Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 17936297938361236715 291 Stevil the Conjurer (level 6, -3/32 HPs) Began as a Deep Elf Conjurer on June 11, 2026. Slain by a human zombie (4 damage) ... in an ossuary. The game lasted 00:03:44 (3166 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 3166, Time: 00:03:45 Health: -3/32 AC: 4 Str: 4 XL: 6 Next: 10% Magic: 2/15 EV: 11 Int: 25 God: Gold: 146 SH: 0 Dex: 13 Spells: 7/14 levels left rFire . . . (100%) a - +4 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +1 pair of boots Will ..... (no amulet) Stlth ++ c - ring of flight HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: flying A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 146 gold pieces. Inventory: Hand Weapons a - a +4 dagger (weapon) e - the +8 hand axe of the Chewing Gods {protect, Fly rElec Will- Dex-3} (You found it on level 2 of the Dungeon) Fly: It grants you flight. rElec: It insulates you from electricity. Will-: It decreases your willpower. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. Armour b - a +0 robe (worn) d - a +1 pair of boots (worn) Jewellery c - a ring of flight (worn) Wands e - a wand of charming (4) Scrolls f - a scroll of fear w - a scroll of enchant weapon h - a scroll of revelation {unknown} j - 3 scrolls of teleportation {unknown} c - a scroll of enchant armour {unknown} Potions g - 2 potions of magic d - a potion of enlightenment {unknown} f - a potion of mutation {unknown} l - 2 potions of attraction {unknown} k - a potion of haste {unknown} Skills: + Level 0.1 Fighting + Level 2.6 Dodging - Level 2.4 Stealth * Level 4.9 Spellcasting * Level 6.9 Conjurations * Level 1.4 Fire Magic * Level 1.1 Air Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 80% 2d7 1% 2 z - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 12% N/A 9% 1 Summon Small Mammal Summ 24% N/A 9% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 13% 2 Flame Wave Conj/Fire 27% 2d9 14% 4 Fulminant Prism Conj/Alch 11% 3d8 21% 4 Tukima's Dance Hex 6% N/A 26% 3 Dispel Undead Necr 6% 3d8 63% 4 Passage of Golubria Tloc 6% N/A 63% 4 Yara's Violent Unravell Hex/Alch 3% 3d4 93% 5 Hellfire Mortar Fire/Erth/Frge 4% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Vehumet Shops: D:2 : Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You hit the centaur zombie. The centaur zombie is almost destroyed. The centaur zombie hits you. The centaur zombie misses you. The human zombie hits you. The centaur zombie barely misses you. The centaur zombie closely misses you. You hit the centaur zombie. You destroy the centaur zombie! You barely miss the human zombie. The human zombie is heavily damaged. The human zombie hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Iskenderun's Mystic Blast (extremely dangerous; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a human zombie (heavily damaged, 87% to hit) You focus your ray upon the human zombie. The searing ray hits the human zombie! The human zombie is severely damaged. (Press . to maintain the ray.) The human zombie hits you. The searing ray misses the human zombie. The human zombie barely misses you. Without enough magic to sustain it, your Searing Ray dissipates. The human zombie barely misses you. You hit the human zombie. The human zombie is severely damaged. You barely miss the human zombie. The human zombie is severely damaged. The human zombie hits you. * * * LOW HITPOINT WARNING * * * You hit the human zombie. The human zombie is severely damaged. The human zombie hits you! * * * LOW HITPOINT WARNING * * * You hit the human zombie. The human zombie is almost destroyed. The human zombie hits you. You die... #.. ..#++#... ..#..#..# #........ ....# ### #........ ...# #z# #...ß...####..# ### #........'.#..# ##.## #.......@Z.#..###...## .####..####..##.....## #........'...∩...### #⌠.......'.......#z# . #........'...∩...### ..####..####).##.....## #........'.#..###...## #........'.#..# ##.## #...ß...####..# ### You could see a human zombie. Vanquished Creatures A marrowcuda (Ossuary) A burial acolyte (Ossuary) A centaur zombie (Ossuary) 3 gnolls (D:3) 5 adders 2 hound zombies (Ossuary) A dart slug (D:1) 3 gnoll zombies (Ossuary) 5 endoplasms 7 hobgoblins 4 jackals 3 quokkas 5 ball pythons (D:1) 8 bats 4 frilled lizards 2 goblins 8 kobolds 6 rats 69 creatures vanquished. Vanquished Creatures (collateral kills) A weeping skull (Ossuary) A hound zombie (Ossuary) 2 creatures vanquished. Grand Total: 71 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 165 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 221 | D:1 | Learned a level 2 spell: Searing Ray 260 | D:1 | Reached skill level 5 in Conjurations 400 | D:1 | Found a faded altar of an unknown god. 982 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1020 | D:2 | Found a radiant altar of Vehumet. 1162 | D:2 | Identified the +8 hand axe of the Chewing Gods {protect, | Fly rElec Will- Dex-3} 1420 | D:2 | Reached XP level 4. HP: 21/24 MP: 6/11 1425 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1657 | D:2 | Found Fekhlucou's Book Shop. 2116 | D:3 | Reached skill level 6 in Conjurations 2951 | D:4 | Found a sand-covered staircase. 2960 | Ossuary | Entered an ossuary 2960 | Ossuary | Encountered a weeping skull 2960 | Ossuary | Encountered a weeping skull 2960 | Ossuary | Encountered a weeping skull 2983 | Ossuary | Reached XP level 5. HP: 20/28 MP: 0/13 3014 | Ossuary | Reached skill level 1 in Fire Magic 3015 | Ossuary | Reached skill level 1 in Air Magic 3015 | Ossuary | Reached XP level 6. HP: 9/32 MP: 3/15 3165 | Ossuary | HP: 1/32 [human zombie (7)] 3166 | Ossuary | Slain by a human zombie Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic, ebering_ecumenical_altar_mist, roderic_serpentine_path, corexii_hall_statues_x D:2: layout_basic, basic_altar, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_d, chequers_serial_rivers_large_a, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_e, serial_shops, shop D:3: layout_loops_corners D:4: layout_loops_ring, minmay_temple_entry_large_hall, mainiacjoe_ossuary_entry_dusty_tomb, serial_forest, infiniplex_forest_lined_room_3, infiniplex_forest_straight_4, infiniplex_forest_lined_room_3, infiniplex_forest_corner_1, infiniplex_forest_end_1, infiniplex_forest_straight_2, infiniplex_forest_clump_large, minmay_misc_feat_x Ossuary: ossuary_kennysheep_city_of_the_dead Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 6 | 6.9 Spellcasting | 4 | 4.9 Fire Magic | 1 | 1.4 Air Magic | 1 | 1.1 Fighting | | 0.1 Dodging | | 2.6 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 15 || 16 Melee: Dagger | 1 | 15 || 16 Cast: Magic Dart | 16 | || 16 Searing Ray | 27 | 25 || 52 Iskenderun's Myst | | 4 || 4 Evoke: Wand of charming | | 2 || 2 Read: Identify | | 2 || 2 Armour: Robe | 4 | 28 || 32 Dodge: Dodged | 8 | 19 || 27