Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14443620280890410415 63 Stevil the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on June 27, 2026. Slain by a gnoll ... wielding a +0 whip of electrocution (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (1302 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 1302, Time: 00:01:15 Health: -5/19 AC: 2 Str: 4 XL: 3 Next: 89% Magic: 0/10 EV: 11 Int: 24 God: Gold: 34 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Jewellery c - an amulet of chemistry Scrolls c - a scroll of fear {unknown} d - a scroll of silence {unknown} e - a scroll of enchant armour {unknown} h - a scroll of noise {unknown} Potions g - a potion of magic A - a potion of attraction a - a potion of ambrosia j - a potion of curing {unknown} Skills: + Level 2.7 Dodging - Level 2.4 Stealth * Level 3.8 Spellcasting * Level 5.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The gnoll is lightly wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. A gnoll comes into view. Items here: )) ††. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip of electrocution (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 whip of electrocution. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip of electrocution (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip of electrocution. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip of electrocution! * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip of electrocution! You die... ......[..#.# ...# .. #. .........#$##... ...#.##### #######.j.j...# #........ ###.##..#.# #.....# #...g#.###### #####.jj<.# #....j......# ##......j.... #....#.####.. ............# ######.#######...##........ #...j@.)..# #........# ########### #........# ........[. ########## You could see a gnoll. Vanquished Creatures 4 gnolls (D:2) A dart slug (D:1) 3 ball pythons (D:1) 3 bats (D:1) An endoplasm (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 6 hobgoblins 3 kobolds (D:1) 7 rats (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 240 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 247 | D:1 | Learned a level 2 spell: Searing Ray 493 | D:1 | Reached skill level 5 in Conjurations 1206 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1302 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_basic, minmay_tetromino_t2 D:2: layout_rooms, shapermc_ecumenical_altar_totnotflames, minmay_misc_feat_alley Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.7 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Attack: Normal || 3 Melee: Short sword || 3 Cast: Magic Dart || 21 Searing Ray || 20 Drink: Heal wounds || 1 Attraction || 1 Ambrosia || 1 Armour: Robe || 6 Dodge: Dodged || 9