Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13036529856718752660 26 Stevil the Conjurer (level 2, -7/15 HPs) Began as a Deep Elf Conjurer on May 26, 2026. Mangled by Terence ... wielding a +0 mace (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:03 (952 turns). Stevil the Conjurer (Deep Elf Conjurer) Turns: 952, Time: 00:01:03 Health: -7/15 AC: 3 Str: 4 XL: 2 Next: 89% Magic: 1/8 EV: 16 Int: 22 God: Gold: 78 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) a - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +5 ring of evasion HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 helmet (worn) c - a +0 robe (worn) Jewellery d - a +5 ring of evasion (worn) Scrolls T - 2 scrolls of torment d - a scroll of teleportation {unknown} e - a scroll of blinking {unknown} h - a scroll of enchant weapon {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} Skills: + Level 2.4 Dodging - Level 2.4 Stealth * Level 3.4 Spellcasting * Level 5.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 60% 2x1d7 4% 1 Lesser Beckoning Tloc 6% N/A 19% 2 Summon Ice Beast Ice/Summ 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You hear an angry hiss. The searing ray hits Terence but does no damage. You encounter an endoplasm. The searing ray hits Terence! Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. You encounter a frilled lizard. Terence barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +3 ring mail of fire resistance (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence completely misses you. The searing ray misses Terence. The searing ray hits the endoplasm. You kill the endoplasm! Terence hits you with a +0 mace. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Found a knobbly peridot ring. Terence attacks as he pursues you! Terence barely misses you. You aren't carrying any items that you can evoke. Unknown command. As you read the scroll labelled SUD YTWOJOTOGE, it crumbles to dust. You feel a surge of unholy energy. Terence convulses! It was a scroll of torment. c -> T - 2 scrolls of torment Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #...........#...........<.. #.......................... #.#....#.#................. #.#.....................#.. ........##.....#........... #........##.....#..########. #........##......... #. ##.#................ #. #%#.....l@@........ ..###. ................. ...... ................. ...... ................# ...... ................# #..... ......###......$ #...#. #.#... .##.... ...... .... =# .... #...#. #.###. You could see Terence and a frilled lizard. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 endoplasms A hobgoblin (D:1) 5 bats 2 frilled lizards A goblin (D:2) 3 kobolds (D:1) 5 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 501 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 505 | D:1 | Learned a level 2 spell: Searing Ray 773 | D:1 | Reached skill level 5 in Conjurations 827 | D:2 | Found a white marble altar of Elyvilon. 940 | D:2 | Encountered Terence 952 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_settlement, layout_loops_ring, kennysheep_pointless_box D:2: layout_basic, basic_altar, uniq_terence, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 15 Searing Ray || 11 Read: Torment || 1 Armour: Robe || 3 Dodge: Dodged || 5