Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2873729889231677895 530 Stevil the Conjurer (level 7, -13/39 HPs) Began as a Deep Elf Conjurer on May 26, 2026. Mangled by a mummy (15 damage) ... in an ossuary. The game lasted 00:03:12 (2335 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 2335, Time: 00:03:12 Health: -13/39 AC: 3 Str: 4 XL: 7 Next: 3% Magic: 23/27 EV: 12 Int: 25 God: Gold: 167 SH: 0 Dex: 13 Spells: 8/19 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . d - +0 pair of boots Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.26/turn e - ring of flight MPRegen 0.40/turn %: no passive effects @: flying A: magic regeneration, robust 1, wild magic 1 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Ossuary. You collected 167 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery c - a ring of magical power (worn) e - a ring of flight (worn) Scrolls c - 2 scrolls of enchant weapon {unknown} d - a scroll of fog {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of blinking {unknown} k - a scroll of identify {unknown} m - a scroll of immolation {unknown} Potions g - a potion of magic c - 4 potions of curing f - a potion of heal wounds {unknown} j - a potion of berserk rage {unknown} l - a potion of moonshine {unknown} n - a potion of ambrosia {unknown} Skills: + Level 0.2 Fighting + Level 3.1 Dodging - Level 2.4 Stealth * Level 6.5 Spellcasting * Level 7.6 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Flame Wave Conj/Fire 35% 2d10 21% 4 b - Searing Ray Conj 100% 2d8 1% 2 c - Magic Dart Conj 100% 1d8 1% 1 z - Iskenderun's Mystic Conj/Tloc 35% 2d8 (+2d4 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 40% N/A 11% 1 Fulminant Prism Conj/Alch 17% 3d10 21% 4 Rending Blade Conj/Frge 35% 2d(8+3*) 21% 4 Petrify Alch/Erth 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Ossuary (1/1) Temple: D:4-7 Altars: Cheibriados Trog Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are robust. (+10% HP) Your spells are a little harder to cast, but a little more powerful. Message History a - Flame Wave; c - Magic Dart An orc zombie comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc zombie (wandering, hasn't noticed you, 94% to hit) You focus your ray upon the orc zombie. The searing ray hits the orc zombie! You destroy the orc zombie! (Press . to maintain the ray.) You stop channelling your searing ray. You start resting. Magic restored. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Unknown command. You encounter a kobold zombie. You encounter 2 mummies. The kobold zombie closely misses you. You encounter 2 mummies. The kobold zombie closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The mummy hits you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (quite dangerous; 21% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Flame Wave. Nothing appears to happen. The kobold zombie closely misses you. The mummy hits you! x2 * * * LOW HITPOINT WARNING * * * The mummy hits you! You die... #. # ..M #### M.. .... ##..## .... ....##....##.... ................ .......MM....Z.. #......M@...Z..# +##...ZZ...##+# ##......## ##....## #....# #....# #....# #....# #....# You could see 3 mummies, a hobgoblin zombie (wandering) and 3 kobold zombies. Vanquished Creatures 2 water moccasins (D:6) A scorpion (D:4) A rock fish (D:6) An orc priest (D:3) An iguana (D:6) An orc wizard (D:3) A mummy (Ossuary) 3 adders 6 dart slugs 3 ribbon worms (D:3) 2 gnoll zombies (Ossuary) 6 orcs (D:3) 5 hobgoblins 8 jackals (D:2) 4 quokkas 12 ball pythons 5 bats 8 endoplasms A frilled lizard (D:3) 4 goblins 4 kobolds A kobold zombie (Ossuary) An orc zombie (Ossuary) 10 rats 91 creatures vanquished. Vanquished Creatures (others) An arcanist (D:3) 1 creature vanquished. Grand Total: 92 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 143 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 146 | D:1 | Learned a level 2 spell: Searing Ray 223 | D:1 | Reached skill level 5 in Conjurations 284 | D:1 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 284 | D:1 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 458 | D:1 | Reached XP level 3. HP: 20/20 MP: 9/9 1014 | D:2 | Found a faded altar of an unknown god. 1359 | D:2 | Reached XP level 4. HP: 22/26 MP: 11/11 1364 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1541 | D:3 | Found a snail-covered altar of Cheibriados. 1548 | D:3 | Reached skill level 6 in Conjurations 1740 | D:3 | Found a bloodstained altar of Trog. 1743 | D:3 | Encountered a wizard 1749 | D:3 | Killed a wizard 1776 | D:3 | Reached XP level 5. HP: 25/30 MP: 13/13 2157 | D:4 | Reached skill level 5 in Spellcasting 2194 | D:4 | You are sucked into a shaft and drop 2 floors! 2198 | D:6 | Encountered a water moccasin 2203 | D:6 | Killed a water moccasin 2204 | D:6 | Reached skill level 7 in Conjurations 2204 | D:6 | Reached XP level 6. HP: 35/35 MP: 16/16 2205 | D:6 | Encountered a water moccasin 2213 | D:6 | Killed a water moccasin 2256 | D:5 | Entered Level 5 of the Dungeon 2260 | D:5 | Found a sand-covered staircase. 2270 | Ossuary | Entered an ossuary 2281 | Ossuary | Reached XP level 7. HP: 39/39 MP: 18/18 2296 | Ossuary | Learned a level 4 spell: Flame Wave 2335 | Ossuary | Mangled by a mummy Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_rooms, ebering_dispersal_statue_hall, amethyst_killhole, minmay_octomino_j4 D:2: layout_loops_cross, nicolae_ecumenical_lake_church D:3: layout_basic, trog_wizard, kennysheep_slug_shrine D:4: layout_cave_pools, nicolae_dithmenos_through_a_glass_darkly, zin_statuary D:5: layout_rooms, nicolae_gozag_seed_capital, temple_hall, mainiacjoe_ossuary_entry_dusty_tomb, uniq_blorkula_the_orcula, uniq_pikel, uniq_edmund D:6: layout_rooms, uniq_menkaure, uniq_maggie, uniq_grinder, uniq_duvessa Ossuary: ossuary_tomb_3 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.6 Spellcasting | 4 5 6 | 6.5 Dodging | 3 | 3.1 Fighting | | 0.2 Stealth | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | | || 1 Melee: Short sword | 1 | | || 1 Cast: Magic Dart | 19 | 1 | || 20 Searing Ray | 37 | 27 | 3 || 67 Drink: Curing | 1 | | || 1 Brilliance | 1 | | || 1 Might | 1 | | || 1 Enlightenment | 1 | | || 1 Mutation | 1 | | || 1 Attraction | 1 | | || 1 Cancellation | 1 | | || 1 Read: Vulnerability | 1 | | || 1 Armour: Robe | 6 | 7 | 4 || 17 Dodge: Dodged | 8 | 12 | 3 || 23