Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 803166186599232562 45 Stevil the Conjurer (level 3, -7/19 HPs) Began as a Deep Elf Conjurer on June 28, 2026. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:47 (1688 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 1688, Time: 00:01:48 Health: -7/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 15/18 EV: 11 Int: 24 God: Gold: 83 SH: 0 Dex: 13 Spells: 5/8 levels left rFire + + + (20%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of magical power HPRegen 0.23/turn g - ring "Gewifov" {rF+++} MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) d - a +1 dagger of draining Armour b - a +0 robe (worn) f - an orb of attunement Jewellery e - a ring of magical power (worn) g - the ring "Gewifov" (worn) {rF+++} (You acquired it on level 2 of the Dungeon) [ring of protection from fire] rF+++: It renders you almost immune to fire. Scrolls i - a scroll of identify p - 2 scrolls of poison t - a scroll of teleportation a - a scroll of enchant armour r - a scroll of revelation Potions g - a potion of magic c - 4 potions of curing r - a potion of resistance Skills: + Level 2.7 Dodging - Level 2.4 Stealth * Level 3.3 Spellcasting * Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 16% N/A 11% 1 Ensorcelled Hibernation Hex/Ice 8% N/A 16% 2 Fugue of the Fallen Necr 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Rending Blade Conj/Frge 17% 2d(7+1*) 32% 4 Anguish Hex/Necr 2% N/A 71% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 71% 4 Dispel Undead Necr 4% 3d7 71% 4 Martyr's Knell Necr/Summ 4% N/A 71% 4 Vhi's Electric Charge Tloc/Air 8% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a stone staircase leading up here. The orc closely misses you. You climb upwards. There is a stone staircase leading down here. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (79% to hit) You focus your ray upon the orc. The searing ray misses the orc. (Press . to maintain the ray.) The orc barely misses you. An orc is nearby! The searing ray hits the orc! You kill the orc! You stop channelling your searing ray. Magic restored. HP restored. Done exploring. You climb downwards. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is almost dead. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... #####.....#.... ...#........... #............. ###............ .?............. #............. #.....)$..... #...o@....... ##.........|. ##.<.=.#.... ####### ### You could see an orc priest. Vanquished Creatures 3 dart slugs (D:1) A ribbon worm (D:2) 2 orcs An endoplasm (D:2) 4 hobgoblins A jackal (D:1) 3 quokkas 6 ball pythons 3 bats (D:1) 3 frilled lizards 5 goblins 8 kobolds (D:1) 2 rats (D:1) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 461 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 686 | D:1 | Reached skill level 5 in Conjurations 774 | D:1 | Learned a level 2 spell: Searing Ray 986 | D:1 | Reached XP level 3. HP: 18/19 MP: 9/9 1339 | D:2 | Identified a scroll of acquirement 1339 | D:2 | Acquired the ring "Gewifov" {rF+++} 1688 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic D:2: layout_basic D:3: cheibrodos_greedy_goblins, layout_rooms, fedhas_altar_4, chequers_ecumenical_altar_twisty, minmay_starry_boxes, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.7 Stealth | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 14 Drink: Curing || 1 Read: Identify || 2 Teleportation || 1 Revelation || 1 Acquirement || 1 Poison || 1 Armour: Robe || 16 Dodge: Dodged || 16