Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12450461226159885563 48 Stevil the Conjurer (level 3, -9/19 HPs) Began as a Deep Elf Conjurer on June 27, 2026. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:01:34 (1675 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 1675, Time: 00:01:35 Health: -9/19 AC: 3 Str: 4 XL: 3 Next: 50% Magic: 8/10 EV: 11 Int: 24 God: Gold: 70 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of enchant armour {unknown} e - a scroll of noise {unknown} h - a scroll of vulnerability {unknown} j - 2 scrolls of identify {unknown} k - a scroll of enchant weapon {unknown} Potions g - a potion of magic f - a potion of moonshine {unknown} Skills: + Level 2.5 Dodging - Level 2.4 Stealth * Level 3.9 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 3% 1 Freeze Ice 16% 1d4 10% 1 Fugue of the Fallen Necr 4% N/A 30% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Detonation Catalyst Fire/Alch 4% 1d1 95% 5 Manifold Assault Tloc 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) You focus your ray upon the rat. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. You see here a +0 pair of gloves. c - a +0 pair of gloves You start putting on your armour. You continue putting on your +0 pair of gloves. x5 You finish putting on your +0 pair of gloves. Found a robe. You encounter an orc priest and an orc. You encounter an orc. It is wielding a +0 falchion. The orc priest shouts! You encounter an orc. It is wielding a +0 flail. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You encounter an orc priest. It is wielding a +4 mace. The orc shouts! x2; The orc priest shouts! You hear a shout! The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club and wearing a +0 leather armour (79% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest! The orc priest is severely wounded. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The orc priest barely misses you. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ## ####### ............# ## ###..#........ ... .oo........###.# #.)#...... ...# #.o.#...# ...# #...o#..##..# #....@#....# #......#..# ###...##..##..# ......##..# .# ###.#....#..# .. #.#####+#...#....# .. #.#.....!..#[.##..# .# #.#.......#...# ...# # #.#......#.......... You could see 2 orc priests and 2 orcs. Vanquished Creatures 2 dart slugs 6 orcs 3 endoplasms 6 hobgoblins 2 quokkas (D:1) 6 ball pythons 6 bats 2 frilled lizards 4 goblins 3 kobolds 4 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 180 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 184 | D:1 | Learned a level 2 spell: Searing Ray 348 | D:1 | Reached skill level 5 in Conjurations 968 | D:2 | Found a faded altar of an unknown god. 977 | D:2 | Reached XP level 3. HP: 8/19 MP: 4/9 1675 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_rooms, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_clump_double, infiniplex_forest_straight_3, infiniplex_forest_lined_3, infiniplex_forest_clump_curved, infiniplex_forest_clump_double, infiniplex_forest_lined_2, infiniplex_forest_end_2, infiniplex_forest_corner_2 D:2: layout_basic, serial_forest, infiniplex_forest_diagonal, infiniplex_forest_lined_3, infiniplex_forest_clump_diagonal, infiniplex_forest_end_double, infiniplex_forest_clump_double, infiniplex_forest_straight_4, infiniplex_forest_clump_double, dreamdust_ecumenical_altar_grove, chequers_serial_rivers_micro_a, minmay_fountain_box D:3: layout_basic, minivault_26, kennysheep_generic_room_9 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Short sword || 6 Cast: Magic Dart || 18 Searing Ray || 29 Armour: Robe || 22 Dodge: Dodged || 13