Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5155960815532671713 92 Stevil the Conjurer (level 4, -5/24 HPs) Began as a Deep Elf Conjurer on Sept 2, 2026. Slain by an ogre ... wielding a +0 giant club (25 damage) ... on level 3 of the Dungeon. The game lasted 00:01:34 (1973 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 1973, Time: 00:01:35 Health: -5/24 AC: 2 Str: 4 XL: 4 Next: 35% Magic: 7/11 EV: 11 Int: 25 God: Gold: 63 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of enchant armour {unknown} h - a scroll of noise {unknown} m - a scroll of blinking {unknown} n - a scroll of fear {unknown} q - 4 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of moonshine {unknown} f - a potion of haste {unknown} j - 2 potions of curing {unknown} k - a potion of lignification {unknown} l - a potion of ambrosia {unknown} o - a potion of attraction {unknown} Skills: + Level 2.6 Dodging - Level 2.4 Stealth * Level 3.6 Spellcasting * Level 6.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 z - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 14% 2 Ensorcelled Hibernation Hex/Ice 8% N/A 14% 2 Lesser Beckoning Tloc 8% N/A 14% 2 Sublimation of Blood Necr 4% N/A 14% 2 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( D:2 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History a +0 spear; a gnoll skeleton There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You encounter a ball python. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) You focus your ray upon the ball python. The searing ray hits the ball python! You kill the ball python! (Press . to maintain the ray.) You stop channelling your searing ray. Magic restored. You see here a ball python corpse. You encounter a hobgoblin. You encounter an ogre. It is wielding a +0 giant club. Found a ring mail and a fuming dark potion. You encounter an endoplasm and a hobgoblin. The endoplasm quivers. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The hobgoblin shouts! x2 The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre! The ogre is almost dead. The hobgoblin hits you. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ........# ........# ...!....# .......[# ....J...# ........# .......O# ..g...g@# ........######## #.#..$.........## #.#...........# # ##########..# #...........# #.#######...# #...........# ########....##### You could see an ogre, an endoplasm and 2 hobgoblins. Vanquished Creatures 3 gnolls (D:2) 2 adders (D:2) 6 dart slugs A ribbon worm (D:2) 2 endoplasms (D:1) 3 hobgoblins 2 quokkas 6 ball pythons 3 bats A frilled lizard (D:2) 6 goblins A kobold (D:1) 9 rats A spectral hobgoblin (D:1) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 329 | D:1 | Found Fautza's Weapon Boutique. 334 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 337 | D:1 | Learned a level 2 spell: Searing Ray 357 | D:1 | Reached skill level 5 in Conjurations 678 | D:1 | Found a faded altar of an unknown god. 983 | D:2 | Reached XP level 3. HP: 13/19 MP: 1/9 1363 | D:2 | Reached skill level 6 in Conjurations 1363 | D:2 | Reached XP level 4. HP: 3/24 MP: 3/10 1368 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1601 | D:2 | Found Bosh's Antique Weapon Shop. 1968 | D:3 | Encountered an ogre 1973 | D:3 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_basic, dreamdust_ecumenical_altar_drowned_temple, serial_shops, shop, chequers_garden D:2: layout_loops_ring, serial_shops, shop D:3: layout_basic, nicolae_overflow_sandstone_temple, minmay_misc_feat_square, solitary_fountain, uniq_crazy_yiuf_cottage, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.1 Dodging | | 2.6 Stealth | | 2.4 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 18 | || 18 Searing Ray | 24 | 11 || 35 Armour: Robe | 13 | 3 || 16 Dodge: Dodged | 9 | 1 || 10