Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8237009086546120579 28 Starteller the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on July 7, 2026. Succumbed to a kobold's poison ... on level 1 of the Dungeon. The game lasted 00:07:52 (340 turns). Starteller the Conjurer (Deep Elf Conjurer) Turns: 340, Time: 00:07:53 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 6/8 EV: 11 Int: 22 God: Gold: 72 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) d - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -16) A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons c - a +0 dagger d - a +0 whip (weapon) e - a +0 dagger f - a +0 dagger g - a +0 trident Missiles b - a stone Armour a - a +0 robe (worn) h - a +0 leather armour Scrolls c - a scroll of noise {unknown} Potions d - a potion of lignification {unknown} Skills: + Level 2.8 Dodging + Level 3.3 Stealth + Level 3.0 Spellcasting + Level 4.9 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 3% N/A 36% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Alistair's Walking Alem Alch/Frge 3% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin! You kill the goblin! You encounter a hobgoblin. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +1 short sword of venom and quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The kobold shouts! You hit the kobold. The kobold is severely wounded. You encounter an endoplasm. The kobold hits you with a +1 short sword of venom. You are poisoned. You closely miss the kobold. The kobold is severely wounded. You feel very sick. The kobold hits you but does no damage. You barely miss the kobold. The kobold is severely wounded. You feel sick. The kobold hits you with a +1 short sword of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. You hit the hobgoblin. You kill the hobgoblin! You die... .. #. ## #J .. # #. .# #. #. .# #..###. .### .......#.$.# . #.K@...#.# #≈ #.....##.# #≈#.###......# #≈#........###.....# #≈#.###....# #.....# # #≈ #......# #.....### # #.#....# #.....#.. . ...#....# #....†#.# # #.#. #....# #.....#.# # You could see an endoplasm (wandering) and a kobold. Vanquished Creatures 2 dart slugs (D:1) 3 endoplasms (D:1) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) 3 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Starteller the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 143 | D:1 | Learned a level 2 spell: Searing Ray 340 | D:1 | Succumbed to a kobold's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, grunt_decor_cap, nicolae_shop_unique_rings, minmay_domino_4 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Dodging | | 2.8 Spellcasting | | 3.0 Conjurations | | 4.9 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Unarmed || 4 Whip || 11 Cast: Magic Dart || 38 Drink: Magic || 1 Armour: Robe || 10 Dodge: Dodged || 9