Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 3246870147970400365 353 Stevil the Conjurer (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on May 29, 2026. Slain by a river rat (2 damage) ... on level 5 of the Dungeon. The game lasted 00:03:38 (3471 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 3471, Time: 00:03:39 Health: -1/32 AC: 2 Str: 4 XL: 6 Next: 35% Magic: 1/15 EV: 12 Int: 25 God: Gold: 191 SH: 0 Dex: 19 Spells: 9/15 levels left rFire . . . (100%) p - +4 spear "Setur" {heavy, rPois SInv} rCold . . . (100%) (no offhand) rNeg . . . (100%) e - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of dexterity HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: studying Axes A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 191 gold pieces. Inventory: Hand Weapons a - a +1 short sword of draining p - the +4 spear "Setur" (weapon) {heavy, rPois SInv} (You found it on level 2 of the Dungeon) rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. Missiles c - 2 throwing nets Armour d - an orb of energy e - a +0 robe (worn) Jewellery b - a +6 ring of dexterity (worn) Scrolls g - a scroll of fog f - a scroll of fear r - a scroll of revelation p - a scroll of poison Potions g - a potion of magic w - a potion of heal wounds L - a potion of lignification c - a potion of curing e - a potion of enlightenment f - a potion of attraction {unknown} d - a potion of brilliance {unknown} Skills: + Level 0.1 Fighting + Level 2.8 Dodging - Level 2.4 Stealth * Level 5.0 Spellcasting * Level 7.5 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 88% 2d7 1% 2 z - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 100% 1d8 1% 1 Kinetic Grapnel Frge 24% 1d4 9% 1 Poisonous Vapours Alch/Air 24% 1d1 9% 1 Fulminant Prism Conj/Alch 12% 3d9 17% 4 Gloom Hex/Necr 12% N/A 24% 3 Launch Clockwork Bee Frge 6% N/A 24% 3 Vhi's Electric Charge Tloc/Air 12% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Ru Trog Vehumet Wu Jian Zin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (84% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) You encounter a river rat. The searing ray misses the orc. The orc barely misses you. The searing ray hits the orc. The orc is severely wounded. The river rat squeaks loudly. The orc misses you. The searing ray hits the orc. The orc is severely wounded. You finish channelling your searing ray. You encounter a bat. The orc misses you. You hit the orc. You kill the orc! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (80% to hit) You focus your ray upon the river rat. The searing ray misses the river rat. (Press . to maintain the ray.) Unknown command. The searing ray hits the river rat! The river rat is severely wounded. You hit the river rat but do no damage. The river rat is severely wounded. You stop channelling your searing ray. The river rat closely misses you. The river rat bites you! * * * LOW HITPOINT WARNING * * * You hit the river rat but do no damage. The river rat is severely wounded. The river rat bites you. You die... ......?..... .................#### .......#............# #.....##...........# #......#............ #.................. #.................. #.................. . #.@r.....)))).... .. #................ ...# #..............b. #....###............... ##...#......####..#.... #...........## ####... .............# ... .............## .. ###...........# You could see a river rat. Vanquished Creatures A scorpion (D:5) A howler monkey (D:4) A hound (D:5) 2 orc priests (D:4) 5 adders 4 ufetubi 4 dart slugs 5 ribbon worms 7 endoplasms 3 hobgoblins 6 jackals (D:3) 17 orcs 2 quokkas 12 ball pythons A frilled lizard (D:1) 6 goblins 5 kobolds 7 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 217 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 220 | D:1 | Learned a level 2 spell: Searing Ray 471 | D:1 | Reached skill level 5 in Conjurations 918 | D:2 | Identified the +4 spear "Setur" {heavy, rPois SInv} 1175 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/9 1656 | D:3 | Found a glowing silver altar of Zin. 1837 | D:3 | Reached XP level 4. HP: 20/24 MP: 6/11 1872 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2486 | D:4 | Reached skill level 6 in Conjurations 2544 | D:4 | Reached XP level 5. HP: 28/28 MP: 5/13 2632 | D:4 | Found an ornate altar of the Wu Jian Council. 2718 | D:4 | Found a snail-covered altar of Cheibriados. 2876 | D:4 | Reached skill level 7 in Conjurations 2926 | D:4 | Found a radiant altar of Vehumet. 2936 | D:4 | Found a bloodstained altar of Trog. 3220 | D:4 | Found a sacrificial altar of Ru. 3411 | D:5 | Entered Level 5 of the Dungeon 3416 | D:5 | Reached XP level 6. HP: 32/32 MP: 9/15 3435 | D:5 | Reached skill level 5 in Spellcasting 3470 | D:5 | HP: 1/32 [river rat (8)] 3471 | D:5 | Slain by a river rat Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_loops_cross, minmay_misc_feat_pillars, minmay_misc_feat_alley D:2: layout_loops_ring, minmay_misc_feat_doors, minmay_misc_feat_hallway D:3: layout_rooms, mainiacjoe_overflow_small_starburst, darby_scavenged_remnants D:4: layout_basic, lemuel_crystal_altar, kennysheep_slug_shrine, nicolae_overflow_streaming_green_lines, nicolae_vehumet_altar_sigil, mainiacjoe_overflow_alcove_4, nicolae_overflow_hidden_temple, grunt_ministairs_4 D:5: layout_cave_pools, nicolae_ashenzari_panopticon, cheibrodos_sewer_entry_sluice, roderic_roman_lattice, minmay_misc_feat_room, uniq_prince_ribbit1 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.5 Spellcasting | 4 5 | 5.0 Fighting | | 0.1 Dodging | | 2.8 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 14 || 14 Melee: Spear | | 14 || 14 Cast: Magic Dart | 19 | 1 || 20 Searing Ray | 29 | 41 || 70 Drink: Curing | | 1 || 1 Read: Identify | 4 | 1 || 5 Poison | 1 | || 1 Fear | 1 | || 1 Enchant weapon | 1 | || 1 Immolation | | 1 || 1 Blinking | | 1 || 1 Vulnerability | | 1 || 1 Teleportation | | 1 || 1 Amnesia | | 1 || 1 Armour: Robe | 8 | 24 || 32 Dodge: Dodged | 2 | 21 || 23