Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4946251519572782177 2786 Stevil the Thaumaturge (level 9, 0/47 HPs) Began as a Deep Elf Conjurer on May 25, 2026. Was an Initiate of Gozag. Shot with a sling bullet by Joseph (20 damage) ... on level 7 of the Dungeon. The game lasted 00:08:29 (6377 turns). Stevil the Thaumaturge (Deep Elf Conjurer) Turns: 6377, Time: 00:08:30 Health: 0/47 AC: 7 Str: 4 XL: 9 Next: 43% Magic: 8/26 EV: 17 Int: 28 God: Gozag Gold: 529 SH: 0 Dex: 13 Spells: 20/30 levels left rFire . . . (100%) a - +2 short sword (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) f - +0 robe rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of protection HPRegen 0.27/turn h - +5 ring of evasion MPRegen 0.40/turn %: no passive effects @: gold aura A: magic regeneration, potion fungus a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 7 of the Dungeon. You worshipped Gozag. Gozag was pleased with you. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 653 gold pieces. You spent 42 gold pieces at shops. You paid 82 gold pieces to Gozag. Inventory: Hand Weapons a - a +2 short sword of draining (weapon) Missiles g - a throwing net Armour e - a +0 helmet (worn) f - a +0 robe (worn) Magical Staves c - a staff of cold Jewellery b - a +4 ring of protection (worn) d - a ring of protection from cold h - a +5 ring of evasion (worn) i - a +6 ring of strength j - an amulet of reflection Wands f - a wand of mindburst (13) a - a wand of flame (24) b - a wand of light (8) Scrolls t - 4 scrolls of teleportation T - a scroll of torment I - a scroll of immolation a - a scroll of enchant armour g - 2 scrolls of fog m - 2 scrolls of blinking {unknown} x - 3 scrolls of amnesia d - a scroll of enchant weapon {unknown} e - 2 scrolls of revelation {unknown} f - a scroll of fear h - a scroll of vulnerability {unknown} Potions g - a potion of magic L - 3 potions of lignification h - a potion of haste e - a potion of enlightenment M - 3 potions of mutation c - 5 potions of curing m - a potion of might f - a potion of brilliance {unknown} j - a potion of attraction {unknown} Skills: + Level 1.5 Fighting + Level 0.2 Staves + Level 4.7 Dodging - Level 2.4 Stealth * Level 11.3 Spellcasting * Level 10.6 Conjurations + Level 1.4 Translocations + Level 0.4 Alchemy You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Searing Ray Conj 100% 2d8 1% 2 p - Fulminant Prism Conj/Alch 23% 3d12 3% 4 z - Iskenderun's Mystic Conj/Tloc 49% 2d11 (+2d53% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 100% 1d8 1% 1 Mephitic Cloud Conj/Alch/Air 36% N/A 2% 3 Poisonous Vapours Alch/Air 64% 1d3 3% 1 Construct Spike Launche Frge 30% 2d4 5% 2 Confusing Touch Hex 15% N/A 11% 3 Frozen Ramparts Ice 30% 1d5 11% 3 Launch Clockwork Bee Frge 15% N/A 11% 3 Tukima's Dance Hex 15% N/A 11% 3 Dispel Undead Necr 15% 3d10 34% 4 Forge Blazeheart Golem Fire/Frge 15% N/A 34% 4 Summon Seismosaurus Egg Summ/Erth 15% N/A 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian The Shining One Shops: D:3 ! D:4 ( D:6 ? Annotations: D:7 Joseph Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You may spread the effect of potions you drink to nearby monsters. Message History You erupt in a blast of force! The mystic blast hits the wight. You destroy the wight! The mystic blast hits the wight. The wight is almost destroyed. The wight is knocked back by the mystic blast. You hear a shout! You encounter a wight. It is wielding a +5 mace. There are monsters nearby! Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 great sword and wearing a +0 robe (almost destroyed, 83% to hit) You focus your ray upon the wight. The searing ray hits the wight. You destroy the wight! (Press . to maintain the ray.) Your life force feels restored. You encounter Joseph, a Mercenary. He is wielding a +0 quarterstaff and carrying a +0 sling of freezing. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 3% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You stop channelling your searing ray. You encounter a wight. It is wielding a +4 hand axe. Casting: Fulminant Prism (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Joseph, wielding a +0 quarterstaff, wearing a +0 ring mail and carrying a +0 sling of freezing (85% to hit) You focus your ray upon Joseph. The searing ray hits Joseph. Joseph is lightly wounded. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling of freezing. It is covered in frost. Joseph shoots a sling bullet. The sling bullet hits you!! You die... Your body crumbles into a pile of gold. ... z.# #.# .z* #@# #$# #.# #@# ##.## #...# #.!.# #...# #.### #.# ######.# #......# You could see Joseph, 2 wights and a friendly fulminant prism. Vanquished Creatures A hornet (D:7) A water moccasin (D:7) Duvessa (D:5) An orc warrior (D:7) A sky beast (D:6) 2 black bears An ice beast (D:5) 5 phantoms A scorpion (D:5) 2 marrowcudas 4 wights (D:7) Dowan (D:5) 6 killer bees (D:7) A howler monkey (D:4) A wyvern zombie (D:6) A human zombie (D:6) A lava snake (D:7) 4 hounds A gnoll bouda (D:7) A jelly (D:6) 3 drudes (D:6) 2 sleepcaps A clockroach (D:5) An iguana (D:4) A centaur zombie (D:6) A killer bee zombie (D:6) 11 gnolls 2 howler monkey zombies (D:6) 4 adders 6 shadow imps A white imp (D:6) 4 ufetubi 4 dart slugs 16 orcs 3 ribbon worms 14 endoplasms 12 hobgoblins 5 jackals (D:3) 2 quokkas 7 ball pythons 4 bats (D:2) 6 frilled lizards 3 goblins 11 kobolds 7 rats 168 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Stevil the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 267 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 270 | D:1 | Learned a level 2 spell: Searing Ray 511 | D:1 | Reached skill level 5 in Conjurations 945 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/9 1627 | D:3 | Gained mutation: You may spread the effect of potions you | drink to nearby monsters. [potion of mutation] 1637 | D:3 | Reached XP level 4. HP: 16/24 MP: 1/11 1803 | D:3 | Found Raribbuss's Distillery. 1847 | D:3 | Bought a potion of curing for 42 gold pieces 1869 | D:3 | Reached skill level 4 in Spellcasting 2377 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/13 3002 | D:4 | Found an iron altar of Okawaru. 3065 | D:4 | Reached XP level 6. HP: 33/33 MP: 6/15 3100 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3174 | D:4 | Found Sucir's Weapon Emporium. 3592 | D:4 | Reached skill level 5 in Spellcasting 3708 | D:5 | Entered Level 5 of the Dungeon 3734 | D:5 | Reached skill level 6 in Spellcasting 3819 | D:5 | Found a transporter. 3835 | D:5 | Found a shadowy altar of Dithmenos. 3835 | D:5 | Found a transporter. 3837 | D:5 | Found a transporter. 3838 | D:5 | Found a transporter. 3838 | D:5 | Found a transporter. 3906 | D:5 | Reached XP level 7. HP: 35/37 MP: 11/18 4008 | D:5 | Encountered Dowan 4015 | D:5 | Learned a level 4 spell: Fulminant Prism 4064 | D:5 | Encountered Duvessa 4068 | D:5 | Killed Duvessa 4071 | D:5 | Killed Dowan 4166 | D:5 | Reached skill level 7 in Spellcasting 4225 | D:5 | Found a broken altar of Ashenzari. 4357 | D:5 | Reached skill level 1 in Fighting 4459 | D:6 | Found Molafif's Magic Scroll Shoppe. 4497 | D:6 | Found a staircase to the Ecumenical Temple. 4498 | D:6 | Found a statue of an orb of winter. 4504 | D:6 | Found a statue of an orb of winter. 4552 | Temple | Entered the Ecumenical Temple 4571 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 4760 | D:6 | Reached skill level 8 in Spellcasting 4846 | D:6 | Reached XP level 8. HP: 43/43 MP: 17/22 4930 | D:6 | Found a glowing golden altar of the Shining One. 5292 | D:6 | Reached skill level 9 in Spellcasting 5491 | D:6 | Found an ancient bone altar of Kikubaaqudgha. 5503 | D:6 | Reached skill level 1 in Translocations 5582 | D:6 | Reached skill level 10 in Spellcasting 5870 | D:7 | Encountered a hornet 5879 | D:7 | Killed a hornet 5880 | D:7 | Reached skill level 10 in Conjurations 5880 | D:7 | Reached XP level 9. HP: 47/47 MP: 10/25 6085 | D:7 | Reached skill level 11 in Spellcasting 6375 | D:7 | Encountered Joseph 6377 | D:7 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_jagged, layout_basic, hex_intersection, palyth_stone_intersect D:2: layout_rooms, minmay_joined_circles D:3: layout_basic, serial_shops, shop D:4: layout_loops_corners, old_standard_altar, serial_shops, kennysheep_mini_moat D:5: layout_gridville, ashenzari_altar_1, nicolae_overflow_soul_deal_at_the_crossroads, minmay_holes, uniq_duvessa D:6: layout_loops_ring, lemuel_mausoleum_altar_kikubaaqudgha, general_overflow_altar, minmay_temple_entry_slanted, serial_demonic, serial_demonic_a, serial_demonic_a, serial_demonic_b, serial_demonic_b, serial_demonic_a, serial_shops, nicolae_shop_tiny_glass, chequers_serial_rivers_small_3, sigmund_army D:7: layout_loops_cross, minmay_misc_feat_encased, grunt_decor_junction, kennysheep_pointless_box, uniq_joseph, uniq_maggie, uniq_jeremiah Temple: nicolae_temple_slightly_damp_pantheon Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 5 6 7 8 10 | 10.6 Spellcasting | 4 6 8 10 11 | 11.3 Dodging | 3 4 | 4.7 Fighting | 1 | 1.5 Translocations | 1 | 1.4 Staves | | 0.2 Stealth | | 2.4 Alchemy | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 11 | | 6 || 17 Melee: Unarmed | 1 | | || 1 Staff | 10 | | || 10 Short sword | | | 6 || 6 Cast: Magic Dart | 18 | 1 | || 19 Searing Ray | 32 | 47 | 60 || 139 Iskenderun's Myst | | | 9 || 9 Fulminant Prism | | | 4 || 4 Drink: Mutation | 1 | | || 1 Heal wounds | | 1 | || 1 Haste | | 1 | || 1 Enlightenment | | 1 | || 1 Invisibility | | 1 | || 1 Moonshine | | 1 | || 1 Lignification | | 1 | || 1 Might | | | 1 || 1 Read: Identify | 2 | 1 | 1 || 4 Teleportation | 1 | | || 1 Torment | 1 | | || 1 Amnesia | | | 1 || 1 Armour: Robe | 10 | 15 | 52 || 77 Dodge: Dodged | 18 | 18 | 81 || 117