Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4291122153098439128 98 Stevil the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Sept 9, 2026. Slain by a gnoll ... wielding a +0 spear ... led by a gnoll bouda (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:46 (1626 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 1626, Time: 00:01:47 Health: -2/24 AC: 2 Str: 4 XL: 4 Next: 44% Magic: 9/12 EV: 11 Int: 25 God: Gold: 133 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) a - +3 short sword rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 133 gold pieces. Inventory: Hand Weapons a - a +3 short sword (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of protection from cold (worn) Scrolls c - 2 scrolls of immolation {unknown} d - a scroll of revelation {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} k - a scroll of enchant weapon {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} j - a potion of curing {unknown} Skills: + Level 0.1 Fighting + Level 2.5 Dodging - Level 2.4 Stealth * Level 4.3 Spellcasting * Level 5.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 z - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 5% N/A 26% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Forge Phalanx Beetle Frge 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +1 robe of willpower (83% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the plant. The plant begins to die. The plant is lightly damaged. The searing ray hits the gnoll bouda! The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The gnoll hits something with a +0 halberd! The gnoll hits the plant with a +0 halberd. The plant begins to die. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll bouda! You kill the gnoll bouda! The gnoll hits something with a +0 halberd! You stop channelling your searing ray. The gnoll hits something with a +0 whip! The gnoll hits something with a +0 halberd! The gnoll hits you from afar with a +0 spear. A nearby plant withers and dies. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (heavily wounded, covering ground quickly, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll closely misses you. You stop channelling your searing ray. The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! You die... #.#.##.# #.#.##.## # #.##..## #.###..# .. #.# ##.### .. #.# #...## .# ###..# .# .#######.####.# .......@.j....# ###########.j## # #....j.##.# #.#....j..# #.....### #....j. ####.... #.PP)j #.PPP.. You could see 2 gnolls. Vanquished Creatures A gnoll bouda (D:3) 3 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 2 orcs (D:3) 3 endoplasms 5 hobgoblins 3 jackals (D:1) 2 quokkas (D:1) A ball python (D:2) 7 bats 3 frilled lizards 4 goblins 5 kobolds 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 148 | D:1 | Found a faded altar of an unknown god. 150 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 153 | D:1 | Learned a level 2 spell: Searing Ray 273 | D:1 | Reached skill level 5 in Conjurations 977 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1496 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/12 1502 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 1626 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic, chequers_ecumenical_altar_grove D:2: layout_rooms, grunt_decor_fettered D:3: layout_basic, nicolae_grassy_gnolls Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.9 Spellcasting | 4 | 4.3 Fighting | | 0.1 Dodging | | 2.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 10 | || 10 Melee: Unarmed | 9 | || 9 Punch | 1 | || 1 Short sword | 1 | || 1 Cast: Magic Dart | 22 | || 22 Searing Ray | 30 | 5 || 35 Armour: Robe | 22 | 4 || 26 Dodge: Dodged | 29 | 1 || 30