you! The quokka bites you. The quokka closely misses you. The quokka closely misses you. The gnoll hits you from afar with a +0 halberd! The quokka attacks as it pursues you! The quokka bites you. The gnoll attacks as it pursues you! The gnoll barely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (75% to hit) You focus your ray upon the quokka. The searing ray hits the quokka! You kill the quokka! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.## #.....###.##g.# ?... #..# #..#.## #....j###...jr. ##.####.#..# ###.#.......... #......#.## ##.....#g..j.. #### #..###.#.# #....#.#.j.... ...###.## #.#.######......j...... ##......# #...#.......##.j.# ##......###...#.###..###.#.# ........##......@.jj.###)#..g ..............#####......###S# ........###..## #..##### .# ........# ##. #....# # ........# #. #....# ........# #. #....# .......... #. #..... #########. #. #....# ..##+# You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) 5 adders A dart slug (D:3) 5 endoplasms 3 hobgoblins 5 ball pythons 5 bats 3 goblins (D:1) 2 kobolds 4 quokkas 6 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 372 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 385 | D:1 | Learned a level 2 spell: Searing Ray 417 | D:1 | Reached skill level 5 in Conjurations 695 | D:2 | You fall into a shaft and drop 1 floor! 768 | D:3 | Reached XP level 3. HP: 19/19 MP: 6/9 886 | D:3 | Gained mutation: You may spread the effect of potions you | drink to nearby monsters. [potion of mutation] 886 | D:3 | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 886 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 886 | D:3 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 965 | D:2 | Found Zanoegg's Armour Boutique. 1295 | D:2 | Reached skill level 6 in Conjurations 1295 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/10 1308 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_fibonacci_small, layout_rooms, minmay_octomino_c4 D:2: layout_rooms, serial_shops, nicolae_shop_statue_plus, minmay_divided_ellipse D:3: layout_loops_ring, darby_desolate_dusts Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.2 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 15 | || 15 Searing Ray | 25 | 2 || 27 Drink: Curing | 1 | || 1 Haste | 1 | || 1 Brilliance | 1 | || 1 Cancellation | 1 | || 1 Ambrosia | 1 | || 1 Mutation | 1 | || 1 Armour: Robe | 6 | 6 || 12 Dodge: Dodged | 5 | 4 || 9