Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14960885274209952636 162547 Stevil the Sorcerer (level 17, -5/86 HPs) Began as a Deep Elf Conjurer on July 3, 2026. Was an Initiate of Gozag. Slain by a fire elemental (7 damage) ... summoned by a deep elf pyromancer ... on level 3 of the Elven Halls on July 4, 2026. The game lasted 00:49:09 (29008 turns). Stevil the Sorcerer (Deep Elf Conjurer) Turns: 29008, Time: 00:49:10 Health: -5/86 AC: 12 Str: 10 XL: 17 Next: 22% Magic: 35/51 EV: 14 Int: 51 God: Gozag Gold: 574 SH: 4 Dex: 16 Spells: 9/60 levels left rFire . . . (100%) e - staff of air rCold + + . (33%) m - orb {Attunement} rNeg . . . (100%) q - +3 robe of the Distant Future {Will+ Int+4 Dex+3} rPois + (33%) H - +2 helmet {Int+3} rElec + (33%) g - scarf {Repulsion} rCorr . (100%) j - +2 pair of gloves of Limitation {rPois Regen+ Str+3 Stlth-} SInv . u - +0 pair of boots of Parts Unknown {rC+ Regen+ MP+6} Will +++.. y - amulet of Qealoniti {Wildshape rC+ Will+ Str+3} Stlth + r - +6 ring of intelligence HPRegen 1.94/turn n - +6 ring of intelligence MPRegen 0.64/turn %: repel missiles @: on fire, gold aura, glowing, studying Unarmed Combat A: magic regeneration, large bone plates 1, screaming 1, efficient metabolism a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 3 of the Elven Halls. You worshipped Gozag. Gozag was pleased with you. You visited 5 branches of the dungeon, and saw 26 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer and Gauntlet. You collected 9084 gold pieces. You spent 3982 gold pieces at shops. You paid 4528 gold pieces to Gozag. Inventory: Hand Weapons a - a +9 scimitar of flaming b - the +3 broad axe of Luxury {freeze, rN+ Str+3 Int+3} (You found it in the Necropolis) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Missiles B - 8 silver javelins (quivered) F - a throwing net Armour g - a scarf of repulsion (worn) j - the +2 pair of gloves of Limitation (worn) {rPois Regen+ Str+3 Stlth-} (You found it on level 6 of the Dungeon) rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Stlth-: It makes you less stealthy. It cannot be enchanted further. k - +0 steam dragon scales m - an orb of attunement (worn) q - the +3 robe of the Distant Future (worn) {Will+ Int+4 Dex+3} (You found it in the Necropolis) Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. u - the +0 pair of boots of Parts Unknown (worn) {rC+ Regen+ MP+6} (You bought it in a shop on level 10 of the Dungeon) rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. MP+6: It affects your magic capacity (+6). It cannot be enchanted further. v - a +2 pair of boots D - a +0 cloak of stealth H - a +2 helmet of intelligence (worn) Magical Staves e - a staff of air (weapon) f - a staff of fire x - a staff of conjuration C - a staff of necromancy Jewellery c - a ring of magical power d - a ring of see invisible h - the ring "Catuwken" {+Blink rC+ Will+} (You took it off an orc wizard on level 5 of the Dungeon) [ring of willpower] +Blink: It lets you blink. rC+: It protects you from cold. Will+: It increases your willpower. i - an amulet of reflection l - an amulet of magic regeneration n - a +6 ring of intelligence (worn) r - a +6 ring of intelligence (worn) s - a ring of resist corrosion t - a ring of protection from fire w - an amulet of the acrobat y - the amulet of Qealoniti (worn) {Wildshape rC+ Will+ Str+3} (You found it in a Gauntlet) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). z - the ring "Babem" {+Blink rElec Will+ AC+4} (You found it in a Gauntlet) [ring of protection] +Blink: It lets you blink. rElec: It insulates you from electricity. Will+: It increases your willpower. AC+4: It affects your AC (+4). A - the ring "Jehugu" {EV+5 Int+2 Slay+2} (You found it on level 3 of the Lair of Beasts) [ring of evasion] EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). E - a ring of wizardry Talismans o - a talisman of death Wands e - a wand of paralysis (15) f - a wand of mindburst (9) c - a wand of roots (29) b - a wand of quicksilver (19) a - a wand of flame (56) d - a wand of digging (9) p - a wand of polymorph (10) Scrolls I - 3 scrolls of immolation t - 6 scrolls of teleportation g - 2 scrolls of fog p - 5 scrolls of poison a - a scroll of enchant armour w - 2 scrolls of enchant weapon V - 3 scrolls of vulnerability i - 12 scrolls of identify b - 5 scrolls of blinking W - a scroll of brand weapon S - a scroll of silence r - 3 scrolls of revelation T - 4 scrolls of torment s - a scroll of butterflies f - 2 scrolls of fear Potions g - 4 potions of magic c - 12 potions of curing L - 7 potions of lignification A - 4 potions of attraction w - 8 potions of heal wounds m - 4 potions of might C - 6 potions of cancellation M - 5 potions of mutation b - a potion of brilliance h - 4 potions of haste r - 2 potions of resistance e - a potion of enlightenment a - 2 potions of ambrosia B - a potion of berserk rage Skills: + Level 2.7 Fighting + Level 6.1 Dodging - Level 2.4 Stealth + Level 1.6 Shields * Level 22.1 Spellcasting * Level 15.1 Conjurations - Level 0.9 Translocations + Level 13.3 Fire Magic + Level 6.1 Ice Magic + Level 13.3 Air Magic + Level 14.9 Earth Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 100% 2d8 0% 2 c - Iskenderun's Battles Conj/Frge 93% 2d17 1% 4 d - Stone Arrow Conj/Erth 100% 3d13 0% 3 e - Lehudib's Crystal Sp Conj/Erth 59% 10d14 3% 8 g - Plasma Beam Fire/Air 81% 2x1d99 1% 6 h - Hailstorm Conj/Ice 100% 3d16 0% 3 j - Arcjolt Conj/Air 83% 1d93 1% 5 l - Lee's Rapid Deconstr Erth 59% 3d27* 0% 5 o - Fireball Conj/Fire 58% 3d22 1% 5 p - Permafrost Eruption Ice/Erth 52% 2x4d11 1% 6 z - Iskenderun's Mystic Conj/Tloc 95% 2d18 (+2d11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 0% 1 Poisonous Vapours Alch/Air 100% 1d4 0% 1 Sandblast Erth 100% 2d20 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Passwall Erth 100% N/A 0% 3 Flame Wave Conj/Fire 100% 2d21 0% 4 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Sublimation of Blood Necr 54% N/A 1% 2 Call Canine Familiar Summ 54% N/A 1% 3 Confusing Touch Hex 54% N/A 1% 3 Fugue of the Fallen Necr 54% N/A 1% 3 Inner Flame Hex/Fire 90% N/A 1% 3 Sigil of Binding Hex 54% N/A 1% 3 Summon Ice Beast Ice/Summ 73% N/A 1% 3 Teleport Other Tloc 60% N/A 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Dimensional Bullseye Hex/Tloc 28% N/A 1% 4 Fulminant Prism Conj/Alch 46% 3d21 1% 4 Magnavolt Erth/Air 83% 4d25 1% 7 Eringya's Surprising Cr Summ 54% N/A 2% 4 Martyr's Knell Necr/Summ 54% N/A 2% 4 Summon Forest Summ/Tloc 28% N/A 5% 5 Nazja's Percussive Temp Frge 27% 4d8 7% 5 Dispersal Tloc 30% N/A 26% 6 Summon Cactus Giant Summ 27% N/A 36% 6 Enfeeble Hex 27% N/A 90% 7 Summon Hydra Summ 27% N/A 90% 7 Summon Horrible Things Summ 27% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:9 Swamp (0/4) Lair:3 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Sewer (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:9 [ D:10 [: D:12 *: Orc:2 =[[( Elf:1 :( Elf:2 :(([?: Elf:3 : Lair:4 * Lair:5 : Annotations: Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are partially covered in large bone plates. (SH +4) You occasionally shout uncontrollably at those who injure you. Your metabolism doubles the duration of potion status effects. Message History The deep elf pyromancer gestures wildly while chanting. The deep elf pyromancer blinks! Casting: Arcjolt (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the deep elf zephyrmancer! The deep elf zephyrmancer is heavily wounded. The deep elf zephyrmancer is knocked back by the mystic blast. The deep elf zephyrmancer slams into the rock wall. The mystic blast hits the fire elemental! The fire elemental is severely damaged. The fire elemental is knocked back by the mystic blast. The fire elemental slams into the rock wall! You destroy the fire elemental! The fire elemental disappears in a puff of smoke! The liquid fire burns you! The fire elemental is distracted by your dazzling golden aura. You encounter a deep elf pyromancer. It is wielding a +0 long sword. The deep elf pyromancer is distracted by your dazzling golden aura. The deep elf pyromancer gestures at you while chanting. The bolt of fire hits you!! * * * LOW HITPOINT WARNING * * * The deep elf knight is distracted by your dazzling golden aura. You feel much better. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. The liquid fire burns you! The deep elf pyromancer is no longer dazed. The deep elf knight is no longer dazed. The fire elemental barely misses you. The deep elf knight is distracted by your dazzling golden aura. The deep elf zephyrmancer is distracted by your dazzling golden aura. The deep elf pyromancer casts a spell at you. The bolt of fire hits you!! * * * LOW HITPOINT WARNING * * * The thermic dynamo is distracted by your dazzling golden aura. The fire elemental hits you. The fire elemental burns you! You die... Your body crumbles into a pile of gold. $... ###v#.# #.....# ##.$.Ee## #..e°...# ##$e.°...## #...°°..... #